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Yiceman

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  1. +1
    Yiceman got a reaction from Volt in The Street Fighter V Thread   
    This is lobby system is mad awkward
  2. +1
    Yiceman reacted to Skort in The Street Fighter V Thread   
    I know i'm in bronze and i have no clue how to play her  but Laura is a fun character.
  3. +1
    Yiceman got a reaction from Mattatsu in The Street Fighter V Thread   
    Alright let me know which lobby we want then.
  4. +1
    Yiceman got a reaction from Mattatsu in The Street Fighter V Thread   
    Yeah I'm free for the next hour or two. Just let me know what I need to do to join a game with someone.
  5. +1
    Yiceman got a reaction from Mattatsu in The Street Fighter V Thread   
    @Mattatsu Want to try some games in this beta? I have no idea how to play this, but might as well try it out
  6. +1
    Yiceman reacted to Skort in The Street Fighter V Thread   
    Really fun fact : Laura's ass 
     

  7. +1
    Yiceman got a reaction from Phantom_Miria in The Street Fighter V Thread   
    That's fair, I do still think it has to be grey damage no matter how much though, or every end of match will just be a staring contest. How much grey damage do v-reversals do? I wouldn't be surprised if it was the same amount.
     
    Personally I think they didn't go too big with the v-break damage because they didn't want to irritate casuals. I can already picture some DSP types raging about the mechanic because they keep losing 30% when their unsafe unga bunga offense gets read. It's a defensive option to save good players from degenerate shit that isn't quite strong enough to shut down casual play.
  8. +1
    Yiceman got a reaction from Phantom_Miria in The Street Fighter V Thread   
    I think the main purpose of the break is to give yourself an option to hit an opponent in a situation you otherwise couldn't. If you don't need to use the break and can land a real punish, that's ideal. But if they canceled a normal you shifted into a fireball or something, you'd just get hit at the end of the shift. So the break, fully invincible, will save you from that.
     
    Or say you're at midscreen with no life vs Poison and she does her CA to chip you. You can shift it, but maybe not get in close in time to punish. The break might hit, and grey damage + knockdown is better than nothing. Using the break doesn't use additional resources, so it's entirely optional and situational to use it.
     
    Plus if it caused real damage that would essentially cease all offense in low-life situations, they probably don't want that.
  9. +1
    Yiceman got a reaction from Bigtochiro in The Street Fighter V Thread   
    I wouldn't mind trying to play some people here in the beta, but I have literally never played a GG, never really watched any matches, and didn't do a whole lot of research into the game mechanics. Trying to figure out some stuff in training mode now.
     
    also is this guy's name really "sol badguy" are we just okay with that or...
  10. +1
    Yiceman got a reaction from JustBooming in The Street Fighter V Thread   
    I wouldn't mind trying to play some people here in the beta, but I have literally never played a GG, never really watched any matches, and didn't do a whole lot of research into the game mechanics. Trying to figure out some stuff in training mode now.
     
    also is this guy's name really "sol badguy" are we just okay with that or...
  11. +1
    Yiceman got a reaction from Pair of Rooks in The Street Fighter V Thread   
    That's fair, I do still think it has to be grey damage no matter how much though, or every end of match will just be a staring contest. How much grey damage do v-reversals do? I wouldn't be surprised if it was the same amount.
     
    Personally I think they didn't go too big with the v-break damage because they didn't want to irritate casuals. I can already picture some DSP types raging about the mechanic because they keep losing 30% when their unsafe unga bunga offense gets read. It's a defensive option to save good players from degenerate shit that isn't quite strong enough to shut down casual play.
  12. Insightful
    Yiceman reacted to Volt in The Street Fighter V Thread   
    I agree, besides it's an invul defensive mechanic, real damage wouldn't really be the point lmao.
     
    I think something between 120-150 Grey would be significant enough for people to not "just do it".
  13. +1
    Yiceman got a reaction from Volt in The Street Fighter V Thread   
    That's fair, I do still think it has to be grey damage no matter how much though, or every end of match will just be a staring contest. How much grey damage do v-reversals do? I wouldn't be surprised if it was the same amount.
     
    Personally I think they didn't go too big with the v-break damage because they didn't want to irritate casuals. I can already picture some DSP types raging about the mechanic because they keep losing 30% when their unsafe unga bunga offense gets read. It's a defensive option to save good players from degenerate shit that isn't quite strong enough to shut down casual play.
  14. +1
    Yiceman got a reaction from Hecatom in The Street Fighter V Thread   
    I think the main purpose of the break is to give yourself an option to hit an opponent in a situation you otherwise couldn't. If you don't need to use the break and can land a real punish, that's ideal. But if they canceled a normal you shifted into a fireball or something, you'd just get hit at the end of the shift. So the break, fully invincible, will save you from that.
     
    Or say you're at midscreen with no life vs Poison and she does her CA to chip you. You can shift it, but maybe not get in close in time to punish. The break might hit, and grey damage + knockdown is better than nothing. Using the break doesn't use additional resources, so it's entirely optional and situational to use it.
     
    Plus if it caused real damage that would essentially cease all offense in low-life situations, they probably don't want that.
  15. +1
    Yiceman reacted to BornWinner in The Street Fighter V Thread   
    v-shift breaks does gray damage
  16. +1
    Yiceman reacted to KingTubb in The Street Fighter V Thread   
    wait... Are all you PC boys that are always saying that it's so much better and that consoles are for "plebs" or whatever you zoomers say just actually covering up? 

  17. +1
    Yiceman got a reaction from TWINBLADES in The Street Fighter V Thread   
    Strive definitely looks cool, but I'm a filthy casual who's booty cheeks at easy games like SFV. Part of me feels like trying to play a GG game might be an exercise in painful futility. Worth trying the beta at least I suppose.
  18. LOL
    Yiceman reacted to Vhozite in The Street Fighter V Thread   
    Heca 

     
    vs MisterBee

  19. +1
    Yiceman got a reaction from Mattatsu in The Street Fighter V Thread   
    Strive definitely looks cool, but I'm a filthy casual who's booty cheeks at easy games like SFV. Part of me feels like trying to play a GG game might be an exercise in painful futility. Worth trying the beta at least I suppose.
  20. +1
    Yiceman reacted to Skort in The Street Fighter V Thread   
    What can i say, i do like Juri but i also like Poison, especially with this outfit. So i made this. 
     
    You can get some sweet light effects using specific HDRI renders
     


  21. +1
    Yiceman got a reaction from Shakunetsu in The Street Fighter V Thread   
    I've seen a few people getting overly dramatic about the V-shift, declaring some moves or characters "dead" now because of it. It's like they forget it uses a full V bar to activate. Sure they get half of that back if they guess right on the shift, but if that happens often enough to matter, it sounds like your offense is just predictable. People are not going to be using it on every single mix-up you do. And I think the best way to "bait" the shift is to just do nothing sometimes. Let them blow their meter and take a step forward.
     
    I think a lot of the time people will save it in certain match-ups to withstand certain v-triggers, like G, Urien or Akuma. It's exactly the tool people have been asking for to deal with these crazy set-play triggers without nerfing those characters into the ground.
     
  22. +1
    Yiceman got a reaction from Flackaveli in The Street Fighter V Thread   
    I've seen a few people getting overly dramatic about the V-shift, declaring some moves or characters "dead" now because of it. It's like they forget it uses a full V bar to activate. Sure they get half of that back if they guess right on the shift, but if that happens often enough to matter, it sounds like your offense is just predictable. People are not going to be using it on every single mix-up you do. And I think the best way to "bait" the shift is to just do nothing sometimes. Let them blow their meter and take a step forward.
     
    I think a lot of the time people will save it in certain match-ups to withstand certain v-triggers, like G, Urien or Akuma. It's exactly the tool people have been asking for to deal with these crazy set-play triggers without nerfing those characters into the ground.
     
  23. +1
    Yiceman got a reaction from Volt in The Street Fighter V Thread   
    Like Volt said, activating V-shift uses an entire bar. If you shift through a projectile or physical attack, it goes into slow-mo and you get refunded half a bar. Throws don't refund. So that's why I was saying the best way to bait a V-shift might be to look like you're going for a set-up or meaty and then do nothing. Boom, your opponent just blew a V bar for a glorified backdash. If you got super big brain you can forward dash right away and apply pressure during the V-shift recovery.
  24. +1
    Yiceman reacted to Volt in The Street Fighter V Thread   
    It hurts Ayyygis mid-screen. On the corner? You're still with Urine and a mirror sandwiching you. And you just burned a bar that you could've V-Reversaled with. 🤣
     
    Edit: It'll also be one crazy learning experience for people shifting right into an active mirror because there's no hitbox to interact with the phantom hurtbox before Aegis is active. 🤣
  25. +1
    Yiceman got a reaction from BornWinner in The Street Fighter V Thread   
    I've seen a few people getting overly dramatic about the V-shift, declaring some moves or characters "dead" now because of it. It's like they forget it uses a full V bar to activate. Sure they get half of that back if they guess right on the shift, but if that happens often enough to matter, it sounds like your offense is just predictable. People are not going to be using it on every single mix-up you do. And I think the best way to "bait" the shift is to just do nothing sometimes. Let them blow their meter and take a step forward.
     
    I think a lot of the time people will save it in certain match-ups to withstand certain v-triggers, like G, Urien or Akuma. It's exactly the tool people have been asking for to deal with these crazy set-play triggers without nerfing those characters into the ground.
     
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