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Sonero

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Everything posted by Sonero

  1. They just got done with litigation this week. Di3minion also spent months just trying to fix things with Art before it got there. Its a really, really, really unfortunate situation all around.
  2. My PS4 been collecting dust since I switched to PC. Don't even know if i have PSN anymore. 😂 Y'all have fun though. 😤
  3. I'm actually at home today. Ping me on discord.
  4. Problem is that Luke is literally just better Ryu in virtually every way. They made not understand this when they created Luke, but his moveset was made to basically make Ryu irrelevant. So you'd either have to rework what Luke is supposed to be doing or juice the hell out of Ryu. Not really sure what you do TBH.
  5. Hey man, how about we check in on DNF Duel, that game got an unfair shake at life: Oh, looks like Camelot is still a silly place. 😂
  6. Not trying to grandstand on anything, but that's why shame and shaming people is important. Its a very...non-violent way of getting people to fix their shit. Unfortunately the last 60 years have taken something important mechanically for culture into a billion different convos. TL;DR: If you ever meet somebody willing to fuck up a group and not give a shit,think very carefully where you're threading with that person. Also, Did a new mod for Gio. Unfortunately some anime people aren't true men of culture:
  7. Kinda wild that Infiltration is basically banned forever. Hmm...
  8. https://www3.nhk.or.jp/nhkworld/en/ondemand/video/5001412/
  9. Anime kids get hype watching a number go up because that's something kids can easily understand. You have to play for awhile to understand a neutral heavy game and what makes good neutral play so hype and since most of the games they play aren't neutral heavy, they don't get it. Good as guilty gear is, it's pretty one dimensional in terms of play styles. You go balls out aggressive or you get punished for not doing it. Guilty Gear has different playstyles. In Strive it just feels super overwhelming because ASW kinda design characters to do the thing and do it violently. The turned the forward moving attack Nagoriyuki had into a low. So for 14 frames he travels a quarter of the screen for a low and it also anti airs at random and can cancel into other specials to wreck your lifebar. It kinda all ties together. SF2 had to work out certain things. The solutions it came up for some stuff just...work. In this case chip damage. We know being extendedly plus is a problem that can happen in a game because it already came up there ( CE Bison and his Technicolor Blockstrings). But there's a section of players that looked at some of those things as the coolest ever and wanted to design games around it. That's why any games need all sorts of system mechanics. Once you start moving away from stuff SF2 faced and had to fix, you're going head first into problematic territory to see if you can have it make sense. Then you end up with, for lack of a better word, absolute dumb shit. The worst part about this is that devs kind of design themselves into a corner; but a lot of players aren't willing to be...honest enough with themselves that their character is doing something that is fundamentally problematic for the game. Zato is the prime example of this. Where he comes out bonkers, then they inevitably have to nerf him. But ASW is kinda dumbfucky because they never design with "Okay, we know what this character shouldn't be doing" and so let him do dumbfucky stuff that they then have to nerf in some way. Then as a whole it becomes even harder to make limits on a character when other characters doing sillier stuff (lemme tell you, this one gets me personally tight). Also kinda why I don't like air blocking in Street Fighter games. I jumped and blocked a flash kick and punished it. At least in SF games, somebody jumps and then your special that is meant to anti air does it, is one of those things you don't mess with. You start screwing with basic interactions that just work and you end up in a weird direction that ends up super niche. SF6 got out of hand with JP (I honestly don't know how that moveset was greenlit), but outside of that a lot of devs are doing what the "popular consensus" is on FG design: make the game bonkers because bonkers games are fun. Where's DNF Duel at? Maximilian talked about the game felt loose and great and all that jazz. Game is a zombie. They made it bonkers, you win by either ToDing somebody or Guardbreaking somebody to hit them with a ToD so the whole thing sucks. Characters are cool but you win shitty. Long combos that people claimed they like, has "sauce" etc. It was a niche group not understand that they are the niche. MK1 seems to be headed in that direction. People said MKX was bonkers, then MK11 was boring, then they make MK1 crazy with assists and all that and then the game is bad. Its becoming harder to tell what is it that people are asking out of FGs. Mostly because the minority of players whose job is to investigate games (the FGC), is the one doing the yappin' about what's good in a game. The people yapping the most then are doing things like Power Ranges Battle for the Grid. If this post feels like a muddled, stream of conciousness rant then well because it kinda is. Conversation about sound FG design is kinda being driven by a handful and everybody else is treated as a scrub who doesn't truly understand it etc. But then the people leading the convo keep convincing devs that John Cage is hype while the rest of the crowd thinks Chuck Berry and Johnny Cash are pretty good. A lot of the players don't get that broken games are fun when the community breaks them, not when they're deliberately made that way.
  10. Think the only cosplay contest stuff I can get behind were the ones BlizzCon used to have. Because those were about people legitimately putting together some outlandish shit. There's a lot of weird secondary and tertiary things going with the people doing cosplay that are...offputting. But some people are just balling out with crafting some nonsense. Can't say how much I don't like FG tournaments having cosplay competitions. But i don't travel to majors so its technically a non-issue. 😂
  11. Its going a bit beyond that. People are saying the game isn't good and having issues with modes etc. I don't play NRS games so this one doesn't look that much different than what other MK games do. So if this one is doo doo, then all of them are doo doo...? At this point it feels like twitter is actively bad for games. People are turning so fast against games. Dudes barely learn a match up before they just start shitting on things. It'd make sense if they were sticking to mechanics discussion but wtf.
  12. What sucks is that if it hadn't been for those shit ass neon colors, we could've kept color edit mode as a standard feature. Unfortunately Ono flying to close to sun. Also, Evo has gone to the birds
  13. Oh dude, the young anime kids are wild with it. They get hype over some long winded ToD but then talk about stuff in SF2 as if it was horribly archaic. Its the game that invented a lot of the understanding of what makes 2D fighting tick. TBH the more you stray from some of the core concepts in that game, the kinda shitty some interactions feel in a game. Dudes will look you in a straight face and say ST Vega is a broken mess, then in the next tell you how oki that loops into itself is fine in 80 other different games. And its true, ST Vega is broken as hell. At the same time, looping setplay of that type is just shitty every time. As a space for design, this feels like its one thing that hasn't worked out too well (its like a problem we can't solve so they've leaned into it rather than anything else). Its the same with chip damage, people getting mad at "checkmate situations" and other stuff. Some stuff it feels like people are trying to outsmart things that were, whether accidentally or not, worked out to be tried and true.
  14. The games that established it, i'm fine with. Not sure that its something I'd like to see in an SF game though. Feels like in 2D games where there's projectiles and making things look off is already a strategy it'd be like putting a hat on a hat. Big reason why I never liked the Blanka-Chan costume; makes Blanka weird to fight.
  15. Why is everybody acting like Mortal Kombat 1 died already? Been getting a lot of vids on youtube on the game being dead. SF2 got a lot of things right that people, specially people new to the FGC, don't want to acknowledge. People just shit on SF2 for the mistakes it made without considering that it was basically a groundbreaking game. Mistakes in it are due to them having to figure stuff out and not knowing as much about FGs as we do 30 years later. People are goofy about it though.
  16. Can't believe people are mad over this. I miss when anything involving Nazis and Hitler on the internet was instant comedy. We really are in the worst timeline. 😭
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