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Psychoblue

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  1. +1
    Psychoblue got a reaction from DoctaMario in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Yeah, that's what I meant about the Busted Game Subgenre. You have specialists like SonicFox and GO1, and to a lesser extent people like Nerdjosh, but like you and Sonero said, after you see it once, you gradually and sometimes rapidly want to see it less because of that degeneracy.  
  2. +1
    Psychoblue got a reaction from DoctaMario in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Your pat on the back is appreciated, sir.
     
    DNF, BFTG and Skullgirls have a playerbase but as you said, they have a lot more going for it where they should be a lot bigger than they are. DNF in particular has ArcSys' marketing and street cred behind it but I don't think this new update is going to do anything more than be a blip that quickly goes back to a near flatline. BFTG community appeals to the Busted Game subgenre that isn't nearly as big as people would like to say it is. I pushed it largely due to loyalty to the PR brand and the notion that it was still early in its life and balance wasn't final, then the devs and community insisted it only get even more broken and now high level matches tend to look very similar to each other in terms of how the flow unfolds, which was the opposite of the feedback I gave them based on what Arturo's viewers wanted to see. Skullgirls is weird because they'll randomly get a big number of players competing but despite how many chances it gets to shine, it never feels like it SHINES. I think it's the BFTG issue but on a bigger scale: everyone wants to be MVC2 but it's ignoring the fact that MVC2 by in large was a beneficiary of being in the right place at the right time: you had an enthusiastic voice like Yipes providing a backing track of wild stuff that no one else had seen before featuring characters that were etched in our gaming and comic culture. If MVC2 hadn't featured the company or the characters, would anyone really be buzzing about it? Probably not.
     
    With SFxT, and even TMNTxJL and MVCI, a lot of the success I've seen with pushing those games have come from the notion that they are legitimately good games while also being coherent enough where anyone can tell what's going on and it not be immediately met with "Wow that looks really unfair." By my own admittance, a lot of my BFTG commentary was focusing on being Ranger/Tokusatsu fan first because what else am I going to fill in space for a combo that goes on forever until it's dropped, either on accident or to set up a reset/unblockable? But with the other games I rep, it's as you said, the gameplay hits well enough to an observer that you can go "wow this is expert level play at the commentator is doing a great job explaining the offense and defense implemented in the shifts!" 
  3. +1
    Psychoblue reacted to Hawkingbird in The Wrestling Thread   
    It's still going to be Cody. I guess they will let Roman get his 1000 days before stripping Cody. Until then, Cody will have to sidetrack with Lesnar so he can get his blood money paycheck
  4. Insightful
    Psychoblue got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    He hates SFxT too 
  5. +1
    Psychoblue got a reaction from DoctaMario in Street Fighter 6 Lounge: The FGC has a crack problem.   
    There are definitely artifacts of bad particularly in World Warrior but let’s not act like Capcom didn’t quickly figure out those growing pains hence the constant title updates. There’s a reason games like HF, ST and even USF2 still feel good to play. It just works on a basic level. 
  6. Love
    Psychoblue got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    There are definitely artifacts of bad particularly in World Warrior but let’s not act like Capcom didn’t quickly figure out those growing pains hence the constant title updates. There’s a reason games like HF, ST and even USF2 still feel good to play. It just works on a basic level. 
  7. +1
    Psychoblue got a reaction from BornWinner in Street Fighter 6 Lounge: The FGC has a crack problem.   
    There are definitely artifacts of bad particularly in World Warrior but let’s not act like Capcom didn’t quickly figure out those growing pains hence the constant title updates. There’s a reason games like HF, ST and even USF2 still feel good to play. It just works on a basic level. 
  8. +1
    Psychoblue got a reaction from Darc_Requiem in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Your pat on the back is appreciated, sir.
     
    DNF, BFTG and Skullgirls have a playerbase but as you said, they have a lot more going for it where they should be a lot bigger than they are. DNF in particular has ArcSys' marketing and street cred behind it but I don't think this new update is going to do anything more than be a blip that quickly goes back to a near flatline. BFTG community appeals to the Busted Game subgenre that isn't nearly as big as people would like to say it is. I pushed it largely due to loyalty to the PR brand and the notion that it was still early in its life and balance wasn't final, then the devs and community insisted it only get even more broken and now high level matches tend to look very similar to each other in terms of how the flow unfolds, which was the opposite of the feedback I gave them based on what Arturo's viewers wanted to see. Skullgirls is weird because they'll randomly get a big number of players competing but despite how many chances it gets to shine, it never feels like it SHINES. I think it's the BFTG issue but on a bigger scale: everyone wants to be MVC2 but it's ignoring the fact that MVC2 by in large was a beneficiary of being in the right place at the right time: you had an enthusiastic voice like Yipes providing a backing track of wild stuff that no one else had seen before featuring characters that were etched in our gaming and comic culture. If MVC2 hadn't featured the company or the characters, would anyone really be buzzing about it? Probably not.
     
    With SFxT, and even TMNTxJL and MVCI, a lot of the success I've seen with pushing those games have come from the notion that they are legitimately good games while also being coherent enough where anyone can tell what's going on and it not be immediately met with "Wow that looks really unfair." By my own admittance, a lot of my BFTG commentary was focusing on being Ranger/Tokusatsu fan first because what else am I going to fill in space for a combo that goes on forever until it's dropped, either on accident or to set up a reset/unblockable? But with the other games I rep, it's as you said, the gameplay hits well enough to an observer that you can go "wow this is expert level play at the commentator is doing a great job explaining the offense and defense implemented in the shifts!" 
  9. +1
    Psychoblue reacted to Sonero in Street Fighter 6 Lounge: The FGC has a crack problem.   
    There's a lot that SF2 did right that also feels right to do. But also, you know, they broke absolutely new ground. They also just made up characters for the sake of making them. So it wasn't like they necessarily went in thinking some stuff out.
     
    But goddamn, so much about what we know is good in 2D FG from the strategic side comes from that game.  Hell even to how walkspeeds, normals, fireballs feel etc.
     
    Some shit got out of hand on accident or because they didn't understand how powerful it would be, but boy did they do a whole lot right in that game for it being the first one.
  10. +1
    Psychoblue got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    There are definitely artifacts of bad particularly in World Warrior but let’s not act like Capcom didn’t quickly figure out those growing pains hence the constant title updates. There’s a reason games like HF, ST and even USF2 still feel good to play. It just works on a basic level. 
  11. +1
    Psychoblue got a reaction from Daemos in Street Fighter 6 Lounge: The FGC has a crack problem.   
    There are definitely artifacts of bad particularly in World Warrior but let’s not act like Capcom didn’t quickly figure out those growing pains hence the constant title updates. There’s a reason games like HF, ST and even USF2 still feel good to play. It just works on a basic level. 
  12. LOL
    Psychoblue reacted to Sonero in Street Fighter 6 Lounge: The FGC has a crack problem.   
    James Chen started that shit of calling ST Kusoge.
     
    Honestly sometimes James Chen just has to shut the fuck up. And I say that with all due respect.
  13. +1
    Psychoblue got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I loved this movie, particularly how it felt like The Batman which I thought was underrated. 
  14. +1
    Psychoblue got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    The INJ2  TMNT are far and beyond my least favorite versions of them in any fighting game
     
  15. +1
    Psychoblue got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Your pat on the back is appreciated, sir.
     
    DNF, BFTG and Skullgirls have a playerbase but as you said, they have a lot more going for it where they should be a lot bigger than they are. DNF in particular has ArcSys' marketing and street cred behind it but I don't think this new update is going to do anything more than be a blip that quickly goes back to a near flatline. BFTG community appeals to the Busted Game subgenre that isn't nearly as big as people would like to say it is. I pushed it largely due to loyalty to the PR brand and the notion that it was still early in its life and balance wasn't final, then the devs and community insisted it only get even more broken and now high level matches tend to look very similar to each other in terms of how the flow unfolds, which was the opposite of the feedback I gave them based on what Arturo's viewers wanted to see. Skullgirls is weird because they'll randomly get a big number of players competing but despite how many chances it gets to shine, it never feels like it SHINES. I think it's the BFTG issue but on a bigger scale: everyone wants to be MVC2 but it's ignoring the fact that MVC2 by in large was a beneficiary of being in the right place at the right time: you had an enthusiastic voice like Yipes providing a backing track of wild stuff that no one else had seen before featuring characters that were etched in our gaming and comic culture. If MVC2 hadn't featured the company or the characters, would anyone really be buzzing about it? Probably not.
     
    With SFxT, and even TMNTxJL and MVCI, a lot of the success I've seen with pushing those games have come from the notion that they are legitimately good games while also being coherent enough where anyone can tell what's going on and it not be immediately met with "Wow that looks really unfair." By my own admittance, a lot of my BFTG commentary was focusing on being Ranger/Tokusatsu fan first because what else am I going to fill in space for a combo that goes on forever until it's dropped, either on accident or to set up a reset/unblockable? But with the other games I rep, it's as you said, the gameplay hits well enough to an observer that you can go "wow this is expert level play at the commentator is doing a great job explaining the offense and defense implemented in the shifts!" 
  16. +1
    Psychoblue got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Yeah, that's what I meant about the Busted Game Subgenre. You have specialists like SonicFox and GO1, and to a lesser extent people like Nerdjosh, but like you and Sonero said, after you see it once, you gradually and sometimes rapidly want to see it less because of that degeneracy.  
  17. +1
    Psychoblue got a reaction from Jurassic in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Yeah, that's what I meant about the Busted Game Subgenre. You have specialists like SonicFox and GO1, and to a lesser extent people like Nerdjosh, but like you and Sonero said, after you see it once, you gradually and sometimes rapidly want to see it less because of that degeneracy.  
  18. +1
    Psychoblue got a reaction from ToreyBeans in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I loved this movie, particularly how it felt like The Batman which I thought was underrated. 
  19. +1
    Psychoblue reacted to Vhozite in Street Fighter 6 Lounge: The FGC has a crack problem.   
    TALK THAT REAL SHlT NIGGA
  20. +1
    Psychoblue got a reaction from Shahenzan in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Yeah, that's what I meant about the Busted Game Subgenre. You have specialists like SonicFox and GO1, and to a lesser extent people like Nerdjosh, but like you and Sonero said, after you see it once, you gradually and sometimes rapidly want to see it less because of that degeneracy.  
  21. +1
    Psychoblue reacted to TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    The real redpill is that all the Kusoge bullshit people liked back in the gap is not worth the effort to go back to and because dev's got better and player feed back is more connected than it's ever been. Like you said DNF is filled with head ass bullshit but no one plays it and it has muh rollback. The truth is that no one wants to go back to that shit. It just feels nice to larp as an OG and never having to worry about being called out because It's not like random doujin fighter from the 90's has online to see if you were really about that. So I never take these fool seriously when they spout about the good ol days.
  22. +1
    Psychoblue got a reaction from Hawkingbird in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Your pat on the back is appreciated, sir.
     
    DNF, BFTG and Skullgirls have a playerbase but as you said, they have a lot more going for it where they should be a lot bigger than they are. DNF in particular has ArcSys' marketing and street cred behind it but I don't think this new update is going to do anything more than be a blip that quickly goes back to a near flatline. BFTG community appeals to the Busted Game subgenre that isn't nearly as big as people would like to say it is. I pushed it largely due to loyalty to the PR brand and the notion that it was still early in its life and balance wasn't final, then the devs and community insisted it only get even more broken and now high level matches tend to look very similar to each other in terms of how the flow unfolds, which was the opposite of the feedback I gave them based on what Arturo's viewers wanted to see. Skullgirls is weird because they'll randomly get a big number of players competing but despite how many chances it gets to shine, it never feels like it SHINES. I think it's the BFTG issue but on a bigger scale: everyone wants to be MVC2 but it's ignoring the fact that MVC2 by in large was a beneficiary of being in the right place at the right time: you had an enthusiastic voice like Yipes providing a backing track of wild stuff that no one else had seen before featuring characters that were etched in our gaming and comic culture. If MVC2 hadn't featured the company or the characters, would anyone really be buzzing about it? Probably not.
     
    With SFxT, and even TMNTxJL and MVCI, a lot of the success I've seen with pushing those games have come from the notion that they are legitimately good games while also being coherent enough where anyone can tell what's going on and it not be immediately met with "Wow that looks really unfair." By my own admittance, a lot of my BFTG commentary was focusing on being Ranger/Tokusatsu fan first because what else am I going to fill in space for a combo that goes on forever until it's dropped, either on accident or to set up a reset/unblockable? But with the other games I rep, it's as you said, the gameplay hits well enough to an observer that you can go "wow this is expert level play at the commentator is doing a great job explaining the offense and defense implemented in the shifts!" 
  23. +1
    Psychoblue got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Yeah, that's what I meant about the Busted Game Subgenre. You have specialists like SonicFox and GO1, and to a lesser extent people like Nerdjosh, but like you and Sonero said, after you see it once, you gradually and sometimes rapidly want to see it less because of that degeneracy.  
  24. +1
  25. +1
    Psychoblue reacted to Shahenzan in Street Fighter 6 Lounge: The FGC has a crack problem.   
    SG an ugly, nasty lil game is all it is lol
     
    The people who love it really love it and they have some star power bc sonicfox loves it and goes to bat for it, but really the game falls into the trap sonero mentioned where it is just too degen for anyone but demonic fg enjoyers. I dont think its niche for any reason besides its own gameplay (and i guess the artstyle but these days people are into that right...?)
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