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-PVL93-

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  1. LOL
    -PVL93- reacted to elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    PS1 Xmen vs Street Fighter frame drops are legendary. The game would really begin to chug when two Juggernauts played.
     
     
     
     
  2. +1
    -PVL93- reacted to Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    I loaded up the PS1 version of Alpha 3 for a quick playthrough just to see how it felt. 
     
    Not gonna lie, a lot of Capcom's fighters were ass on PS1, but Alpha 3 surprisingly holds up well. 
     
    Mainly if you're just looking to play around with Arcade or World Tour Mode. 
     
    Now to remind myself of how bad X-Men Vs Street Fighter on PS1 was...
  3. Insightful
    -PVL93- reacted to purbeast in The SF6 Thread: Back in my day we had to tick before throw!   
    I could have sworn that I read the character models actually have skeletons and layers of muscles below the textures.  If so I'd guess they just change the properties of the outer textures like opacity  and color, to show the inner skeleton.  The skeleton doesn't have to be hi-res either since it's only seen in those instances.
  4. +1
    -PVL93- reacted to elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    My game froze on this lol
  5. +1
    -PVL93- reacted to AriesWarlock in The SF6 Thread: Back in my day we had to tick before throw!   
    That reminds me of guys like Chard Warden and El Pressador
     
     
    "ps triple"
  6. +1
    -PVL93- reacted to elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    I thought sf6 used RE engine? Or are you just speaking generally?
  7. +1
    -PVL93- reacted to Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    Don't worry, SF7 and Tekken 9 will be a true return to form 🙂
     
  8. +1
    -PVL93- reacted to Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    I got no horse in this random OG vs New Blood debate. I'm just here for the memes 
  9. +1
    -PVL93- got a reaction from Hecatom in The SF6 Thread: Back in my day we had to tick before throw!   
    Everybody knows Mighty No 9 is the best mega man game
  10. Insightful
    -PVL93- reacted to Sonero in The SF6 Thread: Back in my day we had to tick before throw!   
    The issue with top players is that they can't sort out whether average strength of characters is better so they're running into more mid players with better tools than they used to. Because character parity is getting better, and mid level players are better equipped overall (say people like me running the cast rather than top players but at the top too), then the information you need to succeed becomes larger. That information is making games feel random. Funny enough when I tell people smaller casts are better and they flip, this is what I'm referring to.
     
    The situation now too is far more perilous because a mid level player like me has significantly more, and better, practice. I'll have better understanding of match ups, I'll have more practice in them (because online got better), I'll have more access to higher end tech. The skill floor is a lot higher in some ends. That means that when a top player fucks up, they are really going to get railed hard. This wasn't necessarily the case before. Even when SRK was popping, the people who had access to the tech and access to a scene with enough quality players to prepare for match ups was a different issue. Justin is the King in MvC2, Justin also benefitted from being in a hyperbolic time chamber compared to the rest of the country in that game (this is not all dismissive of the GOAT by the way).
     
    When it comes to Japan vs USA, there are some things that Japan does better overall. Had a homie who got stationed in Korea and got to play a lot of SF5 online over there. The way he talked about how "low level" players over there played compared to over here was wild. Before that though, Japan had a bigger edge in geography. The world vs Japan was really, for the most part, the world against Tokyo. Tokyo as a city had better facilities to get good at these games while having a higher concentration of players than a lot of the planet. For the older games, that meant a lot. Netplay has done a lot to make the world flourish (Japan included in this too, in respect to Strive, Verix won and the guy is from Africa...fucking wild times in FGs).
     
    Yeah, older games are hard. But they're hard because they were trying to figure out how to make these things half the time. The other they were trying wild ideas which sometimes panned out, some times didn't. Games now a days are waaaay better designed overall than older ones. I love the old games too. But like Justin Wong told somebody in some interview: "In older games, a character just sucks because they have no way to combo into super." that situation doesn't really happen now a days.
     
    Where things get really weird is when certain tools become too punishing that they warp situations. For better or worse, Marissa is a scrub's best friend. Marissa/Abigail/Etc type of design is basically built to carry people. They may not want to admit it in their souls, but it leads to more fraudulent wins than not. Zero in MvC3 was a career maker. Zero is easily the most fraudulent character in any VS game. There are people who got farther in tournaments playing this character than they probably had any right of doing. But hey, that's what we signed up for. Once a character can disproportionately do damage on common situations, real randomness happens. Marissa did 80% on a reversal, you got outplayed I guess.  Even in MvC2 if you still follow it, GeneralThrillah put in time with Iron Man/War Machine/Cable and grinded it out. But a lot of his wins were from random hit into 300%; that type of stuff is where things truly get random. We know there are people who are carried, we just don't talk about it. The FGC just don't have the vocabulary, insight or wisdom, to kinda talk about those things.
     
    So there are a lot of factors. Drive Rush and Drive Parry are still big iffy mechanics. I don't know how you fix Drive Rush because it means reworking a lot of frame data. Don't know if you can fix drive parry at all TBH. But it can't possibly be that the games have gotten easier yet the same people are still on top.
  11. +1
  12. +1
  13. +1
    -PVL93- got a reaction from Shakunetsu in The SF6 Thread: Back in my day we had to tick before throw!   
    One of the reasons why that "leak" seemed fake was the specific characters mentioned in the post
    I'm not saying Capcom will follow the same philosophy exactly, but they seemed to have established a very clear DLC character composition format for SFV
     
    Season 1: Alex, Guile, Ibuki, Juri, Balrog, Urien
    4 dudes, 2 chicks 
     
    Season 2: Akuma, Kolin, Ed, Abigail, Menat, Zeku
    4 dudes, 2 chicks 
     
    Season 3: Sakura, Blanka, Sagat, Cody, Falke, G
    4 dudes, 2 chicks 
     
    Season 4: Lucia, Poison, Honda, Seth, Twelve, Gill
    (technically) 4 dudes, 2 chicks 
     
    Season 5: Dan, Rose, Oro, Akira, Luke
    3 dudes, 2 chicks 
     
     for SF6 season 1 we got majority male characters with Rashid, Aki, Ed, Akuma, so while there's no concrete confirmation of S2 as of now, it doesn't seem like their approach has shifted much, only the number of characters released (and even then it's entirely possible season 2 goes up from 4 to 6)
  14. LOL
    -PVL93- got a reaction from Jurassic in The SF6 Thread: Back in my day we had to tick before throw!   
    Everybody knows Mighty No 9 is the best mega man game
  15. LOL
    -PVL93- got a reaction from Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    Everybody knows Mighty No 9 is the best mega man game
  16. LOL
    -PVL93- got a reaction from elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    Everybody knows Mighty No 9 is the best mega man game
  17. +1
    -PVL93- got a reaction from Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    One of the reasons why that "leak" seemed fake was the specific characters mentioned in the post
    I'm not saying Capcom will follow the same philosophy exactly, but they seemed to have established a very clear DLC character composition format for SFV
     
    Season 1: Alex, Guile, Ibuki, Juri, Balrog, Urien
    4 dudes, 2 chicks 
     
    Season 2: Akuma, Kolin, Ed, Abigail, Menat, Zeku
    4 dudes, 2 chicks 
     
    Season 3: Sakura, Blanka, Sagat, Cody, Falke, G
    4 dudes, 2 chicks 
     
    Season 4: Lucia, Poison, Honda, Seth, Twelve, Gill
    (technically) 4 dudes, 2 chicks 
     
    Season 5: Dan, Rose, Oro, Akira, Luke
    3 dudes, 2 chicks 
     
     for SF6 season 1 we got majority male characters with Rashid, Aki, Ed, Akuma, so while there's no concrete confirmation of S2 as of now, it doesn't seem like their approach has shifted much, only the number of characters released (and even then it's entirely possible season 2 goes up from 4 to 6)
  18. +1
  19. +1
    -PVL93- reacted to Sonero in The SF6 Thread: Back in my day we had to tick before throw!   
    Please no. Can't imagine RSF pressure backed up by drive rushes and drive cancels. It'd be nuts.
     
    Also, considering the awesome job they did overall with release roster and season 1, how can anybody say the next four characters are disappointing? We don't know what they're going to do with them.  Odds are great that they'll be awesome to play though.  If there's any company you should give the benefit of the doubt on the positive side, its definitely this one. NRS and ASW is "eh". Like I'm hype for the next character after the one that dropped today, but if we're being real we don't know wtf is going to happen.
     
    At least with SF6 I know the character is going to have some type of awesome going for it.
  20. +1
    -PVL93- reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    @-PVL93-Yeah, they had a set format with SFV. Until they show otherwise in SF6, it makes sense that they'd go with the same philosophy going forward. So 3 men, 1 woman and one of the four characters being new, seems to be the SF6 format. I'm hoping it goes back to 6. I thought the 4 men/2 women setup was ideal.
  21. +1
    -PVL93- got a reaction from Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    One of the reasons why that "leak" seemed fake was the specific characters mentioned in the post
    I'm not saying Capcom will follow the same philosophy exactly, but they seemed to have established a very clear DLC character composition format for SFV
     
    Season 1: Alex, Guile, Ibuki, Juri, Balrog, Urien
    4 dudes, 2 chicks 
     
    Season 2: Akuma, Kolin, Ed, Abigail, Menat, Zeku
    4 dudes, 2 chicks 
     
    Season 3: Sakura, Blanka, Sagat, Cody, Falke, G
    4 dudes, 2 chicks 
     
    Season 4: Lucia, Poison, Honda, Seth, Twelve, Gill
    (technically) 4 dudes, 2 chicks 
     
    Season 5: Dan, Rose, Oro, Akira, Luke
    3 dudes, 2 chicks 
     
     for SF6 season 1 we got majority male characters with Rashid, Aki, Ed, Akuma, so while there's no concrete confirmation of S2 as of now, it doesn't seem like their approach has shifted much, only the number of characters released (and even then it's entirely possible season 2 goes up from 4 to 6)
  22. +1
    -PVL93- reacted to Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    That "leaked" list didn't even try to be convincing. 
     
    Would've easily have been the worst season 2. 
     
  23. +1
  24. +1
    -PVL93- got a reaction from Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    That was fairly obvious tbh 
  25. +1
    -PVL93- got a reaction from BornWinner in The SF6 Thread: Back in my day we had to tick before throw!   
    That was fairly obvious tbh 
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