Stage Select

Laughingman

Member
  • Posts

    48
  • Joined

  • Last visited

Reputation Activity

  1. +1
    Laughingman got a reaction from Sonichuman in The DBFZ General: v3 SSGSS Edition (NOT CLICKBAIT)   
    I completely agree, I'm not holding my breath for them to put rollback in anytime soon (if ever), I'm enjoying my time with Melty anyway.  The game is pretty much perfect at what it setout to achive, the gameplay & mechanics, the visuals & interactions.  The ref to the shows, both old and new, like when SSJ Vegeta does a finial flash on Majin Buu and then does the, "I'm going to hell alone..." line, the respect to the material deserves the admin fee alone.
     
    Yeah, there's definatly going to be a follow up.  Personally, I hope it's Dragon Ball Vs another franchise, like Naruto, Bleach, My Hero or even Demon Slayer.  That way you'll have another audience and a fresh bill of characters to draw from.
  2. +1
    Laughingman reacted to Sonero in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    That Jack-O player made hella mistakes there.
     
    I play Gio too, and I can sort of see where you're coming from. But if you want some tips, run sets etc later on (if you change your mind) hit me up here. Sometimes its frustrating because we dont' have the new answers for changes.
  3. +1
    Laughingman got a reaction from Hawkingbird in Melty Blood: Please play it   
    My Japanese is a little rusty, but I think this shows how shield is going to work:
     
     
    Moon skill and Moondrive:
     
     
    Rapid Beat:
     
  4. Insightful
    Laughingman got a reaction from GetTheTables in Melty Blood: Please play it   
    Pfff, we all know the phrase... No drip, means it's sh*t...
     
    I think this might show one of the next character reveal. 
     
     
  5. LOL
    Laughingman reacted to Pair of Rooks in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    May's playstyle is now known as 'phin2win. Carry on.
     
     
     
  6. +1
    Laughingman reacted to GetTheTables in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Shithead answer: because Ky has had Stun Dipper for forever. It'd be like Ryu showing up without Tatsu. However Ky did also lose Greed Sever in Strive so maybe his k-pop transition really shook him up.
     
    Actual answer: if it does legit low profile something like Ram's swords I could see it being a rare way to shake up neutral. Ram specifically doesn't have a lot of lows she's going to be throwing out at that range (though she can switch to periodic 2S if you really lean into SD'ing) so if you fight someone who is really pokey (like me) I can see it working here and there. Definitely risky but then again so is an IAD jump in so I guess pick your poison eh?
     
    Another thing moves like that can be good for is a "guaranteed RC" situation. When you're stocked you can throw it out and RC it regardless - on hit you'll get a combo (probably, due to the pop up but I'm not 100% sure what SD RRC can lead to) , on block you'll be safe, and even on whiff you can reset. You see this a lot with moves like Sol's Night Raid Vortex (VOHTEXU). You can also hit confirm if you need to RRC at all and since SD is 2 hits it gives you more leniency to save the meter.
     
    Or maybe you shouldn't listen to me because I play Ram and don't know much past "f.S go burrrr, these sword fly good". 🤔
  7. Insightful
    Laughingman got a reaction from Mattatsu in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    I use the this button layout:
     
    P S D
    K H RC
     
    I've spent far too long learning dashes in combos and IADs to lose that muscle memory.
  8. LOL
    Laughingman got a reaction from Jurassic in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Thanks to ground breaking technology, we've been able to record the minds of a two Ram players fighting and a Sol player as well:
     
     
    GGs @GetTheTables, I was laughing my head playing Sol in the last few matches.
  9. LOL
    Laughingman got a reaction from KingTubb in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Thanks to ground breaking technology, we've been able to record the minds of a two Ram players fighting and a Sol player as well:
     
     
    GGs @GetTheTables, I was laughing my head playing Sol in the last few matches.
  10. LOL
    Laughingman got a reaction from Pair of Rooks in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Thanks to ground breaking technology, we've been able to record the minds of a two Ram players fighting and a Sol player as well:
     
     
    GGs @GetTheTables, I was laughing my head playing Sol in the last few matches.
  11. +1
    Laughingman got a reaction from GetTheTables in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Thanks to ground breaking technology, we've been able to record the minds of a two Ram players fighting and a Sol player as well:
     
     
    GGs @GetTheTables, I was laughing my head playing Sol in the last few matches.
  12. +1
    Laughingman reacted to GetTheTables in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    GGs man, Ram is a dick. Part of it is just exposure though. I think as you get more comfortable in this game it will feel better. I instantly feel a lot worse in matches where my opponent is more mobile.
     
    As I mentioned I think you had the right idea with the projectiles. Like it is definitely scary - Ram can counter poke them from forever away and IAD'ing over it can be bad - but you need something to not let me just rule the ground with swords. Plus if you get me into the air you can start AA'ing me instead of vice versa. Its not easy but from the other side that felt worse for me than just us having a sword duel.
     
    Speaking of that you also had the right idea with trying to footsie around the swords. Again anything to keep me adjusting space, maybe getting closer which makes IAD more of a threat or getting farther out which lets you throw plasma. 6P may also work, haven't tried it. If Ram is poking a lot you can try IAD'ing in since her swords have a ton of recovery. I think another RPS facet is to represent IAD block so that even if I guess right I don't get a big reward out of it. I think it'll also get better as your pressure and combos tighten up. Ram's only reversal option is her one OD so if the opponent can pressure her well she kinda just has to sit there and take it until she finds an egress moment. 
     
    Also and this is a more general thing for Ram: both sword slashes are really punishable oB. Not free since f.S can gatling into 2S/H and either can be sword tossed canceled but a) H can still be pretty punishable without it really spacing itself out, and b) if Ram starts tossing swords her options instantly narrow a lot. I don't know how true it is but I feel like I get away with a lot of f.S or H that I shouldn't (not just you, broadly with the char, but that may be due to a+b and be another part of her dickhead factor). If you can get her to toss H sword it cuts out her farthest normal, the 2nd part of her stupid long range gatling, one of her juciest CH buttons, and her best jump in. I'm really conservative so I try to only toss when it has really low consequences or I desperately need more space. If you hit up the towers I think you'll run into a lot of Ram players tossing out swords like they're Oprah and then you can maul the shit outta them as they flail helplessly.
     
    As for reactions I appreciate the nod but I'm a 38 year old computer nerd with bad eyes. If I can do this anyone can. Just takes practice. 🙂 (hitbox doesn't hurt!)
     
    Just my thoughts from the other side. And yes we did kick the shit out of lobby boss.
     
    Also GGs @LaughingmanGlad we were able to Strive it up. I hope the player lobbies get refined to not be such a nightmare to search for.
  13. +1
    Laughingman reacted to GetTheTables in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Maybe that is part of it. If you look in the SFV Lounge discord in the Strive Serious Discussion Volt posted up an early take as to what the wall mechanics may be. It is quite a read. I say may because hell if I know if any of it is true.
     
    Even if it isn't, it illustrates the point that they purposefully made something that initially seems really straightforward - hit into wall until wall boom - actually fairly complex. I don't think they did this to be unpredictable (though that is a side benefit), I think they did it to have it be something that has enough rules to it that as a mechanic it doesn't get stale super duper quickly.
     
    In ideal scenarios the wall can be pretty easy to manage. But the game rarely plays out ideally, so the offensive player needs to be mindful of the wall state, along with what offensive choices they are making and how they will interact with that state. It can also be a boon for the defender as well: if the attacker isn't mindful of the wall state, you can end up eating a splat/break situation that is much more bearable than what the optimal choice would have been (easy example is missing an OD break opportunity off a quick splat, or what is very common is the attackers route flounders and you get a chance to wiggle free).
     
    I don't think its super deep or anything. But I've personally enjoyed that extra level of engagement since the core offense in this game is more streamlined than something like +R (which feels much more like managing your core offense is like managing the wall situation, as a really rough and shitty analogy). 
     
    Also yesterday I managed to improv a fat wall damage combo that looked cool so of course I'm positively disposed to it ATM. 😄 I may have lost that round and maybe the game, but that Alex Twitter Clip will forever be in my heart.
     
  14. +1
    Laughingman got a reaction from HeavensCloud in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Run momentum:
     
     
    I've been playing Gio.  So after playing her/Stive for 5 mins, I've found that she doesn't have many options like most of the cast.  But, what she does have is very good, plus on blocks moves, multi hitting normals for hit comfirms and easy combos.  If you're new to GG I would recommend her, she allows you concentrate more on the core mechanics.  I think ASW have done a good job with her.
     
    Anyway, my initail thoughts on the game is, it's not +R, but it is Guilty Gear and I'm really enjoying it so far.
  15. +1
    Laughingman got a reaction from Volt in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Run momentum:
     
     
    I've been playing Gio.  So after playing her/Stive for 5 mins, I've found that she doesn't have many options like most of the cast.  But, what she does have is very good, plus on blocks moves, multi hitting normals for hit comfirms and easy combos.  If you're new to GG I would recommend her, she allows you concentrate more on the core mechanics.  I think ASW have done a good job with her.
     
    Anyway, my initail thoughts on the game is, it's not +R, but it is Guilty Gear and I'm really enjoying it so far.
  16. +1
    Laughingman got a reaction from GetTheTables in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Run momentum:
     
     
    I've been playing Gio.  So after playing her/Stive for 5 mins, I've found that she doesn't have many options like most of the cast.  But, what she does have is very good, plus on blocks moves, multi hitting normals for hit comfirms and easy combos.  If you're new to GG I would recommend her, she allows you concentrate more on the core mechanics.  I think ASW have done a good job with her.
     
    Anyway, my initail thoughts on the game is, it's not +R, but it is Guilty Gear and I'm really enjoying it so far.
  17. +1
    Laughingman got a reaction from Mattatsu in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Run momentum:
     
     
    I've been playing Gio.  So after playing her/Stive for 5 mins, I've found that she doesn't have many options like most of the cast.  But, what she does have is very good, plus on blocks moves, multi hitting normals for hit comfirms and easy combos.  If you're new to GG I would recommend her, she allows you concentrate more on the core mechanics.  I think ASW have done a good job with her.
     
    Anyway, my initail thoughts on the game is, it's not +R, but it is Guilty Gear and I'm really enjoying it so far.
  18. +1
    Laughingman reacted to BornWinner in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Another video detailing how to play against some hard moves. 
     
     
    Don’t let yourself get destroyed out there, friends.
     
  19. Insightful
    Laughingman got a reaction from Volt in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    How to stop the Sol train:
     
     
  20. +1
    Laughingman got a reaction from Pair of Rooks in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    How to stop the Sol train:
     
     
  21. +1
    Laughingman got a reaction from BornWinner in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    How to stop the Sol train:
     
     
  22. +1
    Laughingman got a reaction from Alkipot in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    How to stop the Sol train:
     
     
  23. +1
    Laughingman got a reaction from GetTheTables in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    How to stop the Sol train:
     
     
  24. +1
    Laughingman got a reaction from Alkipot in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Some new tech already:
     
     
    Also for those who struggle with numpad notation:
     
     
  25. Insightful
    Laughingman got a reaction from GetTheTables in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Some new tech already:
     
     
    Also for those who struggle with numpad notation:
     
     
×
  • Create New...
Stage Select