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Doctrine_Dark

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  1. +1
    Doctrine_Dark reacted to Vhozite in The Street Fighter V Thread   
    LMAO what is that gif from?
     
    Fuck I’d pay too dollars for an EX boom that knocked down 
  2. LOL
    Doctrine_Dark reacted to Darc_Requiem in The Street Fighter V Thread   
    @Vhozite😉
     
    How it starts....

     
    How it ends...

  3. +1
    Doctrine_Dark reacted to BornWinner in The Street Fighter V Thread   
    The Virgin SFV Ken vs the Chad Smash Ken


  4. +1
    Doctrine_Dark reacted to Darc_Requiem in The Street Fighter V Thread   
    I made my own version of my old avatar. Higher res and more frames, so it loops better.
  5. +1
    Doctrine_Dark reacted to HeavensCloud in The Street Fighter V Thread   
    I always find it amazing how fast some people can pick up new games. Was watching LI Joe stream GG +r and his day one Eddie was murdering people.    Justin Wong also seems hella fast at picking up games.  Fuudo as well.   
     
    Daigo apparently is a slow learner.  Makes me feel a bit better.  
  6. +1
    Doctrine_Dark got a reaction from Bigtochiro in The Street Fighter V Thread   
    SFV has a lot cool stages. Wish the optimization on PS4 was better. The Grid is extra dull.
  7. +1
    Doctrine_Dark got a reaction from Bigtochiro in The Street Fighter V Thread   
    I was thinking about Injustice 2 earlier. I really wish I could've gotten into that game. The idea of being able to use DC characters in a fighting game has always been a great idea to me. The content is on point. I just couldn't  get into the battle system no matter how hard I tried. Sometimes I wonder how characters like Superman and Batman would be designed by Capcom or ASW.
  8. +1
    Doctrine_Dark got a reaction from Hecatom in The Street Fighter V Thread   
    I was thinking about Injustice 2 earlier. I really wish I could've gotten into that game. The idea of being able to use DC characters in a fighting game has always been a great idea to me. The content is on point. I just couldn't  get into the battle system no matter how hard I tried. Sometimes I wonder how characters like Superman and Batman would be designed by Capcom or ASW.
  9. Sad
    Doctrine_Dark reacted to Vhozite in The Street Fighter V Thread   
    I remember going back to Injustice 2 like a year after I dropped it and frankly I was repulsed. The characters felt insanely stiff and slow. Not slow like “man this is a methodical game”, slow like “fuck I can’t move everything is so stiff...is something wrong with my controller?”. Also visually the game has not aged well at all. 
     
    But getting to the meat, I was mixed on the actual gameplay, specifically the meter system. You build meter slow as shit in that game. The overwhelming majority of it comes from dying. Like you’re kicking their ass down to 50% and you’ve built one bar while they have 3. It gets to a point where it feels like your character is stuck with the basics while the other guy gets to play his full character. 
     
    The rest of the game was pretty good, but that one thing turned me off. It created this feeling where you are in training mode and you’re finding things you’ll rarely be able to do in a match if it costs more than one bar. Made me feel stifled. 
  10. +1
    Doctrine_Dark got a reaction from ToreyBeans in The Street Fighter V Thread   
    I was thinking about Injustice 2 earlier. I really wish I could've gotten into that game. The idea of being able to use DC characters in a fighting game has always been a great idea to me. The content is on point. I just couldn't  get into the battle system no matter how hard I tried. Sometimes I wonder how characters like Superman and Batman would be designed by Capcom or ASW.
  11. +1
    Doctrine_Dark got a reaction from Mattatsu in The Street Fighter V Thread   
    I was thinking about Injustice 2 earlier. I really wish I could've gotten into that game. The idea of being able to use DC characters in a fighting game has always been a great idea to me. The content is on point. I just couldn't  get into the battle system no matter how hard I tried. Sometimes I wonder how characters like Superman and Batman would be designed by Capcom or ASW.
  12. +1
    Doctrine_Dark got a reaction from GetTheTables in The Street Fighter V Thread   
    SFV has a lot cool stages. Wish the optimization on PS4 was better. The Grid is extra dull.
  13. +1
    Doctrine_Dark got a reaction from JustBooming in The Street Fighter V Thread   
    SFV has a lot cool stages. Wish the optimization on PS4 was better. The Grid is extra dull.
  14. +1
    Doctrine_Dark got a reaction from Darc_Requiem in The Street Fighter V Thread   
    SFV has a lot cool stages. Wish the optimization on PS4 was better. The Grid is extra dull.
  15. +1
    Doctrine_Dark got a reaction from Vhozite in The Street Fighter V Thread   
    SFV has a lot cool stages. Wish the optimization on PS4 was better. The Grid is extra dull.
  16. +1
    Doctrine_Dark reacted to BornWinner in The Street Fighter V Thread   
    Nemo’s face though. Hope I can reach his level of Gill someday.
     
     
  17. +1
    Doctrine_Dark got a reaction from ToreyBeans in The Street Fighter V Thread   
    So I was bored and turned on MVCI to play around for  a bit. Man, Sigma is such a well-designed character in this game. I really hope he makes a return in some form, because he really was one of the bright spots about this game. I feel like they nailed him about as perfectly as they could. Most of the VA work is atrocious, but you could tell he was really into the Sigma role. His implementation was much better than X's imo.
  18. Insightful
    Doctrine_Dark got a reaction from Vhozite in The Street Fighter V Thread   
    VS1 seems to be the general default since VS2 is terrible.
  19. +1
    Doctrine_Dark got a reaction from Jocelot in The Street Fighter V Thread   
    So I was bored and turned on MVCI to play around for  a bit. Man, Sigma is such a well-designed character in this game. I really hope he makes a return in some form, because he really was one of the bright spots about this game. I feel like they nailed him about as perfectly as they could. Most of the VA work is atrocious, but you could tell he was really into the Sigma role. His implementation was much better than X's imo.
  20. +1
    Doctrine_Dark got a reaction from BornWinner in The Street Fighter V Thread   
    So I was bored and turned on MVCI to play around for  a bit. Man, Sigma is such a well-designed character in this game. I really hope he makes a return in some form, because he really was one of the bright spots about this game. I feel like they nailed him about as perfectly as they could. Most of the VA work is atrocious, but you could tell he was really into the Sigma role. His implementation was much better than X's imo.
  21. +1
    Doctrine_Dark got a reaction from Mattatsu in The Street Fighter V Thread   
    So I was bored and turned on MVCI to play around for  a bit. Man, Sigma is such a well-designed character in this game. I really hope he makes a return in some form, because he really was one of the bright spots about this game. I feel like they nailed him about as perfectly as they could. Most of the VA work is atrocious, but you could tell he was really into the Sigma role. His implementation was much better than X's imo.
  22. +1
    Doctrine_Dark reacted to BornWinner in The Street Fighter V Thread   
    Excuse me? 
  23. Sad
    Doctrine_Dark reacted to Mattatsu in The Street Fighter V Thread   
    Poison reminds me of my mom, and i dont like it
  24. +1
    Doctrine_Dark reacted to Darc_Requiem in Darc Requiem's SF Character Concept Thread   
    Well since I couldn't sleep, insomnia is a bitch. I updated another one. This pretty easy though. Since this was one of my later concepts. Most of the Damage, Stu, and Frame Data for his attacks were already done.
     
    Dee Jay CE Concept Changelog
    Keep proofread of the concept Stamina/Stun ratings buffed for CE Damage/Stun and frame data values added to Unique Attacks V-Skill 1 Startup Frames Increase, Damage Decreased (Uncharged Only), Disadvantage on Block Increased (Uncharged Only), Airborne and Throw Invincibility frames added V-Skill 2 added  
  25. +1
    Doctrine_Dark reacted to Darc_Requiem in Darc Requiem's SF Character Concept Thread   
    Okay it's after 3am, I'm gonna try to do something else now.....hopefully this is the last one for a while. @DaemosI updated this concept for like the fifth time.
     
    Gouka CE Concept Changelog
    Proofread her origin. (hopefully I got everything this time.) Stamina/Stun ratings buffed for CE Damage/Stun and frame data values are now present for all of her attacks (excluding Critical Arts) One unique attack Tenkai Tsuki and two target combos Jodan Yanrengeki and Teidan Yanrengeki added V-Skill 1 details have been fleshed out more. V-Skill 2 added Added win quotes for the final five characters of the game, yes even the mystery one. That's for you @Doctrine_Dark Added a few  additional notes regarding her fighting style and moveset.  
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