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CESTUS III

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Everything posted by CESTUS III

  1. This According to SS laws Gill is supposed to be 23 when he reached the proper age to be President (or Emperor), so SFV/SF3 Did'nt played much yesterday, so did'nt reached the ancient Gill-look-alike part people talk about My theory is that this guy may be either Secret Society founder/Emperor or anyway SS greatest hero of the past that gave them apex power and glory, so SS keep doing hard eugenics on candidates in hope to "recreate" another him to guide them... would not be surprised if through bloodline all candidates descend from him too May fit also why "president" is something SS will ever have as inevitable part of organization, but "Emperor" title is limited to few exceptional individuals, and there may be cycles/generations without Emperors SS may reserve it to those who are seen worthy of hope to bring back SS to it's former prime Maybe Gill looking so much like him (and having same elemental affinity) may be the reason since begin SS had so much hype for Gill, they may believe to have finally achieved to "resurrect" their hero Yeah that's something i would like to see explored one day Only hint we have is Bison true body is blond with blue eyes, as it's the trait shared by other characters that are supposed to have his DNA I agree on giving zero shit currently, but also guess it's made to set up a motivation for Rashid to join people against Gill Right now as you say is just ancient history, but when he will see a dude who's gaining global popularity as cult leader that promise peace while being identical to the warlord that destroyed his land in the past, he will likely recognize him as evil and feel the need to do something about it
  2. Curious to know his story Still have my old theory Rashid may be the unseen "Jade Goat" (completing the trio Crimson Viper-Smalt Raven-Jade Goat)
  3. Would add JP gone further and draped his own stage with Gill's colors, to let SS Emperor know that he's willing to submit and become his vassal servant in Nayshall Good plan to keep some freedom, props to JP
  4. But we should be honest and admit Bison would defeat Kolin even without use infinite health cheat-machines No-cheats Bison vs Urien would be a cool fight!
  5. There's only a way to see if he's alive We should discuss the fact that canon wise Gill as fighter and Secret Society as org are implied to be more powerful than Bison and Shadaloo
  6. I add +1 on the pad thing Ever been pad player, but had no problem with SF4 FADC But my fav control scheme i used for SF4 and SFV works well for SF6 except for that single thing, MP+MK to me is either L1+R1 or L2, meaning left hand have some trigger to push at same time as dash on d-pad, it's kinda awkward lol End up i almost never use it, wich at scrub level like mine it's absolutely no big deal, but still piss me off remove part of the tools from my options If i understood it correctly this change will be an absolute bless for me lol
  7. Glad to see they did'nt forgot Azam Good chance we will be able to fight him, hope they did'nt went super lazy with his moveset
  8. To me it's the usual stuff i said many times through years, will ever wish SF to go forward exploring missing lands/styles rather than work over and over on same archetype with different flavour Of course they can design her to fight different, Capcom can probably design 5 new pseudo-greek SS pankration users and make them different from each others... just like they're like "watch here, there's this new Ansastuken, but wait he is different!" We had first pseudo-greek SS pankration user in Gill, we got second pseudo-greek SS pankration user in Urien, we just got third pseudo-greek (even if italian, she claim to have greek blood multiple times) pankration user in Marisa Personally, i think i'm more inclined to wish SF will give us let's say first SF Aikido user, or Silat, or mongol wrestler, or Dambe, or Krav Maga, or whatever etc etc rather than see what they can do to differentiate the 4th pseudo-greek pankration user (third from same org and family while at it) That's why if we get other characters from SS i would prefer get "another Kolin", somebody who's born outside and can have it's own cultural/martial art heritage that from SS received just elemental affinity power, but keept it's own roots PS: of course there's nothing "wrong" on do it as CaC (glad you're working on something), with limitless slots and zero impact we have a different kind of freedom compared to what i expect from actual SF main cast
  9. Nah, it's kinda implied the candidates grow, get body modification+elemental affinity, learn to fight all within that program that take place in SS greek(?) HQ, so the style that is teached to them is Pankration, just like somebody coming out from Gouken's dojo is going to have Ansatsuken as style And we return to the previous point A new Gill's servant just like Kolin can get water element affinity (Hydrokinesis) without have SS Pankration as fight style, because unlike candidates he/she can can been born outside and have joined SS at a later stage of life Kolin almost surely already mastered Systema before her encounter with Gill, being a russian/eastern euro martial art she surely learned it in her country of origin Only thing Gill added after her inclusion at SS was give her Cryokinesis Wich for sure changed some aspects of her martial art too, but just functional to her new powers... example Systema involve knife techniques too, ice allow Kolin to turn her own hands into blades, so she probably just applied her knife-fighting knowledge to ice-powered hand strikes Another case may be a lab experiment like Necro, who has not been trained in Pankration either, despite seems he did'nt even had a martial art knowledge before being recruited by SS All Necro got was body modification, electric power and a brain-chip that boost his fight abilities (not sure what mean, probably greater physical stats and better reflexes) Then he probably trained for fighting developing his personal fight style around is new condition
  10. Nah, don't want another SS figure to be involved who's on par or even "higher" than Gill in the org, at least not till Gill himself is truly fullfilled as Boss arc* Plus we just got female Pankration in Marisa, and Pankration is the fight style of candidates On general would like get some new males characters in 6, since we got just 2 in vanilla cast (does'nt care what devs intention were, we had Luke in SFV first) What i actually would like from SS is Gill's "fire agent" to work as Kolin counterpart (think would be better as male, but could be female too), wich would not need to have been trained at SS HQ in Pankration, could very well be an outsider just like Kolin have Systema as martial art Would like something very striking based, aggressive and violent... maybe Lethwei Would be open to see more SS lab freaks like Necro too, but if possible with some martial art style going on and not just rely 100% on body modification/powers as Necro does *after that, if still alive i would like to know more about the mysterious SS member that was able to control 3 elements at same time, even if is old lore piece
  11. It's cool how this very old piece try to tell a difference between Ryu and Ken types of power that was further developed afterward in other chapters (beyond the projectile thing too), with Ryu getting stuff that work also on stun side (beside damage), while Ken ever got stuff that mostly work on pure damage After all Ryu electric denjin stuff have a component of stun (the damage that last in your body), while Ken's fire ki ever been about boost straight damage
  12. I don't disagree, example eels as you said have biological tools in their anatomy to do it, while Blanka don't (unless Capcom want to imply the huge almost deadly elettroshock Blanka got that day somehow changed his body) Similar way i'm not even sure Sim's fire come from Agni (wich would imply Agni exist to begin with) and not instead Sim's belief in Agni's existence being itself enough to fuel Sim ki into do all that fire stuff Lily is bit different, will wait we get more lore hints about her spirit before build bit solid idea, there's bunch mysterious stuff going on What i was saying is that while to the core everything in SF will lead to ki, there's usually a pattern of special attention to "justify" where elemental users power come from, while it's usually just accepted as normal when "generic" ki users generate energy, like Chun or Deejay's projectiles Seems to me there's difference how Sim and Gill are portrayed as able to control fire element, rather than Ken or Fei who's ki takes the form of fire For the latter two capcom never bothered much iirc to explain it, guess if asked the will just tell us it's manifestation of their burning spirit or something like that 😆
  13. In ASF it's implied he successfully stopped Cammy from help Chun vs Rashid , but does it off-screen (camera just show him placing himself on Cammy's way) Iirc we can also see him leave a place with Rashid with "wind effect" but could be either both using it or Rashid doing it for both We got it's implied Azam is Rashid fighting master (we also have parallels between him and Gouken/Gief figures when Shido meet Ryu/Mika), considering in terms of pure martial art they're VERY different (Rashid use parkour, Azam is supposed to be a pro-wrestler), guess that may hint Azam teachings are possibly about the wind part of Rashid's fighting style
  14. It's bit mixed situation One side yes, lot of stuff goes simply by explanation ki manifest itself in various ways based on the user and how he's using it, we even have ki type "groups" with specific visual design attached to it (think SnH, MnK, PP, SP) Or characters that just have their own visual identity when it comes to ki without need further explanation because that's what their ki looks like, think example Chun or Deejay Other times there's bit "explanation" behind things (absolute bullshit one, but that make sense within SF world) Like for elements in particular often there's some sort of lore behind, even if on pratical level it's not uncommon Sim having fire was lore matter that even changed with time (iirc back to SF2 there was very different explanation) Ken and Fei can use fire-effect to, but for some reason feel it's different thing from Sim's Blanka "learning" to generate electricity in same way eels do it due his life in the jungle Secret Society members having one or more elements unlocked by some unknown process Then you have some attempt of explanation for Lily's wind (an obscure one about a spirit, but still), then Rashido just does it and we don't know mich still, maybe WTM lol Etc... then you have some that have no lore explaning it, then some others that visually explain a bit "how" it works (see Urien's electromagnetism influencing metal too) Very mixed situations, but often SF try add context Even supernatural often have some kind of logic behind it Kage and maybe Necalli (possibly the two most extreme elements) comes to mind, but would take a post itself and i'm about to take a plane lol
  15. Yeah that's it Personally would like some great SF style pick of character background/martial art to make it fit the choice of water for his ki Would love so much SF getting an Aikido rep that have water as element... will fit the fluid movements, the idea of redirect opponent's momentum rather than oppose a rock-hard static defense Yes this As long he does'nt become some sort of ki "magician" who does bunch of tricks with it, as if his main trait is being water element user Would want the focus to be still on the martial art, and water ki to be cherry on top and nicely roll with it Essentially i would not like a "Water-Dhalsim", would prefer a "Water-Ken" He can still have a water-slash like special move or projectile, just not become some wizard gimmick character Don't forget this guy specially after his most recent (SFV) version
  16. He would be "super effective" vs Dhalsim but suffer hard against Blanka lol
  17. because if we want to consider elements in terms of representation (or lack of) Gill and Kolin kinda cover that But as archetype yes liquid water is missing, and i said would welcome it Would prefer him/her to be able to manipulate humidity in the air rather than human Squirtle though lol
  18. Gill and Kolin use water element, solid cold water Or better, guess with ki they can lower a lot temperature, then humidity already existing in the air become ice Kinda how Urien does'nt create metal, but his electromagnetism power attract metal particles* Btw would not dislike a -liquid- water char, guess something close to Rose in terms of movements would work Personally would like an actual earth/ground char, using seismic energy to fuck you up... mini quakes waves (Necalli and T.Hawk had similar stuff) or summon big stone/terrain pieces from the ground to use as barrier, trap or throw it *well at least in SF3 that was the reason behind his hair and skin colors, in SFV retcon made that these are his normal natural colors 24/7
  19. Or she's pro at SF canon story http://www.vgmuseum.com/end/arcade/a/sf3-3urien-8.png
  20. but still avatar moveset made of masters moves are split in Modern one and Classic one, there's no reason for Classic to follow Modern retardness and say qcfP and qcfK overlap Is just Capcom lazyness and shit method there
  21. Also need badly them to separate avatar punch specials from kick specials And if this is problem due modern controls cunts, keep unified bullshit just for them lol
  22. this is true but sadly i doubt the expansion will fix/improve some WTM weak points, i's not something that bring much profit Btw get other main locations beyond MC/Nayshall and more Masters will surely make the experience nicer Btw what i'm waiting most is them unlocking all these items we see already ingame but they did'nt wanted make avaible See -Some location-unique (example gladiator pieces, lot still missing) stuff -Some pieces i can see in MC we can't unlock -Basically all Nayshall clothes (90% we're limited to MC urban shit) -more colors options, wich are already ingame
  23. It's true there's no better SPM around but still wish they went bit less lazy Like why police throw molotov lmao They could have recycled Peter SFV stuff On general they could have done bit more to differentiate enemies and in particular "bosses" ones Not saying they should have given unique super arts or something, but design bunch of different basic movesets was'nt THAT much sacrifice I think ALL SF6 npcs combined have 2 different unique throws lol Not even saying they should have made stuff from zero, like they could have took normals and shit from regular cast and mirror it to make it look different lol On general they could have recycled a lot, surely they have lot unused shit too
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