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Volta

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  1. +1
    Volta got a reaction from Shakunetsu in The SF6 Thread: Mena Won Evo Japan!   
    I used to do that too. I would wait for the opponent to act and then delay the up motion on the stick/controller depending on what they did, causing me to fumble the vertical ball. I practiced that extensively, and learned how to 'disassociate' my opponent's movements from my reversal timing. I got this down to a T by the time SFV came around, and I never had any issues in that game. Also, I believe both SFV and 6 have a 5-frame reversal window.
     
    I'm the first to point at myself in these situations because my execution in general is garbage, but I really think there's something wonky about SF6's input system.
  2. LOL
    Volta got a reaction from Bigtochiro in The SF6 Thread: Mena Won Evo Japan!   
    If in future arguments over matchups anyone ever uses the argument of authority by invoking the pro players' opinions, just counter by saying that Nemo thinks Lily vs A.K.I. is an 8-2 matchup. 
  3. LOL
    Volta got a reaction from Hawkingbird in The SF6 Thread: Mena Won Evo Japan!   
    If in future arguments over matchups anyone ever uses the argument of authority by invoking the pro players' opinions, just counter by saying that Nemo thinks Lily vs A.K.I. is an 8-2 matchup. 
  4. LOL
    Volta got a reaction from BornWinner in The SF6 Thread: Mena Won Evo Japan!   
    If in future arguments over matchups anyone ever uses the argument of authority by invoking the pro players' opinions, just counter by saying that Nemo thinks Lily vs A.K.I. is an 8-2 matchup. 
  5. +1
    Volta reacted to Phantom_Miria in The SF6 Thread: Mena Won Evo Japan!   
    If half of what's shown in that list were true Nemo wouldn't have the win rate he has with A.K.I. You also wouldn't have anyone with an A.K.I. in Master and 2000 MR because it wouldn't be possible anymore under those conditions. That matchup chart isn't for A.K.I. or for any modern fighting game character, that's Twelve matchup chart from Third Strike.
     
    I'm having this feeling that Nemo is very interested in using A.K.I. competitively eventually, because he has been playing and researching her a ton since she came out and even before release, but he's not going to use her seriously now because who the fuck drops JP in the current patch. But having a backup character ready is a good thing to have if your main is a likely target for nerfs, and so why not give the impression that the newcomer is hilariously weak, maybe even by taking the spotlight away from the grapplers, who all suck dick with no exception and are all massively weaker characters than A.K.I., and Nemo fucking hates grapplers so it's even better?
     
    Because if A.K.I. is actually bottom tier then that means that I hit Master rank with Manon a while back, and I'm currently in Diamond 3 with A.K.I. on a 58,23% win rate, and I still have no actual clue of how the game works on a basic level. Because I can't even begin to fathom how a character who has a real Drive Rush, who is +44 after hitting her go-to combo ender that you can get from all of your cancelable normals and can go into safe jumps, frame kills into command grab or overhead, regular pressure and so on, who has a strike and projectile invincible move that side-switches getting you out of the corner, and deals a lot of damage and corner carry once you hit them in a poisoned state (and with all that oki you'll at least have a good chance to do so), is somehow bottom tier. Like, worse than the grapplers, the dudes who have to spend half of their Drive Bar to get a chance at putting you in a 50/50 and then hope they guess right or they die, and even if they guess correctly they're thrown on the other side of the room, and all to deal still less damage than A.K.I. or any normal character would have.
    I also strongly doubt that poison could ever be an impediment to A.K.I. in the way Drinks are for Jamie because A.K.I. starts off with all of her tools and the poison is built to be momentum-improving mechanic, not a momentum-killing one like Drinks are.
     
    The absolute worse A.K.I. can be is Ryu tier, which is regular mid-tier. I don't think she's high tier material because she has obvious weaknesses that the current top 8 of actually really strong characters (Ken, Luke, JP, Cammy, Juri, Chun-Li, DeeJay, Guile) don't really have or aren't fixed by some other overwhelming strength, but I definitely think that she can hover between mid and mid-high tier (basically between Ryu and Marisa) depending on how the character evolves.
     
    But if the pros and everyone else are dead-set on claiming that A.K.I. is worse than Lily and she needs mad buffs then so be it, I sure am not going to be complaining. If they ever over-buff her in the future and she becomes top tier, and then people complain tho, I will make sure to remind them that A.K.I. used to be literally non-functional back in the day, and thus she's mid-tier at most now that, I don't know, EX Slide is unthrowable and she gets out of the corner everytime unless she's in burnout and they doubled the range of crLP so now she can do 5 or 6 lights before hit-confirming.
  6. +1
    Volta reacted to purbeast in The SF6 Thread: Mena Won Evo Japan!   
    I barely played SF5 and don't really remember the reversals in that game, but I played the shit out of SF4 and those reversals were super easy lol.
     
    I play Dee Jay and still mess up my EX kicks sometimes on wakeup, for the reasons I mentioned before.  Usually I get it the second time once I realize why I screwed it up.
     
    EDIT:
     
    I wonder if you have the 5 frames to pull it off as you mentioned, but like if someone meaties you to be hit on your first active frame, then in theory you don't have those 5 frames to pull it off.  You have that 1 active frame.  Like I don't see how you can have the next 4 frames to "pull it off" if the meatie has already hit you.
     
    But if it's someone trying to throw you or something that isn't meaty, then you'd have more active frames to actually pull it off.
     
    (if that makes any sense)
  7. +1
    Volta got a reaction from purbeast in The SF6 Thread: Mena Won Evo Japan!   
    I used to do that too. I would wait for the opponent to act and then delay the up motion on the stick/controller depending on what they did, causing me to fumble the vertical ball. I practiced that extensively, and learned how to 'disassociate' my opponent's movements from my reversal timing. I got this down to a T by the time SFV came around, and I never had any issues in that game. Also, I believe both SFV and 6 have a 5-frame reversal window.
     
    I'm the first to point at myself in these situations because my execution in general is garbage, but I really think there's something wonky about SF6's input system.
  8. +1
    Volta reacted to AriesWarlock in The NRS Thread   
    Mortal Kombat 1 Pro Kompetition announced, features $255,000 total prize pool
     
     
  9. +1
    Volta reacted to -PVL93- in The SF6 Thread: Mena Won Evo Japan!   
    Jamie will jump up in tiers if Capcom changes the drinks system to be like Manon's so his levels carry over between rounds (but you have to drink one more time for the Necalli V trigger) 
     
    The Itazan ptsd still haunts the guy 
  10. Insightful
    Volta got a reaction from Shakunetsu in The SF6 Thread: Mena Won Evo Japan!   
    Gief in A-tier? Nemo is delusional. Usually I give the pros the benefit of the doubt when it comes to these tier lists but this is just nonsense. 
  11. +1
    Volta got a reaction from -PVL93- in The SF6 Thread: Mena Won Evo Japan!   
    Gief in A-tier? Nemo is delusional. Usually I give the pros the benefit of the doubt when it comes to these tier lists but this is just nonsense. 
  12. Insightful
    Volta reacted to Sonero in The SF6 Thread: Mena Won Evo Japan!   
  13. +1
    Volta reacted to Darc_Requiem in The SF6 Thread: Mena Won Evo Japan!   
    Nemo's hate for grapplers shows in his tier list. Which speaks to Manon's strength as character, Nemo think she's low tier. And he has her lower than Lily. Weird tier list but I've been a bit out of the loop as of late.
  14. Thrilling
    Volta got a reaction from Vhozite in The SF6 Thread: Mena Won Evo Japan!   
    Do we really need a hundred different mechanics crammed into the game? 
     
    DI is FA on steroids, parry is a scourge on any 2D fighting game and raw DR would be completely superfluous if every normal were not -17 on block (and if it didn't eat inputs).
  15. -1
    Volta got a reaction from Hawkingbird in The SF6 Thread: Mena Won Evo Japan!   
    Do we really need a hundred different mechanics crammed into the game? 
     
    DI is FA on steroids, parry is a scourge on any 2D fighting game and raw DR would be completely superfluous if every normal were not -17 on block (and if it didn't eat inputs).
  16. +1
    Volta reacted to Doctrine_Dark in The SF6 Thread: Mena Won Evo Japan!   
    Over the past several weeks, a lot of my sessions were basically, "Please let me get back to the MR I started off with",
     
    or, "Let me at least hit 1800" after getting knocked all the way back down to 1700 MR. I needed any moral victory I could claim. I was constantly coming out with less MR. 
     
    It was tough, but I finally hit my goal of 2K MR.
     
    Now I can relax and dive into World Tour.
  17. Insightful
    Volta reacted to Doctrine_Dark in The SF6 Thread: Mena Won Evo Japan!   
    This MR system is mad brutal. What you gain in 15 wins you can lose in 2 losses. Then you'll face a wave of opponents who'll give 1 or 0 points for winning.
     
    Sometimes I gotta remind myself that I'm not actually playing bad. The system is just volatile.
  18. +1
    Volta reacted to Vhozite in The SF6 Thread: Mena Won Evo Japan!   
    Got eliminated and lost on stream (again). Went 4-2 overall.

    One thing I really don’t like is top 8 streaming every match really slows down the matches. At one point I waited like 30 minutes to play. 
     
  19. Insightful
    Volta got a reaction from DoctaMario in The NRS Thread   
    I found out what it is. After the clone disappears, there's a 5 second cooldown (heh) until you can do the move again. I'm guessing this was done intentionally, so you can't simply keep using it over and over when you're up against a character that has no projectile or screen-clearing move.
  20. +1
    Volta got a reaction from elliephil in The NRS Thread   
    I found out what it is. After the clone disappears, there's a 5 second cooldown (heh) until you can do the move again. I'm guessing this was done intentionally, so you can't simply keep using it over and over when you're up against a character that has no projectile or screen-clearing move.
  21. +1
    Volta got a reaction from Shakunetsu in The SF6 Thread: Mena Won Evo Japan!   
    I would settle for DR not eating inputs. I think it's perfectly doable to react to them with a long range normal, provided it actually comes out when you press the button. Cr. fw. xx DR is still annoying, but I can live with it. 
     
    What baffles is me how people complained endlessly about SFIV's FA (never mind FADC) but seem perfectly fine with DI. Two hits of armor and safe on block? Who the hell thought that was a good idea? 
     
    And yeah, parries in 2D games will never be a good idea. That's my opinion and I'm sticking to it.
  22. +1
    Volta reacted to Vhozite in The SF6 Thread: Mena Won Evo Japan!   
    I wanted more aggressive DOT but since Capcom was clearly afraid of that I was really hoping for poison to drain one of the meters instead of health. Maybe a debuff like Valentine’s vials from Skullgirls. 
     
    Honestly I would’ve been happy with anything besides “moar combos”. 
  23. LOL
    Volta got a reaction from Bigtochiro in The SF6 Thread: Mena Won Evo Japan!   
    Don't give @Doctrine_Darkany ideas...
  24. LOL
    Volta got a reaction from Bigtochiro in The SF6 Thread: Mena Won Evo Japan!   
    Finally found some time to play today. I was already on the brink of Master, so I figured, what better time than now to make the last push to get Jimmy among the Master ranks.
     
    In the final match, I played this really solid Ken player who played a great turtling game. It went down to the last round before I closed it out with a DR headbutt, st. short, medium ball>CA3. I had never landed that combo outside of training mode so needless to say, I felt pretty smug about that.
     
     
     
    More importantly though, after a long grind, your esteemed fellow forum member is now finally Mast... Uh...? Diamond 5...? 
     
    Goddamnit, there's a Diamond 5?!
  25. +1
    Volta reacted to Darc_Requiem in The SF6 Thread: Mena Won Evo Japan!   
    Yeah I get your annoyance with them. I saw an A.K.I video yesterday that did like 7200 damage but it took all her drive gauge and all three bars. At least when Desk makes combo videos they look interesting and show you quirks to a combo system that may not be readily apparent.
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