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Mattatsu

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  1. +1
    Mattatsu reacted to Dayaan in The FPS (Doom, etc) Thread   
    Triple post!
     
    Did anyone else realise they added Chaingunners to TAG2? When they confirmed Chaingunners, I was seriously angry, but I was under the impression that they'd be like in DOOM II. I was hilariously wrong. They are terrible in TAG2. They die from sticky bombs on the ground, simple grenades, and, of course, Remote Detonation. And of course they never hit a single one of their shots (which take ages to charge up and have slow bullet time). Combine this with their lingeringly slow movement speed and you have yourself a surprisingly effective substitute for an Olympic hurdle for track and field practice on Sundays.
  2. LOL
    Mattatsu reacted to Dayaan in The FPS (Doom, etc) Thread   
    It's odd. I felt a distinct absence of Marauders in Blood Swamps and The Holt in TAG1. The Holt kind of made up for it with that mental Possessed Tyrant and DOOM Hunter fight with the normal Tyrant. That was kid of stupid, and I fucking loved it. One of my top 3 encounters in the whole game. Still, no Marauders, unlike in Urdak in the base game where they just randomly appeared and I was like, "Oh boy, here we go again."
     
    Marauders are supposed to make you feel like the opening scene in Eternal when the Slayer gets angrier and cocks his shotgun. When that portal opens, my face physically gets angrier and in my head I actually hear "Ka-clack!" followed by the iconic riff. You know the one. At DOOM's Gate. E1M1 anyone? That's how Marauders make me feel. They're fuckin' awesome. Apparently they're too awesome for us because they are NO WHERE TO BE SEEN after UAC Atlantica. I don't even think I've fought any in TAG2. Maybe 1. Nothing of note that I can recall. LAME!
     
    Where are my demonized friends? I'd like to fight more warriors! Perhaps a Screecher buffed double Marauder fight that is stronger by a Buff Totem and Archvile? Maybe POSSESS one (or both!) of the Marauders too? Holy fucking shit, that would make all of our balls drop a second time. 
  3. +1
    Mattatsu reacted to Dayaan in The FPS (Doom, etc) Thread   
    @Mattatsua couple of things.
     
    Oh boy, here I am with all my opinions, thinking that they matter. Maybe you Yankees are rubbing off on me, eh? Well I'm not telling you where we're hiding Bin Laden (spoiler: the Dark Lord's ass crack).
  4. Thrilling
    Mattatsu got a reaction from Dayaan in The FPS (Doom, etc) Thread   
    Proteh has released an updated version of his enemy randomizer to include for TAG2 so all you PC players should get that.. I’m incredibly jealous that i can’t.
  5. +1
    Mattatsu reacted to TheInfernoman in The FPS (Doom, etc) Thread   
    I'll never be this good but I always admire the skill these legends have.
     
     
  6. +1
    Mattatsu reacted to Dayaan in The FPS (Doom, etc) Thread   
    So @Mattatsu
     
    I'm something of an idiot. Remember when I said I was having issues even on the easiest difficulty in TAG2? Well... turns out I forgot I had set new binds. I was playing with the wrong controls the whole time. It's... really easy. Like, incredibly easy. This DLC so far has felt like Cultist Base. I don't have time to spend grinding games much any more, so I appreciate the ease in difficulty, but goddamn. Don't gotta put me in tutorial mode, sheesh.
     
    I finished Level 1 and 2 in under 30 mins together. Now I have yet to play the final level, which I imagine is Immora. Yeah... I'm not happy this time around yet.
  7. +1
    Mattatsu got a reaction from Dayaan in The FPS (Doom, etc) Thread   
    If you guys beat TAG2 on any difficulty, and do both of the escalated encounters per level, you get a gold BFG skin.
     
    If you beat TAG2 levels on nightmare (you don’t have to do the second escalated encounters) you get gold skins for the rest of the guns (except for the combat shotgun, which you get as part of the Super Gore Nest master level).
     
    I believe you get gold SSG and Heavy Cannon for beating level 1, gold chaingun and plasma rifle for level 2, and I guess gold Ballista and Rocket Launcher for the last level.
  8. +1
    Mattatsu got a reaction from Chadouken in The FPS (Doom, etc) Thread   
    In TAG2 you use a lot of remote detonation for the rocket launcher for a specific enemy and it got me using it a lot and loving it.
     
    I started a new main campaign but opting to get the remote detonation mod on cultist base (as opposed to lock-on burst) and really digging it. Lock-on Burst grants very easy kills (especially before you get the ballista and SSG) but at times it feels a little too cheap, and I hate locking on people and charging it - it kinda broke your momentum, and a decent amount of the time it would lock-onto someone you weren’t intending and have to fiddle around with getting it locked onto the right demon.
     
    It feels nicer to have more control and not break your momentum so much, but it definitely ruins some of my cultist and doom hunter base arena strats, and makes it a bit harder, but I think I prefer it.
     
    I also stumbled on this video and it gives me some stuff to work on:
     
  9. +1
    Mattatsu reacted to Skort in The Street Fighter V Thread   
  10. +1
    Mattatsu reacted to Skort in The Street Fighter V Thread   
    Ok i'll post this now. 
     
    So,a great benefit of learning Blender is allowing me to create my own wallpapers. So,I did one with the characters I play : Juri , Poison ,Laura. 
     
    Posed and rendered in cycles engine at around 1500 samples and 25 light bounces.  I'll spare you all the techy stuff,here's the shot.
     
    Back alley trouble : 
     

  11. +1
    Mattatsu reacted to Dayaan in The Street Fighter V Thread   
    👀 
     
    Game, date, time.
    Game, date, time.
    Game, date, time.
  12. +1
    Mattatsu reacted to KingTubb in The Street Fighter V Thread   
    This is what I'm saying. Something is only "cheap" if it's good and you don't know how to stop it.
     
    Or you do know how to stop it and you can't seem to do it. And that's all tied to experience and the players ability. 
     
    To someone just starting, fireballs are cheap. Dudes would throw hands cause they thought throws were cheap. 
     
  13. LOL
    Mattatsu reacted to KingTubb in The Street Fighter V Thread   
    When does something stop being effective and start being cheap?
    I say eat the rich. 
  14. +1
    Mattatsu reacted to KingTubb in The Street Fighter V Thread   
    Anyone who uses cheap genuinely is a booger eating 2nd grader 
  15. LOL
    Mattatsu reacted to KingTubb in The Street Fighter V Thread   
    What I think will happen when I just stand and let them make a mistake:
     
    What actually happens 
     
  16. LOL
    Mattatsu reacted to Skort in The Street Fighter V Thread   
    Yes it's a mod.
     
    Adds new swimsuit to laura ,wet skin and increases your chance to drop combos online.
  17. +1
    Mattatsu got a reaction from CDB2k20 in The FPS (Doom, etc) Thread   
    If you guys beat TAG2 on any difficulty, and do both of the escalated encounters per level, you get a gold BFG skin.
     
    If you beat TAG2 levels on nightmare (you don’t have to do the second escalated encounters) you get gold skins for the rest of the guns (except for the combat shotgun, which you get as part of the Super Gore Nest master level).
     
    I believe you get gold SSG and Heavy Cannon for beating level 1, gold chaingun and plasma rifle for level 2, and I guess gold Ballista and Rocket Launcher for the last level.
  18. LOL
    Mattatsu reacted to Skort in The Street Fighter V Thread   
    What the fuck am i fighting ?  
     

     
    At least end result is good to look at.
     

  19. LOL
    Mattatsu got a reaction from Bigtochiro in The Street Fighter V Thread   
    So, if you to go to the SRK main page, you’ll see this:
     
    “Hey FGC.
     
    We’re excited to announce the Shoryuken.com and Evo have become part of a new joint partnership of Sony Interactive Entertainment and RTS. You can find out more about this announcement at evo.gg. For now, we’re suspending the site while we work through what this new partnership means for the future of SRK.
     
    Thanks for your understanding and patience.”
     
    Interesting that this was part of the deal. I guess the Cannons unloaded everything. The forums can stay dead for all I care though
  20. +1
    Mattatsu reacted to CDB2k20 in The FPS (Doom, etc) Thread   
    LOVE THE NEW MAIN MENU MUSIC!!!

  21. +1
    Mattatsu got a reaction from Camacho in The FPS (Doom, etc) Thread   
    Eternal’s TAG2 forced me out of my comfort zone and got me using different mods and weapons, which has lead to a lot of experimentation and allowed me to realize some techniques and tips, most of which are helpful for console players and I’m sure are already well-known, but I thought I’d post them here, just in case:
     
    Precision Bolt Quickswap:
     
    Microwave Beam Stun-locks:
     
    mastered micro missiles:
     
    changing weapon mods from within the weapon wheel:

    also, I noticed something else about quick-swapping in general. I know it fired weapons faster than just firing on one non-automatic gun (obviously), but it seems to actually fire more than twice as fast. I held fire down with my rocket launcher against a building in the background of Taras Nabad and listened to the distant explosions of when the rockets hit the building, and if I did quick-swap Rocket Launcher with Precision Bolt combos the distant explosions of the rockets seemed to occur more frequently, plus there were the PB shots in between. That’s pretty crazy.
     
  22. +1
    Mattatsu reacted to Hecatom in The Street Fighter V Thread   
    At the end is more easy to simplify the game since is what most people who don't play fgs complain about/use as a copout than actually doiung stuff that would give casual players a reason to stay.
     
    FGs by nature lack the alleys that allow for terrible players to externalize their loses outside blaming the game.
    Just look at a game like OW.
    So many people play it, even it is "twilight" years (i wish any FG was as "dead" as OW, lol), and most of its playerbase is trash tier, yet keep playing it because they can blame their teammates for all their loses because the game gives them the illusion of not sucking by giving shit like progress bars, shiny loot for when they "level up", plays of the game and medals that amount to nothing really low level entry options, and rank levels where the vast majority of the playerbase that is fucking garbage is somehow gold tier, lol.
     
    Compared to that, FGS, all the progress is internalized, all the faults are internalized, etc and well people don't like to accept that they suck.
    Again, just look at how many trash tier players think they are hot shit on OW because once in a while they pressed triangle, killed some players and the game calls that shit play of the game.
     
    So that leaves fg devs with either, developing alternative modes that basically mean to develope another game within the game so people who don't play fgs have a reason to continue playing, or try to simplify them since is what those people complain about (without knowing what actually makes them dislike fgs).
     
    And tbh, i don't mind making a new game from scratch like with P4A, DBFZ and BBTAG where the game is simplified but you have other avenues where you can still have depth, as long as we don't fuck up already stablished series in vain attempts to casualize them.
    Since having low level entry games can work as gateways for newcomers to learn to enjoy the genre.
     
    I also think that while it takes more effort, it would be nice if companies would try to give players options to play outside the regular gameplay loop like how GBFVS has a RPG mode.
    Expanded upon that shit could be a killer mode for casuals, if ASW/CyGames wanted to, it could be something like what Vanillaware does with shit like Dragons Crown for example.
     
    But like i said, that shit cost money, and you are basically making something that takes away from the core of the game.
  23. +1
    Mattatsu reacted to Mr.Cipher in The Street Fighter V Thread   
    We already talked about this yesterday on Discord.
    The difficulty and entrance barrier for FGs is way to overstated too.
     
    You have people saying Tekken is so complicated with everyone having 100 + moves and you need to learn so so much!
    When in reality people use maybe a dozen moves tops outside of Combos.
     
    Or how you need a doctor titel to get started in AC+R, when all you need is getting trough the same basics you go trough every FG and then just learn by playing the game.
    Even if you watch high level people rarely use all mechanics, especially not to their fullest.
     
    Especially new people overestimate how difficult these games are. FGs in general.
  24. LOL
    Mattatsu reacted to Yiceman in The Street Fighter V Thread   
    It was cheating, I only lost that last one because my brain wasn't sure how to handle a fembot with a deep-ass man voice in a princess Leia bikini.
     

     
    GG's though, fun set.
  25. +1
    Mattatsu reacted to Volt in The Street Fighter V Thread   
    It's not even that.
     
    They attempt to artificially lower the skill floor so people stick with FGs.
     
    The thing is, the biggest hurdle for a casual to stick with the game is mental.
     
    A bitch will not stay after holding an L. Period. It all comes down to this.
     
    It's nice to have more fleshed out and complete packages as full-fledged games like the ones ArcSys put out, but that can only help so much.
    The moment people hop online and get handed a new pair of Beats by Dr. Sweat is the moment we'll find out if they're FG dogs or not.
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