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Skort

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Reputation Activity

  1. +1
    Skort reacted to TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Christmas and Happy Holidays. I’m late because I’ve spent most my weekend grinding SF Lmao 
  2. +1
    Skort reacted to GreatDarkHero in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Hey folks! 
     
    Merry Christmas and Happy Holidays! 
  3. +1
  4. Love
    Skort got a reaction from BornWinner in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Christmas 🎄 to all. 
     
    Stay safe, stay healthy and best wishes 👍
     
     
  5. Love
    Skort got a reaction from EvilCanadian in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Christmas 🎄 to all. 
     
    Stay safe, stay healthy and best wishes 👍
     
     
  6. +1
    Skort got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Christmas 🎄 to all. 
     
    Stay safe, stay healthy and best wishes 👍
     
     
  7. +1
    Skort got a reaction from JustBooming in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Christmas 🎄 to all. 
     
    Stay safe, stay healthy and best wishes 👍
     
     
  8. Love
    Skort got a reaction from Daemos in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Christmas 🎄 to all. 
     
    Stay safe, stay healthy and best wishes 👍
     
     
  9. +1
    Skort got a reaction from Bigtochiro in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Bruh how the hell is a BETA better than 6 years of development for SFV. 
     
    Also
     

     
    Juri has a lot of screen control if played properly. I really like her buttons in this game.
     
     
  10. +1
    Skort reacted to EvilCanadian in Street Fighter 6 Lounge: The FGC has a crack problem.   
    also ya better believe merry christmas!!!!!!! 
     

  11. +1
    Skort reacted to The Slick Tony in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Xmas ya pack of ne'er-do-wells. You better be using them Santa alts and Christmas stages in SFV 😉.
  12. Love
    Skort got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Christmas 🎄 to all. 
     
    Stay safe, stay healthy and best wishes 👍
     
     
  13. +1
    Skort reacted to Pair of Rooks in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Xmas all!
  14. +1
    Skort reacted to Vhozite in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Christmas y’all! 🎄 
     
    I don’t post as much as I used to due to life circumstances but I still appreciate and love  you guys 👍🏽 Wishing you all good fortune 🙌🏽 
  15. +1
    Skort reacted to ToreyBeans in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Christmas everyone! Thanks for being a major part of my FGC experience over the years! 
  16. +1
    Skort reacted to Dragonfave723 in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Merry Xmas, everyone! 🎄
  17. +1
    Skort got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  18. LOL
    Skort got a reaction from Bigtochiro in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I legit mailed Capcom and told them i rip their models and make cool / sexy mods.
     
    They offered me a job at first but i just accepted the beta code.
  19. LOL
    Skort got a reaction from Bigtochiro in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Beta 2 is cool for people who did not get into Beta 1 or got into the magic candy van for the "offline version". Characters are cool, game seems solid, we all know this. So.... when's Beta 3 ? 
     
    Yes, yes i think i am looking forward to Beta 3 more.
     

     
     
  20. +1
    Skort got a reaction from Jurassic in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  21. +1
    Skort got a reaction from AriesWarlock in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  22. Love
    Skort got a reaction from Hawkingbird in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  23. +1
    Skort got a reaction from Pair of Rooks in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  24. +1
    Skort got a reaction from JustBooming in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  25. +1
    Skort got a reaction from Darc_Requiem in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
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