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Darc_Requiem

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Posts posted by Darc_Requiem

  1. Just noticed we don't have Soul Calibur thread. My personal favorite fighting game franchise from Namco, sorry Tekken fans. It seems SCVI is going back to more of a SC2 style of game. Hopefully they don't forget to put in the series stalwarts while they are wasting slots on guest characters. @Neclord , I got a present for you for all your tournament steam updates.

     

     

     


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  2. Because of @mykka

     

    Name: Phantom

     


    Nickname: Paralyzing Siren

    Sex: Female

    Ethnicity: Chinese ?

    Height: 5ft 6in(1.68m)

    Weight: 126 lbs. (57kg)

    B/W/H: 34-22-35 (86cm-56cm-89cm)

    Hometown: Hong Kong

    Appearance: Phantom is a slender but fit woman. Her long black hair hangs to the small of her back and is styled into two braided pony tails. She wears a custom knee length qipao that features full length sleeves. Phantom's qipao is silver in color. Her collar, buttons, sleeve, and skirt edges are outlined in purple. She has black stockings on her legs. Phantom has purple ankle length leather boots on her feet. At the base of her wrists, Phantom has two small needles that she channels her stunning poison through to debilitate her foes.

    Likes: F.A.N.G. , Purpose, Poison, Challenging Missions

    Dislikes: Failure, Easy Tasks

    Fighting Style: Chinese Kenpo

    Tone: Phantom focused a cold woman. Her mission is paramount. Nothing else matters.

    Origins: Phantom was a con artist hailing from the streets of Hong Kong. Like the sirens of the old Greek legends, she'd tempt male passersby with her beauty. Once she lured them to her lair, her brother would record incriminating video of the unsuspecting target. They used this take to force their unwitting marks to surrender all their cash and valuables. One day they targeted F.A.N.G., something in Phantom's eyes intrigued F.A.N.G. They tried their con job on F.A.N.G., but he didn't care for their tricks. He presented them with a, unbeknownst to them, poisoned stack of cash or ornamental dagger. The cash would cost them their lives and the dagger their hands. If they feel into F.A.N.G.'s trap. While her brother eyed the money, Phantom was enamored with the dagger. Something about the strange characters inscribed upon it called to her. Too F.A.N.G.'s surprise. She did not want the dagger. She only wanted to learn the meaning of the characters engraved in it. F.A.N.G offered to teach her the meaning of the characters, but she'd had to give up everything to gain this knowledge. She accepted F.A.N.G.'s terms. He christened her “Phantom”. She abandoned her former life and walked off into the night with F.A.N.G...never to be seen again.

    Her Rival: Ed

    Attributes: Health: 2 Power: 2 Range: 3 Mobility: 5 Technique: 3
    925 Stamina 925 Stun

    Special Note: Phantom's open palm strikes poison her opponents with a paralyzing poison. This poison inflicts 5 point of stun per second for 5 seconds. This causes up to an additional 25 points of stun on normal special moves and 50 for EX specials. Unless otherwise noted.

    Throws:

    Head Over Heels -LP+LK: Phantom hooks her foes right ankle with her right foot and performs a windmill kick that cause her flip onto their head.

    Debilitating Flight -B+LP+LK: Phantom hooks her foes crouch with her right foot and performs a back spring split kick that sends her foe sailing overhead and behind her.

    Unique Attacks:

    Nirenko – B+ HP: Phantom strikes with a quick high-low left palm strike combination. Attack causes Stun DOT damage on hit. -7 on block.

    Double Take – F+MK: Phantom advances on her opponent with a forward moving, standing, double knee strike.

    V-Reversal:

    Mesmerizing Wheel – F+PPP: Phantom cartwheels through her opponent landing behind them.

    V-Skill:

    Stunning Palm- MP+MK: Phantom strikes with a forehand back fist. If time correctly, the back fist will deflect her opponent's physical attack and she'll counter with a twin open palm strike. Her left hand palm strike at the base of her foes neck and her right palm strikes the lower abdomen. Counter palm strike does 60damage/180 stun. Backhand only does 45damage/60 stun.

    V-Trigger 1:
     
    Stunning Aura -HP+HK: Phantom generates a poison aura field that slowly paralyzes her foe. Her opponent's stun gauge slowly builds if they are in close proximity to Phantom. Blocking does not negate the effect. Effect is only halted if Phantom is knocked down. If her opponent's stun gauge is full Phantom has to land a hit to dizzy them. 2 bar V-Trigger

    V-Trigger 2:

    Limbs of Enfeeblement -HP+HK: Phantom gains a poison aura around her feet giving her kick special attacks the same stun DOT properties as her open palm attacks.

    • Bemusing Pirouette causes a Stun DOT of 5 stun per tick. EX version does 10 stun per tick.
    • Halting Heel becomes Benumbing Heel gaining a Stun DOT of 5 stun per tick. EX gains a 10 stun per tick DOT.

    3-bar V-Trigger Permanent

    Specials:

    Stunning Pirouette - QCF + P: Phantom spins on one leg before striking with a powerful left hand open palm strike. Distance traveled and number of spins determined by the strength of the punch button. Pirouette is strike and projectile invincible from Frame 3. Cannot Pirouette through her opponents. LP (One Spin, Point Blank), MP, (Two Spins, ¼ Screen), HP (Three Spins, ½ Screen) EX (Three Spins, Strike/Projectile Invincible Frame 1, ½ Screen, Stun DOT increased from 5 to 10 per tick)

    Paralyzing Palms -QCB + P: (Rekka)A “Rekka” style attack that can be extended by repeated the motion up to three times. Phantom strike with a left palm strike to the stomach, followed by a right palm strike chest, and ends the combination with a left palms strike to the neck. Punch button determines the distance traveled and attack properties. LP( ¼ Screen, Knocks Down), MP (1/3 Screen, Knocks Down), HP ( ½ Screen, Juggles in the corner), EX(Projectile Invincible Frame 3, Stun DOT increased from 5 to 10 per tick, ¾ Screen)

    Immobilizing Kiss - F,D,DF+ P: (Anti Air) Phantom strikes her foe with an upward palm strike that lands under her foes chin and lifts them off the ground. Attack only has airborne attack invincibility. Has no grounded strike, throw, or projectile invincibility. LP(3F Startup, Quick left hand palm strike, Least Damage) MP (5F Startup, Slower right hand palms strike, More Damage, HP (7F Startup, Slow left-right palm strike combination, Most Damage), EX (3F Startup, Fast Left-right palm stike combination, Full Startup Invincibility, Most Damage, Crush Counterable, Stun DOT increased from 5 to 10 per tick)

    Bemusing Pirouette - QCB+ K: Phantom spins on one leg to avoid her opponent's attacks. Pirouette is strike and projectile invincible frame 1. Can Pirouette through opponents. LK(Spins In Place), MK, (¼ Screen), HK (½ Screen) EX (LK+MK ¼ Screen, LK+HK ½ Screen , MK+HK ¾ Screen, Causes Stun DOT when passing through opponents, 5 stun per tick)

    Halting Heel- QCF+ K: Phantom strikes at her foe with a jumping front kick. Kick button determines the number of kicks and the distance traveled. Attack is not strikes and projectile invincible. Attack is throw invincible. LK (Single Kick, ¼ Screen, Causes Juggle), MK (Double Kick, ½ Screen, Leaves Foe Staning) HK (Triple Kick, ¾ Screen, Knocks Down) EX (Gains Armor Frame 3, Triple Kick, ¾ Screen)

    Critical Art:

    Petrifying Onslaught - HCFx2+P: Phantom strikes her opponent with a right palm strike to the neck, left palm strike to the stomach, right-left palm strike combo to the chest, and final double palm strike to a sternum. The combination leaves her foe paralyzed. Phantom then pirouettes backward and then forward to into a high roundhouse kick to the temple. 6 Hits , 330 damage

    Reasons to be in SFV:*

    Phantom soles purpose is help F.A.N.G restore Shadaloo. F.A.N.G wants Neo Shadaloo disposed of. She will eliminate Ed, Falke, and all her cohorts. With Neo Shadaloo out of the way, her master will be free restore Shadaloo and find a way to bring about the return of Lord Bison.

     

  3. @mykka I want you to do know this is your fault. Extremely quick. Had to get it out of the way so I can finish the other concept I was working on.

     

    Name: Phantom

     


    Nickname: Paralyzing Siren

    Sex: Female

    Ethnicity: Chinese ?

    Height: 5ft 6in(1.68m)

    Weight: 126 lbs. (57kg)

    B/W/H: 34-22-35 (86cm-56cm-89cm)

    Hometown: Hong Kong

    Appearance: Phantom is a slender but fit woman. Her long black hair hangs to the small of her back and is styled into two braided pony tails. She wears a custom knee length qipao that features full length sleeves. Phantom's qipao is silver in color. Her collar, buttons, sleeve, and skirt edges are outlined in purple. She has black stockings on her legs. Phantom has purple ankle length leather boots on her feet. At the base of her wrists, Phantom has two small needles that she channels her stunning poison through to debilitate her foes.

    Likes: F.A.N.G. , Purpose, Poison, Challenging Missions

    Dislikes: Failure, Easy Tasks

    Fighting Style: Chinese Kenpo

    Tone: Phantom focused a cold woman. Her mission is paramount. Nothing else matters.

    Origins: Phantom was a con artist hailing from the streets of Hong Kong. Like the sirens of the old Greek legends, she'd tempt male passersby with her beauty. Once she lured them to her lair, her brother would record incriminating video of the unsuspecting target. They used this take to force their unwitting marks to surrender all their cash and valuables. One day they targeted F.A.N.G., something in Phantom's eyes intrigued F.A.N.G. They tried their con job on F.A.N.G., but he didn't care for their tricks. He presented them with a, unbeknownst to them, poisoned stack of cash or ornamental dagger. The cash would cost them their lives and the dagger their hands. If they feel into F.A.N.G.'s trap. While her brother eyed the money, Phantom was enamored with the dagger. Something about the strange characters inscribed upon it called to her. Too F.A.N.G.'s surprise. She did not want the dagger. She only wanted to learn the meaning of the characters engraved in it. F.A.N.G offered to teach her the meaning of the characters, but she'd had to give up everything to gain this knowledge. She accepted F.A.N.G.'s terms. He christened her “Phantom”. She abandoned her former life and walked off into the night with F.A.N.G...never to be seen again.

    Her Rival: Ed

    Attributes: Health: 2 Power: 2 Range: 3 Mobility: 5 Technique: 3
    925 Stamina 925 Stun

    Special Note: Phantom's open palm strikes poison her opponents with a paralyzing poison. This poison inflicts 5 point of stun per second for 5 seconds. This causes up to an additional 25 points of stun on normal special moves and 50 for EX specials. Unless otherwise noted.

    Throws:

    Head Over Heels -LP+LK: Phantom hooks her foes right ankle with her right foot and performs a windmill kick that cause her flip onto their head.

    Debilitating Flight -B+LP+LK: Phantom hooks her foes crouch with her right foot and performs a back spring split kick that sends her foe sailing overhead and behind her.

    Unique Attacks:

    Nirenko – B+ HP: Phantom strikes with a quick high-low left palm strike combination. Attack causes Stun DOT damage on hit. -7 on block.

    Double Take – F+MK: Phantom advances on her opponent with a forward moving, standing, double knee strike.

    V-Reversal:

    Mesmerizing Wheel – F+PPP: Phantom cartwheels through her opponent landing behind them.

    V-Skill:

    Stunning Palm- MP+MK: Phantom strikes with a forehand back fist. If time correctly, the back fist will deflect her opponent's physical attack and she'll counter with a twin open palm strike. Her left hand palm strike at the base of her foes neck and her right palm strikes the lower abdomen. Counter palm strike does 60damage/180 stun. Backhand only does 45damage/60 stun.

    V-Trigger 1:
     
    Stunning Aura -HP+HK: Phantom generates a poison aura field that slowly paralyzes her foe. Her opponent's stun gauge slowly builds if they are in close proximity to Phantom. Blocking does not negate the effect. Effect is only halted if Phantom is knocked down. If her opponent's stun gauge is full Phantom has to land a hit to dizzy them. 2 bar V-Trigger

    V-Trigger 2:

    Limbs of Enfeeblement-HP+HK: Phantom gains a poison aura around her feet giving her kick special attacks the same stun DOT properties as her open palm attacks.

    • Bemusing Pirouette causes a Stun DOT of 5 stun per tick. EX version does 10 stun per tick.
    • Halting Heel becomes Benumbing Heel gaining a Stun DOT of 5 stun per tick. EX gains a 10 stun per tick DOT.

    3-bar V-Trigger Permanent

    Specials:

    Stunning Pirouette - QCF + P: Phantom spins on one leg before striking with a powerful left hand open palm strike. Distance traveled and number of spins determined by the strength of the punch button. Pirouette is strike and projectile invincible from Frame 3. Cannot Pirouette through her opponents. LP (One Spin, Point Blank), MP, (Two Spins, ¼ Screen), HP (Three Spins, ½ Screen) EX (Three Spins, Strike/Projectile Invincible Frame 1, ½ Screen, Stun DOT increased from 5 to 10 per tick)

    Paralyzing Palms -QCB + P: (Rekka)A “Rekka” style attack that can be extended by repeated the motion up to three times. Phantom strike with a left palm strike to the stomach, followed by a right palm strike chest, and ends the combination with a left palms strike to the neck. Punch button determines the distance traveled and attack properties. LP( ¼ Screen, Knocks Down), MP (1/3 Screen, Knocks Down), HP ( ½ Screen, Juggles in the corner), EX(Projectile Invincible Frame 3, Stun DOT increased from 5 to 10 per tick, ¾ Screen)

    Immobilizing Kiss - F,D,DF+ P: (Anti Air) Phantom strikes her foe with an upward palm strike that lands under her foes chin and lifts them off the ground. Attack only has airborne attack invincibility. Has no grounded strike, throw, or projectile invincibility. LP(3F Startup, Quick left hand palm strike, Least Damage) MP (5F Startup, Slower right hand palms strike, More Damage, HP (7F Startup, Slow left-right palm strike combination, Most Damage), EX (3F Startup, Fast Left-right palm stike combination, Full Startup Invincibility, Most Damage, Crush Counterable, Stun DOT increased from 5 to 10 per tick)

    Bemusing Pirouette- QCB+ K: Phantom spins on one leg to avoid her opponent's attacks. Pirouette is strike and projectile invincible frame 1. Can Pirouette through opponents. LK(Spins In Place), MK, (¼ Screen), HK (½ Screen) EX (LK+MK ¼ Screen, LK+HK ½ Screen , MK+HK ¾ Screen, Causes Stun DOT when passing through opponents, 5 stun per tick)

    Halting Heel- QCF+ K: Phantom strikes at her foe with a jumping front kick. Kick button determines the number of kicks and the distance traveled. Attack is not strikes and projectile invincible. Attack is throw invincible. LK (Single Kick, ¼ Screen, Causes Juggle), MK (Double Kick, ½ Screen, Leaves Foe Staning) HK (Triple Kick, ¾ Screen, Knocks Down) EX (Gains Armor Frame 3, Triple Kick, ¾ Screen)

    Critical Art:

    Petrifying Onslaught - HCFx2+P: Phantom strikes her opponent with a right palm strike to the neck, left palm strike to the stomach, right-left palm strike combo to the chest, and final double palm strike to a sternum. The combination leaves her foe paralyzed. Phantom then pirouettes backward and then forward to into a high roundhouse kick to the temple. 6 Hits , 330 damage

    Reasons to be in SFV:*

    Phantom soles purpose is help F.A.N.G restore Shadaloo. F.A.N.G wants Neo Shadaloo disposed of. She will eliminate Ed, Falke, and all her cohorts. With Neo Shadaloo out of the way, her master will be free restore Shadaloo and find a way to bring about the return of Lord Bison.

  4. 48 minutes ago, mykka said:

    @Darc_Requiem how would your character concept for Phantom be? Dagger + Poison?

    Honestly I'd probably lean towards small needles. Since the color for poison in SF is purple, daggers would be too reminiscent of Decapre. She could have a retractable needle at the base of each wrist. As such, I'd make her poison based specials open palm strikes. Open palm strikes would cause the needles to extend. I'd look into some form of Chinese art that isn't currently in SF and base her style around that with a few nods to F.A.N.G. That's all I got off the top of my head.

  5. 4 minutes ago, Crucades said:

    Wonderboy gonna lose his soul in Liverpool.

    Maybe, Wonderboy thrives against aggressive opponents. Till has the power to KO Wonderboy but his aggressive style leaves him opponent to get countered.

  6. Yeah I have been checking it out. It's solid so far. Agree with you on the set design. They clearly took the Krypton design language from Man of Steel. Even people that didn't like the movie, liked that interpretation of Krypton.

     

    Zod (the mother) is one of the Amazon's from Wonder Woman. Sister is jacked. It's like Gabrielle Union hit the weight room. Seg El's arranged bride looks like a young Charlize Theron. I'm sure @Maxx would be a fan. Poor Barristan Selmy got Merc'd in the pilot. He lasted longer in Game of Thrones. I have no clue who the Voice of Rao is. I was thinking Brainiac at first, but he would not take that long destroy Krypton.

  7. 23 minutes ago, mykka said:

    Juri definitely got hers done

    No it's a change in art style. Capcom isn't consistent from game to game. Ryu's hair color and skin tone, Ken's eye color and skin tone, Ibuki's bust size, Cammy butt and bust size, and Juri's bust size aren't consistent. It looks like they took away Ibuki's big  bust and used her nerf to buff Cammy and Juri. Cammy returned in SFIV but her butt didn't make the trip with her.

  8. 12 hours ago, misterBee said:

    KOF was on Saturn, PS1, and Neo Geo CD.  In America everyone was into SF so tbh it doesn't matter what consoles they were on.

     

    Americans will never care about soccer and they will never care about KOF.  Sad but true. :cry:

    Don't compare soccer to KOF. KOF is fun to watch and play. In my experience only the latter is true of soccer. Soccer is like baseball to me. It was fun to play, I respect the athleticism needed to excel at it, and boring as hell to watch for the most part.

     

    @ZioSerpe Nothing wrong with my taste in woman. The beef is between you and Chizuru :grin:

  9. @The_Weasel

     

    I didn't really have a chance to respond earlier, but I wanted to commend you on your work. I checked out the art work at SRK1. I don't think you give yourself enough credit. Katja is as fleshed out anything I've done. Before clicking the spoiler figured you'd just constructed a move set or just a narrative. You went all out on both. Plus you also described all of her techniques in detail. Since I could give you two thumbs up. I gave you one here and one at SRK1.

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