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GetTheTables

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Everything posted by GetTheTables

  1. The main overhead she has is F+4, 1. The big front kick into pistol whip. 2nd hit is an overhead and if you don't know that is coming it is probably gonna hit. I definitely leaned on that for awhile 😅. But towards the end you started blocking the 2nd hit and my grandmaster strat was exposed. That is one of the things I like about this variation of Cassie. Restands at + (assuming I can finish the combo; the cancel timing on 1, 1, 1 still throws me in the heat of the moment) and none of the BnBs I'm doing knock you up so everything is unbreakable (she does have a higher damage variant but that thing is a 1 frame link so fuck that for the foreseeable future I can't even reliably finish the baby stuff). The damage isn't high but its consistent and lets her bulldog once she gets in. F+4 is also + on block so if she can get into range to start karate kicking she can stagger well. Or so I read. I'm lucky to not just mash out an unsafe special (which is all of them on block). Don't sell yourself short, we traded a lot of games. Your Kitana is really consistent and you had good pressure in several of those rounds where you cornered me. I just died. Biggest thing to watch out for are your full screen tendencies. You're really comfortable throwing those fans, as it seems like you should be (they are a lot better than Cassie's standing shot at least) but I was able to lean on that for trades at the end of some of those rounds. There are also times you get a little flail-y/mash-y on defense but I can't say shit; I mashed sweep so much. 😭 Also the set up you have for the armor break version of your BnB isn't ambiguous - I'm not sure if it can be, but once I knew what to look out for I could tell if it was worth it to even try to breakaway. Assuming I could get the damn thing to come out. Again the defensive options throw me. I think we did a good job adjusting to each other as the matches rolled on. Made for some great back and forth. Will be very fun to keep at it. 👍 Also connection-wise I didn't have any issues at all, which is a nice change of pace from how SF5 would inevitably shit itself halfway through any set we played.
  2. GGs @Mattatsuthat was a lot of fun! The defensive stuff in this game still fucks with me. I kinda remember to do it but only barely. Your Kitana is good! Flustered the hell out of me at the beginning. That damn low string. 😁
  3. Nah its fine. I'm set up just picked the wrong thjng.
  4. And then I immediately pick the wrong variation
  5. My shitty muscle memory will be refined in the crucible of battle.
  6. Sorry man I only have until 7:21 to play. 😛 Yeah that is fine. Hit me up whenever. I'm still trying to get my hands to do the right special moves so I'll take whatever prep time I can get.
  7. @MattatsuYeah I'm good for that. I'll be on in 5-10 or so.
  8. I think the thing that makes it hard from the FG development perspective is if you really want to be successful for the most part (NRS is the only one that can really get away with releasing games with strong single player and shitty fighting systems, see the whole PS2/Xbox era), you want to ride the line. You want enough single player content that the general user is going to feel good about the purchase. Story mode has a broader appeal theoretically but even just some decent Arcade modes are better than nothing. Give those people no reason not to say "no" to your game (yes I'm standing by that awful sentence). Then you need the actual game itself to be fun enough for the the people who are really going to lean into it *and* you need the features to back that up. This part shouldn't be hard - good netcode, good lobby system, good training mode - but can't take anything for granted. The first part is where you get the burst of sales, the second part is what can give a game legs. Players sticking with a game, along with solid, exciting competition does a lot to keep a game in people's mind, which can drive sales over time. Capcom unfortunately fucked the football coming and going with SF5. They released the game in the most barebones, "hardcore crowd" state they could, and that state was sub-par. Over a lot of time and patches they sort of drug it out the swamp but they did so purely on the back of the SF name and the CPT competitors providing a lot of fun matches over the years. Any other franchise has a release like SF5 and they are going to be hurting for awhile just to recover. Even SF6 can't afford to repeat that, which is why it is still in the incubator (though if the tag rumors are true I would have loved to have seen that crazy experiment).
  9. EventHubs headline: "SRK replacement forum closes amidst racism scandal". Thanks for getting us canceled Tubbs. Was nice while it lasted.
  10. Oh nice. Quality permitting I think that would be kinda preferable. I don't know much about GG's story outside of the really basic stuff pre-Xrd and TBH I remember very little of Xrd story even though I know I sat through all those damn cutscenes.
  11. That's a fun sentence. I get it though, good to have whatever on hand. Now that I've started dabbling (very badly) in sprite art I've started building up a reference pile. Also fuck yeah @FlyingVemade it. Good to hear you're doing alright.
  12. If you're studying anatomy, may be something you can justify. Speaking of SRK refugees, did FlyingVe ever make the jump? I can't always tell who made it with renaming and the fancy avs.
  13. For anyone interested in brushing up on the story, it looks like ASWs YT channel is uploading the story mode chapters from Xrd -SIGN-. Considering all you do is just watch the damn things in game you aren't missing anything by catching up on it that way. If they carry it all the way through to the end of Xrd, would be a good way to catch up before Strive.
  14. Nash and Necalli both got fucked in SF5's story mode. One should have stayed dead for all they did with him and the other might as well never exist. I think the biggest challenge Capcom runs into with trying to put a story mode into SF is that the games were never about that. The characters were always these really rough sketches that were fleshed out through really small story bits in game and supplemental material. There's a little bit to work with but if you don't put anything extra in there you're just bouncing anime archetypes off of each other. That can still be fun (all of my favorite parts of SF5's story mode are just that) but it isn't going to make a strong impression.
  15. Part of that is I think the discussion being "Interneted". Everyone says rollback is great so therefore it should fix everything. No amount of technical wizardry is going to fix your Wifi warriors or otherwise shitty connections. You also have stuff like SF5 out there muddying the waters with its jank rollback, which is also probably the first rollback experience a lot of players have had. I've had great connections on both but I'll always choose rollback over delay.
  16. I played Injustice 2 forever ago. I think back on the 360? I played online really briefly but back then I was just playing against randos and as established playing random NRS players isn't always the most endearing thing. I think that was back when it was prime Deadshot time. MK11 is working dark magic towards Inj3 whenever that comes out. Now that I'm getting more used to the flow of NRS games I find myself thinking "y'know I could give Injustice another shot..." Motherfuckers. Edit: Also meant to say this earlier, I tried out Sindel just a bit because she has a nice lookin' character model. What the fuck is up with the design of her core move set? Saying nothing about efficacy; don't know shit about that. Its such a grab bag of random shit it feels like it was designed by a psychopathic 10 year old girl. "She's a ballerina but she also has a huge choppy stick and she has magic and sometimes she hits you in the face with her butt tee hee."
  17. Congrats man, have a great trip! Been forever since I've been there but I remember St. Thomas being real nice.
  18. So I was gonna post a "too sweet" gif. Searching through the results I found this thing. I....I can't look away.
  19. Yeah after about 5 seconds of dicking around with Murphy it became very clear how one could be a shitlord with him. Love that he has the Cobra gun though. Skarlet is one of those "pleasantly boring" characters to me. Which I sort of could use in this game because all of the other mechanics are foreign enough that they throw me off.
  20. I'm sticking to tournament variations though mostly due to a lack of knowledge about reasonable alternatives. I will say that even coming into this afer a long hiatus and with not a bunch of game knowledge some of these variations sure do seem to suck. But thats the breaks sometimes. I've been dusting off Cassie mostly because she is who I have experience with. Plus I like her, though I have the conundrum where I don't like the combo structure of V1 but damn do you miss that low shot in V2. Also tried out Skarlet again. She is just one of those chars that naturally clicks, ya know? And trying out Robocop a bit because I think it is deeply stupid that he is in this game so why not. Don't know shit about him though.
  21. So far as I know Aftermath is just the chars and the story mode. Balance changes are free to all. Unless you really want to Sheena, Fuijin, and Murphy, probably don't buy that for a ($40) dollar(s). [Look man I tried alright]. @MattatsuYou got me to actually literally dust off the hitbox and fire up training mode in something for the first time in a year. When we playin?
  22. Out of context, this is an amazing sentence.
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