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Hecatom

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  1. +1
    Hecatom got a reaction from DoctaMario in The MEGASHOCK Saloon Thread 2.0   
    Whooping asses is a fine tradition that kept humans civilized.
    Now contrast that with the gen that grew up being cuddled and not having thei ass whopped.
     
    I say bring ass whoopings back.
  2. +1
    Hecatom got a reaction from Hawkingbird in The Street Fighter V Thread   
    I am not really sure what you meant about that.
    I actually liked Overture, and think that with some refinement the game culd end being a great vehicle for the franchise to breach into a moba like type of game.
     
    I actually think the gameplay was kind of ahead of its time, and also was held by being a 360 exclussive.
    It has aged kind of bad in certain areas like graphics and some animations, but its core gameplay is interesting and fun, imo.
  3. +1
    Hecatom got a reaction from Hawkingbird in The Street Fighter V Thread   
    Nigga, people call overwatch a dead game. 
     
    By their definition even the bigger fgs are dead
  4. +1
    Hecatom got a reaction from Illwill88 in The MEGASHOCK Saloon Thread 2.0   
    Whooping asses is a fine tradition that kept humans civilized.
    Now contrast that with the gen that grew up being cuddled and not having thei ass whopped.
     
    I say bring ass whoopings back.
  5. +1
    Hecatom got a reaction from TWINBLADES in The Street Fighter V Thread   
    Need this figure in my collection
     

     

  6. +1
    Hecatom got a reaction from Volt in The MEGASHOCK Saloon Thread 2.0   
    Whooping asses is a fine tradition that kept humans civilized.
    Now contrast that with the gen that grew up being cuddled and not having thei ass whopped.
     
    I say bring ass whoopings back.
  7. +1
    Hecatom reacted to RSG3 in The MEGASHOCK Saloon Thread 2.0   
    He's just more talented then you XP
  8. LOL
    Hecatom reacted to Sonero in The MEGASHOCK Saloon Thread 2.0   
  9. +1
    Hecatom got a reaction from Volt in The Street Fighter V Thread   
    GG Isuka was the game that introduced the Robo Ky mk2, it was a nice addition, but you could see his animations were on the low budget end when compared to the rest of the cast, lol. 
     
    At the end of the day i think that there is kind of a limit on how much sp you can add to fgs due the core of them and how limited they are to branch into more stuff without ending doing new games within the game. 
     
     
     
  10. +1
    Hecatom got a reaction from RSG3 in The MEGASHOCK Saloon Thread   
    Which one?
    Cuz both watches are Saint Seiya watches.
  11. +1
    Hecatom got a reaction from RSG3 in The MEGASHOCK Saloon Thread   
    MFW for that amount of money i can get more stylish looking watches at least 4 to 5 times
     

     

     
    There are even some more high end ones that are still cheaper, lol
     

  12. +1
    Hecatom reacted to RSG3 in The MEGASHOCK Saloon Thread 2.0   
    My family is hillbilly red neck as fuck, you waaaaaaaay off point bro. 
     
    Edit: I didnt take offense or anything, I know it was a joke, this is just an observation I find funny and interesting about how cultures interact with eachother.
     
    I find it funny and kind of interesting how often the "SRK" community complains about their experiences being erased from conversation or whatever, and then turn around and do the same shit to white people. "You're closet brown." Naw man. Im hella white. White people beat their kids, this isn't new or unheard of. Like how is this all that different from the kids at school telling Darc_Requiem hes not really black because he doesn't talk like his peers? 
     
    I had a friend about 15 years ago that this was a huge issue for, he was a nerdy black kid who loved to do Stop Motion Animation, and I would see this guy get tore up by his peers for not being "proper" black. 
  13. +1
    Hecatom reacted to RSG3 in The MEGASHOCK Saloon Thread 2.0   
    Loving your moms isnt a black or white thing. Its a human thing. 
  14. LOL
    Hecatom got a reaction from RSG3 in The MEGASHOCK Saloon Thread   
  15. +1
    Hecatom got a reaction from KingTubb in The Street Fighter V Thread   
    Maybe, but that was not what that mode was, you only had menus to travel to different arcade centers, entered and played against ghost data from players, supposedly. 
     
    And while i see the appeal of an rpg lite, it is at the end of the day another venture that will take resources awa of the actual meat of the game, and that its appeal will only last a while. 
     
    The thing is that the more extensive those modes are, the less resources are focused on the fg component, which is the whole point of the game. 
     
     
  16. WTF
    Hecatom got a reaction from Volt in The Street Fighter V Thread   
    Nigga, people call overwatch a dead game. 
     
    By their definition even the bigger fgs are dead
  17. +1
    Hecatom got a reaction from Volt in The Street Fighter V Thread   
    And that is why the games also have arcade modes with endings at tje end. 
     
    The cinematic story is not for you, is for the casuals that boost the sales and then leave. 
     
    Not everything in the game is tailored for everyone. 
  18. +1
    Hecatom got a reaction from Mr.Cipher in The Street Fighter V Thread   
    A good sp mode that could work is like what GG Isuka, GG Judgement and GBFVS  have, a beatem up/rpg, where you have side stories and can have fun beating npcs created for the mode. 
     
    Even better if you can play it online. 
    You could even have some degree of customization where you improve sp moves and even select which ones fir the char to have. 
     
    Like you can only equip some some of the moves. 
  19. +1
    Hecatom got a reaction from Mattatsu in The Street Fighter V Thread   
    A good sp mode that could work is like what GG Isuka, GG Judgement and GBFVS  have, a beatem up/rpg, where you have side stories and can have fun beating npcs created for the mode. 
     
    Even better if you can play it online. 
    You could even have some degree of customization where you improve sp moves and even select which ones fir the char to have. 
     
    Like you can only equip some some of the moves. 
  20. +1
    Hecatom got a reaction from Volt in The Street Fighter V Thread   
    A good sp mode that could work is like what GG Isuka, GG Judgement and GBFVS  have, a beatem up/rpg, where you have side stories and can have fun beating npcs created for the mode. 
     
    Even better if you can play it online. 
    You could even have some degree of customization where you improve sp moves and even select which ones fir the char to have. 
     
    Like you can only equip some some of the moves. 
  21. +1
    Hecatom got a reaction from KingTubb in The Street Fighter V Thread   
    The problem is that niggas dont know what they want. 
    Those cinematic and extensive story modes are the result of every fucker complaining of fgs having bare minimum stories. 
     
    Now that they got what they asked you have niggas complaining that they are too long, etc etc. 
     
    And now are asking to go back to what they said they hated. 
     
    Is fucking bonkers. 
     
    I personally think that story modes are a waste of resources, since the meat of the game is playing against people. 
     
    But i am also aware that they are needed to drice sales fir those who care for that shit or just like the chars and like the world but dont want to play people. 
     
     
    At the end of the day, it doesnt matter what they do, no one will ever be pleased. 
    Because everyone has their own idea of it should have been done, regardless if it even make sense or not. 
    Story modes are not for actual fgs players, they are for casuals. 
    And many go apeshit when their single pkayer content can be finished in less than 4 hours. 
  22. +1
    Hecatom got a reaction from KingTubb in The Street Fighter V Thread   
    The replay value of an story mode that is static and usually doesnt have branches for multiple endings will always be minimal, no matter the genre. 
     
    Story modes are just a fluff. 
    And shouldnt be the focus of single player content with replayability. 
  23. +1
    Hecatom reacted to Volt in The Street Fighter V Thread   
    Bruh.
     
    We need a Story Scrubquotes.
     
    This is a bonkers trend I see on the FGC, instead of actually improving on story content and storytelling methods, people want to hustle backwards.
     
    The biggest problem with SFV's cinematic story was that it had dogshit writing. The medium is fine.
     
    Similarly, the Arcade Mode was dogshit because over 70% of the endings were either non-canon or straight up irrelevant.
    Ngl, I didn't mind the actual content of the story because we can't ignore that a lot of the conflicts in the story were solved in AC+ and Overture.
     
    But my point was really about the structure.
     
    Xrd got a great structure going on.
     
    Let's wait and see what Strive brings to the table.
    There are plenty of options.
     
    Something that lets you stack buffs working like a survival mode was pretty much what Abyss was iirc. I think GGs Survival Mode was like this too.
     
    Plain old survival is solid too. Arcade also has mad replayability. Some kind of Boss Rush like the ArcSys Score Attack modes are also viable options.
     
    Story is just a foundation, but in terms of SP content there's a lot of potential.
  24. +1
    Hecatom got a reaction from Bigtochiro in The Street Fighter V Thread   
    Every game loses its casual player base. 
    It is why they are casuals. 
    They buy the game, play it for a while and move on. 
     
    The problem with player retention in fgs is not exclussive to it, neither the percentages. 
     
    Take Destiny 2 for example. 
    Is a game that moved plenty of millions of units , but its active player base is between 200k to 400k.
     
    It only seems as a problem because fgs are a niche genre due the intrinsic nature of the genre. 
     
    The core of the experience is fighting against other players, and since you dont have teammates to carry you, every lose is either internalized into your own abbilities and willingness to improve ir just leave the game, or externalize that the game sucks, or only tryhards or cheaters and other scrubby shit. 
     
    Eithet way, if they dont really have the interest on the genre, they will leave. 
     
    Single player content cant change that fact, no matter how much they invest into having multitude of modes. 
     
    Look at MK and Inj for example, they sell millions, yet have the worst player retention ratio than most because most people buy it, play the story, some single player modes, maybe some online matches and then leave to their preferd day to day fps. 
     
    I have many friends that do that. 
    And is freaking hilarious because they say they love MK, but never want to play onlibe because they are on Overwatch, Cod, Destiny, etc. 
     
     
     
  25. -1
    Hecatom reacted to Shakunetsu in The Street Fighter V Thread   
    Another problem with SFV cinematic mode is that it is too long that people who already finished it already would not bother to pick it up again and would probably play it after the next two months or so.  And the reason people cinematic mode is for the insights and particular information that they probably just missed in the first playthrough not because of it being a great mode in SFV.
     
    The standard arcade mode in the previous was more straight forward for the bit of information that people needed and SFV's new version of Arcade mode have more replay value and engagement than the cinematic mode. 
     
    Some would just look into wiki, gamefaqs or even just watch it on video sites and fast forward to a particular spot that they think they missed an information about a character that was already known this is why I liked it more to be more focused on new character while some returning character detail isn't very focused other than their participation in the conflict or event.
     
    This is also why I like the stories to be individual short stories that intertwine to each other not long stories that is separated by multiple continuous chapters. 
     
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