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mowr

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Posts posted by mowr

  1. Gonna advocate some more for the Switch version of Eternal, I am beyond impressed with this port. I'm completing slayer gates on nightmare first try, that's how playable this version is. I'm using the gyro aim to take out maykr drones way more easily than I would on PS4. 

     

    Yes, of course visually it's not a stunner, but when you're in the midst of combat are you really thinking about that? Christ the fact that we have a handheld game of this caliber, it makes me genuinely excited for the future of portable gaming if I can play Doom E-fucking-Ternal anywhere I want. I remember when I was excited to get an original fat gameboy for Pete's sake.

     

    If Panic Button somehow come back to patch this up to be even better that's just icing on the cake, but I'm very happy with the state it's in even now.

  2. I've been playing the switch version for a bit, up to cultist base now. There are frame drops here and there but nothing too disruptive for me personally, the vast majority of the time it's a steady 30 even in heavy combat.

    What surprised me is that the loading times on death are even faster than base consoles, I was consistently getting about 10 seconds to load a checkpoint after death vs the base console's 20-ish seconds. Loading a new level is around the same time though, roughly 20 seconds.

     

    The motion aiming does actually help quite a bit. I'm hitting shots I would have had more trouble with on PS4. It takes a bit of getting used to but now it feels natural to switch between stick and gyro aiming on the fly when I need more precision for a shot.

  3. I had a theory that G is being set up as a post 3S era villain who intends to turn everyone on Earth into copies of himself. He's always going on about how we are all one and how we're all the same. Q's an early attempt at that, his moves are all sloppy versions of G's, and his ending hints at there being multiple Q's as they're spotted all around the world.

     

    Here's one of Skullmonia's (admittedly joke) endings:

     

    g3g9u4fahpo21.jpg

     

    Hmmmmmm... 🤔

  4. 29 minutes ago, Dayaan said:

    DOOM Eternal on Switch is about to like Minecraft at night. 

     

    Although, to be real, 2016 looked ok on the Switch. I think what they'll do for Eternal is just take the number of polygons in any given artefact, divide that by 10, and then reduce the enemy count while making them stronger. That's the only way I see them accommodating Nekravol, Taras Nabad and Final Sin. Thoughts @Mattatsu?

    I didn't consider that it might actually be a downgrade in any way but purely performance/graphical, if the gameplay is also altered that would be a huge bummer.

  5. 15 minutes ago, Mattatsu said:

    Funny. I love the game too, but dont play it as much as I’d like because of how mentally stressed and exhausted from work these days.

     

    i decided before i try figuring out how to properly do a DLC UN run, i need to beat the base campaign on UN first. I know i can do it, but i’m so fatigued after work, i don't seem to be playing my best. I've also had to catch up on work over the weekends, and it seems to hit me at random times when I'm playing Doom that i should be doing work, and then i get stressed/anxious and lose focus. I’m hoping i can sort out this workstuff soon, because i haven't played in a few weeks now, and i absolutely miss it.

    That sucks breh, I do know what you mean though. Even before you boot up the game you know you need to be fucking ready.

  6. 24 minutes ago, Mattatsu said:

    Have any of you guys spotted Daisy in any of the DLC levels? I looked for her, but either they made her much harder to find, or they didn’t include her

     

    I know she's in UAC Atlantica at least, she's in a vent around the back of the electrified pool room which has the Archvile spawn in immediately after.

  7. I'm thinking about changing my rune list for the DLC. The much increased number of enemies and more tightly designed arenas is making blood fueled feel a little less useful now.

     

    I'm thinking on my next playthrough to try:

    1. Air control

    2. Equipment fiend

    3. Savagery

     

    Savagery sort of achieves a similar thing as blood fueled does in getting out of bad situations faster, in that the quicker glory kill lets you teleport to an enemy for a quick kill then move on before enemies get a chance to crowd you, but it also gives you armor from some glory kills after meathook so you get a little extra survivability from that too.

     

    Oh yeah and the support rune is obviously break blast.

  8. 8 minutes ago, Dayaan said:

    I think I know why DOOM's level design is so nostalgic to me, someone who never grew up with it.

     

    There are some levels in the severely underrated Spider-Man games on the PS3 that had extremely unique takes on a villain's progression through the environment. Specifically for DOOM, I think id perfected the 2099 and Ultimate universe looks from Shattered Dimensions and Edge of Time. I'd invite you to watch these videos for context.

     

     

     

    Just skipping through these vids and I definitely see it.

  9. 6 minutes ago, Dayaan said:

    I heard a while back about keyboard integration on one or both of the main consoles. Can you do that with DOOM on PS4? Might help. I tried 2016 on DS4, Switch Pro Controller and keyboard, and settled on the superiority of keeb.

    Unfortunately there's no KB+M support for Eternal.

  10. 3 minutes ago, Mattatsu said:

    What are you thinking?

     

    Personally I think it’s perfect. While it seems like it would be better if it came up quicker, a few times while doing combos, I pressed the change weapon button down just long enough to bring up the wheel and drop the combo

    I'm thinking if you want, you should have the option to remove the tap for last held weapon switch function altogether and instead rely entirely on weapon switch + mapped weapon button. It would be a choice, but a choice that could give you instant weapon switching for the entire arsenal at the cost of having to hold+release an extra button through your combos.

  11. I don't know why they haven't thought to give console players the option for weapon switch shortcuts. The game slows down when you hold weapon wheel anyway, so you're not going to need all your other buttons while switching, so why not give us a setting where holding down the weapon switch button + entering another button will switch to the weapon mapped for that button?

     

    Say R2 is your weapon wheel button, whilst R2 is held pressing your other buttons would instead of the normal function switch to the weapon you've mapped to that button, so while X might normally be your melee, while holding R2 pressing X will switch to Ballista for example.

  12. 1 hour ago, Mattatsu said:

    Yeah, i saw that too. Unfortunately it happened after i had the default one memorized so i didn’t want to F up my muscle memory, but it’s a nice option.

    I thought the same at first but ballista being on a diagonal was fucking me up in the middle of fights. I adapted much faster than I thought I would. I've got SSG on N, Heavy Cannon on E, Ballista on S and Rocket Launcher on W and the rest (which I consider to be more situational weapons) on diagonals.

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