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Darc_Requiem

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Posts posted by Darc_Requiem

  1. Name: Lee

     

     

     

    Nickname: Drunken Master

     

    Sex: Male

     

    Ethnicity: Chinese

     

    Height: 5ft 6in (1.67m)

    Weight: 172lbs (78kg)

     

    B/W/H: 45-35-35(114cm-89cm-89cm)

     

    Hometown: Hong Kong, China

    Appearance: Lee is a short, stout, and powerful man. He wears a visorless black cap with a golden emblem on it's front center. Lee has long black hair that hangs all the way down to his back to his waist. He has a fu manchu moustache and beard. Lee wears a purple long sleeved Kung Fu shirt with the sleeves rolled up to his elbows. He wars gray pants and his gourd tied to his waist. On his feet, he wears black slippers with white socks.

     

    Likes: Good Real Estate, Xiaolongbao (Chinese Steamed Bun), Baijiu (Chinese White Alcohol)

     

    Dislikes: Tooth Decay, Cheap Wine

     

    Fighting Style: Bajiquan and Drunken Fist

     

    Tone: Lee is jovial man. He finds enjoyment in fighting. Training and fighting helps relieve the stress that builds up from running his real estate business.

     

    Origins: Lee is a semi-retired fighter and small time real estate mogul. In his youth, his passion for fighting lead him to the tournament scene. His prowess in Bajiquan reached such a level that he was one of only two Chinese fighters invited to the King of Muay Thai, Sagat's, World Martial Arts tournament. Lee leveraged his minor celebrity from the tournament into a real estate business. While he retired from competitive fighting, Lee's passion for Martial Arts remained. He took to teaching his nephews, Yun and Yang in Bajiquan. Lee himself used his private training time to focus on mastering the art of the Drunken Fist.

     

    His Rival: Zeku

     

    Attributes: Health: 3 Power: 4 Range: 2 Mobility: 2 Technique: 5

    950 Stamina 1050 Stun

     

    Throws:

     

    Tetsuzankou (Iron Mountain Lean) – LP+LK: Lee grabs his opponent and slams them with a shoulder strike that sends them a third screen away.

     

    Zenpo Tenshin Tenohira (Forward Turnover Palm) – B+LP+LK: Lee does a handstand flip over his opponent's shoulders and strikes them in the back of the head with an open palm strike.

     

    Unique Attacks:

     

    Teranku Kyaku (Tumbling Leg) – F+MK: Lee flips forward, striking his foe with both of his feet, and lands on his back. Moderately quick startup. +3 on hit, -7 on block.

    V-Reversal:

     

    Zenpou Tenshin (Forward Turnover) – F+PPP: Lee performs over a hand stand flip over his opponents shoulders landing behind them.

     

    V-Skill:

     

    Hyōtan Surō (Gourd Throw) - MP+MK: Lee tosses his gourd at his foe before yanking it back and re-affixing it to his waist. D+MP+MK will cause Lee to toss his his guard downward to trip up his foe.

     

    V-Trigger 1:

     

    Suiken (Drunken Master) – HP+HK: Lee drinks the entire contents of his gourd. He no longer needs to perform Sakenomi no Hiji to perform the Teranku Tenohira or Raigeki Shu. Sakenomi no Hiji is replaced by the Byakko Soushouda. 3-Bar V-Trigger Permanent

     

    V-Trigger 2:

     

    Hyōtan Chagu (Gourd Chug) – HP+HK: Lee quickly chugs half of his gourd. Briefly gaining the ability to use Teranku Tenohira and Raigeki Shu without using Sakenomi no Hiji. Lee can perform three attacks before his V-Trigger expires. Gains access to Kobokushi during V-Trigger. Kobokushi does not drain V-Trigger.

    • Kobokushi (Tiger Beating Child) - HP+HK: Lee strikes with a half extension double palm strike. Slow startup, Leaves Foe Standing, Negates Projectiles. +3 on hit.

    2-Bar V-Trigger

     

    Specials:

     

    Sakenomi no Hiji (Drunkard Elbow) – QCF+P: Lee grabs the gourd from his waist and performs a quick elbow uppercut while drinking. Damage increases with punch button strength. Punch Button determines attack properties. LP(Fastest Startup, Leaves Foe Standing), MP(Slower Startup, Knocks Down), HP(Slowest Startup, Causes Juggle State), EX (Fastest Startup, Causes Juggle State)

     

    Kyōi-Tekina Tenohira (Staggering Palm) – QCB+P : Lee drunkenly stumbles backward before charging forward with a open hand palm strike. Punch button determines the distance traveled. Staggering animation is strike invincible. Staggering animation is vulnerable to throws. LP (Point Blank), MP (¼ Screen), HP (½ Screen), EX (Stagger Frames Strike/Throw Invincible, Causes Crumple State)

     

    Tsumazuku Kyaku (Stumbling Heel) – F,D,DF+K: (Anti-Air/Launcher): Lee falls to his back while kicking his right leg upward launching his opponent in the air. The stronger the kick button, the higher the opponet is launched into the air. LK(5F Startup, Throw Invincible) MP (6F Startup, Invincible to Airborne Attacks), HP (7F Startup, Strike/Projectile Invincible from frame 3), EX (5F Startup, Full Startup Invincibility)

     

    Inshu Senpu Kyaku (Drunken Whirl Kick) – QCB+K: (Rekka): Lee hops forward and strikes with a spinning kick. Attack can be repeated up to three times in a row., goes over low attacks, and is projectile invincible from Frame 3. Damage increases with kick button strength. Kick Button determines startup and corner carry. LK(Fastest Startup, 1/3 Screen), MK(Slower Startup, ½ Screen), HP(Slowest Startup, 2/3 Screen), EX (Fastest Startup, 2/3 Screen, Hard Knock Down)

     

    After Sakenomi no Hiji

     

    Teranku Tenohira (Tumbling Palm) – F,D,DF+P: Lee rolls forward and executes a double palm strike. Distance traveled is determined by the punch button. Roll is projectile invincible. LP (¼ Screen), MP( ½ Screen), HP( ¾ Screen), EX( ¾ Screen, Causes Crumple State)

     

    Raigeki Shu (Thunder Striking Kick) – QCB+K (In Air): Lee performs the family's signature dive kick. Angle of the kick is determined by the kick button pressed. LK (60° Angle), MK (45° Angle), HK (30° Angle). EX (LK+MK 60° Angle, LK+HK 45° Angle, MK+HK 30° Angle)

     

    V-Trigger 1 Only

    Byakko Soushouda (White Tiger Twin Palm Strike) – QCF+P: Replaces Sakenomi no Hiji during V-Trigger: Lee strikes with a full extension double palm strike. All version negate projectiles when timed properly. Damage increases with punch button strength. Punch Button determines attack properties. LP(Fastest Startup, Leaves Foe Standing), MP(Slower Startup, Knocks Down), HP(Slowest Startup, Causes Juggle State), EX (Fastest Startup, Causes Wall Bounce)

     

    Critical Art:

     

    Yotta Kaminoikari (Drunken God's Wrath): Lee strikes his foe with powerful right open palm to the face, spins around them rapidly striking them with elbows to the head, and sends them flying a full screen away with a powerful right open palm strike to the abdomen. 10 hits 340 damage (1x120, 8x10, 1x140).

     

    Reasons to be in SFV:

    Lee enters the world martial arts tournament for fun. He's been working hard to build his real estate company. His family pushes him to take a deserved vacation. After hearing about the latest world tournament from his nephews, he decides to enter. While this wasn't the vacation that his family intended, his business manager uses it as an opportunity to help promote Lee's business.

     

  2. On 3/11/2018 at 4:19 PM, Onyxe said:

    @Darc_Requiem Thanks dude and yes that would be correct

     

    I talked with @misterBee. He increased the character count for threads. Usually when I create a new concept I post it in a new post and go back and add it to my original post. That way, for anyone that is interested, it's easy to see what's been done. That's why I give each one separate spoiler tags. I don't want to overload people. You'll get a TLDR complaint plus it just clutters things up.

  3. Well Rena is finished. Lee still needs work.

     

    Name: Rena Genryusai

     

     

    Nickname: First Lady of Bushinryu

     

    Sex: Female

    Ethnicity: Japanese

     

    Height: 5'ft 6in (1.68m)

     

    Weight: 130lbs (59kg)

     

    B/W/H: 35-24-35 (89cm-61cm-89cm)

     

    Hometown: Japan

     

    Appearance: Rena has long black hair that hangs to the middle of her back. Her bangs are parted in the front. She has light brown eyes. Rena wears a dark gray kimono with white trim. The kimono comes down to her knees and has split along the right side to allow for unrestricted movement. She has a red body suit underneath her kimono that runs from her upper sternum to her knees. Rena has ankle high red jika-tabi boots on her feet with white soles.

     

    Likes: Guy, Jessica (Best Friend), Family

     

    Dislikes: Rose, Confined Spaces, Gangs

     

    Fighting Style: Bushinryu

     

    Tone: Rena is a reserved woman. She is well mannered, respectful, and slow to anger.

    Origins: Rena is the oldest daughter of the 37th Master of Bushinryu and Guy's fiance. She along with her father were kidnapped by the reconstituted Mad Gear Gang. With Cody and Guy unavailable, her sister Maki reached out to Mike Haggar to assist in their rescue. Joined by Carlos Miyamoto, the trio was able to rescue Rena and her father from the Mad Gear Gang. After her abduction, Rena focused on perfecting her Bushinryu with her father until his fortunate passing.

     

    Her Rival: Rose

     

    Attributes: Health: 2 Power: 2 Range: 2 Mobility: 5 Technique: 4

    925 Stamina 925 Stun

     

    Throws:

     

    Zanko (Mountain Lean)– LP+LK: Rena grabs her opponent's arm, pulls them towards, and slams her shoulder into their sternum sending them flying backward.

    Gyaku Zanko (Reverse Mountain Lean) – B+LP+LK: Rena grabs her opponent's arm, spins behind them, and slams her shoulder into their back causing them to fall forward.

     

    Unique Attacks:

     

    Kabe Janpu (Wall Jump) – UB (Towards Wall/In Air): Rena briefly grabs the wall and jumps off of it.

     

    Zugaikotsu Kossetsu (Skull Breaker) - F+MP (Overhead): Rena does small hop forward while striking with a powerful overhead right punch. Slow startup, +3 on hit, -2 on block.

     

    Kunoichi Kama (Ninja Sickle) DF+MK: Rena performs a back handspring kick that strikes the opponent twice. Slow startup, has limited juggle capability, -2 on block

     

    Hiji Otoshi(Elbow Drop) – D+MP: (In Air) Rena performs an elbow drop from the apex of a forward jump that immediately halts her momentum and causes her to descend straight down.

     

    Bushin Retsukyaku (Martial God Rending Legs) - LK,MK,HK, F+HK: (Target Combo) Rena strikes with a rapid succession of kicks. Can juggle in the corner.

     

    V-Reversal:

     

    Honō Bakudan (Fire Bomb) – F+PPP: Rena tosses bomb at her foes feet that explodes and sends them a full screen away.

     

    V-Skill:

    Bushin Uku (Martial God Float) – MP+MK: Rena gains the ability to double jump from a neutral or forward jump. Double jump has to be executed near the apex of her jump. Rena can perform any of her normal attacks or her Bushin Nagareboshi from this double jump. V-Gauge is gained from landed or blocked attacks.

     

    V-Trigger 1:

     

    Bushin Kūchū Arashi (Martial God Aerial Storm) – HP+HK: Rena shows a near peerless master of Bushinryu. Post activation, she gains the ability to execute an aerial chain combo that causes a juggle state.

    • Bushin Okiagaru Ken (Martial God Rising Fist) - LP,MP,HP, F+HP: (In Air) Rena chains together a rapid combination of punches.

    Single aerial chain per V-Trigger. 2-Bar V-Trigger.

     

    V-Trigger 2:

    Bushin Kasai (Martial God Conflagration) – HP+HK: Rena's mastery over her fiery ki is enhanced. The Bushin Shien Hado now travels full screen. Bushin Shien Hado recovery reduced by 3F. Gains access to the Bushin Shōkyaku Hado critical art. Five enhanced projectiles per V-Trigger. 3-Bar V-Trigger

     

    Specials:

    Bushin Shien Hado (Martial God Kindling Flame Surge) – QCF+P: Rena pulls back her left arm, turning her back to the screen, before twisting forward violently with a long arm palm attack that creates a large stationary orange projectile. Punch button determines attack properties. LP(Fastest Startup, 2hits, Least Damage, Leaves Standing), MP(Slower Startup, 3 hits, More Damage, Knocks Down), HP(Slowest Startup, 4 hits, Most Damage, Causes aJuggle State) EX(Fastest Startup, 5 hits, Most Damage, Causes Juggle State)

     

    Bushin Nagareboshi (Martial God Falling Star) – QCB+P: (Command Grab/In Air): Rena grabs her foe out of the air, flips backward, and drives her knees into their chest as she slams them into the ground. LP(Least Damage, Most Range), MP(More Damage, Less Range), HP(Most Damage, Least Range), EX(Most Damage, Most Range).

     

    Bushin Senpu Ha (Martial God Whirlwind Blade)- FDF+K: Rena performs a rising whirlwind kick that has a vertical rotation. (Guy's Bushin Senpu Kyaku has a horizontal rotation). All versions are invincible to aerial attacks. Kick button determines attack properties. LK (2 Hits, Hits Crouching Opponents, Least Damage), MK(3 Hits, Doesn't Hit Crouchers, More Damage), HK(4 Hits, Only hits aerial opponents, Throw/Projectile Invincible, Most Damage, Causes Juggle State), EX (5 Hits, Hits Crouchers, Full Start Up Invincibility, Causes Juggle State, Crush Counterable)

     

    Bushin Setsudan Kyaku (Martial God Cutting Leg) – QCB+K: Rena somersaults forward into a front split kick. Goes over projectiles when properly timed. Startup and Damage is the same across all versions. Kick Button determines the distance traveled. LK(1/3 Screen), MK(1/2 Screen), HK(2/3 Screen), EX(3/4 Screen, Fully Projectile Invincible).

     

    Critical Art:

     

    Bushin Hayai Rasen (Martial God Rapid Spiral) – QCFx2+K: Rena lifts her foe into the air with a powerful 10 hit Bushin Senpu Ha, followed by a crushing single hit Bushin Setsudan Kyaku, that plants her foe into the ground.. 11 Hits 330 Damage (1x80, 9x10, 1x160)

     

    V-Trigger 2 Only

     

    Bushin Shōkyaku Hado (Martial God Incineration Surge) – QCFx2+P: Rena pulls back both of her arms, leans back at the waist, and thrusts forward both of her arms violent in double open palm strike that creates a massive stationary orange projectile. 10 Hits 360 Damage

     

    Reasons to be in SFV:

    Rena fears that Jessica's hot headed nature will get her into trouble. She comes along with Jessica on her quest to clear Cody's name. With former Mad Gear members such as Roxy and Abigail in the mix. Rena wants to make sure Jessica keeps her focus. In addition, she'd like to have a few words with Rose. Rena doesn't care for how Rose always seems to pull Guy into danger.

     

     

  4. On 3/11/2018 at 7:05 AM, Bea_Iank said:

    You totally should. He is an awesome artist.

    His drawing skills are off the charts!

     

    My best friend is a great artist, I actually offered to pay him to draw my concepts. He wouldn't take my money. He's busy doing some other things. He has a pretty nice mod for Fallout 4 that he's messing around with. This is old, the mod is more complete now.

     

     

    http://dalus.tumblr.com/

  5. On 3/11/2018 at 5:47 AM, Bea_Iank said:

    Not that it means much, but all the art of err... slightly disrobed SF and FG ladies that I commission from DiasFox and other artists will only be posted here and at discord. :tongue:

     

    And we need to get Dias here asap.

     

    I'm considering commissioning him to draw some of my character concepts.

  6. On 3/11/2018 at 3:18 AM, misterBee said:

    Darc setting up shop! 😎

     

    Yep, I like it here 😏 If I can finish them up and I have two projects near completion. Lee (Yun and Yang's Uncle) and Rena (Guy's fiance and Maki's sister). I need to add throws, unique attacks, and a critical art for Lee. I need throws for Rena. Not promising anything soon. The Lee concept has been something I've been fiddling with for months. Rena is a recent occurrence though.

  7. Name: Ximena

    Spoiler

    Nickname: New Age Karateka

    Sex: Female
    Ethnicity: Dominican
    Height: 5ft 8in (1.73m)
    Weight: 150lbs (68kg)
    B/W/H: 35-25-39 (89cm-64cm-99cm)

    Hometown: Puerto Plata, Dominican Republic

    Appearance: Ximena has a toned, fitness model type of build. She has a caramel complexion, with hazel eyes, green eye shadow, and dark brown hair. Her hair is braided into an afro puff that is tied off with a blue ribbon. Ximena wears a tight white u-neck shirt with no sleeves. Her neck is adorned with a thin yellow gold necklace. She wears red shorts that stop at mid thigh and blue sneakers. Ximena has red, fingerless, MMA, style gloves on her hands.

    Likes: Traveling, Dancing, Sports, Learning New Things
    Dislikes: Rigid Thinking, Wastes of Talent

    Fighting Style: Dynamic Karate

    Tone: Ximena is a calculating, inquisitive, and yet laid back woman. While almost everything she does is to improve her art. She doesn't let that prevent her from enjoying life.

    Origins: Ximena was enamored with martial arts action films as a child. She'd run around her house or out in her yard acting out the scenes from her favorite films. Seeing her excitement, her parents enrolled her in the local karate school. The used it as motivation to for education. As long as she did well in school, she got to take karate. Ximena was proficient both at her art and her studies. She became Junior Pan-American Karate Champion. With her combination looks and skill, Ximena became a minor celebrity. She was able to spar with other martial artists of different disciplines. It was then that she discovered that some of her arts techniques flawed or in some cases plain ineffective. Her master was a staunch traditionalist. He wouldn't hear any of Ximena's suggestions. It was then that Ximena decided to take the funds she earned from her celebrity to travel the world. She would visit various schools, train with their masters, and develop a form of Karate for the modern age.

    Her Rival: Laura (Her Best Friend)

    Attributes: Health: 3 Power: 2 Range: 3 Mobility: 4 Techniques: 3
    950 Stamina 1000 Stun

    Throws:

    Stomach Buster – LP+LK: Ximena strikes with a stiff front kick to her foes abdomen. Lifting them off the ground on her foot and raising them over her head. She then brings her leg downward with tremendous speed, slamming her foe into the ground in front of her.

    Reverse Stomach Buster – B+LP+LK: Ximena strikes with a stiff front kick to her foes abdomen. Lifting them off the ground on her foot and raising them over her head. She then turns 180°, before bringing her leg downward with tremendous speed, slamming her foe into the ground behind her.

    Abdominal Crush – LP+LK: (In Air) Ximena grabs her opponent out of the air, rotates 90° degrees, and drives both of her feet into their stomach driving them straight into the ground with a stomp.

    Unique Attacks:

    Capsize – B+MK: Ximena hooks the ankle of her foe's right foot with her own and performs an inside crescent kick causing them to flip 180° and land on their head. Must be blocked low.

    Surf's Up - F+HK: Ximena hops forward and strikes with a jumping roundhouse kick. Goes over low attacks.

    Upended – LP,MP, B+MK: Ximena strikes with a two punch combination that ends with her flipping her opponent on their head with an inside crescent kick.

    V-Reversal:


    Take Off – F+PPP: Ximena hits her foe with a quick right hand open palm strike to the chin that sends them flying a half screen away.

    V-Skill:

    Backspin – MP+MK (Hit Grab): Ximena grabs her foe and quickly spins behind them. Leaving her +4 on hit. Damage is scaled 50% on hits or combos landed after Backspin. Hits and combos landed directly after Backspin build additional V-Gauge.

    V-Trigger 1:

    Freeform – HP+HK: Ximena puts her improving technique on display as she gains the ability to cancel her special attacks into each other. She cannot cancel into the same special attack. The cancels available depend on the moves properties. EX Specials open up additional possibilities. If the initial special attacks knocks down, you cannot follow up with a cancel. Single Use V-Trigger. 2-bar V-Trigger

    V-Trigger 2:

    Dynamite Kata – HP+HK: Ximena turns her quickness into to power with this form. She can now cancel any standing or crouching heavy normal into another heavy normal. Two identical normals can be canceled into one another. 3 cancels per V-Trigger. 3-bar V-Trigger

    Specials:

    Rushing Wave – F,D,F+P: Ximena rushes towards he foe with a rapid dash. Dash is projectile invincible from frame 3. Punch button pressed determines the distance of the dash. LP (¼ Screen), MP (½ Screen), HP (¾ Screen), EX (Projectile Invincible Frame 1, Distance Determined by Buttons Pressed. LP+MP ¼ Screen, LP+HP ½ Screen, MP+HP ¾ Screen) Dash has three follow up attacks.

    LP- Stone Splitter (Overhead): Ximena does a short hop into the air and strikes with a flying left chop. EX +3 on hit. -2 on Block.

    MP- Ice Cutter: Ximena strikes with a low sweeping left hand chop that sweeps her foe of their feet. Must be blocked low. EX causes hard knock down. -4 on Block

    HP- Wood Breaker: Ximena strikes with a powerful open palm strike to the sternum. EX causes crumple state. -6 on Block


    Stern Reprisal – HCF+P: Ximena stuns her foe with a quick straight left punch to the head before pummeling them with a powerful right straight punch to the sternum. Punch button pressed determines startup speed and damage. LP(4F Start Up, Least Damage, Leaves Standing) MP (5F Startup, More Damage, Knocks Down) HP (6F Startup, Most Damage, Knocks Down) EX (4F Startup, Most Damage, Causes Wall Bounce)

    Grand Spike – F,D,DF+K: Ximena strikes with a rising left axe kick that catches her foes under the chin. At the apex of her ascent with her foe still on her foot, she drives their head straight down into the ground. Attack lacks strike and projectile invincibility. LK (3F Startup, Least Damage, Fastest Recovery), MK (5F Startup, More Damage, Longer Recovery) HK (7F Startup, Most Damage, Longest Recovery, Causes Juggle) EX(3F Startup, Full Startup Invincibility, Most Damage, Cross Counterable)

    Backstep Blast – HCB+K: Ximena takes a quick evasive back dash followed up immediately by powerful dashing high side kick to the head. Throw Invincible Frame 1. LK (Leaves Standing, Least Damage, -2 on block), MK (Knocks Down, More Damage, -4 on block), HK (Juggles in the corner, Most Damage, -6 on block), EX (Causes Juggle State, Most Damage, -2 on block)

    Critical Art:

    Caribbean Storm – QCFx2+K: Ximena breaks down her foe with a rapid succession of strikes that seem to come from all angles. She strikes her foe with a right straight punch to the face, quickly gets behind them and lands a right roundhouse kick to the side, swiftly appears in front of them striking with a straight left punch to abdomen that doubles them over, appears at their side left front kicking them to the face causing them to stand straight up, and finishes the combination with a spinning back kick to the face that sends her foe flying a full screen away. 5 hits 350 damage

    Reasons to be in SFV:

    Ximena wants to test herself and her art against the best martial arts practitioners in the world.. She believes her training and alterations to her masters teachings has lead to a more effective version of Karate. The only way to prove that is in fights against the best opposition the world has to offer.

    Victory Quotes:

    Ryu: “We seem to be walking the same path of self improvement. May we continue to find our answers in the heart of battle”

    Chun Li: “You should improve punching techniques. While your kicks are impressive, they'd be more effective if your foes feared your fists.”

    Nash: “I saw your championship fights. You preceded Ken Masters.....I thought you had died!?”

    M.Bison: “Such power and such evil. I am glad I prevailed this day. May the light of day extinguish your dark shadow.”

    Cammy: “Blinding speed with surprising power. Thank you for this battle, it will help me improve my defensive techniques.”

    Birdie: “Feed you!? You wouldn't say that if you tried my cooking. Birdie you have talent, if only you had the drive to make use of it.”

    Ken: “I've seen this style before, but your rendition is far more aggressive. It takes a true warrior to mold their style to their strengths.

    Necalli: “Devour me!? I'm not sure what you are into, but I'm here to fight.”

    Vega: “How can such a handsome man be such an ugly person...”

    R.Mika: “Powerful, unorthodox, and a tag partner. This has definitely been an experience”

    Rashid: “I'm going to train in a wind tunnel. So be ready when we fight again Rashid.”

    Karin: “Not so smug now. Who is showing who the divide in our class”

    Zangief: “Are all those scars truly from bears. Wait none of them are on your back. Clearly your courage exceeds even your strength!”

    Laura:”Hey Laura, it's been awhile. We'll have to spar again sometime. Umm..tell Fabio I said hello.”

    Dhalsim:”There are reach advantages and then there is you. Your variable reach is quite the puzzle. I look forward to fighting you again.”


    F.A.N.G: “Two minutes? I only needed half the time to finish you. Focus more on your technique and less on your poisonous tricks.”

    Alex: “What does Tom always say? 'Iron sharpens iron' He's given you a razor edge. I'm going to have spend some more time sparring at your gym. You have a good fight camp.”

    Guile:”That well rounded style of yours is hard to crack. Those waves you hurl are near impossible to dodge.”

    Ibuki: “Not what I was expecting from a ninja. Are you dedicated to your craft? Your mind seems elsewhere.”


    Balrog: “A brawler with no skill and only strength. When they said I was fighting the champ. I was hoping for Dudley.”

    Juri: “How good are you really? You were a prodigy. Now you seem to lack the talent to keep up with your natural ability.”

    Urien: “What exactly are you? I recognize your style as Pankration but.....there is something about your aura.”

    Akuma: “I've heard stories about a fighter with your ability. I'll get stronger. I can tell you were holding back.”

    Kolin: “Systema is not a style I've fought against before. I'd invite you spar at my gym...but you don't seem like someone I'd want to associate with.”

    Ed: “I swear you look like the kid that traveled around with Balrog. That can't be possible....can it?”

    Abigail: “I have family in Metro City. They've told me stories about you and a guy in pink. I thought they were exaggerating....”

    Menat: “If you could see the future you would dodged my finishing combination”

    Zeku: “Laura told me about you. I thought maybe Sean and her were trying to get one over on me. Guess not. How can you go from old to young?”

     

    Name: Yamato/Yasha Nadeshiko

    Spoiler

    Nickname: Split Personality Grappler (Nijūjinkaku Resura)

     

    Sex: Female

    Ethnicity: Japanese

    Height: 5ft 7½in (1.71m)

    Weight: 159lbs (72kg)

    B/W/H: 36-27-36 (91cm-69cm-91cm)

     

    Hometown: Hakone, Japan

     

    Appearance: Nadeshiko is a stout and powerfully built woman. She short black hair in a bob hairstyle. Nadeshiko has dark eyes and wears a two piece, midriff baring wrestling leotard. The top piece is long sleeved with av-shaped neckline that shows off her cleavage. The left half of the piece is white with black kanji, 大和ナデシコ, (Yamato Nadeshiko) running down the arm. The right half of the piece is red with a Japanese Flag logo on the shoulder. The neckline and the base of the piece has red border. Nadeshiko has a red sash tied around her waist. She had on a white bikini bottom that shows off her legs. Nadeshiko has red knee pads and long white boots with red laces on her feet. When she becomes Yasha, she puts on a white kabuki mask that red eye shadow and black eyebrows painted on it. There are nose and mouth holes in the mask. Red lips are painted around the mouth hole.

     

    Likes: Wagashi, Shiba Inu, (Cruelty)

    Dislikes: Ball Games, (R. Mika)

     

    Fighting Style: Professional Wrestling

     

    Tone: Yamato Nadeshiko is a fiery yet humble woman. (Yasha Nadeshiko cold, brutal, and merciless woman)

     

    Origins: Nanae grew up in Hakone, Japan. A tourist town about an hour outside of Tokyo known for it's hot springs and traditional Japanese inns. Which is fitting because she is the only daughter of innkeepers. Nanae was reserved and quiet. The “ideal” daughter. The kids in the town teased Nanae. Her family was well off and she was “perfect”. They called her Yamato Nadeshiko. A usually endearing term denoting the “ideal woman”. However, they did not mean it as a compliment. The inference was that Nanae was perfect and thought she was better than them.

     

    When she was a little girl, a famous wrestler stayed at her family inn. She'd never seen a wrestler before. As the wrestler and her training partners practiced in backyard of the inn, Nanae peered curiously out her window. She was completely enamored with what she saw. The wrestler noticed the curiously little girl looking at them from her window. Nervous, the meek Nanae quickly hid under her bed. A few moments later, she heard a knock at her door. Nanae remained still, trying to stay as quiet as possible. She could hear the door open and foot steps coming toward her. She closed her eyes. Suddenly she heard a “whooshing” sound. As Nadeshiko opened her eyes, a large woman was standing above her, holding up her mattress and box spring with one hand. It was Yoko Harmageddon. She smiled down at the frightened Nanae, offering Nanae her hand. Nanae took her hand.

     

    From that point on, every year Yoko would vacation at the Sato family inn. Nanae would anxiously wait her return. Each time she visited the inn Yoko would show her a new move. Nanae would catch would ever matches she could and try her best to emulate what she saw. When she was old enough, Nanae decided that she would leave with Yoko. Knowing her parents wouldn't approve. She wrote a long letter to them. Nanae left the letter on her bed and departed with Yoko for the IJWPW.

     

    Her Rival: R.Mika

     

    Attributes: Health: 3 Power: 3 Range: 2 Mobility: 3 Technique: 4

    950 stamina 1050 stun

     

    Throws:

     

    Yamato Nadeshiko (Face) Only

     

    Petal Slam – LP+LK: Nadeshiko picks up her opponent and scoop body slams them.

     

    Nectar Suplex – B+LP+LK: Nadeshiko snap suplexes her opponent behind her.

     

    Yasha Nadeshiko (Heel) Only

     

    Blossom Breaker – LP+LK: Nadeshiko grabs her foe by the side of the head, puts her head under their chin, jumps into the air, and slams theirchin onto the top of her head. (Jawbreaker)

     

    Rose Thorn – B+LP+LK: Nadeshiko picks her opponent up by the waist, turns 180°, and slams their groin onto her knee (Inverted Atomic Drop)

     

    Pollinater – LP+LK: (Crouching Opponent) Nadeshiko grabs her crouching foe by the head and knees them in the face, lifting them off the ground. (Shining Wizard)

     

    Unique Attacks:

     

    Yamato Nadeshiko (Face) Only

     

    Yamato Lariat –F+HP: (Hit Grab) Nadeshiko grabs her foes by the neck with her left arm, pull them in, and uses her right arm to floor them with a standing lariat. Attacks causes a side switch.

     

    Flying Nadeshiko – F+HK: Nadeshiko hits her opponent with a flying body splash, attack leaves her opponent standing. +3 on Hit, -5 on Block

     

    Bloom Elbow – D+MP: (In Air) Nadeshiko executes a flying elbow drop from the apex of her forward jump. Bloom Elbow halts her forward momentum and she descends straight downward.

     

    Yasha Nadeshiko (Heel) Only

     

    Brain Freeze – B+HP: Nadeshiko executes a quick head butt that leaves her opponent standing after it hits.

     

    Bad Touch – B+MP: Nadeshiko drops to one knee and strikes her opponent with hammer fist uppercut to the groin. Attack must be blocked low. (Low Blow)

     

    V-Reversal:

     

    Yamato Nadeshiko (Face) Only

     

    Flower In Bloom – F+KKK: Nadeshiko kicks her foe in the gut and plants them face first in the ground with a double underhook face buster (HHH's Pedigree)

     

    Yasha Nadeshiko (Heel) Only

     

    Eye Poke – F+PPP: Nadeshiko pokes her opponent in the eyes causing them to stagger backward. Leaves the opponent standing.

     

    V-Skill:

     

    Spring Time – MP+MK: Nadeshiko handsprings toward her opponent. The handspring is Projectile and Strike invincible frame 3. If no button is pressed, Nadeshiko returns to her neutral stance with 8 Recovery Frames. Three follow ups. 2 for Yamato, 1 for Yasha

     

    Yamato Nadeshiko (Face) Only

    • P - Spring Breeze: Nadeshiko strikes her opponent with a flying back elbow to the head. Attack knocks down opponent.
    • K – Spring Shower: Nadeshiko converts her handspring into kick that hits overhead. Attack must be block high. -6 On Block.

    Yasha Nadeshiko (Heel) Only

    • LP+LK – Yasha Buster: Nadeshiko grabs her opponents head with her back facing them and drive it into the ground. (Handspring Bulldog)

    V-Trigger 1:

     

    Full Nadeshiko – HP+HK: Nadeshiko throws off traditional pro wrestling classifications and comes at her opponent with her full wrestling arsenal. Nadeshiko can now us her face and heel attacks at the same time. Her Yamato (Face) Throws are still done with MP+MK. Her Yasha (Heel) Throws are done with HP-HK and B+HP+HK. 3-Bar V-Trigger Permanent

     

    V-Trigger 2:

     

    Heel's Heat – HP+HK: Nadeshko goes full heel and pulls out a chair to assault her opponent. All of Nadeshko's punch attacks gain increased range, damage, and frame advantage. Grey life damage of all MP, HP punch attacks is doubled. LP attacks now do a small amount of Grey life damage. Nadeshiko gains a new special. V-Trigger duration 1600F

    • Chair Toss – F+HP+HK: Nadeshko throws a spinning chair at her opponent. Attack costs 1/3 (535F) of her V-Gauge.
    • LP Attack Cost (100F), MP(160F), HP(200F)

    Each punch attack drains the V-Gauge. 2-Bar V-Trigger

     

    Specials:

     

    Bow Breaker – 360°+P: (Command Grab) Nadeshiko grabs her opponent, spins behind them, lifts them overhead, jumps into air, spins 180°, puts both of her knees into her foe's back while pulling back on their head with her right hand and ankles with her left hand. She then drives her foes into the ground while maintaining the Bow Hold. Grabs range, damage, and landing distance from the opponent is determined by the punch button pressed. All versions have 5F Startup. LP(Most Range, 180 Damage/200 Stun, Lands ½ Screen Away) MP(Less Range, 190 Damage/200 Stun, Lands ¼ Screen Away) HP(Least RANGE, 200 Damage/200 Stun, Land's Point Blank) EX(Most Range, 240 Damage/250 Stun, Land's Point Blank)

     

    Maiden Scorn – QCB+K: Nadeshiko hits her opponent in the head with a twisting jump kick. (Enziguri). Attack goes over low attacks. All versions knock down. Startup, damage, and advantage on hit, determined by the kick button. LK (12F Startup, 75 Damage/150 Stun) MK(18F Startup, 100 Damage/150 Stun), HK(24F Startup, 125 Damage/200 Stun), EX(18F Startup, 150 Damage/240 Stun)

     

    Yamato Nadeshiko (Face) Only

     

    Heel Turn – D,D+PP: Yamato Nadeshiko turns into Yasha Nadeshiko

     

    Yamato Buster - 360°+K: (Running Command Grab) Nadeshiko runs at her opponent , hops at them, spins behind them, grabs them by the back of the head with hand, and drives them face first into the ground. (One Hand Bulldog). Distance traveled and damage determined by the punch button pressed. LP(180 Damage/200 Stun, 1/3 Screen) MP(190 Damage/200 Stun, ½ Screen) HP(200 Damage/200 Stun, 2/3 screen) EX(Gains Armor Frame 3, 225 Damage/240 Stun, Land's Point Blank)

     

    Peek-A-Boo Driver - QCF+K: (Anti Air Grab) Nadeshiko jumps into the air , performs a full split before slamming her feet onto the sides of her opponents head, and backflipping to drive their head directly into the ground. (Hurricanrana Driver). Attack causes a side switch. Kickbutton determines the startup and damage. LK(6F Startup, 140 Damage/200 Stun) MK(8F Startup, 150 Damage/200 Stun), HK(10F Startup, 160 Damage/200 Stun), EX(Full Startup Invincibility, 6F Startup, 180 Damage/200 Stun)

     

    Yasha Nadeshiko (Heel) Only

     

    Face Turn – D,D+PP: YashaNadeshiko turns into Yamato Nadeshiko

     

    Green Mist – HCF+P: Nadeshiko spits cloud of green mist in her opponents faces causing them to stagger backward. Leaves the opponent standing. The punch button pressed determines the duration, damage, and advantage on hit. Has projectile properties. LP (12F Startup 60 Damage/150 Stun) MP(16F Startup 90 Damage/180 Stun, 2 Hits) HP(20F Startup 120 Damage/210 Stun, 3 Hits) EX(12F Startup 150 Damage/240 Stun)

     

    Shinai Blitz – QCB+P: (Rekka) Nadeshiko pulls out a shinai (bambo training sword) and pummels her opponent with up to three strikes. The first swing is a two hand horizontal strike to the left side of the head, second swing is a two hand horizontal strike to the right side of the abdomen, and the final strike is homerun swing to the jaw that sends the opponent sailing through the air. Punch button determines the startup, damage, and distance traveled. LP (7F Startup, 160 Damage/160 Stun, ¼ Screen) MP(9F Startup, 170 Damage/170 Stun, 1/3 Screen) HP(10F Startup, 180 Damage/Stun, ½ Screen) EX (7F Startup, 200 Damage/200 Stun, ½ Screen)

     

    Critical Art:

     

    Yamato Nadeshiko (Face) Only

     

    Maiden Embrace – 360°x2+P: Nadeshiko grabs her foes, spends behinds them, locks them in a cross face chicken wing, jumps high into the air, and back suplexes them directly on their head. ( 3 Hits 380 Damage (2x50, 1x280)

     

    Yasha Nadeshiko (Heel) Only

     

    Extreme Rules – HCFx2+K: Nadeshiko slams a steel chair over her opponents head and tosses it on the ground behind her. Hits them in the gut with a Shinai (bamboo training sword) breaking it, She grabs her stunned opponent, jumps backward, high into the air, and slams them face first onto the chair with a sitout facebuster. 3 Hits 330 Damage (3x110)

     

    Reasons to be in SFV:

     

    Yamato Nadeshiko (Face)

     

    With Mika going solo, Nadeshiko had to vacate her IJWPW (Iwashigahama Japan Women's Pro-Wrestling) Tag Team Championship. After a failed attempt to regain the titles with promising but green IJWPW rookie Maple Storm, Nadeshiko decided against a solo title run. Preferring the camaraderie of tag team wrestling, Nadeshiko enters the World Martial Arts Tournament. She'll either convince Mika to return or find a new more capable tag team partner.

     

    Yasha Nadeshiko (Heel)

     

    Yasha Nadeshiko enters the World Martial Arts Tournament to break Rainbow Mika. Defeating Mika isn't enough. She wants to defeat her precious “Master Zangief” and her wealthy sponsor Karin Kanzuki. After waylaying those closest to her, Yasha Nadeshiko will challenge Mika to retirement match and defeat her. After taking away Mika's friends and her career, her vengeance will be complete.

     

    Name: Yul Kahn

    Spoiler

    Nickname: Stealth Conqueror

     

    Sex: Male

    Ethnicity: Mongolian

    Height: 6ft 2in (1.88m)

    Weight: 216lbs (98kg)

    B/W/H: 46-35-37(117cm-89cm-94cm)

     

    Hometown: Ulaanbaatar, Mongolia

     

    Appearance: Yul has a muscular build. He short black cropped hair, a neatly trimmed goatee, with no beard. Yul's eyes are golden in color. He wears a modern take on traditional Mongolian armor made of lightweight an highly durable synthetic leather over a synthetic red silk shirt and pants.. Yul has blue “leather” armor that is stitched together from small rectangular pieces. The stitching is golden color. The upper tunic has shoulder pads and is sleeveless. It features a fauld that stops of above the knee. The fauld covers a white leather built with golden trim and horse emblem on the buckle. His blue leather pants have identical stitching a construction. Yul's forearms are cover by white leather gauntlets with gold trim. His hands are gloveless. Yul has white leather boots with gold trim and laces that stop just below his knee.

     

    Likes: Studying Languages, Training, Business Acquisitions, Equestrianism

    Dislikes: Failure, Ignorance

     

    Fighting Style: Jaws of The Horde

     

    Tone: Yul is calculated, calm, and perceptive. He is known for being “5 steps” ahead of his adversaries.

     

    Origins: As his surname implies, Yul can trace his lineage all the way back to the great Genghis Khan. His ancestor have spent the last eight centuries trying to sire the next great conqueror. While most people marry for love, Khan's family arranged marriages to ensure the strongest offspring. The result of 800 years of the smartest and strongest marrying is Yul Khan. His exception physical capability is matched a superior intellect.

     

    Yul's family is not only the richest in Mongolia but one of the richest in the world. Only the Kanzuki Zaibatsu exceeds the Golden Khan Conglomerate in wealth. The conglomerate is a combination of his mother's mining operations, his father's agricultural business, and his recently founded a quickly ascending technology corporation. Yul has developed a state of the art microchip architecture that quickly taken the globe by storm.

    Due to his family's wealth and disposition, Yul has had the best education money can buy. From the age of nine on, he has spent a half a year in a different country. Learning of their histories and cultures. As a result Yul has mastered dozens of languages and martial arts. He has taken the best elements of those arts and combined them into his own unique style that he has dubbed Jaws of The Horde. Although he rarely has to resort to physical confrontations. Yul's extensive knowledge of foreign cultures allows him to gain control of whatever assets he desires with little resistance.

     

    Yul seeks to bring order to the chaos of the world. He has subjugated numerous businesses , of the legal and illegal variety. He has become the hidden super power of the world. Yul believes that only under his sole leadership can humanity achieve true greatness.

     

    His Rival: Gill

     

    Attributes: Health: 2 Power: 5 Range: 4 Mobility: 4 Technique: 5

    925 Health/925 Stun

     

    Throws:

     

    Blue Horde Driver – LP+LK: Yul uses his left arm to grabs his foe's face with a claw grip, lifts them off the ground, and drives them into the ground onto the back of their head.

     

    White Horde Slam -B+LP+LK: Yul use his right arm to grab his foe's face with a claw grip, lifts them overhead, and slams them into the ground behind him.

     

    Golden Horde Stampede- LP+LK (In Air): Yul snatches his foe out of the air with his left hand claw grip, slams them into the ground, and immediately pummels with right hand to the face.

     

    Unique Attacks:

     

    Rending Halberd -B+MP – Yul strikes with a double axe handle uppercut that can anti air with proper timing.

     

    Sword Pommel- F+HP (Overhead): Yul hits his opponent with an left overhead hammer fist. 26F Startup, +4 on Hit, - 2 on Block

     

    Arrow Fall – D+HK: From the apex of his forward jump, Yul executes a diving one foot stomp that descends at a 60° angle.

    Impending Siege – B+MP, F+HP: Yul hits his foe with a double axe handle uppercut into a left overhead hammerfist combination.

     

    V-Reversal:

     

    Catapult Clash – F+KKK: Yul mule kicks his opponent with both feet, sending them flying a ½ screen away.

     

    V-Skill:

     

    Subjugation Might – MP+MK: (Command Grab) Yul violently clasps his hands together on each side of his opponents face, lifts them off the ground, jumps into the air, and throws them downward slamming the back of their head on the ground. Can be charged to increase damage, V-Gauge gain, grab range, and advantage on hit.

    • Uncharged, 8F Startup, Shorter Grab Range, 160 Damage/210 Stun, Lands half screen away, 60F whiff recovery
    • Charged, 12F Startup, Longer Grab Range, 200 Damage/250 Stun, Lands Next To Foe, 60F whiff recovery

     

    Subjugation Fury – MP+MK: (In Air, Command Grab) Yul snatches his opponent out of the air, by grasping their head with both hands, and drives them into the ground with a modified sit out powerbowb. 6F Startup, 175 Damage/225 Stun, Lands ½ Screen Away, 12F whiff recovery upon landing.

     

    V-Trigger 1:

     

    Unyielding Conqueror – HP+HK: Yul's entire body becomes surrounded by a golden aura increasing defense.

    • White Life damaged received is reduced by 50%, this does NOT stack with this V-Triggers damage reduction
    • Damage received reduced by 15%
    • Back Dash gains invincibility at cost of ½ his V-Gauge
    • Vanquisher Might gains armor frame 3 at cost of ¼ of his V-Gauge

    2-Bar V-Trigger

     

    V-Trigger 2:

     

    Overwhelming Conqueror – HP+HK: Yul's hands and feet become engulfed in golden flames increasing his offensive capability and giving him access to the Triumphant Conquest critical art.

    • Subjugation Might - Uncharged Startup Reduced from 8F to 7F, charged Startup Reduced from 12F to 10F
    • Subjugation Fury - Startup Reduced from 6F to 5F, landing recovery on whiff reduced from 12F to 10F
    • Cavalry Spear – Projectile Invincibility on Frame 1, LP 0 on Block, MP -2 on Block, HP, -4 on Block, EX Causes Juggle State
    • Trebuchet Launch – LP, MP Total Frames Reduced 44F to 40F, HP 45F to 42F, EX 30F to 27F
    • Incineration Bow – LP, MP, HP Total Frames Reduced 58F to 52F, EX 49F to 46F
    • Scalding Arrow Head – Startup Reduced from 9F to 7F,
    • Mangonel Crash – LK Startup Reduced 15F to 12F, MK 20F to 17F, HK 24F to 21F, EX 12F to 9F
    • Crowning Sabre – LK Startup Reduced 5F to 3F, MK 6F to 4F, HK 7F to 5F, EX 5F to 4F, Full Startup Invincibility

    3 Bar V-Trigger, Permanent

     

    Specials:

     

    Cavalry Spear – HCF+P : Yul cocks back his left arm, twisting his torso 180°, and explodes forward extending his left arm outward striking his foe in the sternum with a knife hand punch to the sternum. All versions knock down. Distance determined by the punch button pressed. Projectile invincible frame 3. LP (¼ Screen, -2 on Block), MP( ½ Screen, -4 on Block), HP( ¾ Screen, -5 on Block) EX( ¾ Screen, Gains Armor Frame 3)

     

    Trebuchet Launch – F,D,DF+P: Yul soars forward through the air while pulling back his right arm twisting his torso 180°. The jump arch and travel distance is determined by the punch button pressed. LP (¼ Screen), MP(½ Screen), HP( ¾ Screen), EX(Projectile Invincible Frame 1, Hold Back ¼ Screen, No Input ½ Screen, Hold Forward ¾ Screen) Attack has two follow up options.

    • Boulder Crash – P: (Overhead)Yul strikes his foe in the forehead with an open palm strike.
    • Sweeping Lance – K: Yul spins 360° and strikes with a low left backhand chop that knocks his foe off their feet. Must be blocked low.

     

    Incineration Bow – HCB+P: Yul raises his left arm and chops downward creating an arc of golden flame resembling a bow. While doing so, he pulls back his right arm, and thrusts it forward creating an flaming arrow like projectile that carries the flaming arc forward. All versions startup in 23F(58 Total Frames), Hit twice, and knock down (80 Damage/160 Stun). Punch Button pressed determines the projectile speed. LP(Slow), MP(Faster), HP(Fastest) EX(14F Startup , 49 Total Frames, 100 Damage/200 Stun, LP+MP Slow, LP+HP Faster, MP+HP Fastest)

     

    Scalding Arrow Head – HCB+P (In Air): From a neutral jump, Yul cocks back his left arm, twisting his torso 180°, and explodes with a left knife hand punch that creates a small arrow head shaped projectile. 9F Startup, 9F Recovery on Landing. Projectile angle determined by the punch button pressed. LP (60° Angle), MP (45° Angle), HP (30° Angle). EX (Can be performed neutral or forward jump, LP+MP 60° Angle, LP+HP 45° Angle, MP+HP 30° Angle, 2 hits, causes a juggle state)

     

    Mangonel Crash – F,D,DF+K: Yul jumps slightly forward high into the air and descends rapidly stomps the ground with both feet. The impact creates a shockwave directly in front him that staggers or floors his opponent. LK(Fastest Startup, Staggers Opponent) MK(Slower Startup, Knocks Down), HK(Slowest Startup, Causes Juggle State), EX(Fastest Startup, Launches Opponent Into The Air)

     

    Crowning Sabre – HCB+K: (Anti Air) Yul strikes his foe with a front flip somersault axe kick that sets his foe ablaze in golden flames. The kick button pressed determine the height, startup, and damage of the attack. All versions become invincible to airborne attacks on the first active frame. LK (5F Startup, Standing Somersault), MK(6F, Hopping Somersault) HK(7F, Jumping Somersault), EX(5F, Jumping Somersault, Causes Ground Bounce)

     

    Critical Art:

     

    Vanquisher Dominion – HCFx2+K: Yul spins 360 ° and strikes his opponent with a high spinning back kick that sends then sailing skyward, he jumps after them and sends them crashing into the ground with a powerful Crowning Sabre, and plants them into the ground with a quaking Mangonel Crash. 3 hits 330 Damage

     

    V-Trigger 2 Only

     

    Triumphant Conquest – LP, LK, F, HP, HK: Yul strikes his foe at point blank range with a massive Scalding Arrow Head that carries his foe into the air at a 45° Degree angle, He then fires twenty small Scalding Arrow Heads at his prone aerial, while they descend form that attack, he charges an enormous Incineration Bow that strikes his foe and violent slams them against the side of the screen 30 Hits 400 Damage (5x10, 20x10, 5x30)

     

    Reasons to be in SFV:

     

    The fall of Shadaloo has allowed to Yul to accelerate his own plans for domination. The only real obstacle to his goals is the Illumanti/Secret Society. He will take out their leadership and use the confusion to increase his own grip on the world.

     

    Name: Zeger Verhoeven

    Spoiler

    Nickname: The Young Phenom (De Jong Wonderkind)

     

    Sex: Male

    Ethnicity: Dutch

    Height: 7ft 0in (2.26m)

    Weight: 344lbs (156kg)

    B/W/H: 54-37-40(137cm-94cm-102cm)

     

    Hometown: Breda, Netherlands

     

    Appearance: Zeger is a towering man with a lean but muscular build. He has dirty blonde hair. His head is completely shaven on the sides with the long hair on the top of his pulled into a ponytail that comes down to the middle of his back. Zeger wears a white sleeveless t-shirt. The collar and arm holes of the T-shirt are red. The chest of the T-Shirt features a blue logo. It is comprised of the letters “VKA” across the chest and the silhouette of a fighter performing a high step kick below it. He has on white kickboxing shorts with a wide red waistband and a pair of blue stripes running down the sides of each leg. His hand are covered with blue kickboxing gloves with white colored thumbs and red wristband. Zeger has red ankle guards on his feet. The calf, heel, and toe opens have blue trim.

     

    Likes: Anonymity, Nuakan, Stroopwafel (Dutch Waffle Cookie)

    Dislikes: Arrogance, Adon, Paparazzi

     

    Fighting Style: Dutch Kickboxing

     

    Tone: Zeger is a respectful young man that remains humble despite his fame.

     

    Origins: Zeger comes from a kickboxing family. Both his mother Anika and father Kerstan were professional kickboxers. While neither of them achieved a championship level, they did open a successful and respected kickboxing gym. Verhoeven Kickboksen Academie (Kickboxing Academy) has become renown for producing high caliber technical boxers. Not known for their athleticim, Anika and Kerstan were both great technicians. Zeger, unlike his parents, has been blessed exceptional physical ability. His ability combined with his parents technical style has made him a prodigy. Competitors christened him “De Jong Wonderkind” or The Young Phenom after he quickly climbed the ranks while remaining undefeated.

    Zeger grew watching the film of the great kickboxers of past and present. His favorite fighter was the previous Emperor of Muay Thai, Nuakan. Despite his great size, Nuakan possessed great stamina and agility. Although Zeger uses his family style, his approach to fighting mirror's Nuakan. Like his favorite fighter, Zeger has great agiliity and stamina despite his great size.

     

    His Rival: Sagat

     

    Attributes: Health: 4 Power: 2 Range: 4 Mobility: 3 Technique: 4

    1025 Stamina 1025 Stun

     

    Throws:

     

    Dolk Mep (Dagger Blow) – LP+LK: Zeger snags his opponent in a Thai cling and hits them with a powerful right hooking elbow strike that sends them fspinning away.

     

    Hamer Klap (Hammer Blow)– B+LP+LK: Zeger snags his opponent in a Thai clinch, turns them around, hops up and elbows them on the top of the head. His staggers backward and falls down.

     

    Unique Attacks:

     

    Opwaadering Klap (Lifting Blow) – F+MP – Zeger strikes with a quick upward elbow strike (6F) than can anti air with proper timing.

    Hamer Val (Hammer Fall) – F+HP (Overhead) – Zeger rains down a quick downward right elbow strike that hits overhead. Fast startup, +2 on hit, -6 on block

     

    Knieschijf Run (Patella Crush) – F+LK – Zeger hits with a quick downward left kick to his opponent's knee. Must be blocked low. -5 on block

    Knie Lift (Knee Lift) – B+HK – Zeger hits his opponent with a powerful right knee that launches his opponent. -7 on block

     

    Opklimmend Val (Rising Fall) – F+MP, F+HP – Zeger strike's with a quick upward elbow strike into overhead elbow strike combination

    Run Draagraket (Crush Launcher) - F+LK, B+HK – Zeger hits his foe with downward left kick to the knee followed by a powerful right knee that launches his opponent.

     

    V-Reversal:

     

    Snelle Elleboog (Rapid Elbow) – F+PPP: Zeger steps forward and hits his opponent stiff hooking right elbow to temple that knocks them down.

    V-Skill:

     

    Kinetisch Pareren(Kinetic Riposte) – MP+MK: Zeger raises his right knee and lowers hit right elbow until they both meet. If timed properly, Zeger will absorb his opponents attack whether it's physical or a projectile. If it's physical, the opponent is blown back a quarter screen. Successful attempts cause Zeger to store the kinetic energy from the attack giving access to a projectile of his own. Zeger can store enough energy for up to three projectiles. All projectiles are 38 Total Frames. (Same as Guile's Sonic Boom). Since a successful attempts cause no damage to his opponent, failed attempts are NOT subject to a Crush Counter.

    • Hollands Kielzog (Dutch Wake) – B+MP+MK: (Requires 1 energy store): Zeger releases a fast medium sized projectile. 90 Damage/150 Stun
    • Hollands Golf (Dutch Wave) – MP+MK: (Requires 2 energy stores): Zeger releases a fast large projectile. 2Hits 120 Damage/200 Stun Causes Limited Juggle State
    • Hollands Schokgolf (Dutch Shockwave) – F+MP+MK (Requires 3 energy stores): Zeger release a massive fast moving projectile. 3 hits 150 Damage/250 Stun

    Zeger gains a small amount of V-Gauge from successful ripostes and blocked projectiles. He gets a significant boost to his V-Gauge from landed projectiles.

     

    V-Trigger 1:

     

    Hollands Pistool (Dutch Pistol) – HP+HK: Zeger internalizes his own kinetic energy. Giving him access to Dutch Wake with no need for stores and his other projectiles receive decrease in energy store requirements.

    • Hollands Kielzog (Dutch Wake) – B+HP+HK: (Requires 0 energy stores): Zeger releases a fast standard sized projectile. 90 Damage/150 Stun, 1/8 V-Gauge cost
    • Hollands Golf (Dutch Wave) – HP+HK: (Requires 1 energy stores): Zeger releases a fast medium projectile. 2Hits 120 Damage/200 Stun, Causes Limited Juggle State, ¼ V-Gauge cost.
    • Hollands Schokgolf (Dutch Shockwave)– F+HP+HK (Requires 2 energy stores): Zeger release a large fast moving projectile. 3 hits 150 Damage/250 Stun, Causes Juggle State, ½ V-Gauge Cost
    • Hollands Kanon (Dutch Cannon) – D+HP+HK (Requires 3 stores): Zeger release a massive fast moving projectile. 5 hits 250 Damage/350 Stun Causes Juggle State, Expends V-Trigger

    3 Bar V-Trigger

     

    V-Trigger 2:

     

    Vlaams Furie (Flemish Fury)– HP+HK: Zeger focuses his kinetic energy into his arms and legs. All of Zeger's physical strike based attacks have their Startup reduced by 1F. Attacks that leave his opponent standing gain an +1 advantage on hit. Attacks that knock his opponent down leaves him +2 after a forward dash. The reduced startup and advantage after a forward dash does not apply to his Elleboog Salvo command grab. V-Trigger gauge drains over time.

    2 Bar V-Trigger

     

    Specials:

     

    Elleboog Salvo (Elbow Salvo) – QCB+P: (Command Grab) Zeger clinches with his opponent and hits them with a short left-right elbow combination to his opponent's temples followed by a left-right double elbow uppercut combination. 6F Startup. Grab range, damage, and position relative to the opponent is determined by the punch button. LP(Most Range, Least Damage, Knocks Foe ¾ Screen Away), MP(Less Range, More Damage, Knocks Foe ¼ Screen Away, HP(Least Range, Most Damage, Knocks Foe ½ Screen Away) EX (Most Range, Most Damage, Leaves Zeger Standing Next To His Opponent)

     

    Elleboog Spervuur (Elbow Cannonade) – QCF+P : (Rekka) Zeger strikes with a spinning right back elbow that can be followed up with two more elbows by repeating the attacks input command. Second followup is a spinning left back elbow, and the final follow up has Zeger spins 360° striking with a powerful right elbow. Travel distance is the same for all versions. All versions leave the opponent standing. Punch button determines startup and damage output. LP(5F, Least Damage, +1 on Hit), MP(6F, More Damage, +2 on hit), HP(7F, Most Damage,+3 on hit), EX(5F, Most Damage, Frame 3 Armor, Crumples Opponent)

     

    Plançon Stamp (Plançon Kick)– QCF+K : Zeger strikes with a powerful dashing high side kick that leaves his foes standing. Kick button determines the distance travel. Damage and advantage on hit is universal. All version are +2 on hit. All versions are -4 on block when properly spaced. Improperly spaced Plason Kick's are incredibly unsafe. LK (¼ Screen), MK( ½ Screen), HK( ¾ Screen), EX (Gains Armor Frame 3, ¾ Screen)

     

    Godendart Stamp (Godendart Kick) – QCB +K: Zeger strikes with a powerful dashing low step kick that takes his foes of their feet. Kick button determines the distance travel. LK (¼ Screen), MK( ½ Screen), HK( ¾ Screen), EX (Gains Armor Frame 3, ¾ Screen)

     

    Strijdvlegel Stamp (Strijdvlegel Kick) – F,D, DF+K: (Anti Air) : Zeger performs a vicious high left step kick that has different properties depending on whether his foe grounded or in the air. All versions are invincible to Aerial Attacks and Projectiles frame 3.

    • (Aerial Opponent) His foes is left doubled over on his foot. He then brings leg down to the ground violently causing them bounce off the ground back into the air. Zeger then hits his prone aerial foe with a swift spinning back kick to small of their back that sends the hurtling away.
    • (Grounded Opponent) Zeger's high step kick lifts his foe into the air and Zeger hits his prone aerial foe with a swift spinning back kick to the abdomen that sends his foe flying away.

    LK(5F Startup, Aerial 3hits 135 Damage/150 Stun, Grounded 2 hits 90 Damage/100 Stun), MK(7F Startup, Aerial 3hits 165 Damage/180 Stun, Grounded 2 hits 110 Damage/120 Stun), HK(9F Startup, Aerial 3hits 195 Damage/210 Stun, Grounded 2 hits 130 Damage/140 Stun), EX(6F Startup, Aerial 3hits 210 Damage/225 Stun, Grounded 2 hits 140 Damage/150 Stun)

     

    Critical Art:

     

    Arsenaal Spervuur (Arsenal Barrage) – QCFx2+K: Zeger strikes with a charging back left elbow strike to the sternum, stunning his opponent. He then strikes with a right hooking elbow to the temple, a left hooking elbow to the temple, a spinning right back elbow to the jaw, a left elbow uppercut, and he sends his foe face first into the ground with a jumping right elbow smash to the head. 6 Hits 340 Damage (5x40, 1x140)

     

    Reasons to be in SFV:

     

    Zeger enter the tournament solely to face off against Sagat. Sagat is considered the greatest kickboxer in the world. He defeated Zeger's idol, Nuakan, to earn the title of Emperor of Muay Thai. If Zeger can defeat Sagat, he'll be considered the greatest kickboxer in the world. With a victory of Sagat, Zeger seeks to not only honor his parents but earn the respect of his idol Nuakan. With Nuakan's respect, Zeger hopes to be granted the honor of learning his signature attack. The invincible knee strike known as the Hanuman Kick.

     

    Side Note:

    • Zeger's elbow based specials are named for rapid fire artilerry stickes.
    • Zeger's kick attacks are named after medieval Dutch melee weapons.
    • Zeger is the antithesis of Sagat. While they both possess great range, Zeger's style focuses on melee attacks. He's more mobile than Sagat, but lacks his power.

     

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