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Volt

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  1. LOL
    Volt reacted to Sonero in The SF6 Thread: Mena Won Evo Japan!   
    😡
  2. +1
    Volt reacted to Vhozite in The SF6 Thread: Mena Won Evo Japan!   
    The ironic thing is that you can learn a lot of stuff just by watching pros (or anyone ig) who played the crack  or played the previous beta lol. You don’t even have to be a criminal yourself. Even I knew you could juggle after his non-cinematic level 3 i learned that from like a 2 min YT video lol. In fact I did it several times lol. 
     
    I think the crack jokes are funny but I really don’t think it’s an issue. We already know there are changes not in this build and half the roster isn’t even in the game yet anyway. Even IF crack players get a huge head start the placement system in ranked means they’ll likely be put above you anyway. This shit only matters if you’re playing for money. 
  3. +1
    Volt reacted to Counterstrike in The SF6 Thread: Mena Won Evo Japan!   
    Damn bro why you gotta do me like that?? LOL!! 
     
    Well yeah i played on a wireless connection from Trinidad so i fully agree with you there, the netcode is nothing but incredible. I did have my share of laggy matches of course but i also had like 80% really really stable ones. So if my garbage setup could play games in Asia....WELL YEAH!!  CAPCOM is doing something really impressive there!!
     
    It was my first SF6 BETA experience, so i was finally able to play the cast and i got a good 16 hours in over this weekend!! I can't complain about that and i had a lot of fun!!  Played with mostly Jamie because i like his style  but come release date i'll focus on muh boy Deejay! 
  4. Insightful
    Volt reacted to AriesWarlock in The SF6 Thread: Mena Won Evo Japan!   
    video:
    https://www.instagram.com/p/Csju0weJM5x/
  5. +1
    Volt reacted to Hawkingbird in The SF6 Thread: Mena Won Evo Japan!   
    I use drive reversal to shut down pressure from DR. 
  6. +1
    Volt reacted to Sonichuman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    ....I feel like such an idiot and it's mostly due to me still trying to approach this game like BotW instead of thinking more so about the skills that Link has in TotK.  I'm talking about a certain tower in the Necluda region that won't open and Bilson is like "MAN...I REALLY WISH I HAD SOME TASTY MUSHROOMS OUT OF THE CAVE".   SMH....
  7. LOL
    Volt reacted to Sonichuman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    Edit:
     
    Well...that's one way to get the Korok over there.
  8. +1
    Volt reacted to Sonichuman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    Job switched to hybrid during covid and now we only have to go into the office once a month.
  9. LOL
    Volt reacted to Sonichuman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    I'm not playing handheld, This game is too addictive so I don't want to risk having my switch at my desk when I'm supposed to be answering calls lol.  I go down to my entertainment room on my break and play it with the time I have.
  10. Insightful
    Volt reacted to Sonichuman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    I just got done with a mission in the Depths and now I'm back down here almost immediately upon finding another chasm opening during my lunch break...I don't know when I'm ever going to get to Hateno at this rate lmao.
     
    Something I just discovered upon trying to light up the area around me, those lil rock creatures down here eat your bright bloom seeds.  So if you happen to shoot one with an arrow in their vicinity and you don't kill them quickly then you can say goodbye to that light you just put down. 
  11. Insightful
    Volt got a reaction from Shakunetsu in The SF6 Thread: Mena Won Evo Japan!   
    Ryu has a throw loop, he was the closest thing to a grappler this beta. 🤣
     
    As for my impressions...
     
    First things first. The netcode is good.
     
    I played pretty much everyone, the matches were playable, and I honestly suspect that my setup is what made it laggy for me. Misterbee actually called me out because I was talking about it and he was like "It's 1f delay with 150 ping, wtf are you complaining about?" For a Rio-NYC connection, that's actually kind of absurd. The only one that I didn't have a good connection with was @Counterstrike
     
    The game itself is really nice, I pretty much hate most of the Drive mechanics, especially Drive Impact because it's so damn unintuitive to counter now that I haven't played SF4 for over a damn decade now. No armor break specials suuuuuuuuuck.
     
    I played Ken and Ryu. 
     
    Ryu feels the best he's been in a loooong time. It's actually unsettling to actually have offensive options with him after SFV. They did take out a lot of stuff I used with him though, playing him felt like writing with my left hand. Throw loops are life. I'm 100% not playing him if I can help it tho.
     
    Ken feels weird and is kind of a regression compared to SFV when it comes to his specials. Vhozite plays a lot better than me so he can get into better detail why like he did in another post. The Tatsu regression is probably the worst IMO. His new specials are alright, but I'll need some practice to get them down, EX Dragon Lash is great.
    St. HK is damn near useless. St. MK covers the exact same range but it's a lot safer in general. I can't cancel Cr. MK into Jinrai to save my life, Lost a bunch of matches trying to stuff Impact with Jinrai and it got bonked too. There's definitely something I gotta iron out in my setup. His lv. 1 is kind of a bust. The range is just too short, he kicks too high, I hate it.
     
    The cool thing about both of them is that they're clearly going to be wildly different from Akuma. Ken's new Shippu Kicks are great to differentiate him on offense, though the EX follow-up shouldn't have been locked to EX.
     
    I like that they did not have any Grapplers in this beta. That means they won't be nerfed before release. 
     
    The cabs need a little more streamlining. Having to manually spectate every match sucks. Training mode is absurdly good, you even got presets for AA practicing and everything. Can't wait to get my hands on the full cast, but I'll have to since I only get paid on the 10th 🤣
     
    The character creator is overwhelming, that thing is C R A Z Y.  I had a good time with the game in general.
     

  12. Insightful
    Volt reacted to Vhozite in The SF6 Thread: Mena Won Evo Japan!   
    For me it’s the omni-directional nature of parry that really turns me off, and is probably the one thing I dislike more than Drive Impact. Not needing to guess left/right or high/low is peak “wtf are you doing Capcom?” for me.
  13. +1
    Volt reacted to Shahenzan in The SF6 Thread: Mena Won Evo Japan!   
    I thought I was ditching kim because I had doubts about her buttons being relatively stubby, but after this beta I might be locked in lol. Character gets to do a lot of silly stuff that I enjoy
     
    It felt good to have things start clicking. Structuring offense to avoid DI, buffering and using DR to cash out when it mattered, using alpha counter to stop pressure... It is a lot of shit to manage but it feels fun right now to juggle it.
     
    I understand the distaste with DI, because it absolutely shapes the game regardless of how used it is in a match. Personally I'm ok with it but I'm also a type lumina player so I'm used to structuring offense around stupid universal options lol. 
     
    My least favorite thing at this point is parry, especially perfect parry. I get the feeling that it's going to limit offense in an unpleasant way, and drive impact already does that so I worry about what two mechanics that work like this are going to do. Nothing to do but wait and see how it develops though.
  14. Insightful
    Volt reacted to Darc_Requiem in The SF6 Thread: Mena Won Evo Japan!   
    Gief has almost SF2 level SPD damage. I still remember in SF2:WW, two Fierce SPDs would KO you. In SF6 it's  only takes three. Itazan, Kichipa-Mu and Snake Eyes gonna eat well. 
  15. +1
    Volt reacted to Genghis_Dong in The SF6 Thread: Mena Won Evo Japan!   
    Getting some of my gaming friends into sf6 and I was like just wait till your see this big fucker.
     
    Edit: they loved the beta a lot more than i expected. None have any fighting game experience and that all had a blast. They got super hype watching me play against other randos. I was not a fan of 5 and I'm so fucking happy 6 feels this great. 
  16. LOL
    Volt reacted to Vhozite in The SF6 Thread: Mena Won Evo Japan!   
    Looool Gief SPD damage makes me giggle like a child shit is outrageously high. Controllers will be thrown. 
  17. LOL
    Volt reacted to BornWinner in The SF6 Thread: Mena Won Evo Japan!   
    At least he still has this guy
     

  18. LOL
    Volt reacted to Vhozite in The SF6 Thread: Mena Won Evo Japan!   
    Too real lmao
  19. LOL
    Volt got a reaction from Darc_Requiem in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    Went straight to Hyrule Castle after getting the paraglider. Literally on the same Tower launch that got me the map scan, all I needed was some stamina food to make it there.
     
    And got 350 Rupees off two chests.
     
    All that with 4 hearts, no upgrades, nothing. Ran through Ganon's pockets like

  20. LOL
    Volt got a reaction from Sonichuman in The Zelda Thread: TOTK officially out May 12th, spoilers out now. Avoid social media if you can.   
    Went straight to Hyrule Castle after getting the paraglider. Literally on the same Tower launch that got me the map scan, all I needed was some stamina food to make it there.
     
    And got 350 Rupees off two chests.
     
    All that with 4 hearts, no upgrades, nothing. Ran through Ganon's pockets like

  21. +1
    Volt got a reaction from Pair of Rooks in The SF6 Thread: Mena Won Evo Japan!   
    Ryu has a throw loop, he was the closest thing to a grappler this beta. 🤣
     
    As for my impressions...
     
    First things first. The netcode is good.
     
    I played pretty much everyone, the matches were playable, and I honestly suspect that my setup is what made it laggy for me. Misterbee actually called me out because I was talking about it and he was like "It's 1f delay with 150 ping, wtf are you complaining about?" For a Rio-NYC connection, that's actually kind of absurd. The only one that I didn't have a good connection with was @Counterstrike
     
    The game itself is really nice, I pretty much hate most of the Drive mechanics, especially Drive Impact because it's so damn unintuitive to counter now that I haven't played SF4 for over a damn decade now. No armor break specials suuuuuuuuuck.
     
    I played Ken and Ryu. 
     
    Ryu feels the best he's been in a loooong time. It's actually unsettling to actually have offensive options with him after SFV. They did take out a lot of stuff I used with him though, playing him felt like writing with my left hand. Throw loops are life. I'm 100% not playing him if I can help it tho.
     
    Ken feels weird and is kind of a regression compared to SFV when it comes to his specials. Vhozite plays a lot better than me so he can get into better detail why like he did in another post. The Tatsu regression is probably the worst IMO. His new specials are alright, but I'll need some practice to get them down, EX Dragon Lash is great.
    St. HK is damn near useless. St. MK covers the exact same range but it's a lot safer in general. I can't cancel Cr. MK into Jinrai to save my life, Lost a bunch of matches trying to stuff Impact with Jinrai and it got bonked too. There's definitely something I gotta iron out in my setup. His lv. 1 is kind of a bust. The range is just too short, he kicks too high, I hate it.
     
    The cool thing about both of them is that they're clearly going to be wildly different from Akuma. Ken's new Shippu Kicks are great to differentiate him on offense, though the EX follow-up shouldn't have been locked to EX.
     
    I like that they did not have any Grapplers in this beta. That means they won't be nerfed before release. 
     
    The cabs need a little more streamlining. Having to manually spectate every match sucks. Training mode is absurdly good, you even got presets for AA practicing and everything. Can't wait to get my hands on the full cast, but I'll have to since I only get paid on the 10th 🤣
     
    The character creator is overwhelming, that thing is C R A Z Y.  I had a good time with the game in general.
     

  22. +1
    Volt got a reaction from Vhozite in The SF6 Thread: Mena Won Evo Japan!   
    Ryu has a throw loop, he was the closest thing to a grappler this beta. 🤣
     
    As for my impressions...
     
    First things first. The netcode is good.
     
    I played pretty much everyone, the matches were playable, and I honestly suspect that my setup is what made it laggy for me. Misterbee actually called me out because I was talking about it and he was like "It's 1f delay with 150 ping, wtf are you complaining about?" For a Rio-NYC connection, that's actually kind of absurd. The only one that I didn't have a good connection with was @Counterstrike
     
    The game itself is really nice, I pretty much hate most of the Drive mechanics, especially Drive Impact because it's so damn unintuitive to counter now that I haven't played SF4 for over a damn decade now. No armor break specials suuuuuuuuuck.
     
    I played Ken and Ryu. 
     
    Ryu feels the best he's been in a loooong time. It's actually unsettling to actually have offensive options with him after SFV. They did take out a lot of stuff I used with him though, playing him felt like writing with my left hand. Throw loops are life. I'm 100% not playing him if I can help it tho.
     
    Ken feels weird and is kind of a regression compared to SFV when it comes to his specials. Vhozite plays a lot better than me so he can get into better detail why like he did in another post. The Tatsu regression is probably the worst IMO. His new specials are alright, but I'll need some practice to get them down, EX Dragon Lash is great.
    St. HK is damn near useless. St. MK covers the exact same range but it's a lot safer in general. I can't cancel Cr. MK into Jinrai to save my life, Lost a bunch of matches trying to stuff Impact with Jinrai and it got bonked too. There's definitely something I gotta iron out in my setup. His lv. 1 is kind of a bust. The range is just too short, he kicks too high, I hate it.
     
    The cool thing about both of them is that they're clearly going to be wildly different from Akuma. Ken's new Shippu Kicks are great to differentiate him on offense, though the EX follow-up shouldn't have been locked to EX.
     
    I like that they did not have any Grapplers in this beta. That means they won't be nerfed before release. 
     
    The cabs need a little more streamlining. Having to manually spectate every match sucks. Training mode is absurdly good, you even got presets for AA practicing and everything. Can't wait to get my hands on the full cast, but I'll have to since I only get paid on the 10th 🤣
     
    The character creator is overwhelming, that thing is C R A Z Y.  I had a good time with the game in general.
     

  23. LOL
    Volt reacted to Darc_Requiem in The SF6 Thread: Mena Won Evo Japan!   
    Hawkingbird on 6/2/23

  24. LOL
    Volt reacted to Vhozite in The SF6 Thread: Mena Won Evo Japan!   
    Yeah don’t take this the wrong way but you and @Darc_Requiemplaying Ryu of all characters was the weirdest part of the beta for me lol.
  25. LOL
    Volt reacted to Hawkingbird in The SF6 Thread: Mena Won Evo Japan!   
    I can't wait to get my hands on the grapplers so I can remove my power limiter.
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