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Psychoblue

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  1. I'm back here. I'm 37 as of today. @MillionXAshley tho https://www.instagram.com/p/CtE7bHWJCGr/
  2. Light Light Shock confirms are shockingly similar to light light SK or light light straight or light light slice confirms with the other four lords. That and for whatever reason Blanka downbacks to anti-air better than freaking Guile because people like jumping on Blanka more than Guile even though Blanka has st.hk and air throw in addition to vertiball. Bring back the Four Lords please. I feel dirty that Blanka is my main. Despite his legacy of being a gimmicks character, Blanka plays patient fortress almost as good as Honda in SF6.
  3. Here are my first two attempts for Kbrad's SF6 combo contest. I threw the doll in there as a troll but I wonder if I can get them to land on it consistently https://freshcut.gg/post/0cfb23bc-90df-4760-9016-892e39bf00aa https://freshcut.gg/post/31871492-b5c8-4b35-8dde-c4bfa9c7a6b1?fbclid=IwAR0cVmAYABvlcFzLy158l5QWCViSP3CVJA1HIlOZqtrMHt_yQ8CLTk7we8o
  4. I'm mostly caught up. Thankfully youtube has everyone's full master interactions so I don't have to go through that. First up, I'm glad that Capcom FINALLY released a game where I can have deep dives into the SF cast's lives both as it pertains to the larger canon and their own personal ambitions and rivalries that may not have been shown on screen but were implied in various other media. Making Juri and Viper partners like what happened with the Udon comics worked in how they presented it as a mutually beneficial relationship, particularly as it came to making money and mayhem. Fit both their characters well and gave Viper her snark back after she was becoming dangerous close to being "American Cammy" story wise. All of the Final Fight and really "urban aesthetic" Capcom love is GREATLY appreciated, as well. If they're not going to do anything else with those IPs, having those characters in this setting where they can continue to develop and grow is a welcome consolation prize. I was particularly pleased with Damnd and Carlos. Next up, the main plot. I am still thinking that JP was likely one of the red elite soldiers in Shadaloo by the time his tenure ended as Shadaloo's financial officer as that would have been his avenue to obtain Psycho Power, and then after Bison's death he was able to wield it unchecked to a point he could bestow it on others. I suspect we'll be seeing a lot more clarity as characters like Ed and AKI come into play. On that topic, I think this game really spells out not just how Shadaloo stood the test of time as other antagonists were introduced like Gill and G yet, but how the Four Lords are just as much part of the World Warrior package as the "original 8" now. It is inevitable IMO that all 4 will return with Rog, Vega and Sagat hanging around adapting to their post-Shadaloo lives. Rog and/or Vega would likely be involved with Neo-Shadaloo or one of its many spinoffs while Sagat continues to stand waiting to challenge all who stand before him. Bison and Vega in particular remain two of Capcom's best non-waifu/shoto merch pushers in the SF franchise so it will be a matter of when, not if. I'll be ready because I've been maining at least one of the Four Lords since SFA1 and I'm at a loss where they're not here for the first time since 3S. I'm still iffy on the cardboard box aesthetic as a whole, but I suppose it's Capcom's ideal of surrealism where the mysterious psycho power infused combatant has such an unassuming mask to his identity, as do the other various gang members of Metro City. Imagine if the Bloods or Crips identified themselves as such with boxes on their head rather than bandanas. Bosch is practically Kairi from the EX series with a deeper tan and Psycho Power PEDs instead of whatever SnH wannabe Arika settled on after it was originally stated (I think?) that SFEX Kairi succumbed to the Satsui no Hado after an encounter with Akuma and then it was implied he killed Akuma during his white-haired phase. The old SF Tiamat plot guide turned out to have a ton of fanon so I lost track of what's real and not real when it came to the SFEX series. All the same, Bosch reminds me a ton of Kairi both in that part and his basic color scheme, on top of his scarred Psycho Power-infused appearance and the bouts of dementia he suffers. Overall, it's nice to see the story finally, FINALLY move forward past the 3rd Strike holding pattern we've been stuck in for over 20 years! And I'm confident that we'll have clarification throughout SF6's life on not just the Four Lords, but what became of Gill and G.
  5. I know, I kept getting anti-aired by the unblockable because the startup timing felt inconsistent based on where I was.
  6. SF6 World Tour story mode DONE. Man things were going great until I ran into Psycho Bosch and right after he forced me to use up all my healing items and buffs, then came JP to pick up the scraps. 16 continues later, he finally went down. Nakayama was in his Neogeo boss bag when it came to Psycho Bosch. What the heck is with that inescapable Deadly Rave move!?
  7. Right now I'm just going through SF6's World Tour mode and arcade mode at a comfortable pace. I'm full-time BCBA until the weekends and then I'm journeying to locals either as a TO or to get sets in my favorite games that my locals don't play (SFxT etc). All SF6 trials done!
  8. https://twitter.com/Psychoblue9/status/1666245034151227392?s=20
  9. https://twitter.com/whatiskami/status/1665833346696376320 The Honda player is who I was talking about earlier, where I was gassing in him up in front of his girlfriend and then he won our monthly.
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