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sKreetFighteZ

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Posts posted by sKreetFighteZ

  1. 3 hours ago, Daemos said:


    I liked the fact that Capcom did something as ballsy as change her aesthetic design one game later. That's how you make progress even if mistakes were made. It also expanded on Juri's lore outside of fighting as the "Spider motif" was an SIN thing (was it a codename?). Hopefully her SF5 look will return.

    Her SF4 gameplay however didn't need to be butchered for 5, so I am glad that it appears we are absorbing the best bits of 5 and 4 into 6.

    I see what you mean, I was also pissed when they switched up her SF4 gameplay but her SF5 gameplay isnt as bad as it seems although it isnt the game.

  2. 7 hours ago, Skort said:

    It's a questionable story direction for Ken to say the least.

     

    Not only he evolved and grew as a character since the days he was just a fighter , he has done so successfully. His intro in SF4 showed him having mixed feelings and he was uncertain of how his life would be once his son would be born. 

     

    Forward to SF5, he is a good father and his child was following into his footsteeps. 

    Ken is also USA's champion if i recall. So he already proved more than he had to , both in combat and as a family man.If anything others should strive to be like him. 

     

    So, dare i ask what exactly was Ken aiming to prove ? He was complete and actually a character  with a good closure. 

     

    If this story will actually take him on this dark path i hope it's has a good ending for him because Ken doesn't deserve to be done dirty like this.

    I've been praying to hard on Guile’s downfall for this to be happening to him of all people 🙏🏽

  3. 12 hours ago, Darc_Requiem said:

    Sorry I'm way late, I'm pretty sure I promised this like a month back.  I've been kicking this one around for bit. I'm not exactly satisfied with it though. I think the inspiration for this character is obvious but I'm curious to see who picks up on it. FYI That was the closest I could get to her look in the SCV Create A Soul. I had to invert her primary colors because half the things you try to color white in SCVI end up as shiny silver or gray. I couldn't apply a pattern as work a round but at least it allowed me to simulate leather clothing.

     

    Celina SFVI (Original Character)

    a5jWWqC.jpg

     

      Hide contents

    QzXZDPa.jpg

    sX9FhIu.jpg

     

    Name: Celina Markowski

    Nickname: Lady Dragon

    Sex: Female

    Ethnicity: Polish

    Height: 5ft 3in (1.60m)

    Weight: 126lbs (57kg)

    B/W/H: 35-25-37 (91cm-65cm-94cm)

     

    Hometown: Poznań, Poland

     

    Appearance: Celina has short black hair in bob style hair cut. She has crystal blue eyes. Celina has a petite figure. She has a tone physique highlighted by her large, for her frame, muscular legs. Celina wears a red sports bra with “Polska” embroidered on it in white letters. She has on a white long sleeve leather jacket that is unzipped exposing her red top and showing off her abs. The jacket has a red eagle emblazoned on the back. There are red fingerless leather gloves on her hands. Celina has matching white leather pants on her legs. She has red leather boots on her feet that feature short flat heels.

     

    Occupation: Action Movie Star

    Likes: Doing Her Own Stunts, Challenges, Restoring Classic Cars

    Dislikes: Being Called A Fake, Automatic Transmissions

     

    Fighting Style: Soo Bahk Do (Primary)

     

    Tone: Celina is an ambitious, confident, yet humble. She enjoys overcoming challenges.

     

    Origins: Celina was born in Poznań, Poland. Her parents were automobile engineers. When she was 12, her parents moved to South Korea for work. Being unfamiliar with the Korean language and culture, Celina was initially an outcast. Their confident happy daughter slowly sunk into depression over the next year. Her parents became concerned about her. One of their fellow foreign co-workers, an American, suggest they sign her up for martial arts. It would give her an opportunity to bond with kids her own age outside of school. So, at age 13, Celina began training in Soo Bahk Do.

    Although she was petite, Celina was blessed with powerful legs. They allowed her to excel and quickly outpace the novices in her class. She wanted to enter tournaments, but her parents were wary of their daughter fighting. After some back and forth with her parents, they compromised. Celina began to enter several non contact, form based, competitions. She saw fast success. Celina wanted to expand her knowledge and began training in the Nine Kwans of Taekwondo.

     

    By the time she graduated high school, Celina had won multiple championships in form based competitions. This drew the attention of Hitenryu Productions (Fei Longs film company). Celina would work her way up from extra to stunt woman to full blown actions star.

    At the height of her stardom, Celina suddenly disappeared. Despite her box office success, she was unsatisfied. Some of her contemporaries questioned her ability since she lacked any real combat experience. None of her championships were from full contact competitions. She wanted to prove that she was a “true” martial artists. Donning a mask to hide her face, Celina would star fighting in the underground fighting scene. Her kick heavy offense and hidden face saw her be dubbed “The Mistress of Kicks.”

     

    In her last underground fight, her opponent managed to knock the mask off of her face. She swiftly pummeled him but her secret was out. “The Mistress of Kicks” was revealed to be Celina “The Lady Dragon” Markowski.

     

    Rival: Tian Long

     

    Stamina: 975

    Stun: 1000

     

    Stun Recovery: 22F

    Forward Dash: 15F

    Back Dash: 24F

    Forward Walk Speed: 5.2

    Back Walk Speed: 3.9

    Forward Dash Distance: 1.5

    Back Dash Distance: 1.5

     

    Normal Rise: 60F

    Quick Rise: 30F

    Delayed Rise: 75F

    Back Rise: 45F

     

    Taunt: Celina leans forward on her lead leg and raises her back leg into a standing split. With her torso parallel to the ground she beckons her opponent to “Przynieś to!” (Bring it!) Taunt animation is 52F. If the animation completes. Celina's next normal kick attack gains an additional 1F of advantage on hit and block.

     

    Throw Range: 21

     

    Throws:

     

    Dragon Talon - LP+LK: Celina grabs her foe, right front kicks them, puts her left foot on their knee, and launches into a flying right knee that sends them tumbling backwards to the ground. 4F Startup 120 Damage/130 Stun

     

    Dragon Tail Whip – B+LP+LK: Celina, in one swift motion, performs a hand stand, lock her legs around her head, and tosses them behind her. 4F Startup 110 Damage/150 Stun

     

    *Celina's normal attack/special attacks have a unique feature. Four of her six buttons are kicks. LP,LK,MK,HK. So she has four versions (5 with EX) of any kick special attack. Conversely any punch (MP,HP) based specials only have two versions.

     

    Unique Attacks:

     

    Tarragon Kick – F+LP: Celina strikes with a left oblique kick to her opponent's knee. 5F Startup, 50 Damage/80 Stun, +3 on Hit, -4 on Block.

     

    Basilisk Strike– B+MP: Celina performs a quick left back hand strike that leaves her foe standing and her at advantage. 6F Startup 60 Damage/100 Stun +2 on Hit/-2 on block

     

    Wyvern Kick – B+MK: Celina hits her opponent with a right front kick to the abdomen. 7F Startup 70 Damage/120 Stun +3 on Hit/-1 on block

     

    Scorpion Kick -F+MK: (Overhead) Celina, with her right foot planted firmly in the ground, brings her left backwards over her shoulder striking her adversary in the face. 14F Startup 70 Damage/100 Stun +1 on Hit/-4 on block

     

    Flying Hydra Strike – F+HK: Celina executes a hopping double knee strike. Attack goes over low strikes and is throw invincible while airborne. 12F Startup 90 Damage/120 Stun +3 on Hit/-4 on Block. Airborne 4F to 12F

     

    Spinning Drake Kick – B+HK: Celina spins 360° using the momentum to execute a powerful right front kick. Causes Knock Down. 16F Startup 90 Damage/150 Stun Knock Down on Hit/+1 On Block

     

    Fight to Win – F+LP, B+MP: Celina performs a left oblique kick into left back hand strike combination. 5F Startup, 100 Damage/160 Stun, -1 on Hit, -7 on Block.

     

    Righting Wrongs – B+MK, F+MK (Target Combo): Celina hits her adversary with a right front kick into left scorpion kick combination. 7F Startup 130 Damage/200 Stun -1 on Hit/-5 on block

     

    Zen Riposte:

     

    Raging Angel -B,BD,D+P: Celina hits her opponent with a high left side kick to chin, and left side kick to the sternum in rapid succession causing them to stagger backward. 40 Damage/50 Stun

     

    Trio Cross- B,BD,D+K: Celina kicks strikes with a high right-left roundhouse kick into spinning back right kick combination that floors her opponent. 40 Damage/50 Stun

     

    Zen Trance:

     

    Undefeatable – HP+HK: Celina exhausts all four bars of Z-Gauge losing access to the Z-System (EX Attacks, Zen Riposte, Zen Arts). She becomes surrounded by a golden aura that boosts the properties of her kick normals only.

    • Celina chains normal kick attacks together. LP is considered a kick button

    • LP and LK can chain into one another.

    • MK can only chain into HK. HK cannot chain into any normals

    • A successful LP,LK,MK, HK or LK,LP,MK,HK chain can be canceled into any special.

    • This abilities apply aerial and low normals.

     

    Specials:

     

    Tiger Claws – HCB+MP or HP: Celina hits her foe with a left-right-left hooki combination to the head. EX Version ends the combination with a right spinning back fist. Sequence leaves opponent standing with Celina at advantage. MP (5F Startup 120 Damage/120 Stun +1 On Hit/-4 On Block) HP (7F 120 Damage/150 Stun +2 On Hit/-6 On Block) EX (6F Startup 120 Damage/150 Stun +3 On Hit/-2 On Block)

     

    Soaring Madam- F,D,DF+MP: Celina flips backward landing in front split against the wall and launches herself towards her foes a flying punch. Punch button pressed determines descent angle. All versions deal 120 Damage/150 Stun. MP (45° Angle), HP (30° Angle) EX 7F Startup 140 Damage/200 Stun Cause Hard Knock Down (B+MP+HP 45° Angle, MP+HP 30° Angle)*Startup Frames Begin After she touches the wall)

     

    Raging Honor– F,D,DF+LP or K: (Anti Air) Celina lifts her opponent of the ground with a left spinning heel kick to the chin and rises into the air striking with with a barrage of right kicks. LP(4F Startup, 120 Damage/150 Stun, 75° Ascent Angle), LK(4F Startup, 120 Damage/150 Stun, 65° Ascent Angle)MK(5F Startup, 130 Damage/150 Stun, 55° Ascent Angle), HK(6F Startup, 150Damage/150 Stun, 45° Ascent Angle) EX(4F Startup, 160 Damage/200 Stun, LP+LK 75°, LK+MK 65°, LK+HK 55°, MK+HK 45° Ascent Angle)

     

    Glorious Honor – QCB+LP or K,: Celina executes a flying right back kick. If the initial kick lands, it can be followed up by two follow up attacks with two additional kick inputs. Button input determines the initial kicks travel distance and startup. Attack sequence ends in a knock down. LP (3F Startup 40 Damage/40 Stun Point Blank), LK (6F Startup 50 Damage/40 Stun ¼ Screen), MK(10F Startup 60 Damage/40 Stun ½ Screen),HK (14F Startup 70 Damage/40 Stun ¾ Screen) EX (12F Startup 70 Damage/90 Stun ¾ Screen)

    1st Follow Up

    • K – No Retreat: Celina strikes with a spinning left hook kick. 9F Startup 30 Damage/40 Stun

    2nd Follow Up

    • K – No Surrender: Celina strikes with a spinning back right hook kick. 18F Startup 50 Damage/70 Stun

     

    Irresistible Force – QCF+LP or K: Celina performs a standing back flip kick that lifts her adversary off their feet. She then hits them with a rapid combination of left high kicks before ending the sequence with a jump right roundhouse kick. All versions knock down. LP version only performs the backflip kick. LP (6F Startup 80 Damage/100 Stun, Causes Juggle State)LK(7F Startup 6 Hits 120 Damage/150 Stun.) MK(8F Startup 7 Hits 130 Damage/150 Stun) HK (9F Startup 8 Hits 150 Damage/150 Stun) EX(6F Startup 10 Hits 180 Damage/200 Stun)

     

    Angel's Fury – QCB+LP or K,: (In Air) Celina rapidly descends upon her opponent with diving right kick. Button pressed determines descent angle. All versions 13F Startup 80 Damage/100 Stun. All versions leave foe standing. LP (75° Angle),LK (60° Angle), MK (45° Angle), HK (30° Angle) EX 12F Startup 90 Damage/120 Stun Cause Hard Knock Down (LP+LK 75°, LK+MK 60° Angle, LK+HK 45° Angle, MK+HK 30° Angle)

     

    Zen Art 1:

     

    Third Act - QCBxB+K: Celina executes a flying right back kick. If the initial kick lands, she follows up with a left-right-left hooking combination to the head, followed by a right spinning back fist into a jump left spinning roundhouse kick finisher.

    • 270 Damage

    • 250 Stun

    • 2 Bars of Z-Gauge

     

    Zen Art 2:

     

    Box Office Smash – B,D,DB+2K (Counter): Celina deflects her opponent's incoming attack with a left leg strike and counters with a barrage of blindingly fast kicks. The type of strike and type of attack countered is dependent on the two “kick” buttons pressed. The throw counter works against all standing throws except for Zen Arts.

    • LP+LK (Throw Counter): Celina strikes with a step left front kick to the gut and spins into a barrage of right back kicks. 390 Damage/520 Stun.

    • LK+MK (Low Counter): Celina strikes with a step low kick to the calf and spins into a rapid combination of right back kicks. 400 Damage/550 Stun

    • LK+HK (High/Mid Counter): Celina strikes with a left waist level roundhouse kick and spins into a rapid combination of right back kicks. 390 Damage/520 Stun,

    • MK+HK (Anti Air Counter): Celina strikes with a high left roundhouse kick and spins into a swift combination of high right back kicks. 390 Damage/520 Stun

    • 3 Bars of Z-Gauge

     

    Zen Art 3:

     

    No Sequel - QCFx2+K: Celina strikes with vicious left spinning back kick to the gut. As her opponent doubles over, she catches them with a high left side kick to the chin that lifts them off the ground. Celina then spins into a high right back kick blitz that strikes her foe with three dozen kicks in a mere instant before finishing the combination with 540° spinning left hook kick. (1x80, 1x70, 36x5, 1x120)

    • 450 Damage

    • 150 Stun

    • 4 Bars of Z Gauge

     

    Reasons to be in SFVI:

    The revelation of Celina's success in the underground fight scene sent ripples through the movie and martial arts community. Many of her detractors were suddenly silent. Multiple studios approached her with lucrative film deals. However, the one offer she received that intrigued her was an invitation to the World Martial Arts Tournament.

     

    Notes:

    • Celina's unique attacks, sans the Scorpion Kick, are all references to a type of dragon.
    • Celina's special moves are references to loss references to certain martial arts films.
    • Celina's Zen Arts are general references to movies

     

    Celina's Movies:

    • Prelude to Midnight
    • Fight For Victory
    • Asia O'Shanassy
    • Martial Justice
    • Sun Prince
    • Angel of Vengeance
    • Dragon Maiden
    • Fury and Honor
    • Rage and Glory
    • Unstoppable Force

     

    this actually looks pretty good. I like it 😃.

  4. 1 hour ago, CESTUS III said:

    I do it for fun,i'm not getting paid lol

    But i'm huge SF fan and character design greatly interests me, looks for reference for alt colors help have a greater understanding of what their influences are and where they  go look for inspiration, on general helps understand why some visual choices are as they are

     

    Plus recognize the original source make me appreciate things more, got some colors that felt weak then gained a different vibe once realized what are really about

    Not 100% sure wich you mean but if is this

    https://www.gamescore.it/wp-content/uploads/2019/05/Street-Fighter-2-select-player.png

     

    Guess could have been very first version and they fixed it soon after, you have versions of WW (with only 8 selectable chars) with normal blue Chun portrait

     

    Reason may be is possible their first idea was peach, but later they realize blue was way to go, specially in terms of color schemes variety as whole cast

    See here

    http://nerdbacon.com/wp-content/uploads/2016/02/street-fighter_minimal01-300x300.jpg

     

    Chun's blue helps the variety of starting 8 a lot

    Then Sagat & Rog bring some more blue, but still Chun's scheme helps a lot

    Yes her peach looking qiapo. Not that I find anything wrong with it, I personally love it, I was wondering what her qiapo was intentionally supposed to be peach then they messed up and it appeared to be blue and they just kept it. 

  5. 3 minutes ago, CESTUS III said:

    Fact is that these colors are'nt picked casually, but they search something significative for the character, and are'nt even much part her basic scheme... so her having german flag colors (like some others got flag colors) with all german hints we got, is definitely intentional and to some extent canon as it's the "official" combination of colors that have been picked to identify the character

     

    As absurd it sounds color choice for VT in SFV is been part of character design, no doubt

     

    On other hand alt colors are'nt random (reason i'm even making series of collages with color+inspiration for it), but are'nt canon nor necessary representative of the character... easiest example we have plenty of non green skin Blankas as alts, but none of them is canon as Blanka canon wise will ever be green-skin

     

    The canon look of the character, the one where they will spend days studying on, will ever be Standard #1, followed by Story #1 wich is still canon.

    On Battle #1 i start to have doubts already lol

    I always thought the color schemes were just "for fun" or just to add more flair to the character's costume aha, however some color schemes come from different games they've been in. Speaking of color scheme, I wonder if Capcom could explain why Chun-Li’s wearing a peach colored qiapo as her character portrait but in game is blue. I always thought of it as a "special qiapo" of sorts or something like that.

  6. 14 minutes ago, Darc_Requiem said:

    It is hard work but when are finished a concept it feels worth, at least to me.

    I most definitely enjoyed reading about them. Do you stil do them ?

     

    7 minutes ago, CESTUS III said:

    To be honest under design point of view alt colors are'nt as important as color #1, the one that is the standard appearance of the character canon wise

     

    So Falke's costume main color is blue (wich seem main color of Neo Shadaloo), wich does'nt link to german black-red-yellow flag

     

    BUT they did this, wich is a strong stance in that direction, Falke's energy indeed have german flag colors

    Anyone notice Falke's moves are associated with the German Flag's colors? -  Album on Imgur

     

    Colors are'nt ever used to link to natianal flag (often are just representative of the character or classic color associated with him) but sometimes they do, decent examples being Laura energy having brazilian flag colors or Lucia american ones

    Street Fighter V Laura Matsuda Images and Video Show Moves, V-Skill, V- Trigger

    Street Fighter V Champion Edition, nuova edizione definitiva (?) del  picchiaduro Capcom – Recensione - SpazioGames

    I know, but Capcom has pointed out that when she activates her V-Trigger, they usually have the German flag colors. It's a nice detail to point out but I normally don't pay attention to them and usually see them as nice effects for the game, i was more big on her default costumes' pallette color, its kinda similar to how Chun-Li’s default costumes has the colors of the Chinese flag even tho it has no ties to their backgrounds. Just interesting details to consider. 

  7. 8 minutes ago, Darc_Requiem said:

    I based it on what they had after they were freed. Juli has T.Hawk, her father, and the Thunderfoot. Juni, in my concept, refuses to remember her past because she thinks she assassinated her parents.
     

    Edit: To keep from double posting. I sort of put myself in a bind with my concepts. As I went a long I made them more detailed which made harder to do. I went from listing moves with basic descriptions to giving them frame data, damage values, etc. Then more I made to harder it became to make them unique from a moveset stand point. V-Skills and V-Triggers were a complete pain in the ass. Overlap was just unavoidable after a while.

    Damn that sounds like a lot of hard work with the moves and stuff of that nature. However I enjoy the whole idea of this [I have only thought of ideas when they were newly freed and not have been freed or several months or years, yknow, them kinda adapting to their new environment sorta thing]. 

  8. 2 minutes ago, Darc_Requiem said:

    I like my SF3 version of Juni from page three of thread better. I fleshed out her origin at bit more. Honestly, that's usually my favorite part is the origins. Especially when If feel I have a good idea. The move sets, especially as created more concepts, became increasing time consuming at a bit frustrating.

    I also like reading the origin parts. I assumed that this version of Juni would have retain her memories by now (or some of them), compared to Juli (i thought that Juli being somewhat cold-hearted and leaning on mental instability/or have memory loss or false memories implanted in her would give her more of an edge story or personality-wise) instead of just giving them both amnesia since they tend to have the same of everything, but it's not an overall bad idea. 

  9. 6 minutes ago, Darc_Requiem said:

    Nah I redid several existing characters. It's was funny because some of them ended up being in SFV later on. With Sagat and Sakura, I hurried to get something out to see how close I'd get my move sets to what Capcom would actually do I even did a version of Ingrid. I made her Icelandic. I only really did that one because I saw how much @Miðgarðsormliked her character. He actually helped me, as with several other of my characters, with some of my translations. I used to run stuff by him before he got so busy.

     

    I haven't touched it much lately but I have a thread here. Everything I've done, that's finished, is there.

     

     

    Well I just read your concept for Juni. I think it would be a good take for Juni's story now since she’s out of Shadaloo and is now training for Delta Red. Although I believe the memory loss part would have fitted Juli more 

  10. 1 hour ago, CESTUS III said:

    While i agree she likely should not be considered canon in SFA3 and as general rule i want to agree with the concept of Ingrid in SF never becoming a thing canon wise, we can't use different card color as way to say she does'nt exist in SF world

     

    Darun have the blue card of SFEX characters, yet he's officially part of SFV canon, keeping for Zangief the chess piece

    This alone makes that blue card Darun exist in SF world, and with him being a thing is at least possible that rest of SFEX cast does too

     

    Reality is Ingrid having red card keep SF safe only till the day some Capcom guy with decisional power chose she should become a SF char

     

    Essentially i agree with you, but at same time i suggest to don't trust that much these cards color

     

     

    That's the trend i hate most, they became bitches and betrayed a very core part of classic SF

     

    Worst part is when they even made up bullshit reason to support the unknown, see Falke that they clearly wanted to have german theme so "Takayuki Nakayama stated that Falke knows German because the Shadaloo facility she was kept was in an area where German is spoken"

     

    WHAT THE FUCKING FUCK, just make her from Germany

     

    In another obscure -german- blog post they confirmed her to be of german descent, but still... i REALLY hope to see them to grow out of this politically fake correctness bullshit

     

    Btw, SFV newcomers mixing confirmed info and ones where you have to follow hints

     

    -Rashid: UAE

    -Necalli: Atzec empire, modern day Mexico

    -Fang: China

    -Laura: Brazil

    -Kolin: Ukraine, possibly Kiev

    -Ed: Unknown, sounds american because time passed with Rog, we ignore where he was kidnapped from

    -Abigail: Canada

    -Menat: Egypt

    -Zeku: Japan

    -Falke: Germany, and fuck you capcom

    -G: His Uncle Sam/Lincoln gimmick scream America, but we can't trust his farce neither him declared to be from there

    -Kage: he's literally a piece of Ryu, so technically Japan

    -Lucia: USA, of puerto rican descent

    -TrannySeth: Shadaloo labs

    -Akira: Japan

    -Luke: USA

     

     

    As a somewhat Falke fanatic, I can and will confirm that she’s from Germany and is just not "of German descent".

     

    ZjwZPK9.jpeg

    Her default outfit literally has the colors of the Germany flag and she literally has a German name¹, speaks German and everything German just for them to say "Falke is of German descent". In my personal opinion, Ed and G gets a pass with the whole "Unknown" birthplace. Like they've could have also made her birthplace to Shadaloo if they didn’t want to take the whole Germany route, or they could've made Falke Ed's actual biological sister since Capcom wants to push the whole "sibling-like bond/older sister" even though they kinda write her off as if she has feelings for him beyond a brother. But Capcom don't listen to us very well. 

     

    ¹For those who would like to know, Falke's name is German for the word "hawk" or "falcon". It could also mean a warmonger or a hardliner [basically a strict person or a person with a strict view on someone].

  11. 5 hours ago, Darc_Requiem said:

    Helen translated into Ukrainian is Olena. I try to research given and surnames of characters from other countries. I want to try to make them authentic, granted without in depth knowledge I probably make errors here and there.

    Ohh. Now it makes more sense to me now ahaha 😭. Maybe i should start asking if the names have ay meaning to it, but overall I'm literally here for these kinds of things. If you have any more please lemme look at them 🙏🏽 .

  12. 22 minutes ago, Darc_Requiem said:

    @sKreetFighteZHey I appreciate the compliment. I'll see if I can come up with something. I've kind of taken a writing hiatus after getting stuck on chapter 5 of my second book.

     

    Edit:   It's weird looking at my rendition of Kolin with everything going on. I had made her Ukrainian. She was from a military family. She lost her entire family in battles to defend her countries sovereignty. The origin I wrote for her hits differently to me now. Excerpt from my "SFVI" Kolin concept for reference.

     

      Hide contents

    Origins: Kolin, born Olena Kovalenko, comes from military family. Her grandfather, father, mother, and brother were all soldiers. Olena followed their lead. Per her family's customs, she was instructed in combat training as soon as she can walk. Olena excelled at Systema and was also an expert marksmen with small fire arms Over time Olena lost each of her family members to war. Her grandfather was killed in combat when she was small girl, her mother when she was barely a teenager, and her father shortly after her enlistment. In the frequent battles to maintain her countries sovereignty, her family always seem to pay the price. In her final combat action, she saw her brother's fall.

     

    Disillusioned and distraught, Olena simply wondered off into the wilderness. Her comrades called out to her. She walked across the frozen tundra, ignoring the bitter cold. The bitter cold wind whipped across her face and she paid no mind. Her grief had numbed her to any pain. After days of walking, without eating or drinking, her body finally gave out. Olena staggered, stumbled, and finally collapsed to the snowy ground. As she closed her eyes and waited for death to take her, a voice called out to her. She looked up to see a striking, heavenly figure call out to her. Was it a mirage? An illusion, she thought to her self. The figure glowed with a warm white light. Rays of a light from the figure seemed to call out to her.

    Olena somehow to find the strength to raise to her feet. She made her way to the figure on unsteady feet fall just to her knees just short of his location. He reached out his hand to her. Olena grabbed hold of it and suddenly felt rejuvenated.

     

    Gill was his name. He promised Olena a world without war if she would follow him. A divine being awaiting her in the frozen wilderness. Olena was enamored. She had lost everything and would happily do anything to ensure a world without war. Olena died that day. She never got up from the frosty earth. Kolin arose and she would serve Gill faithfully and bring forth his Utopia.

    Kolin is a master manipulator. She is adept at using a targets personal trauma to bend them to her will. Kolin uses this ability to help achieve Gill's goals or recruit those of exceptional ability to his cause. Half of Gill's Four Disciples were brought to him by Kolin. The first being Orfiel (Nash) the personal bodyguard of Gill and the latest being Darit (Decapre).

     

    I like this better. This at least give her background more depth and at least she has a proper home country (looks at Capcom), however I honestly don't know about the name. It's really not a bad name at all but I think it's because im not completely fond with it yet. I  actually thought her former name was Helen (or Helena in my head) but this is actually a really good concept in my opinion. 

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