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Everything posted by Pair of Rooks
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The SF6 Thread: Akuma Incoming!
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
This has hella "forgotten corner of the arcade" energy, like where they stuck the last WW cab after CE came out with its full row of "I got next" quarters on the bezel. 😂 -
The SF6 Thread: Akuma Incoming!
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
Lol since when did you become an adult!? 😂 -
"standard projectiles" include, from the right moving left, * A reversal * A tracking overhead * An aerial low * A guard crush "Mixup heavy" doesn't have the teleport. It's 3rd from the right in "various unique effects". Wtf. EDIT oh the number is how many copies of that card are in that deck. Ok, that makes much more sense.
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The SF6 Thread: Akuma Incoming!
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
Is it not plus? -
What are your favorite news sources for fighting games?
Pair of Rooks replied to EXB's topic in Fighting Game Discussion
Here. Srsly, you think I got time for otherwise? -
The Work Thread: How do you pay for your FG addiction?
Pair of Rooks replied to Vhozite's topic in General Discussion
I'm a senior software developer at a genetics firm that specializes in detection of certain kinds of cancers. I'm in the six figures club as of a few years ago, but yeah if I had applied myself more I could've been there much sooner. But the last time I got washed in Strive it was by a forklift certified tranny so who's really winning here. -
The SF6 Thread: Akuma Incoming!
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
Idk man, Skort's got a couple of side hoes while clf is as pure as an unwed Mormon. -
The SF6 Thread: Akuma Incoming!
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
After watching @EvilCanadianvideo I'm looking at driving a Honda... -
The SF6 Thread: Akuma Incoming!
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
Literally just had a conversation about my small midwest hometown that so many restaurants are closing down, but not because of newer ones replacing them or because of bad economy, it's because they can't find workers. The younger gen won't suffer bullshit in menial jobs either it seems. Good on them, i guess. Yeah i read that too, though it may be because the dating scene is kinda messed up rn. Not because of puritanical choices. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
Have you looked into other kinds of controllers? Cheatbox allegations aside it's supposed to be better for wrists iirc -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
I'm used to Ryu being DP, tatsu, and a fireball. Add a super fireball and ship it, he's done. SF6 Ryu has twice as many specials, and they kinda bleed into each other. Two advancing kick specials that both hit high? A Shock State Install? A diet fireball? A super diet fireball? I was pretty stoked to try out cancelable stand fierce in footsies, but kept missing it. He's got a command normal on towards fierce and on back fierce. Usually SF is pretty light on command normals outside of overheads, but my boy's fierce feels like a Tekken minigame. The sheer number of routes he'll have cause of all these moves especially when multiplied out across all the drive gauge possibilities is insane. And if he's going to be the game's well-rounded, jack of all trades type then he'll have needs for all of it. Every one of those normals and specials will be the cornerstone of some matchup or another. Cammy looking like the basic bee for this old bean. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
I've no idea who to main. In SF4 and Strive I knew even before I played the game who I was gonna play, and I stuck with them the whole time, but SF6... Shit I can't even fall back to basic boy Ryu cause he legit looks more complicated than most of the cast. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
I remember the motion input change cause that's something that almost never changes. Hawk mains seemed really happy, but I wouldn't ever call that broken by any stretch. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
That moment when effing Volt is calling you out on playtime... 😂 -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
Yes. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
NO. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
I think wall bounce during burnout is the closest thing we got. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
omg my mom loved Columbo. "oh just one more thing..." every time. Every. Time. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
Yeah I know, but they don't do it. I don't think diagonals have ever been required in any SF game ever, and while I'll let the legacy games on old hardware slide, nowadays they should do it properly. It bugs me in Strive too. Arcsys: we keep reversal windows tight because we feel that's part of the game. Also Arcsys: sure you can super with 2 4 6 Dr Pepper. Wtf. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
i have no issue with hitboxes being legal. I DO have issue with the diagonal inputs being completely optional in circular motions, and whatever you call that 'crouching DP' travesty, as if DPs needed to be more powerful. But yeah, if you can hit all 5 inputs for a half circle, in order, on a hitbox, by all means, use a hitbox. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
What's this again? We basically have durability rules again instead of number of hits? So an EX fb will simply banish non-EX fbs? -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
I just... don't stare at the characters all that much to notice one way or the other. -
Street Fighter 6 Lounge: The FGC has a crack problem.
Pair of Rooks replied to misterBee's topic in Fighting Game Discussion
Finally got to play the demo and, I am so lost. Why tf are the only options for menu buttons Xbox style? I have a PS controller so I have no idea how to navigate the menu. Took me 10 minutes just to find the options. By pressing TAB of all things. wtf. EDIT also dash macro when.