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Volt

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  1. LOL
    Volt reacted to Darc_Requiem in The SF6 Thread: Akuma Incoming!   
    Don't say SF6 and crack in the same sentence. @TWINBLADES may get the wrong idea 👀
  2. LOL
    Volt reacted to Edmund in The SF6 Thread: Akuma Incoming!   
    I'm getting withdrawal symptoms already. Sf6 is literally crack. 
  3. +1
    Volt reacted to Darc_Requiem in The SF6 Thread: Akuma Incoming!   
    @Pair of RooksYeah I can back Vhozite up on that. I played Volt several times with no issue. He's lost access to the Onliine Brazilian Ken tech from SFV 😉 My connection to @Counterstrikewas probably the worse but it was hardly bad. It was playable. IIRC it was 150 Ping and 2F Rollback. he's all the way in Europe. IF that's a "bad" connection we are golden. The way this game is shaking out, I think we'll all be able to play each other. I wish could have played more. I was finally getting better at inputting Drive Rush on Saturday.
  4. +1
    Volt reacted to Vhozite in The SF6 Thread: Akuma Incoming!   
    Net code thank you I knew I forgot something.
     
    In a word it’s great! For reference I live in the US in the mid-Atlantic region of the east coast. I think the farthest person I fought was @Voltand while it wasn’t perfect it was mostly playable. Besides that I think I had only 1 fight with a sus connection. I played easily over 100 sets and I’d say 95 were flawless lol. 
  5. +1
    Volt reacted to CESTUS III in The SF6 Thread: Akuma Incoming!   
    Not being boycotted on Chinese market
     
    Problem is i truly want to see Fei Long in SF6
     
    Guess at worse will have to create him myself, lucky will be one of the easiest to do lol

  6. Insightful
    Volt reacted to delete_me in The SF6 Thread: Akuma Incoming!   
    I'm not quite seeing the problem with animations to be honest. Some moves arguably look weird (wtf is Chun doing during st.MP?) but overall it looks very fluent and smooth.
    It does, however, become increasingly difficult to properly animate light/fast attacks the more sophisticated and realistic a game looks, because throwing a punch and retracting your limb to your neutral stance in a sixth of a second is humanly impossible. These rapid-fire animations from the days of yore, that looked absolutely fine on 2D sprites and even the blocky models of SFIV, will therefore always be visually at odds with the character models in this new graphical style.
  7. Insightful
    Volt reacted to Neclord in The SF6 Thread: Akuma Incoming!   
    So I think my issue on PC is fixed with the little stutter occuring when moving a character.
    I upgraded my hardware with a new cpu and it's butter smooth now.
     
    Didn't know the game demands so much cpu power but glad that I fixed the issue before release. Which means I will be SF6 ready on all platforms except Xbox. 😎
  8. LOL
    Volt reacted to Hecatom in The SF6 Thread: Akuma Incoming!   
    Playing some matches on the beta, I feel sorry for all the naive fools that come playing with modern controls expecting to playa against people with at least a modicum of experience from fgs with classic controls.
     
    Those poor souls will never stand a chance, lol.
    So far, all the people who play with modenr controls always disconnect after they lose the 1st match.
  9. +1
    Volt reacted to Pair of Rooks in The SF6 Thread: Akuma Incoming!   
    I really appreciate your thoughts @Vhozite. I can't play anything while my wife is out of the country so I'm living vicariously through you guys. 
     
    Is the netcode at least Strive good?
  10. +1
    Volt reacted to Illwill88 in The SF6 Thread: Akuma Incoming!   
    Hot take but I almost feel like they left the grapplers out of the beta on purpose. Knowing everybody is spamming drive impact and getting spd’d would have the pitchforks out for grapplers. 
     
    And I also noticed some weird a2a interactions with Kimberly’s tatsu and super lvl2.  Not sure how bushin style tatsu interacted in other games but there were lots of times where unless I did the overdrive tatsu or caught them at a specific angle it would trade or straight up lose the interaction.
  11. +1
    Volt reacted to Vhozite in The SF6 Thread: Akuma Incoming!   
    I used Ken almost exclusively for the beta since he is approachable and a character I’ve liked in the past. 
     
    Thoughts on him specifically 
    Overall he’s not my cup of tea but I could use him and still enjoy SF6 while waiting for DLC if by some tragedy I didn’t click with anyone else in the base game.
  12. +1
    Volt reacted to Vhozite in The SF6 Thread: Akuma Incoming!   
    It’s after 9PM and I’m working tomorrow so I’m probably done with the beta. Was a really fun weekend playing with everyone. Didn’t get to play today but I’m fine with that. Some thoughts: 
    That’s not everything but I’m tired of typing lol. TLDR I can’t wait for June 2nd 😎
  13. Insightful
    Volt reacted to HeavensCloud in The SF6 Thread: Akuma Incoming!   
    Nice option select for Jamie.  You basically buffer two specials and the first comes out on normal hit and the more damaging one comes out on Punish Counter.  I remember doing this in Strive with Axl.  I'm sure this can be applied to other characters as well.  
  14. LOL
    Volt got a reaction from Darc_Requiem in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    Went straight to Hyrule Castle after getting the paraglider. Literally on the same Tower launch that got me the map scan, all I needed was some stamina food to make it there.
     
    And got 350 Rupees off two chests.
     
    All that with 4 hearts, no upgrades, nothing. Ran through Ganon's pockets like

  15. LOL
    Volt got a reaction from Sonichuman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    Went straight to Hyrule Castle after getting the paraglider. Literally on the same Tower launch that got me the map scan, all I needed was some stamina food to make it there.
     
    And got 350 Rupees off two chests.
     
    All that with 4 hearts, no upgrades, nothing. Ran through Ganon's pockets like

  16. LOL
    Volt reacted to Sonichuman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    So you can build traps using Zonai devices.   Again this uses some of the later zonai pieces so if you don't want see them don't click but still pretty funny regardless.
  17. +1
    Volt reacted to RegH81 in Gotta Find That Dragonball   
    Bojack Unbound is one of my fav DBZ movies. And one of the reasons is the pull up game. Like, even the scrubs got made CLEAN AF pull up game.
     
     
  18. LOL
    Volt reacted to Darc_Requiem in Gotta Find That Dragonball   
    I laughed at this way more than I should have....
     
     
  19. +1
    Volt reacted to -PVL93- in The SF6 Thread: Akuma Incoming!   
    Just two more weeks and we all can finally bury SFV forever, never to touch it again 
  20. Insightful
    Volt reacted to delete_me in The SF6 Thread: Akuma Incoming!   
    Played exactly 100 matches, which I think is a good place to stop. Overall it's fun, whether it'll become a favourite or not, time will tel. But it's easier to appreciate than SFV right off the bat due to its higher production values and the playfulness of everything. You can really feel that they care when playing or even just browsing the menus.
     
    I've also come to enjoy Chun a bit more than in the beginning. There's lots of potential in her stance switch but it also makes her super susceptible to random Drive Impacts.
  21. Insightful
    Volt reacted to Vhozite in The SF6 Thread: Akuma Incoming!   
    Go to an empty server, then go to the cabs in the back right corner (“extreme battle” I think?) then train there. Nobody ever goes over to those cabs and you can train uninterrupted. I did it for a couple hours yesterday and nobody bothered me.
  22. LOL
    Volt reacted to Illwill88 in The SF6 Thread: Akuma Incoming!   
    This is what I’ve been doing except that no matter how empty a server I pick I get interrupted by people wanting to run sets forever lol.
  23. +1
    Volt reacted to Doctrine_Dark in The SF6 Thread: Akuma Incoming!   
    I barely grinded the beta this weekend. I mainly went into empty servers and played around in training mode.
     
    I'm gonna wait for the full game to start playing seriously. 
  24. +1
    Volt reacted to Sonichuman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    My wife has run into this thing and I still haven't run into it yet.  I just know she told me about it and how she thought it was an opening to the depths and found out that it wasn't.  She said she noped out as fast as possible.  I thought I would have run into it by now but I'm not trying to look for it.  I'm guessing the only reason I haven't quite run into it yet is because I searched around Hyrule fields for a small bit before wandering into the Hebra region.  My luck I'll probably run into it on the way to Hateno.
     
    Edit:  I'm actually sidetracked on my way to Hateno since I took a trip to The Great Plateau.  Trying to help out this "Goddess statue" and ended up taking another trip down into the depths from there.  This game does a really good job of just there being this overhanging sense of dread while you're down and even more so when you drop down.  Really feels like you're taking a portal to hell.
  25. +1
    Volt reacted to TheInfernoman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    Yeah the first time I saw Gloom was worse than my first time dealing with a Guardian/Lynel. 
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