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Chun-Li_Forever

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  1. Sad
  2. +1
    Chun-Li_Forever got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I think the SF6 cast just might be cameos to featured characters in World Tour. I get the feeling Luke will be the Player's main teacher/guide in world tour. And probably each fighter will teach the player something new or maybe open up a small bit of their story to them. But since the focus is on the player, the SF6 cast probably won't be as heavily involved in World Tour mode and its ongoing "plot"
     
     
    I'm thinking along the lines of Mortal Kombat where a bunch of random stuff happens, like droppable items that restore health or temporary invincibility. Or maybe some party mini games, like who can destroy the Car the fastest, of who can parry the most basketballs, or some other goodies outside of fighting games like a quiz, or revamped puzzle fighter?
     
     
    Also some more HiFight observations about Drive Rush
     
     
  3. Sad
    Chun-Li_Forever reacted to Daemos in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    You forgot the last character that made a surprise appearance during the Dev Matches!

     
    M.Bison
    To Chun-Li: "Losing a parent can be horrifying... As Li-Fen will soon find out." To Luke: "Is this the best your generation has to offer? WORTHLESS!"' To Ryu: "You can try to delay it, but you cannot stop that which is inevitable." To Jaime: "You little maggot! Alcohol is no match for my Psycho Power!" To Guile: "You should've stayed with your family while you had the chance!"
  4. LOL
    Chun-Li_Forever got a reaction from YagamiFire in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    Dammit @DaemosImma hurt you. imma gonna freaking hurt you!

  5. +1
    Chun-Li_Forever got a reaction from CESTUS III in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I think the SF6 cast just might be cameos to featured characters in World Tour. I get the feeling Luke will be the Player's main teacher/guide in world tour. And probably each fighter will teach the player something new or maybe open up a small bit of their story to them. But since the focus is on the player, the SF6 cast probably won't be as heavily involved in World Tour mode and its ongoing "plot"
     
     
    I'm thinking along the lines of Mortal Kombat where a bunch of random stuff happens, like droppable items that restore health or temporary invincibility. Or maybe some party mini games, like who can destroy the Car the fastest, of who can parry the most basketballs, or some other goodies outside of fighting games like a quiz, or revamped puzzle fighter?
     
     
    Also some more HiFight observations about Drive Rush
     
     
  6. Insightful
    Chun-Li_Forever got a reaction from Phantom_Miria in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I think the SF6 cast just might be cameos to featured characters in World Tour. I get the feeling Luke will be the Player's main teacher/guide in world tour. And probably each fighter will teach the player something new or maybe open up a small bit of their story to them. But since the focus is on the player, the SF6 cast probably won't be as heavily involved in World Tour mode and its ongoing "plot"
     
     
    I'm thinking along the lines of Mortal Kombat where a bunch of random stuff happens, like droppable items that restore health or temporary invincibility. Or maybe some party mini games, like who can destroy the Car the fastest, of who can parry the most basketballs, or some other goodies outside of fighting games like a quiz, or revamped puzzle fighter?
     
     
    Also some more HiFight observations about Drive Rush
     
     
  7. +1
    Chun-Li_Forever got a reaction from HeavensCloud in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  8. Insightful
    Chun-Li_Forever got a reaction from Volt in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I think the SF6 cast just might be cameos to featured characters in World Tour. I get the feeling Luke will be the Player's main teacher/guide in world tour. And probably each fighter will teach the player something new or maybe open up a small bit of their story to them. But since the focus is on the player, the SF6 cast probably won't be as heavily involved in World Tour mode and its ongoing "plot"
     
     
    I'm thinking along the lines of Mortal Kombat where a bunch of random stuff happens, like droppable items that restore health or temporary invincibility. Or maybe some party mini games, like who can destroy the Car the fastest, of who can parry the most basketballs, or some other goodies outside of fighting games like a quiz, or revamped puzzle fighter?
     
     
    Also some more HiFight observations about Drive Rush
     
     
  9. +1
    Chun-Li_Forever got a reaction from Hawkingbird in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  10. Insightful
    Chun-Li_Forever got a reaction from Doctrine_Dark in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  11. Insightful
    Chun-Li_Forever got a reaction from Volt in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  12. Insightful
    Chun-Li_Forever got a reaction from Daemos in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  13. +1
    Chun-Li_Forever got a reaction from BornWinner in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  14. Insightful
    Chun-Li_Forever got a reaction from The Slick Tony in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  15. Insightful
    Chun-Li_Forever got a reaction from ShockDingo in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
     
  16. +1
    Chun-Li_Forever got a reaction from BootyWarrior in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
     
  17. Insightful
    Chun-Li_Forever got a reaction from Pair of Rooks in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  18. +1
    Chun-Li_Forever got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  19. Insightful
    Chun-Li_Forever got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Chun-Li combos and tidbits that I noticed.
     
    Chun vs Ryu
    1:11: cr.lp (CH), cr.lk, LK SBK
    1:25: Drive Impact Will cause crumple when Punish Countered. Ryu crumpled after a DP Drive Impact punish, so essentially, DP Crush Counters are back
    1:46: Drive Impact wall splat will not deal dmg. But Drive Imacting a Wall Splat will end combo
    2:26: cr.lk, cr.lp, st.lp, LK/MK Legs
    2:30: 3rd stomp will send opponent back to the ground, so no 3x stomps > EX Legs anymore 
     
    Chun-Li vs Ryu 2
     
    3:12: air-to-air: stomp, stomp, OD Legs
    3:18: Drive Impact (PC), stance HK, Stomp, Stomp, OD Legs
    3:28: stomp, stomp, LK/MK Air Legs
    3:58: Again, 3rd stomp will send opponent back to the ground
    4:10: cr.mk (CH), LK SBK
    4:13: bk.hp (PC), stance HK, jump, stomp, stomp, OD Air Legs
    5:07: Stance MP has LOOOOOONG range and causes knockback. Possibly one of Chun's go-to anti-zoner/fireball tools?
     
     
    Chun-Li vs Ryu 3
    5:51: j.mk, cr.lp, cr.lp, LK Legs
    6:11: cr.lp (PC), cr.mk. (couldn't finish combo but possible confirm into Legs or SBK
  20. +1
    Chun-Li_Forever got a reaction from CESTUS III in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  21. +1
    Chun-Li_Forever got a reaction from Shakunetsu in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
     
  22. Insightful
    Chun-Li_Forever got a reaction from Darc_Requiem in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  23. Insightful
    Chun-Li_Forever got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Modes Confirmed + Some (ENG) Move Lists of the 4 playable characters
     
    Looks like Story Mode is tied to Arcade mode, so instead of one giant cinematic, I think we'll get a classic arcade mode sprinkled with cutscenes. Probably a little bit more narratively driven than previous SF Arcade modes with just a Prologue, Cutscene, and Ending
     
        
  24. Insightful
    Chun-Li_Forever got a reaction from elliephil in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Chun-Li combos and tidbits that I noticed.
     
    Chun vs Ryu
    1:11: cr.lp (CH), cr.lk, LK SBK
    1:25: Drive Impact Will cause crumple when Punish Countered. Ryu crumpled after a DP Drive Impact punish, so essentially, DP Crush Counters are back
    1:46: Drive Impact wall splat will not deal dmg. But Drive Imacting a Wall Splat will end combo
    2:26: cr.lk, cr.lp, st.lp, LK/MK Legs
    2:30: 3rd stomp will send opponent back to the ground, so no 3x stomps > EX Legs anymore 
     
    Chun-Li vs Ryu 2
     
    3:12: air-to-air: stomp, stomp, OD Legs
    3:18: Drive Impact (PC), stance HK, Stomp, Stomp, OD Legs
    3:28: stomp, stomp, LK/MK Air Legs
    3:58: Again, 3rd stomp will send opponent back to the ground
    4:10: cr.mk (CH), LK SBK
    4:13: bk.hp (PC), stance HK, jump, stomp, stomp, OD Air Legs
    5:07: Stance MP has LOOOOOONG range and causes knockback. Possibly one of Chun's go-to anti-zoner/fireball tools?
     
     
    Chun-Li vs Ryu 3
    5:51: j.mk, cr.lp, cr.lp, LK Legs
    6:11: cr.lp (PC), cr.mk. (couldn't finish combo but possible confirm into Legs or SBK
  25. Insightful
    Chun-Li_Forever got a reaction from Volt in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Chun-Li combos and tidbits that I noticed.
     
    Chun vs Ryu
    1:11: cr.lp (CH), cr.lk, LK SBK
    1:25: Drive Impact Will cause crumple when Punish Countered. Ryu crumpled after a DP Drive Impact punish, so essentially, DP Crush Counters are back
    1:46: Drive Impact wall splat will not deal dmg. But Drive Imacting a Wall Splat will end combo
    2:26: cr.lk, cr.lp, st.lp, LK/MK Legs
    2:30: 3rd stomp will send opponent back to the ground, so no 3x stomps > EX Legs anymore 
     
    Chun-Li vs Ryu 2
     
    3:12: air-to-air: stomp, stomp, OD Legs
    3:18: Drive Impact (PC), stance HK, Stomp, Stomp, OD Legs
    3:28: stomp, stomp, LK/MK Air Legs
    3:58: Again, 3rd stomp will send opponent back to the ground
    4:10: cr.mk (CH), LK SBK
    4:13: bk.hp (PC), stance HK, jump, stomp, stomp, OD Air Legs
    5:07: Stance MP has LOOOOOONG range and causes knockback. Possibly one of Chun's go-to anti-zoner/fireball tools?
     
     
    Chun-Li vs Ryu 3
    5:51: j.mk, cr.lp, cr.lp, LK Legs
    6:11: cr.lp (PC), cr.mk. (couldn't finish combo but possible confirm into Legs or SBK
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