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mowr

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  1. +1
    mowr reacted to TheInfernoman in The FPS (Doom, etc) Thread   
    Finally finished Doom Eternal. Awesome game and I took the time to read the lore from the in game pages you collect. It's an interesting story. Now onto the DLC lol
  2. +1
    mowr got a reaction from TheInfernoman in The FPS (Doom, etc) Thread   
    Gonna advocate some more for the Switch version of Eternal, I am beyond impressed with this port. I'm completing slayer gates on nightmare first try, that's how playable this version is. I'm using the gyro aim to take out maykr drones way more easily than I would on PS4. 
     
    Yes, of course visually it's not a stunner, but when you're in the midst of combat are you really thinking about that? Christ the fact that we have a handheld game of this caliber, it makes me genuinely excited for the future of portable gaming if I can play Doom E-fucking-Ternal anywhere I want. I remember when I was excited to get an original fat gameboy for Pete's sake.
     
    If Panic Button somehow come back to patch this up to be even better that's just icing on the cake, but I'm very happy with the state it's in even now.
  3. +1
    mowr got a reaction from Dayaan in The FPS (Doom, etc) Thread   
    Gonna advocate some more for the Switch version of Eternal, I am beyond impressed with this port. I'm completing slayer gates on nightmare first try, that's how playable this version is. I'm using the gyro aim to take out maykr drones way more easily than I would on PS4. 
     
    Yes, of course visually it's not a stunner, but when you're in the midst of combat are you really thinking about that? Christ the fact that we have a handheld game of this caliber, it makes me genuinely excited for the future of portable gaming if I can play Doom E-fucking-Ternal anywhere I want. I remember when I was excited to get an original fat gameboy for Pete's sake.
     
    If Panic Button somehow come back to patch this up to be even better that's just icing on the cake, but I'm very happy with the state it's in even now.
  4. Insightful
    mowr got a reaction from Abbachio in The FPS (Doom, etc) Thread   
    I've been playing the switch version for a bit, up to cultist base now. There are frame drops here and there but nothing too disruptive for me personally, the vast majority of the time it's a steady 30 even in heavy combat.
    What surprised me is that the loading times on death are even faster than base consoles, I was consistently getting about 10 seconds to load a checkpoint after death vs the base console's 20-ish seconds. Loading a new level is around the same time though, roughly 20 seconds.
     
    The motion aiming does actually help quite a bit. I'm hitting shots I would have had more trouble with on PS4. It takes a bit of getting used to but now it feels natural to switch between stick and gyro aiming on the fly when I need more precision for a shot.
  5. Insightful
    mowr got a reaction from MillionX in The FPS (Doom, etc) Thread   
    I've been playing the switch version for a bit, up to cultist base now. There are frame drops here and there but nothing too disruptive for me personally, the vast majority of the time it's a steady 30 even in heavy combat.
    What surprised me is that the loading times on death are even faster than base consoles, I was consistently getting about 10 seconds to load a checkpoint after death vs the base console's 20-ish seconds. Loading a new level is around the same time though, roughly 20 seconds.
     
    The motion aiming does actually help quite a bit. I'm hitting shots I would have had more trouble with on PS4. It takes a bit of getting used to but now it feels natural to switch between stick and gyro aiming on the fly when I need more precision for a shot.
  6. Insightful
    mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread   
    I've been playing the switch version for a bit, up to cultist base now. There are frame drops here and there but nothing too disruptive for me personally, the vast majority of the time it's a steady 30 even in heavy combat.
    What surprised me is that the loading times on death are even faster than base consoles, I was consistently getting about 10 seconds to load a checkpoint after death vs the base console's 20-ish seconds. Loading a new level is around the same time though, roughly 20 seconds.
     
    The motion aiming does actually help quite a bit. I'm hitting shots I would have had more trouble with on PS4. It takes a bit of getting used to but now it feels natural to switch between stick and gyro aiming on the fly when I need more precision for a shot.
  7. +1
    mowr reacted to Mattatsu in The FPS (Doom, etc) Thread   
    Yeah, they did a great job from what i’ve seen, but the 30 FPS while definitely amazing that they could achieve that fairly steadily, does look a little rough when you’re used tp 60. I may pick it up if it ever goes on a cheap enough sale though, mostly because im curious to try the gyro controls... Actually, I think Dusk is coming to the switch at some point. I’ll likely get that first.
  8. +1
    mowr reacted to Dayaan in The FPS (Doom, etc) Thread   
    Seems surprisingly amazing. All things considered? 10/10!
  9. +1
    mowr got a reaction from DangerousJ in The FPS (Doom, etc) Thread   
    I've been playing the switch version for a bit, up to cultist base now. There are frame drops here and there but nothing too disruptive for me personally, the vast majority of the time it's a steady 30 even in heavy combat.
    What surprised me is that the loading times on death are even faster than base consoles, I was consistently getting about 10 seconds to load a checkpoint after death vs the base console's 20-ish seconds. Loading a new level is around the same time though, roughly 20 seconds.
     
    The motion aiming does actually help quite a bit. I'm hitting shots I would have had more trouble with on PS4. It takes a bit of getting used to but now it feels natural to switch between stick and gyro aiming on the fly when I need more precision for a shot.
  10. Insightful
    mowr got a reaction from MillionX in The FPS (Doom, etc) Thread   
    How in the hell did they pull this off? Game seems to be a very nearly rock solid 30 from all the footage I've seen and load times appear comparable with base console times as well, a reasonable 20-ish seconds.
     
     
  11. +1
    mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread   
    How in the hell did they pull this off? Game seems to be a very nearly rock solid 30 from all the footage I've seen and load times appear comparable with base console times as well, a reasonable 20-ish seconds.
     
     
  12. Insightful
    mowr got a reaction from RSG3 in The FPS (Doom, etc) Thread   
    Okay yeah never mind blood fueled is still my 3rd rune lol. I realize it plugged a lot of gaps in my mobility and now I'm dying a lot more.
  13. Insightful
    mowr got a reaction from Vhozite in The Street Fighter V Thread   
    I had a theory that G is being set up as a post 3S era villain who intends to turn everyone on Earth into copies of himself. He's always going on about how we are all one and how we're all the same. Q's an early attempt at that, his moves are all sloppy versions of G's, and his ending hints at there being multiple Q's as they're spotted all around the world.
     
    Here's one of Skullmonia's (admittedly joke) endings:
     

     
    Hmmmmmm... 🤔
  14. +1
    mowr got a reaction from ShockDingo in The Street Fighter V Thread   
    I had a theory that G is being set up as a post 3S era villain who intends to turn everyone on Earth into copies of himself. He's always going on about how we are all one and how we're all the same. Q's an early attempt at that, his moves are all sloppy versions of G's, and his ending hints at there being multiple Q's as they're spotted all around the world.
     
    Here's one of Skullmonia's (admittedly joke) endings:
     

     
    Hmmmmmm... 🤔
  15. +1
    mowr got a reaction from Shakunetsu in The Street Fighter V Thread   
    I had a theory that G is being set up as a post 3S era villain who intends to turn everyone on Earth into copies of himself. He's always going on about how we are all one and how we're all the same. Q's an early attempt at that, his moves are all sloppy versions of G's, and his ending hints at there being multiple Q's as they're spotted all around the world.
     
    Here's one of Skullmonia's (admittedly joke) endings:
     

     
    Hmmmmmm... 🤔
  16. Insightful
    mowr got a reaction from Mattatsu in The Street Fighter V Thread   
    I had a theory that G is being set up as a post 3S era villain who intends to turn everyone on Earth into copies of himself. He's always going on about how we are all one and how we're all the same. Q's an early attempt at that, his moves are all sloppy versions of G's, and his ending hints at there being multiple Q's as they're spotted all around the world.
     
    Here's one of Skullmonia's (admittedly joke) endings:
     

     
    Hmmmmmm... 🤔
  17. Insightful
    mowr got a reaction from Dragonfave723 in The Street Fighter V Thread   
    I had a theory that G is being set up as a post 3S era villain who intends to turn everyone on Earth into copies of himself. He's always going on about how we are all one and how we're all the same. Q's an early attempt at that, his moves are all sloppy versions of G's, and his ending hints at there being multiple Q's as they're spotted all around the world.
     
    Here's one of Skullmonia's (admittedly joke) endings:
     

     
    Hmmmmmm... 🤔
  18. +1
    mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread   
    I didn't consider that it might actually be a downgrade in any way but purely performance/graphical, if the gameplay is also altered that would be a huge bummer.
  19. Insightful
    mowr got a reaction from Dayaan in The FPS (Doom, etc) Thread   
    I didn't consider that it might actually be a downgrade in any way but purely performance/graphical, if the gameplay is also altered that would be a huge bummer.
  20. +1
    mowr got a reaction from TheInfernoman in The FPS (Doom, etc) Thread   
    Holy shit I didn't think it was coming.
     
     
  21. +1
    mowr reacted to Dayaan in The FPS (Doom, etc) Thread   
    I just timed myself for Cultist Base and got 10 mins, and I have a lot of room to improve on the indoor sections. Feels good man.
  22. +1
    mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread   
    That sucks breh, I do know what you mean though. Even before you boot up the game you know you need to be fucking ready.
  23. Sad
    mowr reacted to Mattatsu in The FPS (Doom, etc) Thread   
    Funny. I love the game too, but dont play it as much as I’d like because of how mentally stressed and exhausted from work these days.
     
    i decided before i try figuring out how to properly do a DLC UN run, i need to beat the base campaign on UN first. I know i can do it, but i’m so fatigued after work, i don't seem to be playing my best. I've also had to catch up on work over the weekends, and it seems to hit me at random times when I'm playing Doom that i should be doing work, and then i get stressed/anxious and lose focus. I’m hoping i can sort out this workstuff soon, because i haven't played in a few weeks now, and i absolutely miss it.
  24. +1
    mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread   
    God I fucking love Doom Eternal. The only reason I don't play it more is because of the physical toll it takes on my mortal body.
  25. +1
    mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread   
    Watching this dude makes me feel stupid for not using destroyer blade more. I mean if I know a big dude is about to spawn why the fuck haven't I been charging one ready? 
     
    https://www.youtube.com/watch?v=Eeez_W-1t4E&ab_channel=FrostyXen
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