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Vhozite

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  1. LOL
    Vhozite got a reaction from Pair of Rooks in The SF6 Thread: Mena Won Evo Japan!   
    🙌🏽 
  2. Love
    Vhozite got a reaction from -PVL93- in The SF6 Thread: Mena Won Evo Japan!   
    🙌🏽 
  3. +1
    Vhozite got a reaction from Hawkingbird in The SF6 Thread: Mena Won Evo Japan!   
    Lol what? Manon medals carry over between rounds because she has to land a command grab or get a combo punish to level up...she literally cannot gain without interacting with the opponent. Jamie can drink in neutral, combo into it, and has a super art that temporarily takes him to max level. Not trying to be rude but I’m pretty sure you have no idea how good either of those characters are if you think those resources are comparable at all. 
     
    Also I don’t think Jamie is the worst character in the game at 0 drinks. He’s bad, but just having a reversal, a usable drive rush, and a cancelable low already puts him at a base level of competency above the actual worst characters in the game. Even if that was true, getting just 1 drink already makes him way better by unlocking his divekick and lp target combo. 
     
    Jamie has the same problem as every other resource character right now where he has make suboptimal choices to play a mini game so he can be comparable to characters who are better for much less investment. It’s one of the biggest issues with SF6 right now.
  4. +1
    Vhozite got a reaction from -PVL93- in The SF6 Thread: Mena Won Evo Japan!   
    So she loses to every character besides Jamie and Dhalsim? Am I reading this correctly? 
     
    No way she is that bad lol. He makes it sound like 2/3rds if the roster take her off the select screen.
  5. +1
    Vhozite got a reaction from ToreyBeans in The SF6 Thread: Mena Won Evo Japan!   
    You know Chun’s new outfit has grown on me a bit. The classic poofy shoulders are iconic but can look goofy sometimes. This look is a bit toned down and I think it compliments her.
  6. +1
    Vhozite reacted to HeavensCloud in The SF6 Thread: Mena Won Evo Japan!   
    Unless something changes, I could see A.K.I., Jamie and Lily all getting overbuffed next patch.  I say that because I think they're not far off from being strong characters and the narrative around all three of them is doom and gloom.  
  7. LOL
    Vhozite reacted to Doctrine_Dark in The SF6 Thread: Mena Won Evo Japan!   
  8. +1
    Vhozite reacted to Phantom_Miria in The SF6 Thread: Mena Won Evo Japan!   
    If half of what's shown in that list were true Nemo wouldn't have the win rate he has with A.K.I. You also wouldn't have anyone with an A.K.I. in Master and 2000 MR because it wouldn't be possible anymore under those conditions. That matchup chart isn't for A.K.I. or for any modern fighting game character, that's Twelve matchup chart from Third Strike.
     
    I'm having this feeling that Nemo is very interested in using A.K.I. competitively eventually, because he has been playing and researching her a ton since she came out and even before release, but he's not going to use her seriously now because who the fuck drops JP in the current patch. But having a backup character ready is a good thing to have if your main is a likely target for nerfs, and so why not give the impression that the newcomer is hilariously weak, maybe even by taking the spotlight away from the grapplers, who all suck dick with no exception and are all massively weaker characters than A.K.I., and Nemo fucking hates grapplers so it's even better?
     
    Because if A.K.I. is actually bottom tier then that means that I hit Master rank with Manon a while back, and I'm currently in Diamond 3 with A.K.I. on a 58,23% win rate, and I still have no actual clue of how the game works on a basic level. Because I can't even begin to fathom how a character who has a real Drive Rush, who is +44 after hitting her go-to combo ender that you can get from all of your cancelable normals and can go into safe jumps, frame kills into command grab or overhead, regular pressure and so on, who has a strike and projectile invincible move that side-switches getting you out of the corner, and deals a lot of damage and corner carry once you hit them in a poisoned state (and with all that oki you'll at least have a good chance to do so), is somehow bottom tier. Like, worse than the grapplers, the dudes who have to spend half of their Drive Bar to get a chance at putting you in a 50/50 and then hope they guess right or they die, and even if they guess correctly they're thrown on the other side of the room, and all to deal still less damage than A.K.I. or any normal character would have.
    I also strongly doubt that poison could ever be an impediment to A.K.I. in the way Drinks are for Jamie because A.K.I. starts off with all of her tools and the poison is built to be momentum-improving mechanic, not a momentum-killing one like Drinks are.
     
    The absolute worse A.K.I. can be is Ryu tier, which is regular mid-tier. I don't think she's high tier material because she has obvious weaknesses that the current top 8 of actually really strong characters (Ken, Luke, JP, Cammy, Juri, Chun-Li, DeeJay, Guile) don't really have or aren't fixed by some other overwhelming strength, but I definitely think that she can hover between mid and mid-high tier (basically between Ryu and Marisa) depending on how the character evolves.
     
    But if the pros and everyone else are dead-set on claiming that A.K.I. is worse than Lily and she needs mad buffs then so be it, I sure am not going to be complaining. If they ever over-buff her in the future and she becomes top tier, and then people complain tho, I will make sure to remind them that A.K.I. used to be literally non-functional back in the day, and thus she's mid-tier at most now that, I don't know, EX Slide is unthrowable and she gets out of the corner everytime unless she's in burnout and they doubled the range of crLP so now she can do 5 or 6 lights before hit-confirming.
  9. +1
    Vhozite got a reaction from Abbachio in The SF6 Thread: Mena Won Evo Japan!   
    Lol what? Manon medals carry over between rounds because she has to land a command grab or get a combo punish to level up...she literally cannot gain without interacting with the opponent. Jamie can drink in neutral, combo into it, and has a super art that temporarily takes him to max level. Not trying to be rude but I’m pretty sure you have no idea how good either of those characters are if you think those resources are comparable at all. 
     
    Also I don’t think Jamie is the worst character in the game at 0 drinks. He’s bad, but just having a reversal, a usable drive rush, and a cancelable low already puts him at a base level of competency above the actual worst characters in the game. Even if that was true, getting just 1 drink already makes him way better by unlocking his divekick and lp target combo. 
     
    Jamie has the same problem as every other resource character right now where he has make suboptimal choices to play a mini game so he can be comparable to characters who are better for much less investment. It’s one of the biggest issues with SF6 right now.
  10. +1
    Vhozite reacted to Shahenzan in The SF6 Thread: Mena Won Evo Japan!   
    On paper alone its understandable. AKI lacks a lot of the well established "good things to have" in this game. She doesn't have a cancelable low, she doesn't have a DP, she doesn't have fast (like Juri s.mp fast) plus frames, a lot of her good moves are susceptible to DI, etc. The only other character with that many weaknesses who is still considered really strong is Marisa and that's because she hits like a brick shithouse. AKI does have a projectile going for her, and a solid level 1 reversal (which is better off on defense than say Kimberly, Lily and Gief as far as widely regarded "weaker" characters). She does have high damage when her opponent is poisoned and that's not too hard for her to make happen. She also has a lot of knockdowns that leave her at big advantage to do various setups, though as far as I've seen she can't do anything super fucked up to you like the actual anime setplay characters of the game (JP with tears, Blanka doll, Kim cans).

    I don't think she's bad at all, but out of the characters with her weaknesses she doesn't offer something overwhelming to help you that no one else can. If you're ok with lacking defense options to do big damage, Marisa would be better. If you're ok with not having much in the way of cancelable buttons while still being otherwise well rounded, Deejay is stupid strong and has a DP to boot. Poking with long stuff and fireballs? Dhalsim does that better. IMO AKI's kinda like a Ryu of weirdo characters where it's not so much that they're bad, just that the characters who are most similar to them seem stronger in a way where they are getting way more value out of their options. It's still early so maybe she's stronger than she seems but at this point I get the dooming lol
  11. +1
    Vhozite got a reaction from Doctrine_Dark in The SF6 Thread: Mena Won Evo Japan!   
    Lol what? Manon medals carry over between rounds because she has to land a command grab or get a combo punish to level up...she literally cannot gain without interacting with the opponent. Jamie can drink in neutral, combo into it, and has a super art that temporarily takes him to max level. Not trying to be rude but I’m pretty sure you have no idea how good either of those characters are if you think those resources are comparable at all. 
     
    Also I don’t think Jamie is the worst character in the game at 0 drinks. He’s bad, but just having a reversal, a usable drive rush, and a cancelable low already puts him at a base level of competency above the actual worst characters in the game. Even if that was true, getting just 1 drink already makes him way better by unlocking his divekick and lp target combo. 
     
    Jamie has the same problem as every other resource character right now where he has make suboptimal choices to play a mini game so he can be comparable to characters who are better for much less investment. It’s one of the biggest issues with SF6 right now.
  12. Insightful
    Vhozite got a reaction from Hawkingbird in The SF6 Thread: Mena Won Evo Japan!   
    A couple things about Ken’s Jinrai I didn’t know and want to share for anyone just in case:
     
    1. Jinrai works just like Dragonlash or Rashid’s Arabian Cyclone where the sound queue is significant for which version you’re looking out for. Words = danger. Ken yells “JINRAI!” for the heavy version, which is the one that is safe on block. The rest (including OD) are grunts. 
     
    2. All non-heavy versions of Jinrai are unsafe (-7 at least) on block if not followed up. In this situation if you block a non-heavy Jinrai IMMEDIATELY mash your 5-7f reversal or super if you have one. This situation is reverse check mate for Ken he can’t avoid the reversal it’s absolutely 0 risk. 
     
    3. Outside of drive rush blockstrings into heavy Jinrai are fake, even when cancelled from heavies. Not something you’re gonna check on reaction but if a player is repeatedly doing it just know there is a gap. 
     
    4. Low is always -5 on block and overhead is always -3 regardless of version. Even if you can’t punish it is firmly your turn after blocking these attacks. 
     
    5. If you REALLY don’t want to deal with Jinrai on block or you just really don’t know what to guess you can always Drive reversal the first hit. 
  13. +1
    Vhozite reacted to Shahenzan in The SF6 Thread: Mena Won Evo Japan!   
    ?????

    Max drinks Jamie is not "decent" he is a monster lol. You let that character carry over drink levels, why wouldnt the Jamies just throw round 1 if it's looking bad, drink up, and crack out on you next round? Plenty of Jamie players already don't mind betting on SA2 at round start because of how strong it is, I aint trying to see more of that behavior lol
     
    I'm not saying Jamie couldn't use some help, especially at level 0/1. But carrying over drinks round to round would be foul. Manon gets to have that system because what she does is make her existing gameplan pay out better for her. She puts you in the same guesses, the same ways, it just tips in her favor the more you get hit by it. Jamie goes from being a rekka character with some funky buttons and meh frame data to a highly mobile, well-rewarded grappler that ALSO still has his funky buttons and his rekka on roids. Surely you see why he must be restrained the way he is????
  14. Insightful
    Vhozite got a reaction from Shakunetsu in The SF6 Thread: Mena Won Evo Japan!   
    A couple things about Ken’s Jinrai I didn’t know and want to share for anyone just in case:
     
    1. Jinrai works just like Dragonlash or Rashid’s Arabian Cyclone where the sound queue is significant for which version you’re looking out for. Words = danger. Ken yells “JINRAI!” for the heavy version, which is the one that is safe on block. The rest (including OD) are grunts. 
     
    2. All non-heavy versions of Jinrai are unsafe (-7 at least) on block if not followed up. In this situation if you block a non-heavy Jinrai IMMEDIATELY mash your 5-7f reversal or super if you have one. This situation is reverse check mate for Ken he can’t avoid the reversal it’s absolutely 0 risk. 
     
    3. Outside of drive rush blockstrings into heavy Jinrai are fake, even when cancelled from heavies. Not something you’re gonna check on reaction but if a player is repeatedly doing it just know there is a gap. 
     
    4. Low is always -5 on block and overhead is always -3 regardless of version. Even if you can’t punish it is firmly your turn after blocking these attacks. 
     
    5. If you REALLY don’t want to deal with Jinrai on block or you just really don’t know what to guess you can always Drive reversal the first hit. 
  15. Insightful
    Vhozite got a reaction from Jocelot in The SF6 Thread: Mena Won Evo Japan!   
    It’s still early but I really don’t think AKI is that good. She has some sauce of course but I think the fact that she has to win effectively two interactions to get her mini game holds her back a lot. Can’t really see her being any better than middle of the pack right now, but that assessment is just as much about the top 5 as it is about her. 
     
    I know I sound like a broken record but outside of aesthetic reason I’m not picking her over JP or Guile.
  16. +1
    Vhozite got a reaction from BornWinner in The SF6 Thread: Mena Won Evo Japan!   
    Lol what? Manon medals carry over between rounds because she has to land a command grab or get a combo punish to level up...she literally cannot gain without interacting with the opponent. Jamie can drink in neutral, combo into it, and has a super art that temporarily takes him to max level. Not trying to be rude but I’m pretty sure you have no idea how good either of those characters are if you think those resources are comparable at all. 
     
    Also I don’t think Jamie is the worst character in the game at 0 drinks. He’s bad, but just having a reversal, a usable drive rush, and a cancelable low already puts him at a base level of competency above the actual worst characters in the game. Even if that was true, getting just 1 drink already makes him way better by unlocking his divekick and lp target combo. 
     
    Jamie has the same problem as every other resource character right now where he has make suboptimal choices to play a mini game so he can be comparable to characters who are better for much less investment. It’s one of the biggest issues with SF6 right now.
  17. Insightful
    Vhozite got a reaction from Pair of Rooks in The SF6 Thread: Mena Won Evo Japan!   
    Lol what? Manon medals carry over between rounds because she has to land a command grab or get a combo punish to level up...she literally cannot gain without interacting with the opponent. Jamie can drink in neutral, combo into it, and has a super art that temporarily takes him to max level. Not trying to be rude but I’m pretty sure you have no idea how good either of those characters are if you think those resources are comparable at all. 
     
    Also I don’t think Jamie is the worst character in the game at 0 drinks. He’s bad, but just having a reversal, a usable drive rush, and a cancelable low already puts him at a base level of competency above the actual worst characters in the game. Even if that was true, getting just 1 drink already makes him way better by unlocking his divekick and lp target combo. 
     
    Jamie has the same problem as every other resource character right now where he has make suboptimal choices to play a mini game so he can be comparable to characters who are better for much less investment. It’s one of the biggest issues with SF6 right now.
  18. Thrilling
    Vhozite got a reaction from -PVL93- in The SF6 Thread: Mena Won Evo Japan!   
    Lol what? Manon medals carry over between rounds because she has to land a command grab or get a combo punish to level up...she literally cannot gain without interacting with the opponent. Jamie can drink in neutral, combo into it, and has a super art that temporarily takes him to max level. Not trying to be rude but I’m pretty sure you have no idea how good either of those characters are if you think those resources are comparable at all. 
     
    Also I don’t think Jamie is the worst character in the game at 0 drinks. He’s bad, but just having a reversal, a usable drive rush, and a cancelable low already puts him at a base level of competency above the actual worst characters in the game. Even if that was true, getting just 1 drink already makes him way better by unlocking his divekick and lp target combo. 
     
    Jamie has the same problem as every other resource character right now where he has make suboptimal choices to play a mini game so he can be comparable to characters who are better for much less investment. It’s one of the biggest issues with SF6 right now.
  19. +1
    Vhozite reacted to Sonero in The SF6 Thread: Mena Won Evo Japan!   
    I feel like people exaggerate just how hard it is to get drinks with Jamie.  You can randomly sneak them in during neutral or you get one on your first hit into rekka. You DP a jump in, get a drink, punish counter with St.HK, get two drinks.
     
    please, it isn't like the man is out there talking to the Pharaoh about letting his people go.
  20. +1
    Vhozite got a reaction from Phantom_Miria in The SF6 Thread: Mena Won Evo Japan!   
    Lol what? Manon medals carry over between rounds because she has to land a command grab or get a combo punish to level up...she literally cannot gain without interacting with the opponent. Jamie can drink in neutral, combo into it, and has a super art that temporarily takes him to max level. Not trying to be rude but I’m pretty sure you have no idea how good either of those characters are if you think those resources are comparable at all. 
     
    Also I don’t think Jamie is the worst character in the game at 0 drinks. He’s bad, but just having a reversal, a usable drive rush, and a cancelable low already puts him at a base level of competency above the actual worst characters in the game. Even if that was true, getting just 1 drink already makes him way better by unlocking his divekick and lp target combo. 
     
    Jamie has the same problem as every other resource character right now where he has make suboptimal choices to play a mini game so he can be comparable to characters who are better for much less investment. It’s one of the biggest issues with SF6 right now.
  21. +1
    Vhozite got a reaction from Darc_Requiem in The SF6 Thread: Mena Won Evo Japan!   
    Lol what? Manon medals carry over between rounds because she has to land a command grab or get a combo punish to level up...she literally cannot gain without interacting with the opponent. Jamie can drink in neutral, combo into it, and has a super art that temporarily takes him to max level. Not trying to be rude but I’m pretty sure you have no idea how good either of those characters are if you think those resources are comparable at all. 
     
    Also I don’t think Jamie is the worst character in the game at 0 drinks. He’s bad, but just having a reversal, a usable drive rush, and a cancelable low already puts him at a base level of competency above the actual worst characters in the game. Even if that was true, getting just 1 drink already makes him way better by unlocking his divekick and lp target combo. 
     
    Jamie has the same problem as every other resource character right now where he has make suboptimal choices to play a mini game so he can be comparable to characters who are better for much less investment. It’s one of the biggest issues with SF6 right now.
  22. +1
    Vhozite got a reaction from OPTIMUS124 in What do you guys drive? (Car Thread)   
    As of yesterday the Mustang is officially paid off. Documentation still need to come in the mail but my first loan has been 100% paid. I have credit history now 🙌🏽 
  23. LOL
    Vhozite got a reaction from OPTIMUS124 in What do you guys drive? (Car Thread)   
    Nissan sold less than 500 Z’s in Q1 2023 yikes
     
    https://usa.nissannews.com/en-US/releases/nissan-group-reports-2023-first-quarter-us-sales
  24. +1
    Vhozite got a reaction from OPTIMUS124 in What do you guys drive? (Car Thread)   
    Heard a hellcat in traffic today and holy shit that supercharger whine is erotic

    Ordered new rotors for all 4 corners and one of the ones from the front set was clearly the wrong size. If it was maybe similarly sized I wouldn’t be mad because mistakes happen, but these were obviously mismatched and someone shipping the package noticed and still sent it out. They stacked the smaller box on top of the bigger one and put one of those air bags next to it to take up the extra space like??? If you know you’re shipping me a matched set of rotors and you see you have two different sized boxes why wouldn’t you stop to make sure the order was right lol.
  25. +1
    Vhozite got a reaction from Dayaan in What do you guys drive? (Car Thread)   
    As of yesterday the Mustang is officially paid off. Documentation still need to come in the mail but my first loan has been 100% paid. I have credit history now 🙌🏽 
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