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CESTUS III

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Everything posted by CESTUS III

  1. @Miðgarðsormi restarted the little thing on costume/color references that i was doing back to SRK days I remember you told me Takanohana was big inspiration for Honda (and the reason of his story alt, i'm even using a pic you gave me back then) and digging in that direction i may have -accidentally lol- found possible hint for Honda SFV standard design This guy is Takagenji Satoshi and was part of Takanohana's stable (and active around SFV period), you think his mawashi was inspiration for Honda's one? Another possible one(even if lose the link with Takanohana) may be Okinoumi?
  2. Kinda OT as it's other media (so not canon) but end up talking about SF real life inspirations in a martial arts forum and just noticed that in both anime/manga Sagat get shot or risk to get shot as that's what happened to Reiba in Karate Baka Ichidai (wich was the inspiration for Sagat design) Reiba Sagat in Ryu Final and SF2V anime Probably we already covered that in one of the 999999 pages of old forum, but still love this kind of shit lol
  3. Well, for sure would be more easy to happen than the 3+1 all male team lol I ever liked the idea of body type/size variety in fighting games and Chang/Choi would be unique in current cast But yeah more expected would be get young/"cool" characters and waifus, so Kim/Jhun/May can be a possibility if they want to make up a Korea Team for KoF15 As excuse for Takuma would also like an heavy Japan themed Team... maybe Takuma/Goro/Kasumi? My wishlist as we speak would be something like (random order) Kim, Geese Howard, Takuma, Gato, Heavy D, Gai Tendo, Goro , Big Bear/Raiden, Jhun
  4. Random af OT 2-3 months ago i was experimenting a bit with sprites/frames and did these using SF3 Coul get refined a bit (specially Urien) but by that point i understood what i needed so i left these like that lol I think i got also a Chun Li half done somewhere but did'nt found it lol
  5. Wish we get Korea Team with Kim, Chang+Choi and Jhun Also want Geese and Takuma (not Mr.Karate version), guess the former will surely make it as DLC, but the latter have low chances
  6. Tbh i would not be surprised if is'nt in because they keept him for DLC, he's not the only big name missing
  7. Even more if you watch her here To keep milking Strider for references, enemies flying battleship was called BALROG https://strider.fandom.com/wiki/Flying_Battleship_Balrog Of course name first appeared in Tolkien's LotR, but i think was first time it was used by Capcom
  8. KInda long/boring, so i put it on spoiler Cliffs: ugly parts of SFV are often used as "example" of SFstyle ugliness as a whole, while in reality most of SFV ugliest parts tend to ignore/betray SF art style lol
  9. Props for mention SFV animations, forgot do it in my feedback SFV animations have overall been awesome, they added SO FUCKING MUCH personality to SFV cast There would be so much to say, so many little touch of class Most easy example that come to mind is just to watch Ryu and Ken fight style in SFV... Ryu strikes have strong japanese Karate (various styles) vibes, while Ken have waaay more western style that remind more 80s "american kickboxing". Ryu feel solid af and hold his ground, everything he does start and stop, seems to often use strong positions with feet well planted on the ground, everytime he strike give "ouch" vibes, dude just seem made of stone Ken he's ever light on his feet, never stop bouncing and moving, seem constantly try keep forward momentum, his punches looks fluid and dynamic, his kicks have him spinning(and recoil) in a way that feel the start of something instead the end of it, seems ever ready for next move Even just to think how similar they was back to SF4 is awesome lol Of course it's a while we started to see these different traits in them, is not something "invented" by SFV animations... but SFV brought it to the next level
  10. That's what i was implying, with less hurry and less characters to cover he seems to have took definitely more time on later tables But tbh i don't even think it's all there, one side for sure hurry played a role, but i also believe at first he tried to do a stylization work as deviation from his usual self... that got loud negative feedback and made him drop it for later SFV works
  11. Tbh lot of later DLC art got more detail than vanilla cast Just some examples
  12. Tbh one of few things that make me kinda optimistic we MAY get a SF6 of the quality SF deserve, is that if they have half brain still working, they know they simply can't fuck up Overall SF have tons of haters, and after SFV shit is even easier for them If SF6 want to have smooth hype start after the perceived shitshow that SFV was, SF6 needs to be simply flawless
  13. Ingame? Hit and miss, have good moments but also terrible ones. Person who chosen some SFV color palette gimmicks i hope will not be anywhere near SF6. Overall i would say it's "decent", wich if is'nt negative itself it's definitely below what i expect from the most important fight game saga of vg history Artworks? I can barely point what SFV artworks art style is... we have some shitty renders, some Bengus story art, some arcade endings by 78 people some of wich from udon, kiki doing promotional stuff, some cover art from fucking artgerm, some more shitty renderings. Bunch of styles and things that barely make sense next to each others Literally can't point wich is SFV visual identity because not even SFV people know it, only thing i can clearly see is that SFV art, whatever SFV art is, is not the best i seen from SF Concepts? I liked most of the job done, except parts touched by Kiki. I don't care (actually i do, but not much) for promotional art, but make Kiki do lot of alt costumes was a mistake... now some will say Kiki costumes were best, i can care less lmao Beside Kiki impacting otherwise pretty good concept production, real problem of concepts is that in next phase, beyond their control, 3D modellers took lot of personal liberties and as result good concepts were ruined. Of course 2D to 3D is'nt 1:1 job, specially with tech/ingame style chosen, but on top of that you have them take liberties Wich is why #3 of my wishlist have that if you really must outsource i would like them to work with art director breath on their neck 24/7... SF6 deserve better. The Bengus guy everybody complained about? I am NOT a fan of his SFV job. I liked some stuff he did, but overall his work disappointed me For that reason when i do a list of who i would like do SF6 artworks and a list of who not, he's in latter (would keep him for chara design/alts concepts work though, and ironically it's a more important job if we consider impact) But when i seen the kind of internet shitstorm people(nobody in particular, the general trend) gave him, most without even the knowledge to have a decent opinion to begin with, defend his position was like the lesser evil lmao But yeah, still fresh of SFV ask me list of possible candidates to do SF6 artworks and you will not find him in my 10 names
  14. MvC2 SFV -click for correct image proportions- Possible see same hand? Yeah would not have hard time believe it SAME style? Nah, would say he did actually a long road from A to B Use of lines, color, proportions, in some cases poses, composition etc... he changed lot from his old stuff, he gone pretty experimental actually Not saying for better or worse, but simply that he showed up to SFV day with a new self as artist
  15. The base is similar as is same artist, but tbh he changed a lot, if anything this current style has been "invented"/used specifically for SFV There was actually lot of internet hate on his SFV work, good portion of wich was imho undeserved, but whatever... defend it was'nt much pragmatic crusade back then, sure af is'nt now that game ended it's cycle Personally only issue i have with him is that doing his SFV art he -apparently purposefully- ignored some things ingame appearance, and while at times i may agree with his vision more (example i prefered when Ryu, Chun and Gief had brown hair too), it still create visual incoherence Not a first for SF saga, but still Btw talk as a whole about SFV art direction incoherence is open pandora's box, so much to say that i prefer don't even start lol I just hope that SF6 art direction will 1- don't try to don't look "japanese" 2- don't go full retard trying -again- realistic shit 3- don't outsource shit, and if they do, have the art director squeeze everybody's balls at any sign of personal freedom 4- have a clear, uniform, strong vision that's expressed in all visual aspects of the product 5- ignore marketing cunts Get 5 out 5 is highly unlikely, but till first trailer one man can at least dream lol
  16. New little piece for our collection 😄 "As said by director Takayuki Nakayama, in addition to all the nods and references to Hiryu and the Strider series, the Street Fighter V newcomer Zeku also adopts references to Osman* as a way to "pay respect" to the game, recognizing it as a spiritual successor of Strider[11][12]. This includes nods in Zeku's young appearance and in techniques named after Kirin and Teki**, among others." *Osman was an arcade game known also as Cannon-Dancer and was considered some sort of spiritual sequel of Strider **Teki is the name of a mercenary squad the protagonist Kirin is part of Here visual reference for influence on young Zeku costume design, see that Y.Zeku's forward side only, tight fitting shirt that leave uncovered his back Fun last thing, he also created ki "blades" with his kicks like Old Zeku does
  17. @Lord_Vega Here we are, may find this interesting 😄 About Tonpeti/Tonpetty as the kind Master who's able to see future and using this skill to warn his students about dangerous future: "Tonpetty is a wise, world-worn man who shows great concern for others. He warned Zeppeli about how his training would seal his fate but was not forceful about it." "As a Ripple master, Tonpetty has trained multiple people in the art of the Ripple. He is the only character shown to be able to predict the future of someone just by touching their hands, displaying a high level of skill. " About Straizo as inspiration for Bison possible being a Soul Power user who got corrupted and gone to the opposite side to reach power and immortality: "Straizo explained that he trained in the Ripple to become stronger, but his powers only made him even more aware of his human limitations[7]. He admits having admired Dio's overwhelming strength as a Vampire and when the Ripple proved insufficient to preserve his youth, he decided to use a Stone Mask. In his search for a way to stop his aging process, Straizo killed friends and followers. He was ready to die for it, which was demonstrated when he killed the expedition group, along with his disciples" "All this time I planned on entering Hell while still vibrant and filled with energy, not as some withered desiccated corpse. I cannot tell you the ecstasy I have felt in being young again. " He's also the one who have Master-Pupil relationship with Lisa Lisa (as Bison with Rose): "Elizabeth (Lisa Lisa real name) was subsequently adopted by the Ripple user Straizo and learned the art of Ripple from him until her 18th birthday." BONUS Straizo's body get destroyed from the inside after his body got filled of opposite kind of energy and clearly say to regret nothing, VERY similar to what happen to Bison in ASF While i think is kinda beyond doubt (for all the parallel i mentioned before) Capcom dropped Menat & Maggio as counterpart/tribute to Caesar & Joseph, i find is cool that you mentioned this (another thing i read for the first time) because i think lead us to another parallel again that may further hint Straizo-Bison thing Master Tonpeti indeed had 2 students before Straizo, who were Zeppeli and Dire This discussion end up being cool af to me, story-wise i ever considered just Rose as being heavy inspired by JoJo, but digging a bit i'm realizing the whole (very very little) lore we have about Soul Power and Bison past seem to come from there too lol 😄
  18. That's pretty cool, first time i read that line from Rose's Master regardless who he was Some questions that come to mind from that, but most important one, will Capcom recognize/stick to this old canon? Who knows One sure thing is they STILL take very strong inspiration from Jojo's Lisa Lisa for Rose, as even modern canon have been written to keep the link/tribute to that character alive: Even without count the mask costume being JoJo reference, more lore related SFV Rose training two disciples in her Venice/Genova palace, clearly mirror Lisa Lisa training two disciples in her Venice palace. Even the two students themselves have clear links Caesar-Menat: both are the senior student, Caesar power take the form of ki powered bubbles that work pretty much like Menat's VT orbs and can resemble also her glass sphere Joseph-Maggio: both are the new student, Joseph use as weapon ki infused toy clackers, while Maggio has been shown with a very similar toy (a yoyo) and he's possibly learning to infuse it of soul power Later i will check something on Lisa Lisa past/training/master (passed a while from last time i watched JoJo), maybe some interesting parallel can come out from there too EDIT: ok checked a bit and IF Capcom will keep the parallel with JoJo, is more probable that "the kind man" who talks to Rose and Bison are two different people Basically in JoJo the Master-Disciple goes Tonpetty -> Straizo -> Lisa Lisa if we keep it for SF maybe something like "Kind man" -> Bison -> Rose I'm saying this because just reading a bit not only Tonpetty have solid parallel with the "kind man", but just realized Straizo may be inspiration for Bison starting as Soul Power user and switching to Psycho Power Tomorrow i expand a bit this 😄
  19. Plus while in SFV some profile shit has been fixed, on other side they did worse on some different profile retardness, see the fear of give new characters a damn nationality... wich is one of the most anti-SF things one can do lol (i guess a "gift" by some western marketing cunt, but just my theory) Sure on lot of them we have hints to reach the truth, but if that truth is'nt on the profile there can ever be an argument it can't be considered canon
  20. No for wrong character profiles i mean the classic "little box" of info that every SF char have Think the small text section where they put name, birthday, height, weight, nationality, fight style, like/dislike etc... basically some sort of expanded ID card that is a classic of SF format There you have tons of straight errors or omission that can be for many reasons Sometime Capcom even fix it themselves, but they seem to don't give much fucks about these, so it may take very long before they fix it, or they don't even do it Good example of Capcom fixing it are retard SF2 weights, that got fixed just recently with SFV after decades lol Couple of easy examples can be - Zangief gone from very low 254 lbs (115 kg) to 400 lbs (181 kg) in SFV - Sagat from from ridicolous low 172 lbs. (78 kg) to 216 lbs. (98 kg) in SFV, wich is still way too light for a 7'5" man, but at least little improvement (ironically fucking SF1 had the best weight at 262 lbs./119 kg wich was never used again) Then you have stuff where marketing interference played a role to dumb down shit furthermore These i would surely love to see fixed, possibly with Capcom giving actual care about it But story events canon and char biography are a total different matter, and theories sold as facts/fanon/dumb wiki/capcomUSA (lmao)/fanfiction/not-canon media... they add even more pollution in the already difficult task to put together the SF canon puzzle, wich by himself already put lot effort on hide pieces in most obscure places lol
  21. Just realized i forgot to add the OC gallery, wich probably is my favourite after the SC Universe recreation ones, tons of stuff = WARRIORS & MONSTERS: Teh Gatsu’s OC Temple =
  22. Tbh i could not care less about "expanded universe", but REALLY scary part is that when not-canon stuff stick around long enough can happen that shit sneak into actual SF lol
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