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Miðgarðsorm

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  1. +1
  2. +1
    Miðgarðsorm got a reaction from -PVL93- in Street Fighter 6 Lounge: The FGC has a crack problem.   
    The problem with Akira is that I love her as a character, but her Bājíquán is shared with Yun, Yang and (under the false name "Kanzuki-ryū") Karin. They had to rework a lot of her old moves in order not to make her redundant. After all, they all take inspiration (as do ALL the FG characters who use Bājíquán) from the same manga, and Akira is a particularly egregious case.
    Not sure how a "violent and wild" servant would be well accepted by Gill though, let alone Urien... who's another violent and wild villain, even if relatively controlled. As much as it would be funny to see them clash, lol.
  3. LOL
    Miðgarðsorm got a reaction from Bigtochiro in Street Fighter 6 Lounge: The FGC has a crack problem.   
    AERIAL RUSSIAN SLAM IS BAAAAAAAACK

     
  4. +1
    Miðgarðsorm got a reaction from CESTUS III in Street Fighter 6 Lounge: The FGC has a crack problem.   
    The problem with Akira is that I love her as a character, but her Bājíquán is shared with Yun, Yang and (under the false name "Kanzuki-ryū") Karin. They had to rework a lot of her old moves in order not to make her redundant. After all, they all take inspiration (as do ALL the FG characters who use Bājíquán) from the same manga, and Akira is a particularly egregious case.
    Not sure how a "violent and wild" servant would be well accepted by Gill though, let alone Urien... who's another violent and wild villain, even if relatively controlled. As much as it would be funny to see them clash, lol.
  5. +1
    Miðgarðsorm got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I love Lily's back throw. Choke hold with the pogamoggans, Argentine backbreaker and toss. Classy.
    Also, Honda's level 3 is MARVELOUS. Creating a flaming sumō ring by dragging the opponent, then pushing them near its edge... only to throw them over THE FARTHEST ONE to show complete dominance.
     
  6. +1
    Miðgarðsorm got a reaction from JustBooming in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I love Lily's back throw. Choke hold with the pogamoggans, Argentine backbreaker and toss. Classy.
    Also, Honda's level 3 is MARVELOUS. Creating a flaming sumō ring by dragging the opponent, then pushing them near its edge... only to throw them over THE FARTHEST ONE to show complete dominance.
     
  7. +1
    Miðgarðsorm got a reaction from Dracu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I love Lily's back throw. Choke hold with the pogamoggans, Argentine backbreaker and toss. Classy.
    Also, Honda's level 3 is MARVELOUS. Creating a flaming sumō ring by dragging the opponent, then pushing them near its edge... only to throw them over THE FARTHEST ONE to show complete dominance.
     
  8. +1
    Miðgarðsorm reacted to CESTUS III in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Love Honda SA3, want to see desperate version (something is hinted in the trailer btw)
     
    Even if the move is differet Lily back throw animation remind me A LOT Menat's special throw

  9. LOL
    Miðgarðsorm reacted to EvilCanadian in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Juri's feet are fucked after Honda's lvl 3
     
     
  10. Love
    Miðgarðsorm reacted to EvilCanadian in Street Fighter 6 Lounge: The FGC has a crack problem.   
    You always loved T. Hawk, you just didn't know how to express it until now.
     
    As for the footage, considering specifically they put Honda against Lily as well, this is the first time I have actually felt like an "influencer". I have changed the events of history.
     
    Also I absolutely do not give 1 shit about being "famous" or anything, but seeing a few hundred people @ me on twitter and send DM's and just a big outpouring of love was awful nice 🥺
  11. +1
    Miðgarðsorm got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I love Lily's back throw. Choke hold with the pogamoggans, Argentine backbreaker and toss. Classy.
    Also, Honda's level 3 is MARVELOUS. Creating a flaming sumō ring by dragging the opponent, then pushing them near its edge... only to throw them over THE FARTHEST ONE to show complete dominance.
     
  12. +1
    Miðgarðsorm got a reaction from Daemos in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I love Lily's back throw. Choke hold with the pogamoggans, Argentine backbreaker and toss. Classy.
    Also, Honda's level 3 is MARVELOUS. Creating a flaming sumō ring by dragging the opponent, then pushing them near its edge... only to throw them over THE FARTHEST ONE to show complete dominance.
     
  13. +1
    Miðgarðsorm got a reaction from BornWinner in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I love Lily's back throw. Choke hold with the pogamoggans, Argentine backbreaker and toss. Classy.
    Also, Honda's level 3 is MARVELOUS. Creating a flaming sumō ring by dragging the opponent, then pushing them near its edge... only to throw them over THE FARTHEST ONE to show complete dominance.
     
  14. +1
    Miðgarðsorm got a reaction from CESTUS III in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I love Lily's back throw. Choke hold with the pogamoggans, Argentine backbreaker and toss. Classy.
    Also, Honda's level 3 is MARVELOUS. Creating a flaming sumō ring by dragging the opponent, then pushing them near its edge... only to throw them over THE FARTHEST ONE to show complete dominance.
     
  15. +1
    Miðgarðsorm got a reaction from ToreyBeans in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I love Lily's back throw. Choke hold with the pogamoggans, Argentine backbreaker and toss. Classy.
    Also, Honda's level 3 is MARVELOUS. Creating a flaming sumō ring by dragging the opponent, then pushing them near its edge... only to throw them over THE FARTHEST ONE to show complete dominance.
     
  16. +1
  17. +1
    Miðgarðsorm reacted to TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    @EvilCanadiangot what he wanted lmao I think someone at Capcom is looking out for the homie.
     
    Honda might have a top 5 level 3. The idea of dragging someone around to create the sumo ring is a stroke of fucking genius. Lilly doing drive rush into CG looked really nice. I know it's not super big brain but that's definitely gonna make people salty online lmao
  18. Love
    Miðgarðsorm reacted to Dragonfave723 in Street Fighter 6 Lounge: The FGC has a crack problem.   
    @EvilCanadiannew Honda footage. 
  19. Love
    Miðgarðsorm reacted to EvilCanadian in Street Fighter 6 Lounge: The FGC has a crack problem.   
    The longer we go without real Honda footage, there will now be consequences
     
    Honda is taking over now.
     
    Your move capcom
     
     
  20. +1
    Miðgarðsorm reacted to Chun-Li_Forever in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Li-Fen may just be the best thing to happen for Chun and her story.
  21. +1
  22. Insightful
    Miðgarðsorm got a reaction from DoctaMario in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Procella, Latin for "Tempest".
    "Porcella" would be "SOW" in Italian, not the best pick for a move I would say. 😛
    Anyway, there's A LOT to note about Zangief:
    Also, Maeda was trained by Karl Gotch, who until 1961 went by the name Karl Krauser. Full circle.
    Obviously, Gotch also made the German Suplex the rightly respected move it is today, and it's worth noting that, when he used it in 1961 for the first time in Japan, it was still named ATOMIC Suplex. "German" came later, in honour of Gotch (whose real name was Karl Istaz; he was billed as a German even if he was actually Belgian, but no one would say Belgian Suplex...).
    Then there's Abdullah the Butcher's 地獄突き Jigoku tsuki ("hell stab", as it was also its name in Virtua Fighter when Jeffry McWild adopted the move in VF2). Most wrestling fans nowadays would recognise this blow as being used by The Undertaker or Kane (or Jinsei Shinzaki if they're into Japan), but Abby did it first in the Eighties, and it was him Capcom wanted to homage with Gief's crouching LP back in SF2.
     
     
    Then there's Zangief's Knee Hammer (f + MK): aka the Jumping Knee Bat, a staple move of Jumbo Tsuruta (also Akira Maeda and nowadays Jun Akiyama). He generally did it with the right arm up, a style instantly recognisable. Zangief's move is named ニーバット Knee Bat in the Japanese SFV, just to note that sometimes you also lose the immediate references in translation...
     

     
    And also already homaged by Tekken's King and Armor King, and DOA's Bass:

     
    Finally, the Mongolian Chop. Its inventor was Masashi Ozawa, better known as Killer Khan, another character created by Karl Gotch. Ozawa wrestled as a "Mongolian" for much of his career, first starting as Temjin El Mongol while in Mexico in 1978, then as Killer Khan in the USA in 1979. AoF2's Temujin is obviously modeled after him. His double chop was named "Mongolian" from his character, and then adopted by any "Mongolian" wrestler, real or not (they even gave the Mongolian Chop to AIGLE in Rumble Roses, just because she's Mongolian...). Killer Khan used the blow with a characteristic shriek, part of his so-called "Albatross style".¹
     
     
    The Mongolian Chop's legacy was inherited by Hiroyoshi Tenzan and Killer-O-Khan (another "Mongolian" who does the move just like Killer Khan, "albatross shriek" included), who just in 2021 had a feud centered around who had the RIGHT to use the move (LOL), so they had a match with a "loser can't use the Mongolian Chop anymore" stipulation in January 30, 2021. Tenzan lost and ceased to use the move... Until he had enough of it and ignored the ban just a month after that. 😂
     
     
    With so recent a drama about the move, it's no wonder the devs included it in the game.
     
     
     
     
    Neither Sagat nor Adon will come back. But don't worry! There will be a muay thai rep anyway!
     
    ¹ Also parodied by PUCK in BERSERK once, lol.

     
  23. LOL
    Miðgarðsorm got a reaction from Bigtochiro in Street Fighter 6 Lounge: The FGC has a crack problem.   
    He was already leaked a year ago. Season 1 DLC, we'll never get rid of him.
  24. Sad
    Miðgarðsorm got a reaction from CESTUS III in Street Fighter 6 Lounge: The FGC has a crack problem.   
    He was already leaked a year ago. Season 1 DLC, we'll never get rid of him.
  25. +1
    Miðgarðsorm got a reaction from BornWinner in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Procella, Latin for "Tempest".
    "Porcella" would be "SOW" in Italian, not the best pick for a move I would say. 😛
    Anyway, there's A LOT to note about Zangief:
    Also, Maeda was trained by Karl Gotch, who until 1961 went by the name Karl Krauser. Full circle.
    Obviously, Gotch also made the German Suplex the rightly respected move it is today, and it's worth noting that, when he used it in 1961 for the first time in Japan, it was still named ATOMIC Suplex. "German" came later, in honour of Gotch (whose real name was Karl Istaz; he was billed as a German even if he was actually Belgian, but no one would say Belgian Suplex...).
    Then there's Abdullah the Butcher's 地獄突き Jigoku tsuki ("hell stab", as it was also its name in Virtua Fighter when Jeffry McWild adopted the move in VF2). Most wrestling fans nowadays would recognise this blow as being used by The Undertaker or Kane (or Jinsei Shinzaki if they're into Japan), but Abby did it first in the Eighties, and it was him Capcom wanted to homage with Gief's crouching LP back in SF2.
     
     
    Then there's Zangief's Knee Hammer (f + MK): aka the Jumping Knee Bat, a staple move of Jumbo Tsuruta (also Akira Maeda and nowadays Jun Akiyama). He generally did it with the right arm up, a style instantly recognisable. Zangief's move is named ニーバット Knee Bat in the Japanese SFV, just to note that sometimes you also lose the immediate references in translation...
     

     
    And also already homaged by Tekken's King and Armor King, and DOA's Bass:

     
    Finally, the Mongolian Chop. Its inventor was Masashi Ozawa, better known as Killer Khan, another character created by Karl Gotch. Ozawa wrestled as a "Mongolian" for much of his career, first starting as Temjin El Mongol while in Mexico in 1978, then as Killer Khan in the USA in 1979. AoF2's Temujin is obviously modeled after him. His double chop was named "Mongolian" from his character, and then adopted by any "Mongolian" wrestler, real or not (they even gave the Mongolian Chop to AIGLE in Rumble Roses, just because she's Mongolian...). Killer Khan used the blow with a characteristic shriek, part of his so-called "Albatross style".¹
     
     
    The Mongolian Chop's legacy was inherited by Hiroyoshi Tenzan and Killer-O-Khan (another "Mongolian" who does the move just like Killer Khan, "albatross shriek" included), who just in 2021 had a feud centered around who had the RIGHT to use the move (LOL), so they had a match with a "loser can't use the Mongolian Chop anymore" stipulation in January 30, 2021. Tenzan lost and ceased to use the move... Until he had enough of it and ignored the ban just a month after that. 😂
     
     
    With so recent a drama about the move, it's no wonder the devs included it in the game.
     
     
     
     
    Neither Sagat nor Adon will come back. But don't worry! There will be a muay thai rep anyway!
     
    ¹ Also parodied by PUCK in BERSERK once, lol.

     
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