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GetTheTables

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Everything posted by GetTheTables

  1. @misterBee GGs man, sorry we got such a late start. I got sort of lost in training mode for a minute (its really fun to try to figure out team combos turns out) and being befuddled by not being able to player invite to a room. Game is fun! Connection actually reminded me of P4A: little hiccup at the start every once in awhile but the matches ran smooth after that. Definitely looking forward to playing more.
  2. I'll give Whatsapp a spin. You and I are the only ones brave enough to face the world of anime so no need for discord. 😎
  3. I'm up for using something like that. I already have discord so maybe we could make an srk2 server or something like that for game coordination. That said I don't have a preference on anything. If there is something that you've found works well I'm all for using that. Just let me know.
  4. Yeah it actually threw me because it is easier than I expected. I figured that it would be similar to P4A or DBFZ where you'd want to use part of the auto-combo string to get the combo started then continue from there, but since the auto combos are the only real way you're going to get chains you use them more than I thought you would. Its much closer to P4A (or at least my experience with Kanji in that) which is sort of nice. I'm definitely up for trying to get some games in today. Sort of depends on how much time I get between work and class in the evening but I'll hit you up if I have enough time to run some sets. If not today, definitely soon. I'm interested to see how the online holds up; the beta worked really well for me so hopefully that is still the case.
  5. I tried to escape from crossing fate, but was unable to. πŸ‘Ή Game definitely seems neat with more time in on it. I figured it had some hope mechanically when DevilJin was willing to buy in. Playing Kanji + x to start. It feels good to play Kanji again even if he is pretty heavily remixed from P4AU (not like everyone isn't heavily remixed for this game). Right now I have Es riding shotgun since she a) has a big sword, b) has big boobs, and c) has some good projectiles so she seems like a good compliment. There are some things that are definitely throwing me off. I keep trying to dash by double tapping, and the fact that you can't super cancel outside of Resonance confused me at first. Also trying to get a sense of what to do for combo construction since you don't really have normals to work with; seems to be more about stringing together the autocombo components, specials, and assists. Even with not knowing much I was able to string together what seem like some decent combos (hitting around the 7k range). Definitely looking forward to playing more. Gonna try to split time between SFV and this tonight after work.
  6. Dammit Brick if you were gonna knock Idom out you needed to win the whole thing. 😡
  7. I definitely winced when I saw Idom v Brick. The Gief match up sucks. Doable but Brick is also not the type of player that is gonna make it any easier. Glad Idom made it as far as he did though. I really like him and Strider, and Idom seems to be doing the best this season. I hope he can keep going to big events but he doesn't seem to be able to travel much. Bonita life is hard living. Thankfully there are some nice looking cosplayers out there supporting the effort. πŸ˜‰
  8. UNIELst is on sale on PS4 this week!!!!! Everyone join me and misterBee in the promised land! πŸ˜„
  9. Online in this game is a motherfucker. I think one of the biggest challenges in these ranks is that you still run into plenty of crazy, which can be a pain to deal with, or what I call canned crazy: they start out normal-ish but go fucking bananas if they lose a round. It makes it hard to stay consistent which also results in a lot of yo-yoing in the ranks. I'm still trying to clean my game up enough to where I can at least hang in Gold, let alone start the crawl upward. Takes a lot of work to get to 50% win rate, let alone above it.
  10. I love this: http://www.capcom-unity.com/street_fighter/blog/2018/05/30/become-a-valiant-knight-with-the-arthur-crossover-costume-for-ryu-in-street-fighter-v-arcade-edition
  11. The pops on the chucks didn't really win me over but I love the super. Just smacks the shit out of 'em. Overall looks good. 🀘
  12. Sure the fuck ain't. The Mika section is just a bunch of C&P Hyde stuff with lots of holes and no combo/tactical info. 😭 But in this modern age I'm always grateful to find anything that isn't just a bunch of pointers to discord. Nothing against discord but I can't browse that shit at work. πŸ˜›
  13. Oh yeah. I loved the hell out of P4A/U. It was the first fighting game I really played online and subsequently got spoiled by the netcode. I eagerly await a P5A. πŸ˜€ I figure Cross Tag will be a decent way to still play Kanji/whoever and the demo was fun enough to play that I could see putting time into it.
  14. I hear that. Laura's crappy walkspeed in SFV still hurts even though I've used her way more than anyone else at this point. Pasting this here for reference: http://wiki.mizuumi.net/w/Under_Night_In-Birth Decent info for a lot of chars. Way more than the no info on them I had previously. 😁
  15. I was doing so well. Then I heard the Persona music when I was playing the demo. And I knew I was doomed. ☠️ I definitely want to pick up 30th at some point. I want to try 3S now that I understand a bit more about SF and FGs in general. I'm sure I'll get murdered but it should be fun.
  16. Like I've been having an easy time of things so far. πŸ™ƒ I figured you were sticking with Akatsuki since you kicked my ass with him the most. He seems really well rounded and a right fucker when he needs to be. I also appreciate him being a weirdo crossover character.
  17. I'm holding off for a bit. I'm likely to go full weeb and buy Cross Tag next week, and early reports of the 30th Anniversary are that it does none too well online. Given Capcom's shitty netcode history and my recent SFV experiences (I legit think its getting worse over time) I'm gonna give that one some time to settle before I buy in. πŸ™‚
  18. As promised, some more fleshed out thoughts on the new chars: - Seth: Easily the weirdest of the bunch mechanically but also oddly straightforward. He has a lot of interesting movement - Naruto run, dive kick, his backdash is actually more of a full on handspring to backflip that gets him air - and his specials make some sense out of the gate. Where he gets weird is that he has relatively short reach for this game and none of his specials seem particularly powerful on their own. Having been on the receiving end of a good Seth he is all about using that mobility combined with the built-in game mobility to come at you from all kinds of angles with weird pressure. Seems like a lot of fun but definitely not a pick up and play character. - Carmine: This guy on the other hand was pretty easy to get a really basic handle on. Good/great normals, relatively straightforward specials, and his blood gimmick wasn't too hard to figure out once I started looking for it. The fact that he bleeds himself to get his awesome pressure is something to get used to, and I kept using the wrong version of his set up projectile (which makes it sort of not work at all and get him bopped) but those things aside he seems like a strong character. - Byakuya: I expected this guy to be weird, and he was, but not nearly as weird as he turned out to be. I actually expected him to play like Seth: do a lot of set up stuff and come at you from weird angles and with hard to read pressure. Y'know, like a spider. He may or may not be able to do that (I'm a noob) but what Byakua damn sure can do is control the screen with his webs and normals and convert into pretty straightforward damage with his rekka specials. So still a little weird but mostly in the usual anime. Out of the three I could see playing any of them more, but Byakuya and Carmine of course made the best first impression. Seth I think is one of those characters where you need to take them into training mode just to figure out what the hell he does. Sort of like Yuzuriha but I think still more generally accessible. Not like I have the time though. Mika and Nanase continue to be great and if I get the time I'm gonna work more on them before fucking around too much with anyone else.
  19. Quick online report: went even over 12 sets last night. Not as many Gold wins as I’d like but I can see things I can work on and practice against to help me out in similar situations in the future. Plus I still have plenty of general clean up to do; I still have bad button habits, or miss stuff that I shouldn’t be at this point. Still fighting the good fight and trying to move forward. I think things are slowly improving so hopefully I can turn that into some upward momentum at some point. Gonna try to keep at it this week and get time in this weekend, but we’re 99% likely to be getting a dog on Friday so that may throw things off a bit. Apologies for this one not being as as previous ones. I promise to make it up with the next report. πŸ˜‰
  20. GGs! Was very fun. πŸ˜„ That last set was a great close out one. I was happy to be able to keep it that close with Nana. I need to practice more myself so I can keep up. This game is fun but fucking rough sometimes. I did feel like I learned some good things this time through though. Hopefully I can remember them so I don't have to re-learn the hard way. πŸ˜‰ I've never played Seth, Carmine, or Byakuya before tonight. More detailed thoughts on them later but they all seemed cool and varying degrees of weird.
  21. I'm interested in hearing about how the online games in that package play. I'm sort of interested in messing around with 3S but I have zero faith in Capcom netcode so I'm going to wait to see how it does in the wild first.
  22. Rad. Saturday may be the best day for that. I'll let you know how that shapes up.
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