Stage Select

Shakunetsu

Member
  • Posts

    3,982
  • Joined

  • Last visited

Everything posted by Shakunetsu

  1. someone with black panther av did post a wrestling gif when someone said he believe in fake leak lol
  2. Is it possible to have an icon of the user profile pic that I would replied in the comment instead of quoting him/her. and when that Icon is clicked it would link to the user's comment that I had replied with. just like in discourse. or something similar that would not require to quote but would show a connection to the replied comment
  3. I have seen that Korea Animated before with subs. The Korean SF live action is a confusing one that I don't know where to start and i dont understand don't had subs.
  4. I believe the best example is Tatsunoko VS Capcom, I liked mini games but it doesn't make the player to fully integrated in the game. And Yes Challenges. Or Dramatic Modes, Tag Mode and Team Battle were something would sell out for casual base. but capcom doesn't do this more often compare to NRS. Those should be an obvious casual attract staple already. Those modes doesn't even need to be balanced or whatsover because they were not supposed to be treated equal to the default mode.
  5. This is why I like Quest Mode or some kind or World Tour. But without customization and power ups. And What it does is offer is random challenges and task like restriction for specific fights that force players to manage their resources well because some AI they need to deal with had buffed and requirement to be beaten.
  6. If they can keep it along 15 minutes max playing time since it's just focused in few characters and more on matches and FMV are just on introduction and completion of goals of the character they are playing with which is involved in the short story That would also unlocked another short story after completion of that story. But Yes the whole thing is just good on paper since it's not something had done before and agree that player retention and hook has been shorter nowadays.
  7. And this is were I'm at about a story mode ------------------- Yes because I was expecting as something like PSX era story mode and Quest Mode in Soul Series or something like World Tour Mode. I believe it's more better and playable for fans than what we had ended now. I believe casual just pick up a bit of an information and just want to know more then thats it. And people would hit the replay button for the action and fight scenes to be entertained but not for watching and playing the whole thing again as often as they like. I believe also it's a waste on resources making it lengthy, Since people would just pic it up for a specific information. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- I'm not also the guy who wants to retire the cinematic mode but rather the one that wants to fix it and improve it. By pointing common problems. I was just finding a COMMON GROUND or some sort to the problem. I have been talking about this for sometime in other threads and I have been in generation of multiple story threads from 2005. And this is what I have find out to most of common things I have noticed as UX. I believe people pick up again Cinematic Mode for certain reasons Hype and trends Updated with new scenes Cool fight scenes One Liners/ Speech Bits of Information Things they don't want to Deal with when playing again Finding a scene Playing again with the same old ai Length Sometimes if you would look into it it's not really the cinematic story that the casuals and fans do after in it. It’s what’s happening with that character. It’s about individuality. What's happening now Who is this new character and motivation The fight scene of there favorite character and where is this previous character now. What other option and media available that dithered the usability of a cinematic mode and help them easier to reach their goals Platforms like Youtube Wiki/ Forums What fans and casual expected with a cinematic mode Writing like what they see in popular anime or blockbuster films Shock value surprise, Plot Twist Their favored character getting something better Cool Fight scenes What is the purpose of the devs to introduce a story in a fighting game To introduce to noobies to the lore To be familiar with the new characters To know what's currently happening and sometimes to know the backstory of popular characters What are common devs problem with Cinematic Mode Huge Resources, Budgets and Voice Players that finished it doesn't replay it as much as often compare to other modes or would rarely pick it up again Other media that could spoil the story and can cause to lose the excitement of playing it again Future DLC Characters contradicting their Cinematic Counterparts interpretation Tournament Stories Doesn't Age Well in SF -for continuous expanding and ever changing franchise like SF. So they need to be used not frequently. It cause a lot of conflicts to future new characters emerging and new narrative Tournament style story is bound to evolve and continued as a revenge story like Sagat, Geese, Bison and Rugal. Characters in a fighting game are put for the sake of being diversity, familiarity and also fan request. Tournament participant characters were usually supposed to represent the best of the best or chosen by the organization Some champions like Alex is now highly doubted to be a champion and his character didn't also age well because of the trends and fans. Some of the champion isn't the best of best because large FG franchise evolves playable character library continously and it's fanbase changes taste. Champions should usually be invited by default in the next tournament SF3 and SF1 has questionable invited participants, victories, defeated and encounters. ei Joe, Mike, DeeJay, Blanka, Honda... Gen losing? SF2 is questionable also as a tournament same case with SF1 because it would raise more conflict to more later titles like SF Alpha Tournament is effective mostly on a game that is dream match or a crossover like CVS2. Even Fatal Fury had been separate not the same with Garou. It had different countless KOF tournaments that is different from the tournament in the game KOF. Mainly because of recurring casting and some fighting game characters doesn’t age well too, So it affect their major involvement later in other games. What are there common criticism fans throws against Cinematic Mode This character is doing nonsense or nothing, or out of character This character should have been in that role and not him or her This character should have not died This character didn't act as expected The story is the same story but repackage as a different one The story is obvious and cliche. So it is boring and redundant In consistency and doesn't take note of previous events Which brings me up in which a writer should be cautious with few things in writing a fighting game story Character preservation. Character motivation. Character flexibility/Availability. Character progression should be about learning new techniques rather giving a power-up I believe what fans and casual expect is not the same thing they are wanted and sometimes it's conflicted that cannot be solved by just doing the same thing and just having a better writer but rather the right thing to do is create a template and structure were the writings would workaround. And what I came out as SOLUTION Having a short stories intertwining to each other so they can just pick up what they want without the feeling of emptiness. Having the other character in a different story not scene in a story will fix the problem of character doing things random or suddenly absent. Which makes short intertwining stories better than chapter base continuous stories. Focus mainly on new characters and there motivation Avoid it being another Ryu and Bison again Avoid character deaths It's not beneficial in a fighting game Power Level increase story of a character would only cause complication in the future because of toxic fan debates. It's okay for something temporary but would be depowered and returned to original state at the conclusion of the story. It's always character > appealing stories to trends, and an appealing story with good character placement in event is better. Each stories should have only few but very relevant cast so other characters wouldn't be force to pic up roles just like this I believe that even having tons of writing techniques to make a specific SF story narrative appealing like tons of plot twist and jaw dropping moments to captivate the ever-changing fans and casuals would still fail not guarantee coherence to the what is established in the past and what would be done in the future because it is a continuous expanding franchise. For me what makes a better SF general story/cinematic mode is making it complimentary to what is established and something that the future general story can pick up by future writers and can be connect easily, how by avoiding complicated conclusion. How by having decent separate short stories intertwining to each other with few focus characters than lengthy continuous chapters that is part of one huge story that everyone is squeeze in as possible. This is why prefer short stories like this Even in a very few minutes a lot can be told and be informative of a particular state
  8. Some might confuse me for someone who like lengthy cinematic mode since I'm always in storythreads. What I am concern is more on coherence, detail, depth, character not acting out of character being consistent and traditional to what they are in 90s. That's why i'm into story should be more focus to new characters and not so long I was more concern on playability and just important details with the characters and not some FMV Initial before SFV cinematic mode was previewed but mentioned here are my request in SFV for gameplay features. https://forums.shoryuken.com/t/final-features-gameplay-improvements-list-for-capcom-sent-to-capcom-combofiend/181187/74 I like World Tour and CVS2 which was the initial inspiration on that request. I was hoping it was more like World Tour with ending not a movie thing. This was more like a QUEST MODE like in VF and SOUL Series merge with world tour and cvs2 arcade mode.
  9. Agree and also I'm not one of those people that are wanting a cinematic mode like that and I'm more into CVS2 arcade mode style since SF4. Probably a FMV endings with intertwining stories would do better.
  10. I'm just comparing it for the replay value of the current cinematic mode to the other Arcade Mode and why people don't play it again as often as that mode. It's not about the other one being a better storymode but rather does a better appeal to be played again to casual and fans. If they want a better story it's always about being insightful and new that's what I believe into.
  11. I believe they should have gang up against him and out numbered Bison which was supposed to be what Guile should have done. Bison is a dangerous person not just some personal acquaintance of anybody there that needed a score to settle and they need to TOOK TURNS. It's terrible specially especially Guile after seeing Nash die and still watch. It's emotion less and has no value other than SETTING the stage for RYU and Bison. It's an obvious staged and UNNATURAL No rage and Bison ends up person trying to seek validation to Ryu rather than being confident to his means and straight forward to his goals. The only way Bison is talking because he is bragging and unknowing what kind of person he is in those different universe story. That's why this is better(Sf4 Aftermath Viper) it feels that it's natural that those characters do that. Since Bison is not a personal thing but known world threat to everyone present in that event. This is why Rugal is miles ahead than SFV's Bison because he doesn't fanboying to Kyo like Iori is. Same does Geese to Terry Atleast in that Viper aftermath video Bison has the Rugal vibe being that doesn't felt especially being defeated by the protagonist. Akuma to Ryu while other trying to distance would make sense because it is personal not a global threat like with Bison. And this one is amazing. They are up against unfamiliar individuals that is strong and they need to fight with what ever it takes not about individual cause or not talking too much like SFV Bison did. Imagine that if Nash and Guile would be fighting together. Vega/Claw was also a meh that did nothing and move away.
  12. If Capcom can't let go of the story centered on Ryu and Shadaloo or Bison again as the main villain. It might as well make it a retell of the previous story in a separate cinematic mode that is history centered of history mode something. If they believe fans still doesn't know street fighter characters backstory or If they believe fans still wants the story revolves the same of way of Ryu and Bison. That's better than continuously making new future stories variation of the same thing that is Ryu vs the main villain or Bison to be beaten by Ry in a different and separate settings that is redundant even it a whole new story.
  13. Another problem with SFV cinematic mode is that it is too long that people who already finished it already would not bother to pick it up again and would probably play it after the next two months or so. And the reason people cinematic mode is for the insights and particular information that they probably just missed in the first playthrough not because of it being a great mode in SFV. The standard arcade mode in the previous was more straight forward for the bit of information that people needed and SFV's new version of Arcade mode have more replay value and engagement than the cinematic mode. Some would just look into wiki, gamefaqs or even just watch it on video sites and fast forward to a particular spot that they think they missed an information about a character that was already known this is why I liked it more to be more focused on new character while some returning character detail isn't very focused other than their participation in the conflict or event. This is also why I like the stories to be individual short stories that intertwine to each other not long stories that is separated by multiple continuous chapters.
  14. https://aitaikuji.com/products/supergroupies/magic-the-gathering-super-groupies-collection-white-mana-watch https://www.ebay.com/itm/Magic-El-Encuentro-034-Pro-Tour-034-Watch-Edicion-Limitada-En-Caja-Magic-El-Encuentro-1996-Raro-/263598906465?_ul=AR&nma=true&si=PVukydGfglYqS8AODqwphL9NKMQ%3D&orig_cvip=true&nordt=true&rt=nc&_trksid=p2047675.l2557
  15. wait till we get street fighter cards in mtg as a crossover like walking dead.
  16. I agree because those were in a different media on some sort thats why they work differently but in a fighting game that is a recurring franchise if those were done subsequently and too often it would suddenly grow old and dislike. I prefer gradual phasing stories and stories that intertwine each other while happening in the same time but with different event, people involved and goals rather than everybody. Just like Xmen Cartoon 90s. They had multiple arc episodes that had Magneto in spotlight but not everyone is there at the same time some were in alaska like wolverine, some were captive by sinister or stock in genosha. All stories are happening in the same time that would intertwine connected to each other. They shuffle the cast sometimes in savage island but always wolverine is to his rivals and aquinatances that he doesn't need to be always with magneto conflicts. Ryu, Akuma and other lone wolf, and also anti-heroes in sf can be in the same situation with wolverine in every FG story. Stories resolves to time travel and parallel stories is because they want to return to early times or undone anything. So to avoid this they can also try slower phase but intertwining stories. TBH I like Flashpoint because it's about exploration and mystery it's not another reset with slight changes but rather more on a different whole possibility and history not the exact thing. Then when things are undone it's also just the same thing it's like a large portion changed.
  17. As for Geese Geese had an immortality scroll/ phoenix scroll There is also a Geese Imposter that is hired by Krauser to pissed Geese and beaten by Billy And finally the Nightmare Geese that only exist in other characters subconscious because it's a match set on dreams. Bison can exist as a soul because of psycho powers nature https://streetfighter.fandom.com/wiki/Phantom_Bison Seth has downloadable Ai that probably can be copied and do multiple version of him/her as long it has a modified body As for the others that ain't super natural they probably just end up Astral, Dream or as what Nash is a macabre type creature. Agree like they can be like a flashback battle/encounter for particular character like they just there to dedicated to a memory of another character in that story for a fighting game but can be still played against with other characters in non-storymode. The thing I dislike is when they killed a character is they turned it into either a macabre of some sort instead of bringing it just back as normal not something disfigured or a horror like creature.
×
  • Create New...
Stage Select