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Murphy0X

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  1. In SFV it was needed. If she handled stores like the way she did in sf4 she would get blown up in this game with how easy it is to get around fireballs. They're definitely afraid of making her too strong so the moves she got don't do nearly enough damage. I do believe they help her more in the sfv meta than the old fireball stores would. That being said I do think her sf4 moveset was a little more interesting to use.
  2. You're playing a different sam sho 2019 than I am. That net code is god awful. SFV netcode gets a lot of hate, but it's honestly not that bad.
  3. I had to actually register this comment offended me so much. You have no idea what you're talking about here. As a game dev, and someone that has written some netcode (although not rollback) it is way easier to write a rollback netcode for a game with sprites and keyframes, then a game with 3D models, animations, particle effects, cloth simulations and all sorts of other things that can't have their states calculated in real time for a rollback. If you applied the same concepts skull girls used to street fighter v it would look so jank and broken. You cannot equate these things.
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