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Volta

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Everything posted by Volta

  1. Oh my god that is fucking hysterical, Hitler-Steve has to be the funniest thing I've ever seen in fighting games. Once SF allows this level of character customization, you better believe I'll be the first one to create Third Reich-Blanka with the orange comb over and toothbrush moustache. All hail Führer Jimmy!
  2. Anyone else tired of SF6? I don't dislike the game and I think it's a big improvement over V, I just don't feel like playing it anymore for some reason.
  3. The combo lengths in this game are getting ridiculous. I'm not talking about the no. of hits, but the actual duration of the sequence. There's a Shang Tsung combo that goes on for 54 seconds. Yes, 54 seconds, damn near a whole minute that you're getting juggled, and I think it could go over a minute had they mixed in a FB somewhere near the end. Once you're launched you can put the controller down, get a drink, walk the dog, learn a language and come back before it's your turn again. Not that anyone cares, the game's been out for 4 months so its standard NRS 3-month competitive lifespan is already over.
  4. The brother was simply preparing her for life in this harsh world, teaching her that people will not keep their promises. Somebody give this guy the Brother of the Year Award. Upstanding citizen, like all Blanka players 👍
  5. I'm not sure whose side to pick here. On the one hand, it's pretty stupid that you can get to Master rank with a negative win rate, let alone 43%. On the other hand, if you can't get past Diamond 3 with Ken and Cammy you're in no position to criticize anyone and we should all just point and laugh at you.
  6. We're in a pretty exclusive club, @Illwill88, let's give ourselves a well-deserved pat on the back. Blanka is a scrub killer so I didn't expect there to be many Blankas in Master Rank, but I didn't think he'd be third from the bottom either.
  7. I was thinking the same thing. If they were, for example, to nerf parry even slightly, JP would be triple S tier.
  8. I googled him and the first hit was someone who wrote that he is a cunt for ignoring a source to push his own narrative. Then I googled again and someone else called him a cunt for an unrelated reason. Just thought it's a funny anecdote that everybody seems to agree he's a cunt. I don't know the guy, but considering he's a Kotaku writer, he probably really is a cunt.
  9. A notable exception. I recently bought it, but haven't had the time to really get into it.
  10. This game, I swear... I wasn't going to play it anymore until they fix the dropped reversals thing but I thought, to hell with it, I'll just abandon my cagey, deliberate playstyle and go full spaz mode with Blanka like a coked out green gorilla. Result: I went from 23,900-something points to over 25,400 in the span of one day. By throwing all caution in the wind and just going apeshit, I did better than I ever did when I was trying to 'play' the game. If SFIV and previous games can be likened to rock, paper, scissors and chess, then SFV and SF6 are like playing basketball on a minefield. I guess the days of slower-paced, footsie-oriented fighting games are gone for good. Can't say I like where this is going. Oh well, at least I'm in Master now, so I got that monkey off my back. Took me over 28 hours, but better late than never, eh?
  11. Says a lot that a top Gief player is dropping him for Lily. Or maybe he's just learning Lily to counter Gief's bad matchups. She's 8-2 against A.K.I., after all...
  12. Not surprised to see that Itazan dropped Gief for Marisa. Once he has optimized that big ho, other top players are going to be in trouble.
  13. Two matches played, eight reversals that wouldn't come out. I'm done with this game until they fix the input reader.
  14. Imagine a Ken player taking the 'my-character-is-low-tier' route. Was it LTG you were playing?
  15. If in future arguments over matchups anyone ever uses the argument of authority by invoking the pro players' opinions, just counter by saying that Nemo thinks Lily vs A.K.I. is an 8-2 matchup.
  16. I'm not really that knowledgeable on the technical side of SF, but I think the reversal window has an input buffer of 5 frames on the wake up animation before the active frames, i.e., you can input your reversal in the last 5 frames before you regain control of your character. I may be wrong on this though, maybe the hardcore frame data nerds can weigh in on this.
  17. I used to do that too. I would wait for the opponent to act and then delay the up motion on the stick/controller depending on what they did, causing me to fumble the vertical ball. I practiced that extensively, and learned how to 'disassociate' my opponent's movements from my reversal timing. I got this down to a T by the time SFV came around, and I never had any issues in that game. Also, I believe both SFV and 6 have a 5-frame reversal window. I'm the first to point at myself in these situations because my execution in general is garbage, but I really think there's something wonky about SF6's input system.
  18. Does anyone else have a problem with dropped reversals? Not just during DR, but also on wake up or during gaps in attack strings and especially after air resets. I look at the input reader and the correct input is there, so I know I'm not fumbling the move. I never had this issue in Street Fighter V (praise its holy name, what a great game that was).
  19. Nice. Hopefully the bigger prize pool will do its part in retaining some of the competitive community for this game.
  20. Gief in A-tier? Nemo is delusional. Usually I give the pros the benefit of the doubt when it comes to these tier lists but this is just nonsense.
  21. How the hell does somebody like Rousey, whose only skill is beating the shit out of people, do a better job at voice-acting than a professional actress who's paid millions?
  22. Do we really need a hundred different mechanics crammed into the game? DI is FA on steroids, parry is a scourge on any 2D fighting game and raw DR would be completely superfluous if every normal were not -17 on block (and if it didn't eat inputs).
  23. I found out what it is. After the clone disappears, there's a 5 second cooldown (heh) until you can do the move again. I'm guessing this was done intentionally, so you can't simply keep using it over and over when you're up against a character that has no projectile or screen-clearing move.
  24. I would settle for DR not eating inputs. I think it's perfectly doable to react to them with a long range normal, provided it actually comes out when you press the button. Cr. fw. xx DR is still annoying, but I can live with it. What baffles is me how people complained endlessly about SFIV's FA (never mind FADC) but seem perfectly fine with DI. Two hits of armor and safe on block? Who the hell thought that was a good idea? And yeah, parries in 2D games will never be a good idea. That's my opinion and I'm sticking to it.
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