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Shahenzan got a reaction from Darc_Requiem in Street Fighter 6 Lounge: The FGC has a crack problem.
I smell something...
Something...boon-y....
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Shahenzan reacted to EvilCanadian in Street Fighter 6 Lounge: The FGC has a crack problem.
tomorrow will be a good day for the rooflemonger youtube channel
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Shahenzan got a reaction from -PVL93- in Street Fighter 6 Lounge: The FGC has a crack problem.
It was a very ambitious game and i respect that about it, but imo it was a net failure
Pushed rollback and crossplay waaaaay before other jp devs caught on...but fucked up the implementation and never really fixed it. Had an amazing system for keeping track of other players and watching replays with CFN... but that contributed to stability issues too. Let you buy characters with free in game points...but struggled to keep the in game point economy fair or interesting and eventually just pushed gacha. Had a training mode with frame data but..it took them a while. Catered to competitive players heavily from the get go... at the expense of casuals and only began to remedy it long after launch. That's just as a package.
As a game...I think it was too focused on limiting things in a way that was just unpleasant. Range on normals felt bad on a lot of the cast relative to other sf games because they wanted you to play in very specific ranges. Moves were locked behind vtrigger which was never really a good system because it ultimately rewards someone for getting hit with explosive tools. Crush counters were a system that took a long time to fix because the reward on smashing them in neutral was too silly for too long...I didn't play much of sfv after like season 3 but I'm lead to believe it mostly got a lot better as a game. Ill buy that but overall i think the core of the game revolves around too much unpleasant shit to ever be something id call great lol
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Shahenzan got a reaction from HeavensCloud in Street Fighter 6 Lounge: The FGC has a crack problem.
It was a very ambitious game and i respect that about it, but imo it was a net failure
Pushed rollback and crossplay waaaaay before other jp devs caught on...but fucked up the implementation and never really fixed it. Had an amazing system for keeping track of other players and watching replays with CFN... but that contributed to stability issues too. Let you buy characters with free in game points...but struggled to keep the in game point economy fair or interesting and eventually just pushed gacha. Had a training mode with frame data but..it took them a while. Catered to competitive players heavily from the get go... at the expense of casuals and only began to remedy it long after launch. That's just as a package.
As a game...I think it was too focused on limiting things in a way that was just unpleasant. Range on normals felt bad on a lot of the cast relative to other sf games because they wanted you to play in very specific ranges. Moves were locked behind vtrigger which was never really a good system because it ultimately rewards someone for getting hit with explosive tools. Crush counters were a system that took a long time to fix because the reward on smashing them in neutral was too silly for too long...I didn't play much of sfv after like season 3 but I'm lead to believe it mostly got a lot better as a game. Ill buy that but overall i think the core of the game revolves around too much unpleasant shit to ever be something id call great lol
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Shahenzan got a reaction from BornWinner in Street Fighter 6 Lounge: The FGC has a crack problem.
It was a very ambitious game and i respect that about it, but imo it was a net failure
Pushed rollback and crossplay waaaaay before other jp devs caught on...but fucked up the implementation and never really fixed it. Had an amazing system for keeping track of other players and watching replays with CFN... but that contributed to stability issues too. Let you buy characters with free in game points...but struggled to keep the in game point economy fair or interesting and eventually just pushed gacha. Had a training mode with frame data but..it took them a while. Catered to competitive players heavily from the get go... at the expense of casuals and only began to remedy it long after launch. That's just as a package.
As a game...I think it was too focused on limiting things in a way that was just unpleasant. Range on normals felt bad on a lot of the cast relative to other sf games because they wanted you to play in very specific ranges. Moves were locked behind vtrigger which was never really a good system because it ultimately rewards someone for getting hit with explosive tools. Crush counters were a system that took a long time to fix because the reward on smashing them in neutral was too silly for too long...I didn't play much of sfv after like season 3 but I'm lead to believe it mostly got a lot better as a game. Ill buy that but overall i think the core of the game revolves around too much unpleasant shit to ever be something id call great lol
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Shahenzan got a reaction from Volt in Street Fighter 6 Lounge: The FGC has a crack problem.
It was a very ambitious game and i respect that about it, but imo it was a net failure
Pushed rollback and crossplay waaaaay before other jp devs caught on...but fucked up the implementation and never really fixed it. Had an amazing system for keeping track of other players and watching replays with CFN... but that contributed to stability issues too. Let you buy characters with free in game points...but struggled to keep the in game point economy fair or interesting and eventually just pushed gacha. Had a training mode with frame data but..it took them a while. Catered to competitive players heavily from the get go... at the expense of casuals and only began to remedy it long after launch. That's just as a package.
As a game...I think it was too focused on limiting things in a way that was just unpleasant. Range on normals felt bad on a lot of the cast relative to other sf games because they wanted you to play in very specific ranges. Moves were locked behind vtrigger which was never really a good system because it ultimately rewards someone for getting hit with explosive tools. Crush counters were a system that took a long time to fix because the reward on smashing them in neutral was too silly for too long...I didn't play much of sfv after like season 3 but I'm lead to believe it mostly got a lot better as a game. Ill buy that but overall i think the core of the game revolves around too much unpleasant shit to ever be something id call great lol
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Shahenzan got a reaction from Illwill88 in Street Fighter 6 Lounge: The FGC has a crack problem.
It was a very ambitious game and i respect that about it, but imo it was a net failure
Pushed rollback and crossplay waaaaay before other jp devs caught on...but fucked up the implementation and never really fixed it. Had an amazing system for keeping track of other players and watching replays with CFN... but that contributed to stability issues too. Let you buy characters with free in game points...but struggled to keep the in game point economy fair or interesting and eventually just pushed gacha. Had a training mode with frame data but..it took them a while. Catered to competitive players heavily from the get go... at the expense of casuals and only began to remedy it long after launch. That's just as a package.
As a game...I think it was too focused on limiting things in a way that was just unpleasant. Range on normals felt bad on a lot of the cast relative to other sf games because they wanted you to play in very specific ranges. Moves were locked behind vtrigger which was never really a good system because it ultimately rewards someone for getting hit with explosive tools. Crush counters were a system that took a long time to fix because the reward on smashing them in neutral was too silly for too long...I didn't play much of sfv after like season 3 but I'm lead to believe it mostly got a lot better as a game. Ill buy that but overall i think the core of the game revolves around too much unpleasant shit to ever be something id call great lol
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Shahenzan got a reaction from Phantom_Miria in Street Fighter 6 Lounge: The FGC has a crack problem.
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Shahenzan got a reaction from DoctaMario in Street Fighter 6 Lounge: The FGC has a crack problem.
Pretty sure that's usually a question of how the game reads inputs rather than the box
In a lot of older games on box I HAVE TO hit diagonals for half circle motions or get nothing. But modern games (especially sfv) have such insane input leniency that it enables all kinds of silly things
Blame the devs not the cheatbox on this one is what I'm trying to say
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Shahenzan got a reaction from Volt in Street Fighter 6 Lounge: The FGC has a crack problem.
Ryu, chun, ken and akuma (soon tm) all in the game though???
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Shahenzan got a reaction from Volt in Street Fighter 6 Lounge: The FGC has a crack problem.
The showcase was single player stuff mostly
Yeah we known this game has a good training mode since the beta. Don't think it has a hitbox viewer but it has frame data on a little timeline so you know exactly what startup, active, recovery are on anything
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Shahenzan got a reaction from Bigtochiro in Street Fighter 6 Lounge: The FGC has a crack problem.
SG an ugly, nasty lil game is all it is lol
The people who love it really love it and they have some star power bc sonicfox loves it and goes to bat for it, but really the game falls into the trap sonero mentioned where it is just too degen for anyone but demonic fg enjoyers. I dont think its niche for any reason besides its own gameplay (and i guess the artstyle but these days people are into that right...?)
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Shahenzan reacted to CESTUS III in Street Fighter 6 Lounge: The FGC has a crack problem.
Done for a Sherdog bro, but guess also SRK elitist fellows may appreciate 😄
He did the pics, i made the animation as surprise bullshit lol
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Shahenzan got a reaction from EvilCanadian in Street Fighter 6 Lounge: The FGC has a crack problem.
Dont forget complaining about people in NY/Socal who get copies of the game two weeks early due to vendors breaking street date
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Shahenzan got a reaction from DoctaMario in Street Fighter 6 Lounge: The FGC has a crack problem.
SG an ugly, nasty lil game is all it is lol
The people who love it really love it and they have some star power bc sonicfox loves it and goes to bat for it, but really the game falls into the trap sonero mentioned where it is just too degen for anyone but demonic fg enjoyers. I dont think its niche for any reason besides its own gameplay (and i guess the artstyle but these days people are into that right...?)
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Shahenzan reacted to Vhozite in Street Fighter 6 Lounge: The FGC has a crack problem.
TALK THAT REAL SHlT NIGGA
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Shahenzan got a reaction from Jurassic in Street Fighter 6 Lounge: The FGC has a crack problem.
SG an ugly, nasty lil game is all it is lol
The people who love it really love it and they have some star power bc sonicfox loves it and goes to bat for it, but really the game falls into the trap sonero mentioned where it is just too degen for anyone but demonic fg enjoyers. I dont think its niche for any reason besides its own gameplay (and i guess the artstyle but these days people are into that right...?)
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Shahenzan got a reaction from JustBooming in Street Fighter 6 Lounge: The FGC has a crack problem.
SG an ugly, nasty lil game is all it is lol
The people who love it really love it and they have some star power bc sonicfox loves it and goes to bat for it, but really the game falls into the trap sonero mentioned where it is just too degen for anyone but demonic fg enjoyers. I dont think its niche for any reason besides its own gameplay (and i guess the artstyle but these days people are into that right...?)