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HeavensCloud

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Everything posted by HeavensCloud

  1. I'm lukewarm on the SF6 roster. On the one hand the new characters seem awesome, which is great and kind of its savings grace. However.....having 0 Alpha and 3rd Strike characters for not only the launch roster but for the entire first season of DLC stinks. Especially when we're only getting 4 characters for an entire year. I don't want to have to wait 3-4 years down the road just to play my favourite characters.
  2. That Manon costume is 10/10. Hope it looks that great in game.
  3. I got Luke WTF. Might be the last character I'd ever pick lmao.
  4. I'm not saying the level should stay at 4. I'm saying his drink levels should return to what they were before he activated, since he already earned those drink levels. As for Ransui Haze, is that the target combo that unlocks at level 4? I never used that once and I never saw any streamer use it either. Will definitely have to experiment with it once the game comes out. I am curious if it's worth using - his other options at level 4 seem insane already.
  5. If he hits with the palm he can do the super and continue his combo afterwards. If it's blocked he's plus at drink level 4 and has a lot of options. The only thing I don't like about his level 2 is that after the timer ends he goes back to 0 drink levels regardless of the level he was at prior.
  6. I kept hitting buttons and getting counterhit lol. His heavy version is plus.
  7. I think there's going to be specific situations where alpha counter is useful. Jamie can do random palm into his install super and force a mixup. Alpha counter can be useful there to get him off you. Those situations are probably going to be rare but at least Drive Reversal is not entirely useless.
  8. Nice option select for Jamie. You basically buffer two specials and the first comes out on normal hit and the more damaging one comes out on Punish Counter. I remember doing this in Strive with Axl. I'm sure this can be applied to other characters as well.
  9. I think it might be a little on the slow side. I've been using light kick DP for that reason, maybe EX is faster but I haven't tried that yet.
  10. Yeah my lobby was full of scrub quotes, got a few laughs. One memorable one was "ggs but can we agree beforehand whether to use modern controls".
  11. You can do normal lightning legs into super. Shuto Chun does it @7:10
  12. I'm having enough fun at the moment that I don't care too much about the animations. I'm guessing enough people will probably complain on twitter, and Capcom is usually pretty receptive to criticism so I could see an improvement for DLC characters down the road. And there will be a jukebox with all the classic music on release so no worries there.
  13. I'm having a blast playing Jamie. I had the perfect first opponent. He was a Ken player that played like a bot alternating between DI, jump, full screen tatsu and wakeup DP. It was like SF6 online tactics 101. Anyone land a perfect parry yet?
  14. I used to play the old MK games as a kid but somewhere along the line the series fizzled for me. If this one looks and plays anything like 10 or 11 I'm out. The trailer was well done but I need to see some gameplay. According to eventhubs there's assists in the game lol.
  15. I didn't watch this and maybe he's right about SF6 animations going downhill from earlier games like 3rd Strike but IMO SF6 animations look fine. Comparing the game to others it animates much better than MK, KOF and Tekken. I also find it kind of funny that this guy has #PlayFEXL when that game is known for having some of the worst animations out there.
  16. The tennis masters events which are a level below the grand slams are best 2 out of 3 sets and even still a top 10 player wins 90% of the time. I think it's similar with SF, 2 out of 3 has never made bad players win, that idea is so stupid. The only time I want to sit through 3 of 5 is if we're talking top 8 of a high quality CPT event.
  17. Manon has everything that is going to cause salt: command grabs, vacuum move into guessing games, unreactable midscreen slide.
  18. I'm still playing SFV ranked and since SF6 is coming out soon, people are playing like they don't give a fuck 😅 Also, I played USF4 for the first time since 2016, and the game is actually harder than I remember. How I was once able to hit these links in delay netcode is beyond me.
  19. Zangief Ease of Use: Hard 🤔 This seem weird to anyone else? This character has never been hard to use and has always been about making good reads. I'm wondering what we're missing.
  20. Open beta niiicce. And I'm finally available to play this one. Didn't get into the first one and the second one I got in but then had to travel and missed it (and I was pissed lol).
  21. SF4 Stages I liked Overpass, Morning Mist Bay and Snowy Rail Yard. The SFV stages I like are mostly just from older games: the Honda bathhouse, Field of Fate and Castle stage all look really good. Third Strike Yang and Ibuki's stages are S tier. Now that I think about it, I just like stages with not a lot going on in the background. Something simple and scenic without distractions is the best imo.
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