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Fatal Error XI

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  1. LOL
    Fatal Error XI reacted to Skort in The Street Fighter V Thread, vol. 2   
    So i was messing around with a random character account ( well about 5  characters actually )  and i was trying  out Falke ( she cool ) ran into this Rog. 
     
    Man....you just know when you see someone with that win streak that he had , not only he is a smurf but if you manage to win,we eating some well seasoned steak tonight, extra salt thank you very much. 
     
     
  2. Love
    Fatal Error XI reacted to Skort in The Street Fighter V Thread, vol. 2   
    Thanks man, idea just came randomly but it turned out pretty good in the end.  
     
    For Juri i'm working on a small loop video that  i plan to use in my streams as a  "brb" or "starting soon" backdrop.   I'll most likely add more movement and some other stuff but i did this small animation loop for her. Just right click on video and select "loop". 
     
     
    I'll experiment with different angles / costumes as well. 
     

  3. Insightful
    Fatal Error XI reacted to AriesWarlock in The Street Fighter V Thread, vol. 2   
    a Juri in grand finals! @Skort@Fatal Error XI
     
    https://www.twitch.tv/videos/1465730141?t=2h33m11s
  4. +1
    Fatal Error XI reacted to AriesWarlock in The Street Fighter V Thread, vol. 2   
    @Skort@Fatal Error XI

     
     
  5. Insightful
    Fatal Error XI reacted to CESTUS III in The Street Fighter V Thread, vol. 2   
    10k FM for tracksuit colors of 1 character 
     
    100k FM for tracksuit colors of everybody
     
    Unlocked free when shitty CPT is over 
     
     
    My problem is i had like 250-300k FM after Luke release and level up gimmicks, but knowing there was nothing left to save FM for, used them all for Menat predictions, to unlock EX colors and classic art 🤣 
     
    On the bright side for vast majority of characters the tracksuit alt is very not-needed, as most have multiple better alts or tracksuit does'nt fit their style... planning to unlock it for like 5-6 characters lol
     
    So far unlocked just Luke ones, next 10K is going to be probably Dan or Falke i guess
  6. LOL
    Fatal Error XI got a reaction from CESTUS III in The Street Fighter V Thread, vol. 2   
    Someone told me you can't unlock the new tracksuit colors in survival mode.  While looking into it I saw that all the colors will unlock for free at the end of the 2022 CPT season.  It says it in the description of the color packs in the shop. 
    I'm glad I only bought Juri's colors.....always gotta read the fine print.  Though, I'm sure at this point most people still playing have the FM to spare.
  7. +1
    Fatal Error XI got a reaction from Shakunetsu in The Street Fighter V Thread, vol. 2   
    Someone told me you can't unlock the new tracksuit colors in survival mode.  While looking into it I saw that all the colors will unlock for free at the end of the 2022 CPT season.  It says it in the description of the color packs in the shop. 
    I'm glad I only bought Juri's colors.....always gotta read the fine print.  Though, I'm sure at this point most people still playing have the FM to spare.
  8. +1
    Fatal Error XI got a reaction from Skort in The Street Fighter V Thread, vol. 2   
    Someone told me you can't unlock the new tracksuit colors in survival mode.  While looking into it I saw that all the colors will unlock for free at the end of the 2022 CPT season.  It says it in the description of the color packs in the shop. 
    I'm glad I only bought Juri's colors.....always gotta read the fine print.  Though, I'm sure at this point most people still playing have the FM to spare.
  9. +1
    Fatal Error XI got a reaction from AriesWarlock in The Street Fighter V Thread, vol. 2   
    Someone told me you can't unlock the new tracksuit colors in survival mode.  While looking into it I saw that all the colors will unlock for free at the end of the 2022 CPT season.  It says it in the description of the color packs in the shop. 
    I'm glad I only bought Juri's colors.....always gotta read the fine print.  Though, I'm sure at this point most people still playing have the FM to spare.
  10. +1
    Fatal Error XI got a reaction from BornWinner in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  11. +1
    Fatal Error XI got a reaction from Doctrine_Dark in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  12. +1
    Fatal Error XI got a reaction from Mattatsu in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  13. +1
    Fatal Error XI got a reaction from JustBooming in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  14. +1
    Fatal Error XI got a reaction from Skort in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  15. +1
    Fatal Error XI got a reaction from AriesWarlock in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  16. +1
    Fatal Error XI got a reaction from Shakunetsu in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  17. +1
    Fatal Error XI got a reaction from Pair of Rooks in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  18. +1
    Fatal Error XI got a reaction from Darc_Requiem in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  19. +1
    Fatal Error XI got a reaction from Sonero in The Street Fighter V Thread, vol. 2   
    I did a rundown on Juri's patch notes, with a couple of side by sides with her old  moves for the distance changes.  The buffs were what I expected, nothing  crazy.
     
     
     
  20. +1
    Fatal Error XI got a reaction from Skort in The Street Fighter V Thread, vol. 2   
    Cool, so they did make Juri's st.mp +6 on hit AND +3 on block.  Looks like they changed st.hp so that it only affects cancels and not links.
     
    The new projectile invincibility on her super is weird?  Does that mean it won't clash with fireballs anymore and just blow through them, or she just wont get clipped by them.  I'm struggling to find the utility of this.
     
    Also, I can't square this away:  "After a throw or normal attack, Juri can now utilize the frame advantage to kick an opponent into the air with Fuharenkyaku, making it easier to continue her offensive after a successful hit."
     
    Does it mean she can OTG after a throw with a leg raise, or that the throw will give her enough advantage to get a leg raise in?
  21. +1
    Fatal Error XI reacted to Skort in The Street Fighter V Thread, vol. 2   
    Decent buffs for Juri overall though nothing crazy, but on this particular note i think it's just bad wording on Capcom's part ( though i would love to be wrong ).
     
    She's in a pretty ok spot i would say. Works for her wins but has options for most scenarios.
     
     
    I got Lifeguard Juri for you, not that model swap,far superior.
     

     
    Download : 
     
  22. Insightful
    Fatal Error XI reacted to AriesWarlock in The Street Fighter V Thread, vol. 2   
    @Skort@Fatal Error XImaybe she has a chance now!
     
     
    I want that costume mod.
  23. +1
    Fatal Error XI got a reaction from Daemos in The Street Fighter V Thread, vol. 2   
    Cool, so they did make Juri's st.mp +6 on hit AND +3 on block.  Looks like they changed st.hp so that it only affects cancels and not links.
     
    The new projectile invincibility on her super is weird?  Does that mean it won't clash with fireballs anymore and just blow through them, or she just wont get clipped by them.  I'm struggling to find the utility of this.
     
    Also, I can't square this away:  "After a throw or normal attack, Juri can now utilize the frame advantage to kick an opponent into the air with Fuharenkyaku, making it easier to continue her offensive after a successful hit."
     
    Does it mean she can OTG after a throw with a leg raise, or that the throw will give her enough advantage to get a leg raise in?
  24. Insightful
    Fatal Error XI got a reaction from Shakunetsu in The Street Fighter V Thread, vol. 2   
    Cool, so they did make Juri's st.mp +6 on hit AND +3 on block.  Looks like they changed st.hp so that it only affects cancels and not links.
     
    The new projectile invincibility on her super is weird?  Does that mean it won't clash with fireballs anymore and just blow through them, or she just wont get clipped by them.  I'm struggling to find the utility of this.
     
    Also, I can't square this away:  "After a throw or normal attack, Juri can now utilize the frame advantage to kick an opponent into the air with Fuharenkyaku, making it easier to continue her offensive after a successful hit."
     
    Does it mean she can OTG after a throw with a leg raise, or that the throw will give her enough advantage to get a leg raise in?
  25. Insightful
    Fatal Error XI got a reaction from Pair of Rooks in The Street Fighter V Thread, vol. 2   
    Cool, so they did make Juri's st.mp +6 on hit AND +3 on block.  Looks like they changed st.hp so that it only affects cancels and not links.
     
    The new projectile invincibility on her super is weird?  Does that mean it won't clash with fireballs anymore and just blow through them, or she just wont get clipped by them.  I'm struggling to find the utility of this.
     
    Also, I can't square this away:  "After a throw or normal attack, Juri can now utilize the frame advantage to kick an opponent into the air with Fuharenkyaku, making it easier to continue her offensive after a successful hit."
     
    Does it mean she can OTG after a throw with a leg raise, or that the throw will give her enough advantage to get a leg raise in?
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