Stage Select

DoctaMario

Member
  • Posts

    3,917
  • Joined

  • Last visited

Everything posted by DoctaMario

  1. Lol indeed. The Iroha matchup is a weird one for sure
  2. Be on in just a minute, I'm having some technical issues. If you wanna get started and send me an invite, go ahead. EDIT: ok i'm ready
  3. Scientists reconstructed what they think Adam from the Bible looked like 😂
  4. If I remember right they already have a date they said the game will be down for maintenance but I can't remember when that is.
  5. It depends on where in "rural TN" she's talking about. The influx of people from other states has raised prices but it's still cheaper than a lot of other places. A lot of her problems sound like college town problems. Everything is always more expensive in a college town than surrounding areas no matter where it is and employers have an endless stream of potential employees so they will just hire people for the bare minimum of hours of they can.
  6. @Hecatom @Mattatsu @Sonero if you guys want in, tomorrow 9pm EST
  7. Good deal! Is 9pm your time too late to start?
  8. Anyone feeling like a lobby Saturday perhaps?
  9. I understand where you're coming from but the grindyness of MK11 & MK1 has not as fair as I'm aware, affected the competitive integrity of the game's multiplayer combat. There are people who buy MK and never play against another player and so a gaas type single player experience for them would be on brand. Tbh I have a hard time caring about this in a time when more games than ever are being produced. They want to go full on gaas, fine, I have a million other games I can play like everyone else does. And in a time when game budgets are astronomical and yet most new games cost the same as they did in the 90s, something had to come to a head at some point. If rolling out gaas titles I'll never play allows them to stockpile cash and make a great single player aaa game that I might, I don't see that as a bad thing.
  10. They're not actually stepping away from AAA games, the tweet is misleading. They just said they were going to put more time into gaas
  11. First place I ever heard it was on Doggy style or Chronic, can't remember. But I'm sure it was a gag way before that
  12. It's mind boggling to me the number of younger people who don't seem to really listen to any music at all, so I guess this at least something. But "I don't listen to any music" is a silent generation take if ever I heard one.
  13. That seems to be the consensus. Guess if nothing else it'll get me playing 5 Special again too if I'm on there anyway, though hopefully the emulation is better for ST than it is for SamSho.
  14. Pics or... That's cool tho have fun with that. I was always into goth/metal chicks but I don't have any tattoos or anything like that, so they were never into me 😔
  15. Anyone in here still play ST or want to? If so what platform do you play on?
  16. I can't speak to Strive but every other GG game I've played the original, X, various XX revisions, Xrd, the overall game plan is aggression. You don't have characters like Guile or Dhalsim there because the games actively punish you for playing like that, either with Negative Penalty (which, admittedly, isn't easy to get, but it's there) or with having to burn meter because if your opponent is playing the game incentivizes and you aren't, you're going to get fucked. Sure, Millia and Testament have different play styles, but they're all just varying degrees of aggressive because simply hanging back and letting your opponent make a mistake isn't an option here. MKX WAS bonkers and very unforgiving, and while I love that game, I actually prefer the combat in MK11 more because it's not as one dimensional. MKX has the same issue I have with GG but even moreso because rushdown 50/50 is the order of the day, whereas in MK11 it isn't like that and you actually have more options as to how to play and if you DO get confirmed, you have ways out of that that actually do cost if you have to use them. As a fighting game, I think 11 is much better than X. Can't speak to 1 because I haven't played it tho. I'm very much against devs listening to the community, even the tournament playing community, because being good at a game and making a game are two different skills and most of the players don't know what it takes to make a good game. Top players are seen as voices of authority, but usually they will steer devs towards what THEY like (see Wong and that Power Rangers game) which doesn't always make for a good game.
  17. Anime kids get hype watching a number go up because that's something kids can easily understand. You have to play for awhile to understand a neutral heavy game and what makes good neutral play so hype and since most of the games they play aren't neutral heavy, they don't get it. Good as guilty gear is, it's pretty one dimensional in terms of play styles. You go balls out aggressive or you get punished for not doing it. I saw this Mikado match last night, guile vs Ryu. The Guile was down to a magic pixel while Ryu had 3/4 health and the Guile came back to win the round. I actually yelped out loud because something like that is so rare with a lot of games these days. It's almost like it's not allowed to happen. Which brings me to what you were saying about checkmate situations. That's a two way street, and like what Viscant was saying in those posts he made about parries, you don't wind up in that situation without doing something to put yourself there. A lot of newer games mitigate those situations with subsystems, so it tracks that players who grew up on games that try to avoid putting the player in checkmate situations wouldn't like them. But man is it sweet when they happen. SamSho 5 Special is the best game for that kind of thing and it's hype to watch a good player force an opponent into a situation where they have to work against themselves in a way to be able to escape it. Nothing like it. It absolutely is bad for games. One less than perfect thing gets brought up and the whole game is written off as trash. Think of all the potentially great games that are going to fly under the radar because some Twitter autist couldn't deal with the fact that the game wasn't perfect from the jump and got thousands of people to agree with him and parrot his wack take.
  18. I've never really heard anyone shit on SF2 other than some young kids whose first fighting game was sfv. To me it's up there with Tetris as a game that's perfect because of how simple it is. They've added more and more things over the years but imo most of the time those distill the fighting aspect on the game because there's less emphasis on your character's kit and more on whatever subsystem they've put in the game.
  19. If the devs are asking for money in some way but not specifically for the emu,I guess that's kind of a gray area. I think that's how the PPSSPP devs have gotten around it (that or Sony just has given up lol) It's cool to see Indies really picking up the slack. This game sounds pretty amazing on paper.
  20. Been playing a bunch of USF2 the last few days and was pleasantly surprised to find that there are a lot of people online still playing this. I decided to learn Dhalsim since I've gravitated toward his character archetype after maining Amakusa in SamSho but thankfully Sim is a better character. Gotta say, SF2 is still really hype. There's something about it not having much besides the characters' movesets that makes comebacks and great reads even cooler than in a lot of newer games.
×
  • Create New...
Stage Select