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TheDarkPhoenix

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  1. -1
    TheDarkPhoenix got a reaction from Hawkingbird in The Street Fighter V Thread   
    GG strive beta
     
    Game has a ton of potential.
     
    It's pretty fun, depending on the launch changes we'll see how much I play.
     
    Right now there's a lot of degenerate gameplay because the damage is so high universally.
     
    If they went through and just changed the damage for each character based on what they can do the game would be super awesome.
     
    As of right now, 
     
    Pot damage down  on command throw significantly
     
    Milla damage down very slightly
     
    Ram damage down slightly
     
    May damage down slightly
     
    Leo damage down slightly
     
    Zato damage down slightly
     
    Sol  damage down on command throw significantly.
     
    Ky damage down on install
     
    Gio no damage change
     
    Faust no damage change
     
    Chipp no damage change
     
    Nago no damage change
     
    Axel no damage change
     
     
  2. +1
    TheDarkPhoenix got a reaction from Volt in The Street Fighter V Thread   
    lol game is gonna end up even more degenerate than pre patch smh
  3. Insightful
    TheDarkPhoenix got a reaction from Bigtochiro in The Street Fighter V Thread   
    I don't know of any rumor like that, all I know is Ono left or got fired and things have been better since around that exact time. 

    My company recently went through the same thing,  1 VP left and things changed up significantly as soon as they left, relationships, how people expressed themselves and the work. This VP wasn't an engineer or designers but had the power to influence his  PM's to make sure they told there works to make sure things were delivered a certain way because that how  he wanted it or felt it was best.

    No one is saying Ono was  getting sets in with Woshige saying nerf or buff this.
     
  4. +1
    TheDarkPhoenix got a reaction from Bigtochiro in The Street Fighter V Thread   
    There are things that Mangers, PM's, even bosses and supervisors don't know how to do, fix or handle when it comes down to the details... However when it's time for a project to be completed and they look over whatever needs to be looked over before submitting, if they see something they don't like or don't think fits a vision, guess what... they send it back and ask for revisions.

    9 times out of 10 that's what Ono did... He was in a position of authority, he has a history with fighting games and he literally reignited the fighting game boom with SF4. 

    So yes he has a heavy pull and say in what the public gets as a final project. No one is going to spend hours working on things to get told it needs to be revised, eventually you just give your boss what they want even if you know they clients are craving something different.

     
  5. LOL
    TheDarkPhoenix got a reaction from Bigtochiro in The Street Fighter V Thread   
    What?

    You think Ono didn't have final say in what was in the game overall?

    One look at V shift and Ono would probably waved it off as "to difficult for new players"

    There is a level of simplistically that has ran from season 1 up until now outside a very small  handful of characters.


    Ono clearly wasn't in the office saying "this needs to be +5 and have an extended hit box" but if he couldn't play it and execute a move properly or consistently it probably was on the list to be "looked at"
  6. LOL
    TheDarkPhoenix got a reaction from Bigtochiro in The Street Fighter V Thread   
    Interesting no capcom this time eh? I guess they did just blow there load on the winter update.
  7. +1
    TheDarkPhoenix reacted to misterBee in The Street Fighter V Thread   
    If people teasing you is too much for you then I don't know what to tell you.  What would you prefer we do?  Thank you every time you go on a Strive diatribe?  Bow down to your wisdom?  Treat your posts like we're reading an article in a scientific journal?
     
    You can dismiss what other people say as 'stupid shit' but when they treat your posts the same way they're being PASSIVE AGGRESSIVE!  SCARY!
     
    I don't have anything against you, but you seem to have a serious problem with me.  Most people probably don't even respond to you as much as I do because they don't want to deal with your temper tantrums.
     
    You're the one openly getting in MY face atm, and you need to get over yourself.  Stop trying to make enemies.
     
    For the last time, I already said I don't have a problem with your opinions or your posts, so quit throwing insults and get your OPENLY AGGRESSIVE shit out of here.
  8. +1
    TheDarkPhoenix got a reaction from Volt in The Street Fighter V Thread   
    I don't know of any rumor like that, all I know is Ono left or got fired and things have been better since around that exact time. 

    My company recently went through the same thing,  1 VP left and things changed up significantly as soon as they left, relationships, how people expressed themselves and the work. This VP wasn't an engineer or designers but had the power to influence his  PM's to make sure they told there works to make sure things were delivered a certain way because that how  he wanted it or felt it was best.

    No one is saying Ono was  getting sets in with Woshige saying nerf or buff this.
     
  9. Insightful
    TheDarkPhoenix got a reaction from Mattatsu in The Street Fighter V Thread   
    I don't know of any rumor like that, all I know is Ono left or got fired and things have been better since around that exact time. 

    My company recently went through the same thing,  1 VP left and things changed up significantly as soon as they left, relationships, how people expressed themselves and the work. This VP wasn't an engineer or designers but had the power to influence his  PM's to make sure they told there works to make sure things were delivered a certain way because that how  he wanted it or felt it was best.

    No one is saying Ono was  getting sets in with Woshige saying nerf or buff this.
     
  10. -1
    TheDarkPhoenix got a reaction from Hecatom in The Street Fighter V Thread   
    What?

    You think Ono didn't have final say in what was in the game overall?

    One look at V shift and Ono would probably waved it off as "to difficult for new players"

    There is a level of simplistically that has ran from season 1 up until now outside a very small  handful of characters.


    Ono clearly wasn't in the office saying "this needs to be +5 and have an extended hit box" but if he couldn't play it and execute a move properly or consistently it probably was on the list to be "looked at"
  11. LOL
    TheDarkPhoenix got a reaction from Hecatom in The Street Fighter V Thread   
    Not going back and forth with someone that doesn't read nor understand.

    You got it boss
  12. -1
    TheDarkPhoenix got a reaction from Hecatom in The Street Fighter V Thread   
    Having heavy pull over games that is already out and getting approved for a budget on a new games are apples and oranges 
  13. -1
    TheDarkPhoenix got a reaction from Hecatom in The Street Fighter V Thread   
    I don't know of any rumor like that, all I know is Ono left or got fired and things have been better since around that exact time. 

    My company recently went through the same thing,  1 VP left and things changed up significantly as soon as they left, relationships, how people expressed themselves and the work. This VP wasn't an engineer or designers but had the power to influence his  PM's to make sure they told there works to make sure things were delivered a certain way because that how  he wanted it or felt it was best.

    No one is saying Ono was  getting sets in with Woshige saying nerf or buff this.
     
  14. -1
    TheDarkPhoenix reacted to Hecatom in The Street Fighter V Thread   
    Ono was a producer.
    Basically, the manager, ensuring that everyone on the project did their part.
    If he had any responsibility or not, it would depend if the clusterfuck are direct result of his actions/inactions, but considering that we don't really know much about the internal process of Capcom, outside their constant lack of interest on investing on fgs, i would be willing to think he did the best he could with the cards he was given.
     
    But i do agree that idiots like to blame him for shit he has no hands on, like our dumb friend Dark Phoenix here.
    That still thinks that Ono was holding the team back, when by the time that SFV rolled he was more of one of the many producers on a committee.
     
    Such animosity some imbeciles have against Ono that are willing to believe the stupid rumor where he was demoted and fired from capcom because his vision for SFVI was not well received internally, despite Ono not being on any producer role for years after SFV released, and instead being the head of the Esports side.
     
    People should be actually grateful that Ono was involved with the fg division on Capcom, because if it wasnt for him, SF will probably never have come back at all (for better or worse), since he was the one that kept pushing for years that capcom should do a new fg, in a time that capcom was willing to let the franchise to die.
     
    But people are willing to believe whatever bullshit as long as it lets them keep their already preconceived views afloat, and Ono being the public figure it was, is an easy scapegoat. 
     
  15. -1
    TheDarkPhoenix got a reaction from Hecatom in The Street Fighter V Thread   
    There are things that Mangers, PM's, even bosses and supervisors don't know how to do, fix or handle when it comes down to the details... However when it's time for a project to be completed and they look over whatever needs to be looked over before submitting, if they see something they don't like or don't think fits a vision, guess what... they send it back and ask for revisions.

    9 times out of 10 that's what Ono did... He was in a position of authority, he has a history with fighting games and he literally reignited the fighting game boom with SF4. 

    So yes he has a heavy pull and say in what the public gets as a final project. No one is going to spend hours working on things to get told it needs to be revised, eventually you just give your boss what they want even if you know they clients are craving something different.

     
  16. -1
    TheDarkPhoenix got a reaction from Hecatom in The Street Fighter V Thread   
    Vshift is super interesting...

    It's nuts how much Ono must have been holding these guys back. You can tell from rose and Dan that the cuffs are off, Dan who is traditionally kind of bland and simple probably has one of the more technical V systems to work with as of now... followed by rose.

    Vshift  is basically a neat take on a parry, but one that cost meter.

    Has to be done in neutral, and can be cancelled into a follow up or move the shift attack, and if done with "parry" timing aka timed against an attack you get a 3rd of your bar back meaning you won't be V shifting into V trigger into stupid stuff, but also if used correctly you should be able to get more than a few a round and also pop trigger.

    It also kind of makes buffering normal's into specials in neutral a bit more risky at high levels if people have a read on it. walking around mashing cr mk and buffering spiraling arrow can now be unsafe if a person has v gauge.

    It's actually really well though out.


    The ONLY and I mean only big down side I can see to this is  when characters start getting OS's on attack or defense. Hopefully it's implemented in a away that the OS's are zero to very limited.


    I guess one more downside I can see is the game getting really slow,  delay buttons could be really bad depending on certain character punishes with vshift.  Which means defense might be TOO good with this change...

    It's a odd thing to say seeing how unga offense can be in this game, but delay throw tech and buttons already make people have shimmy which in turn makes me have to take the throw... so now you have other option makes it a bit harder for offense while also slowing down the biggest burst of offense the trigger activation.

    I guess we see.

    V shift is more of neutral defense tool to me, I think under pressure after knock downs and things  V reversal and things are probably still going to be the go to, unless you have a read on your opponent.


    Also did they show someone doing V shift from a jump in?  That could be super good for characters that's taller, and or with dp's for more time to react. 
  17. +1
    TheDarkPhoenix got a reaction from HeavensCloud in The Street Fighter V Thread   
    Vshift is super interesting...

    It's nuts how much Ono must have been holding these guys back. You can tell from rose and Dan that the cuffs are off, Dan who is traditionally kind of bland and simple probably has one of the more technical V systems to work with as of now... followed by rose.

    Vshift  is basically a neat take on a parry, but one that cost meter.

    Has to be done in neutral, and can be cancelled into a follow up or move the shift attack, and if done with "parry" timing aka timed against an attack you get a 3rd of your bar back meaning you won't be V shifting into V trigger into stupid stuff, but also if used correctly you should be able to get more than a few a round and also pop trigger.

    It also kind of makes buffering normal's into specials in neutral a bit more risky at high levels if people have a read on it. walking around mashing cr mk and buffering spiraling arrow can now be unsafe if a person has v gauge.

    It's actually really well though out.


    The ONLY and I mean only big down side I can see to this is  when characters start getting OS's on attack or defense. Hopefully it's implemented in a away that the OS's are zero to very limited.


    I guess one more downside I can see is the game getting really slow,  delay buttons could be really bad depending on certain character punishes with vshift.  Which means defense might be TOO good with this change...

    It's a odd thing to say seeing how unga offense can be in this game, but delay throw tech and buttons already make people have shimmy which in turn makes me have to take the throw... so now you have other option makes it a bit harder for offense while also slowing down the biggest burst of offense the trigger activation.

    I guess we see.

    V shift is more of neutral defense tool to me, I think under pressure after knock downs and things  V reversal and things are probably still going to be the go to, unless you have a read on your opponent.


    Also did they show someone doing V shift from a jump in?  That could be super good for characters that's taller, and or with dp's for more time to react. 
  18. +1
    TheDarkPhoenix got a reaction from Darc_Requiem in The Street Fighter V Thread   
    Vshift is super interesting...

    It's nuts how much Ono must have been holding these guys back. You can tell from rose and Dan that the cuffs are off, Dan who is traditionally kind of bland and simple probably has one of the more technical V systems to work with as of now... followed by rose.

    Vshift  is basically a neat take on a parry, but one that cost meter.

    Has to be done in neutral, and can be cancelled into a follow up or move the shift attack, and if done with "parry" timing aka timed against an attack you get a 3rd of your bar back meaning you won't be V shifting into V trigger into stupid stuff, but also if used correctly you should be able to get more than a few a round and also pop trigger.

    It also kind of makes buffering normal's into specials in neutral a bit more risky at high levels if people have a read on it. walking around mashing cr mk and buffering spiraling arrow can now be unsafe if a person has v gauge.

    It's actually really well though out.


    The ONLY and I mean only big down side I can see to this is  when characters start getting OS's on attack or defense. Hopefully it's implemented in a away that the OS's are zero to very limited.


    I guess one more downside I can see is the game getting really slow,  delay buttons could be really bad depending on certain character punishes with vshift.  Which means defense might be TOO good with this change...

    It's a odd thing to say seeing how unga offense can be in this game, but delay throw tech and buttons already make people have shimmy which in turn makes me have to take the throw... so now you have other option makes it a bit harder for offense while also slowing down the biggest burst of offense the trigger activation.

    I guess we see.

    V shift is more of neutral defense tool to me, I think under pressure after knock downs and things  V reversal and things are probably still going to be the go to, unless you have a read on your opponent.


    Also did they show someone doing V shift from a jump in?  That could be super good for characters that's taller, and or with dp's for more time to react. 
  19. +1
    TheDarkPhoenix got a reaction from Pair of Rooks in The Street Fighter V Thread   
    Vshift is super interesting...

    It's nuts how much Ono must have been holding these guys back. You can tell from rose and Dan that the cuffs are off, Dan who is traditionally kind of bland and simple probably has one of the more technical V systems to work with as of now... followed by rose.

    Vshift  is basically a neat take on a parry, but one that cost meter.

    Has to be done in neutral, and can be cancelled into a follow up or move the shift attack, and if done with "parry" timing aka timed against an attack you get a 3rd of your bar back meaning you won't be V shifting into V trigger into stupid stuff, but also if used correctly you should be able to get more than a few a round and also pop trigger.

    It also kind of makes buffering normal's into specials in neutral a bit more risky at high levels if people have a read on it. walking around mashing cr mk and buffering spiraling arrow can now be unsafe if a person has v gauge.

    It's actually really well though out.


    The ONLY and I mean only big down side I can see to this is  when characters start getting OS's on attack or defense. Hopefully it's implemented in a away that the OS's are zero to very limited.


    I guess one more downside I can see is the game getting really slow,  delay buttons could be really bad depending on certain character punishes with vshift.  Which means defense might be TOO good with this change...

    It's a odd thing to say seeing how unga offense can be in this game, but delay throw tech and buttons already make people have shimmy which in turn makes me have to take the throw... so now you have other option makes it a bit harder for offense while also slowing down the biggest burst of offense the trigger activation.

    I guess we see.

    V shift is more of neutral defense tool to me, I think under pressure after knock downs and things  V reversal and things are probably still going to be the go to, unless you have a read on your opponent.


    Also did they show someone doing V shift from a jump in?  That could be super good for characters that's taller, and or with dp's for more time to react. 
  20. Insightful
    TheDarkPhoenix got a reaction from Jocelot in The Street Fighter V Thread   
    Vshift is super interesting...

    It's nuts how much Ono must have been holding these guys back. You can tell from rose and Dan that the cuffs are off, Dan who is traditionally kind of bland and simple probably has one of the more technical V systems to work with as of now... followed by rose.

    Vshift  is basically a neat take on a parry, but one that cost meter.

    Has to be done in neutral, and can be cancelled into a follow up or move the shift attack, and if done with "parry" timing aka timed against an attack you get a 3rd of your bar back meaning you won't be V shifting into V trigger into stupid stuff, but also if used correctly you should be able to get more than a few a round and also pop trigger.

    It also kind of makes buffering normal's into specials in neutral a bit more risky at high levels if people have a read on it. walking around mashing cr mk and buffering spiraling arrow can now be unsafe if a person has v gauge.

    It's actually really well though out.


    The ONLY and I mean only big down side I can see to this is  when characters start getting OS's on attack or defense. Hopefully it's implemented in a away that the OS's are zero to very limited.


    I guess one more downside I can see is the game getting really slow,  delay buttons could be really bad depending on certain character punishes with vshift.  Which means defense might be TOO good with this change...

    It's a odd thing to say seeing how unga offense can be in this game, but delay throw tech and buttons already make people have shimmy which in turn makes me have to take the throw... so now you have other option makes it a bit harder for offense while also slowing down the biggest burst of offense the trigger activation.

    I guess we see.

    V shift is more of neutral defense tool to me, I think under pressure after knock downs and things  V reversal and things are probably still going to be the go to, unless you have a read on your opponent.


    Also did they show someone doing V shift from a jump in?  That could be super good for characters that's taller, and or with dp's for more time to react. 
  21. LOL
    TheDarkPhoenix got a reaction from Jocelot in The Street Fighter V Thread   
    Interesting no capcom this time eh? I guess they did just blow there load on the winter update.
  22. +1
    TheDarkPhoenix got a reaction from TWINBLADES in The Street Fighter V Thread   
    Interesting no capcom this time eh? I guess they did just blow there load on the winter update.
  23. +1
    TheDarkPhoenix got a reaction from Shakunetsu in The Street Fighter V Thread   
    Vshift is super interesting...

    It's nuts how much Ono must have been holding these guys back. You can tell from rose and Dan that the cuffs are off, Dan who is traditionally kind of bland and simple probably has one of the more technical V systems to work with as of now... followed by rose.

    Vshift  is basically a neat take on a parry, but one that cost meter.

    Has to be done in neutral, and can be cancelled into a follow up or move the shift attack, and if done with "parry" timing aka timed against an attack you get a 3rd of your bar back meaning you won't be V shifting into V trigger into stupid stuff, but also if used correctly you should be able to get more than a few a round and also pop trigger.

    It also kind of makes buffering normal's into specials in neutral a bit more risky at high levels if people have a read on it. walking around mashing cr mk and buffering spiraling arrow can now be unsafe if a person has v gauge.

    It's actually really well though out.


    The ONLY and I mean only big down side I can see to this is  when characters start getting OS's on attack or defense. Hopefully it's implemented in a away that the OS's are zero to very limited.


    I guess one more downside I can see is the game getting really slow,  delay buttons could be really bad depending on certain character punishes with vshift.  Which means defense might be TOO good with this change...

    It's a odd thing to say seeing how unga offense can be in this game, but delay throw tech and buttons already make people have shimmy which in turn makes me have to take the throw... so now you have other option makes it a bit harder for offense while also slowing down the biggest burst of offense the trigger activation.

    I guess we see.

    V shift is more of neutral defense tool to me, I think under pressure after knock downs and things  V reversal and things are probably still going to be the go to, unless you have a read on your opponent.


    Also did they show someone doing V shift from a jump in?  That could be super good for characters that's taller, and or with dp's for more time to react. 
  24. +1
    TheDarkPhoenix got a reaction from Mattatsu in The Street Fighter V Thread   
    Vshift is super interesting...

    It's nuts how much Ono must have been holding these guys back. You can tell from rose and Dan that the cuffs are off, Dan who is traditionally kind of bland and simple probably has one of the more technical V systems to work with as of now... followed by rose.

    Vshift  is basically a neat take on a parry, but one that cost meter.

    Has to be done in neutral, and can be cancelled into a follow up or move the shift attack, and if done with "parry" timing aka timed against an attack you get a 3rd of your bar back meaning you won't be V shifting into V trigger into stupid stuff, but also if used correctly you should be able to get more than a few a round and also pop trigger.

    It also kind of makes buffering normal's into specials in neutral a bit more risky at high levels if people have a read on it. walking around mashing cr mk and buffering spiraling arrow can now be unsafe if a person has v gauge.

    It's actually really well though out.


    The ONLY and I mean only big down side I can see to this is  when characters start getting OS's on attack or defense. Hopefully it's implemented in a away that the OS's are zero to very limited.


    I guess one more downside I can see is the game getting really slow,  delay buttons could be really bad depending on certain character punishes with vshift.  Which means defense might be TOO good with this change...

    It's a odd thing to say seeing how unga offense can be in this game, but delay throw tech and buttons already make people have shimmy which in turn makes me have to take the throw... so now you have other option makes it a bit harder for offense while also slowing down the biggest burst of offense the trigger activation.

    I guess we see.

    V shift is more of neutral defense tool to me, I think under pressure after knock downs and things  V reversal and things are probably still going to be the go to, unless you have a read on your opponent.


    Also did they show someone doing V shift from a jump in?  That could be super good for characters that's taller, and or with dp's for more time to react. 
  25. +1
    TheDarkPhoenix got a reaction from Volt in The Street Fighter V Thread   
    Vshift is super interesting...

    It's nuts how much Ono must have been holding these guys back. You can tell from rose and Dan that the cuffs are off, Dan who is traditionally kind of bland and simple probably has one of the more technical V systems to work with as of now... followed by rose.

    Vshift  is basically a neat take on a parry, but one that cost meter.

    Has to be done in neutral, and can be cancelled into a follow up or move the shift attack, and if done with "parry" timing aka timed against an attack you get a 3rd of your bar back meaning you won't be V shifting into V trigger into stupid stuff, but also if used correctly you should be able to get more than a few a round and also pop trigger.

    It also kind of makes buffering normal's into specials in neutral a bit more risky at high levels if people have a read on it. walking around mashing cr mk and buffering spiraling arrow can now be unsafe if a person has v gauge.

    It's actually really well though out.


    The ONLY and I mean only big down side I can see to this is  when characters start getting OS's on attack or defense. Hopefully it's implemented in a away that the OS's are zero to very limited.


    I guess one more downside I can see is the game getting really slow,  delay buttons could be really bad depending on certain character punishes with vshift.  Which means defense might be TOO good with this change...

    It's a odd thing to say seeing how unga offense can be in this game, but delay throw tech and buttons already make people have shimmy which in turn makes me have to take the throw... so now you have other option makes it a bit harder for offense while also slowing down the biggest burst of offense the trigger activation.

    I guess we see.

    V shift is more of neutral defense tool to me, I think under pressure after knock downs and things  V reversal and things are probably still going to be the go to, unless you have a read on your opponent.


    Also did they show someone doing V shift from a jump in?  That could be super good for characters that's taller, and or with dp's for more time to react. 
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