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Gasarocky

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Posts posted by Gasarocky

  1. 53 minutes ago, BornWinner said:

    I honestly don’t think it was talking about a character at all. I think it was just a joke about Mariah Carey. It wouldn’t be the first time the ArcSys Twitter speaking about something unrelated to Guilty Gear using Guilty Gear images.

    Only thing I'd say against this is that November is likely when the next character is coming. They said the 3rd would be out this year and December is a bad month to release a DLC, so November is pretty likely IMO

  2. 2 hours ago, purbeast said:

    Figured I'd ask in here one more time if anyone is in need of one.

     

    An extra OLED Switch I preordered arrived last week while I was on vacation.  It's the neon red/blue one.

     

    If anyone wants it at cost ($371 after tax) + actual shipping, let me know.

     

    I'm going to return it this weekend if no one wants it.  

    I don't need a switch but I'll buy a PS5 if you got one!

  3. 2 hours ago, Pair of Rooks said:

    But does it AA as well as beyblade?  

     

    Beyblade as an AA still gets my goat. Grr.

     

    That and being unable to low profile a couple of Nago's normals. 

     

    Losing a fireball war with him is.... eh, old hat. fbs don't do high damage anyway

    AA is it's main weakness basically. And it's not just losing the fireball war that makes it strong, it's that on top of everything else it does(also reversal safe oki from long range or close range and really strong frametrap). And his projectile DOES lead to a combo and oki, even from nearly full screen.

     

    2 hours ago, Vhozite said:

    Nah i understood you fine, which is why I initially didn’t say anything...what you meant is obvious.

     

    But the more I thought about it the more I didn’t like something in the game being referred to like that it. It’s like hearing your mom refer to an Xbox as a gameboy, but also I don’t want anyone new here reading y’all’s comments and thinking it’s ok to call moves they don’t like scrubby. Also don’t want actual scrubs (ie not you guys) feeing vindicated about their wrong feelings. 

    I like the move, I even think it's fun, it's just clearly too strong and doesn't require much thought, so I said what I said. I just think it was buffed a little too much, to the point where it's unnecessarily strong.

     

    I don't know why actual scrubs would feel vindicated about pointing out how a strong move is a strong move. Like, that still wouldn't be why a scrub loses. Just like spin being strong still isn't an excuse for scrub complaints that hated Nago before the patch. Or Sol or Ram or whatever else people bitch about

     

    I'm not saying the move is unbeatably strong, but it's very strong for very low risk, in a lot of situations.

  4. 1 hour ago, Vhozite said:

    You literally called it scrubby...that adjective is used to describe behaviors you should avoid if you want to stop speed running L’s.

     

    I really it was an actually serious use of the word i just think it’s a weird way to describe an attack.

    Its scrubby cause it doesn't really require much thought and is very strong for how little tactical effort it needs to be used effectively

     

    Doesn't mean I'm not using it while I have it, but it's just honesty to recognize that it does a bit of extra carrying. Like I've literally won matches specifically because of that buff, not necessarily cause I played well in those rounds.

     

    Scrubby is used all kinds of ways but the way I see it more often when referring to people is the mindset thing yeah, but when used on moves, people generally mean the move is very strong for how easy it is to use, and in this case also in a wide variety of situations, so you don't need to think much. Just like scrubs don't think much.

     

  5. 7 hours ago, Vhozite said:

    Lol how is a special move scrubby? 

    Have you spent a bunch of time using the move? It's incredibly powerful, easy to use in a huge variety of situations, and solves a bunch of problems on it's own.

     

    You don't need to use much decision making to use it effectively. As such it kind of feels like an obvious, easy answer. The only consideration that prevent it from being truly scrubby is the high blood cost to use it in some situations.

  6. 22 minutes ago, Sonero said:

     

    Clone is super scrubby now. About Sol levels of scrubby. You can literally just YOLO it and things will be fine.

     

    But that kinda feels like the vast majority of Nago's offense. Think I tried to challegne some gaps, or what felt like gaps, and I just died for all of it the other day. I'm kinda fine with some of it but boy its brutal.

    Spin is the only other yolo thing he has and it was considered the best move in the game before any patches, but I think all characters having a 5f move brings it back down to "very strong but reasonable," where clone is just, as you said, basically scrubby.

     

    Spin at least he now must spend blood again to keep someone there for sure. He'd only definitely get a turn after at range, but at range he no longer can threaten throw without Fukyo. 

  7. 3 minutes ago, Vhozite said:

    See I don’t really like saying that they’re overbuffed just yet. I think their power level (they being Nago/Ram)  is where the game should be. They feel like complete, well rounded characters. Game would be way more fun if every character was a robust as them. 
     

    Im not sure how I feel about the damage. I think it needs to be toned slightly, but it’s hard to tell you really hits too hard when my characters dies in two confirms to every character anyway.

    No I mean specifically clone was overbuffed.

     

    They decreased the startup, made it have a high clash level so it deletes most other projectiles(meaning it can be used on reaction), increased the projectile speed so you can punish people really far away AND use it as oki after fSSS, AND even made it full screen.

     

    Nago is mostly where most characters should be, I agree, but clone is now so good it's started to overshadow spin. It's THAT crazy.

  8. 2 hours ago, Vhozite said:

    Jesus Christ Millia is so fun but losing with her is so frustrating. Feels like every game I do well until I lose 75% to one counter hit confirm and then get bodied by the next mixup. I’m not complaining about dying to mix because setplay it Millia’s whole game, but Jesus she is made of wet paper. I fought Goldlewis for the first time and was legit dying in like 4-5 touches. Not only that but Winger has to be one of the worst reversal supers in the game. 
     

    Don't forget Goldlewis literally has more consistent high damage than even Sol and Nago. His damage is insane on everyone.

     

    Agreed on the Ram stuff. Same for Nago clone as well actually, the issue there is they just way over buffed it. 

     

    And some of the weaker characters still need more solid stuff as well.

     

    Hoping they'll reconsider the damage soon too. Increasing scaling on some moves hasn't been enough

  9. 44 minutes ago, Sonero said:

    GoldLewis is a problem. People are gonna keep sleeping on him even though he is legit kinda nuts.

    I think FD changes have preemptively helped quite a bit honestly. It doesn't kill his pressure like some are saying but it definitely makes it less oppressive while helping his own weak defense. Helps make him feel a little more balanced to fight I think. We'll see how it shakes out though

  10. 4 hours ago, Pair of Rooks said:

    New matchup chart from an automated data pull.

     

    Thread says this is from before 1.10 came out so it isn't totally valid at the moment, but still interesting. Will be curious to see how 1.10 looks.

     

    My guess on GL being that high is because of a small sample size though, so not enough people had experience against him last month.

  11. 4 hours ago, HD-Man said:

    Agreed. If I had to nitpick anything in Dread , it'd be the lack of memorable music beside a remix or two of old themes. I feel with It being Nintendo, they couldve done better. What's there isn't bad, just doesn't leave an impression 

    It had fantastic atmosphere music and sounds, but not really great memorable tunes, yeah. I'm not sure how well normal music would have fit the whole package though, but I do agree it would have been nice to have some instances of like, regular music.

  12. Beat Dread, holy fuck that last boss and entire last sequence was so fucking awesome.

     

    Spoilers for Dread ending

    Spoiler

    Turns out she really WAS Metroid the whole time lol

     

    I kind of can't get over how good this game is from start to finish. I 100%'d all the areas and had fun the whole time. Some of the optional speed booster/shinespark stuff is so fucking cool.

     

    I can barely find the words to express how impressed I am. I feel like there's a really strong chance this becomes truly a classic. I don't even know what I'd consider a negative about it honestly

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