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GreatDarkHero

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  1. Insightful
    GreatDarkHero got a reaction from Darc_Requiem in The Street Fighter V Thread   
    @Hecatomand @Skort
     
    If either of you are curious about what I've written in concern for the SFV story... Please click the following link. 
    I will warn you, you are going to need some aspirin. Because it is long-winded and it *will* be subject to criticism. Because, it has been a while since I've typed all of that. 
     
  2. Insightful
    GreatDarkHero got a reaction from Hecatom in The Street Fighter V Thread   
    @Hecatomand @Skort
     
    If either of you are curious about what I've written in concern for the SFV story... Please click the following link. 
    I will warn you, you are going to need some aspirin. Because it is long-winded and it *will* be subject to criticism. Because, it has been a while since I've typed all of that. 
     
  3. +1
    GreatDarkHero got a reaction from Skort in The Street Fighter V Thread   
    @Hecatomand @Skort
     
    If either of you are curious about what I've written in concern for the SFV story... Please click the following link. 
    I will warn you, you are going to need some aspirin. Because it is long-winded and it *will* be subject to criticism. Because, it has been a while since I've typed all of that. 
     
  4. +1
    GreatDarkHero got a reaction from AriesWarlock in The Street Fighter V Thread   
    Juri: "Nah @Skort. I might keep Cammy's hot ass around for a minute or two. And, I haven't been to England for a while either. So I guess I go to some martial arts dojo and fuck some shit up. And, then maybe I'll troll the fuck out of this forum some more before hittin' the sack. Whatdaya say?" 
     

  5. Insightful
    GreatDarkHero reacted to Hecatom in The Street Fighter V Thread   
    I understand what you mean.
    Although, i dont think the intros on MK (at least from what i played in 10 and 11) necesarily go as the reason why the charas fight each other.
    More like a pre banter thing they say to each other, with the fight being whatever you want it to be.
     
    On Strive it seems the chars have those small intros that outside like Axl, look super tame, like something you would find on a NRS game.
    Is no longer over the top.
     
    No joke, i think Strive is being designed in every aspect to be the exact opposite of other GG games.
    The game feels that lost most of its fantasy aspects, not to mention the Metal/Rock feeling it had.
     
    Is designed to be tame so normies can like it.
     
  6. +1
    GreatDarkHero got a reaction from Hecatom in The Street Fighter V Thread   
    That's funny. What you described (Having specific sub-stories address something taking place with proper lead up into the main conflict)... was exactly the kind of approach I took. I think I'll go ahead and dig up the stuff I wrote a bit later when I get home. 
  7. Insightful
    GreatDarkHero got a reaction from Skort in The Street Fighter V Thread   
    I actually had some materials written down on the SRK story thread, though it is extremely long-winded.
     
    I wanted to minimize the more ridiculous aspects of the SFV story so that there is more closure between each of the characters before III roles around. Throughout the whole time playing through the story mode years ago, I just couldn't stop laughing. 
  8. Insightful
    GreatDarkHero reacted to Skort in The Street Fighter V Thread   
    Your Juri role playing has impressed me good sir,well done.    
     
    PS : i'm down for that plan if not for the outcome then just for the fact that i want Juri to ride her bike from Brazil to England again.
  9. +1
    GreatDarkHero got a reaction from Skort in The Street Fighter V Thread   
    Juri: "Nah @Skort. I might keep Cammy's hot ass around for a minute or two. And, I haven't been to England for a while either. So I guess I go to some martial arts dojo and fuck some shit up. And, then maybe I'll troll the fuck out of this forum some more before hittin' the sack. Whatdaya say?" 
     

  10. +1
    GreatDarkHero reacted to Vhozite in The Street Fighter V Thread   
    Nothing like walking into a barbershop then walking out with the confidence that I could steal anybody’s girl 
  11. +1
    GreatDarkHero got a reaction from Phantom_Miria in The Street Fighter V Thread   
    Ryu in SFV is... weird to say the least. At his surface, he *appears* to be beginner-friendly but at this point
     
    Cammy (and Nash) were the first characters I emphasized on because with Cammy, she has...
    Some beefy normal moves for both poking and starting combos with. 
    Several key normals that offer frame advantage on hit and on block. 
    She has *several* useful anti-airs (I'm just going to outright say it, the reason why I got as far as I did during the initial release of SFV online and for offline events is because of Cammy's sexy ass 4MP. That shit even shut down some cross-up attempts! But, aside from 4MP, she has a DP and even her standing HK. 
    Has several moves with good forward momentum. 
     
    ... And, she also (somehow) remains relatively relevant in current time, though there are still a few distinctively bad match ups in her case. 
     
    Ryu? I don't know *what* the fuck is going with my boy. I do appreciate him having an extra special move (Joudan Geri, which was already around back in the days of 3S) and a few other buffs but most of them aren't even close to being enough for him to play the "SFV" meta game, if you know what I mean. Which was Cammy *can* do, just from how her move set is arranged. 
  12. +1
    GreatDarkHero reacted to Skort in The Street Fighter V Thread   
    Sup, 
     
    Made this for the bros over  @ SRK now @ Megashock with a special dedication to my bro  @AriesWarlock  
     
    Added props, shaders, 2000 samples of cycles render, Johnny Silverhand's insane guitar riff and a air guitar riff animation on best girl Juri . 
     
    xD !!!! 
     
     
  13. +1
    GreatDarkHero got a reaction from Shakunetsu in The Street Fighter V Thread   
    Ryu in SFV is... weird to say the least. At his surface, he *appears* to be beginner-friendly but at this point
     
    Cammy (and Nash) were the first characters I emphasized on because with Cammy, she has...
    Some beefy normal moves for both poking and starting combos with. 
    Several key normals that offer frame advantage on hit and on block. 
    She has *several* useful anti-airs (I'm just going to outright say it, the reason why I got as far as I did during the initial release of SFV online and for offline events is because of Cammy's sexy ass 4MP. That shit even shut down some cross-up attempts! But, aside from 4MP, she has a DP and even her standing HK. 
    Has several moves with good forward momentum. 
     
    ... And, she also (somehow) remains relatively relevant in current time, though there are still a few distinctively bad match ups in her case. 
     
    Ryu? I don't know *what* the fuck is going with my boy. I do appreciate him having an extra special move (Joudan Geri, which was already around back in the days of 3S) and a few other buffs but most of them aren't even close to being enough for him to play the "SFV" meta game, if you know what I mean. Which was Cammy *can* do, just from how her move set is arranged. 
  14. +1
    GreatDarkHero got a reaction from Hecatom in The Street Fighter V Thread   
    Mr.@Mattatsu if you have Samsho on PSN, PM me and we try to set up for some practice. I got a Ukyo, Hanzo, and a Iroha if you need some MU exp. 
    You trying to get that power like Vergil.
  15. +1
    GreatDarkHero got a reaction from Mattatsu in The Street Fighter V Thread   
    Mr.@Mattatsu if you have Samsho on PSN, PM me and we try to set up for some practice. I got a Ukyo, Hanzo, and a Iroha if you need some MU exp. 
    You trying to get that power like Vergil.
  16. +1
    GreatDarkHero got a reaction from DoctaMario in The Street Fighter V Thread   
    This is... strangely accurate. Because, a few small group of folks (in fact, I think it was literally three people) made a big deal out of a innocuous remark made towards Iroha. Then there was a whole ass thing on social media about it.  
  17. +1
    GreatDarkHero reacted to Hecatom in The Street Fighter V Thread   
    Yup, Outside her non standard mobility option (which imo, opens for a lot of useful shenanigans) she has plenty of tools she can convert from.
    She is a shotoesq char, so has that kind of simplicity on design, but has the ability to kara cancel normals even on whiff, which allows her to have a scary mixup game in a lot of scenarios, plus can convert 4K into the WFT in a way that chars cant do their Rage Explossion.
     
    The only reason why anyone wouldnt use her is because they hate perfect lewd-wholesome waifus 🤣
  18. +1
    GreatDarkHero got a reaction from Hecatom in The Street Fighter V Thread   
    HAH!! She was the first DLC character I gotten a hold of! I completely understand this notion. 
     
    Plus, she has some really good tools in midair, specifically if you are the type to play some keepaway. 
  19. Insightful
    GreatDarkHero got a reaction from Mattatsu in The Street Fighter V Thread   
    HAH!! She was the first DLC character I gotten a hold of! I completely understand this notion. 
     
    Plus, she has some really good tools in midair, specifically if you are the type to play some keepaway. 
  20. +1
    GreatDarkHero reacted to Hecatom in The Street Fighter V Thread   
    My nigga, this is a game where in many ocassions a single hard slash is more than enough for a punishment 🤣
    You now who is stupid good and has a great punishment game?
     
    Iroha.
    Is the perfect waifu  character for newcomers on the game imo.
  21. +1
    GreatDarkHero got a reaction from Mattatsu in The Street Fighter V Thread   
    Ryu in SFV is... weird to say the least. At his surface, he *appears* to be beginner-friendly but at this point
     
    Cammy (and Nash) were the first characters I emphasized on because with Cammy, she has...
    Some beefy normal moves for both poking and starting combos with. 
    Several key normals that offer frame advantage on hit and on block. 
    She has *several* useful anti-airs (I'm just going to outright say it, the reason why I got as far as I did during the initial release of SFV online and for offline events is because of Cammy's sexy ass 4MP. That shit even shut down some cross-up attempts! But, aside from 4MP, she has a DP and even her standing HK. 
    Has several moves with good forward momentum. 
     
    ... And, she also (somehow) remains relatively relevant in current time, though there are still a few distinctively bad match ups in her case. 
     
    Ryu? I don't know *what* the fuck is going with my boy. I do appreciate him having an extra special move (Joudan Geri, which was already around back in the days of 3S) and a few other buffs but most of them aren't even close to being enough for him to play the "SFV" meta game, if you know what I mean. Which was Cammy *can* do, just from how her move set is arranged. 
  22. +1
    GreatDarkHero got a reaction from Mattatsu in The Street Fighter V Thread   
    To back up what Mr. @Vhozitesaid: 

    Every other competitive fighting game requires a character that *helps* players get used to how things work before. 
    A shotoclone, in context of a 2D fighting game is a well-known archetype that allows people quickly analyze and practice the game mechanics with a relatively simple move set without specific gimmicks (in relation to what the character is capable of). 
     
    You have some generic but effective normal moves, complete with practical command moves, normal anti-airs, and decent combo starters. 
    You have an invincible DP reversal. 
    You have a projectile. 
    And, then you have some other move that causes the character to travel forward or has a lot of forward momentum. 
    And, then one or two super moves and/or EX moves depending on the game. 
     
    What you are left with is the game mechanics themselves. This is a character that enables people to adjust accordingly. 
    A character such as Haohmaru in Samsho for example would fit that description well. 
    Then in KOF (specifically in XIII), you have Andy Bogard, Shen Woo, Terry Bogard, and even 95 Kyo for example to help people learn that particular game. 
     
    When you get used to the mechanics and you've fought for a while, you can finally branch out to another character. 
    The approach *I* like to take is to take hold of the residential shotoclone or a relatively easy-to-play character with a practical set of tools. Spend some time on the training mode, arcade mode and online learning the game mechanics. Then branch out and learn new match ups. 
     
    Chronologically, this how a lot of people would approach the situation in learning a new fighting game but YMMV. It is still important to be keep in mind that people can do as they wish when they pick a character, especially if they *really* like a certain character.
     
    I am just speaking from a position where the game mechanics come before the character. 
     
  23. +1
    GreatDarkHero got a reaction from Phantom_Miria in The Street Fighter V Thread   
    ...?!?!?!??!?????!??!?!?!??!?!?!?!?!?!?!??!?!?
     
    If I had to choose a way to die, I will happily die right in between those hot ass feminine thighs. 
    ... 
     
     
  24. +1
    GreatDarkHero reacted to Vhozite in The Street Fighter V Thread   
    Yeah this is roughly how I approach games I’m 100% unfamiliar with. Start with one of the basic characters (usually the mascot) to understand what’s going on then move on to someone I actually want to play. I will say that newer games that have robust tutorials streamline this step, so sometimes I don’t actually have to play with the character much. 
     
    Funny enough I feel like Ryu isn’t the best character for this in SFV. I’d say Cammy is the best starter character.
  25. Insightful
    GreatDarkHero reacted to Phantom_Miria in The Street Fighter V Thread   
    Hi.
     

     
     
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