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Shahenzan

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  1. Insightful
    Shahenzan got a reaction from Jocelot in The Street Fighter V Thread   
    I think its the fancy details in effects that's pushing it rather than the character models themselves. Like how in the Giovanna trailer, when she does her upkick and it knocks the effect of Chipp's alpha blade off into a curve because she touched it. I'm no expert but it could be that the effects from attacks have special interactions the game needs to keep track of and thats a level of visual flair that not even dbfz/xrd/granblue have done.
     
    But that's just my guess lol
  2. +1
    Shahenzan got a reaction from Volt in The Street Fighter V Thread   
    I think its the fancy details in effects that's pushing it rather than the character models themselves. Like how in the Giovanna trailer, when she does her upkick and it knocks the effect of Chipp's alpha blade off into a curve because she touched it. I'm no expert but it could be that the effects from attacks have special interactions the game needs to keep track of and thats a level of visual flair that not even dbfz/xrd/granblue have done.
     
    But that's just my guess lol
  3. +1
    Shahenzan got a reaction from Darc_Requiem in The Street Fighter V Thread   
    PS4 probably cant handle three or more strive characters on screen. I'm impressed it runs on PS4 at all with how fuckin sweet it looks
  4. +1
    Shahenzan got a reaction from Volt in The Street Fighter V Thread   
    PS4 probably cant handle three or more strive characters on screen. I'm impressed it runs on PS4 at all with how fuckin sweet it looks
  5. +1
    Shahenzan got a reaction from Bigtochiro in The Street Fighter V Thread   
    after watching the gg stream vod, some thoughts
     
    - giovanna is cool her theme is ass
    - thank god everyone complained about the ui and character select screen because its a lot better now
    - that said, burst bar is too big and risc bar is too small, I dont understand why they keep making one of the most important bars the hardest to see
    - leo looks very much like his xrd self, I dont think hes missing a single move and he even has several new ones, tomo looked at home
    - some change I cant quantify to ky's shock state, gives you a yellow static glow now
    - millia also retained a lot. she has 214p, fastfall, bad moon which is still fast as shit and still an overhead, 6k, discs still look cheap...loss of pin seems to hurt a lot, dogura was struggling to get in on takehara. remains to be seen how helpful her air flower move is in that regard
    -ramlethal changed a lot, much more changed than leo/millia. set swords seem to come back on their own with maybe delayable timing and I dont think did anything when set? she looks more focused on space control than hard setplay like before. her pressure seems to come from swords giving her plus frames. very different character but honestly im ok with it because xrd ram wasnt exactly a great design gameplay wise imo
    - why are people calling nagoriyuki boring? this character looks fun lol. he has no airdash and no ground dash, just fuckhuge normals and commited movement specials. it seems easy to throw him out of them or mash but I suppose thats what the shadow clone dashes are for. I didnt understand his blood meter very well, he seems to gain a lot from his special dash and from making you block, but loses a lot while hitting you. very interested to learn more about how he works
    -faust got a command grab super lol. his new trumpet toss looks like a mixed bag for him though, its a good call to get but it can be picked up by the opponent...
    - in the faust v nagoriyuki set, it seems like go1 killed in one round with chip damage which is nice to know thats still in the game
    - nagoriyuki shows his true vampire colors with his lose pose lol

     
    all in all I am quite pleased with what they showed. theyll get a money transfer...even without answer
  6. +1
    Shahenzan got a reaction from Eskills in The Street Fighter V Thread   
    after watching the gg stream vod, some thoughts
     
    - giovanna is cool her theme is ass
    - thank god everyone complained about the ui and character select screen because its a lot better now
    - that said, burst bar is too big and risc bar is too small, I dont understand why they keep making one of the most important bars the hardest to see
    - leo looks very much like his xrd self, I dont think hes missing a single move and he even has several new ones, tomo looked at home
    - some change I cant quantify to ky's shock state, gives you a yellow static glow now
    - millia also retained a lot. she has 214p, fastfall, bad moon which is still fast as shit and still an overhead, 6k, discs still look cheap...loss of pin seems to hurt a lot, dogura was struggling to get in on takehara. remains to be seen how helpful her air flower move is in that regard
    -ramlethal changed a lot, much more changed than leo/millia. set swords seem to come back on their own with maybe delayable timing and I dont think did anything when set? she looks more focused on space control than hard setplay like before. her pressure seems to come from swords giving her plus frames. very different character but honestly im ok with it because xrd ram wasnt exactly a great design gameplay wise imo
    - why are people calling nagoriyuki boring? this character looks fun lol. he has no airdash and no ground dash, just fuckhuge normals and commited movement specials. it seems easy to throw him out of them or mash but I suppose thats what the shadow clone dashes are for. I didnt understand his blood meter very well, he seems to gain a lot from his special dash and from making you block, but loses a lot while hitting you. very interested to learn more about how he works
    -faust got a command grab super lol. his new trumpet toss looks like a mixed bag for him though, its a good call to get but it can be picked up by the opponent...
    - in the faust v nagoriyuki set, it seems like go1 killed in one round with chip damage which is nice to know thats still in the game
    - nagoriyuki shows his true vampire colors with his lose pose lol

     
    all in all I am quite pleased with what they showed. theyll get a money transfer...even without answer
  7. Insightful
    Shahenzan got a reaction from Sonero in The Street Fighter V Thread   
    after watching the gg stream vod, some thoughts
     
    - giovanna is cool her theme is ass
    - thank god everyone complained about the ui and character select screen because its a lot better now
    - that said, burst bar is too big and risc bar is too small, I dont understand why they keep making one of the most important bars the hardest to see
    - leo looks very much like his xrd self, I dont think hes missing a single move and he even has several new ones, tomo looked at home
    - some change I cant quantify to ky's shock state, gives you a yellow static glow now
    - millia also retained a lot. she has 214p, fastfall, bad moon which is still fast as shit and still an overhead, 6k, discs still look cheap...loss of pin seems to hurt a lot, dogura was struggling to get in on takehara. remains to be seen how helpful her air flower move is in that regard
    -ramlethal changed a lot, much more changed than leo/millia. set swords seem to come back on their own with maybe delayable timing and I dont think did anything when set? she looks more focused on space control than hard setplay like before. her pressure seems to come from swords giving her plus frames. very different character but honestly im ok with it because xrd ram wasnt exactly a great design gameplay wise imo
    - why are people calling nagoriyuki boring? this character looks fun lol. he has no airdash and no ground dash, just fuckhuge normals and commited movement specials. it seems easy to throw him out of them or mash but I suppose thats what the shadow clone dashes are for. I didnt understand his blood meter very well, he seems to gain a lot from his special dash and from making you block, but loses a lot while hitting you. very interested to learn more about how he works
    -faust got a command grab super lol. his new trumpet toss looks like a mixed bag for him though, its a good call to get but it can be picked up by the opponent...
    - in the faust v nagoriyuki set, it seems like go1 killed in one round with chip damage which is nice to know thats still in the game
    - nagoriyuki shows his true vampire colors with his lose pose lol

     
    all in all I am quite pleased with what they showed. theyll get a money transfer...even without answer
  8. +1
    Shahenzan got a reaction from Jocelot in The Street Fighter V Thread   
    after watching the gg stream vod, some thoughts
     
    - giovanna is cool her theme is ass
    - thank god everyone complained about the ui and character select screen because its a lot better now
    - that said, burst bar is too big and risc bar is too small, I dont understand why they keep making one of the most important bars the hardest to see
    - leo looks very much like his xrd self, I dont think hes missing a single move and he even has several new ones, tomo looked at home
    - some change I cant quantify to ky's shock state, gives you a yellow static glow now
    - millia also retained a lot. she has 214p, fastfall, bad moon which is still fast as shit and still an overhead, 6k, discs still look cheap...loss of pin seems to hurt a lot, dogura was struggling to get in on takehara. remains to be seen how helpful her air flower move is in that regard
    -ramlethal changed a lot, much more changed than leo/millia. set swords seem to come back on their own with maybe delayable timing and I dont think did anything when set? she looks more focused on space control than hard setplay like before. her pressure seems to come from swords giving her plus frames. very different character but honestly im ok with it because xrd ram wasnt exactly a great design gameplay wise imo
    - why are people calling nagoriyuki boring? this character looks fun lol. he has no airdash and no ground dash, just fuckhuge normals and commited movement specials. it seems easy to throw him out of them or mash but I suppose thats what the shadow clone dashes are for. I didnt understand his blood meter very well, he seems to gain a lot from his special dash and from making you block, but loses a lot while hitting you. very interested to learn more about how he works
    -faust got a command grab super lol. his new trumpet toss looks like a mixed bag for him though, its a good call to get but it can be picked up by the opponent...
    - in the faust v nagoriyuki set, it seems like go1 killed in one round with chip damage which is nice to know thats still in the game
    - nagoriyuki shows his true vampire colors with his lose pose lol

     
    all in all I am quite pleased with what they showed. theyll get a money transfer...even without answer
  9. +1
    Shahenzan reacted to Hecatom in The Street Fighter V Thread   
    Wassup
     

     

     

     
    Turns out, that SRK still has its uses for now, as a image repository 🤣
  10. +1
    Shahenzan reacted to Vhozite in The Street Fighter V Thread   
    I’m thinking maybe in the future we can have a SF(6) subsection, but maybe avoid the character specific subsections. They’re nice, but at least for SFV the ones on SRK were all dead like a year after release. We can safely assume Megashock is gonna see less traffic, at least until we “build our brand”. 
     
    I say we either build a new wiki, or if that is too complicated maybe have one thread with a bunch of links to character specific info (hosted on something like Google Docs/Sheets).
     
    Naturally we are also gonna need people to annotate the info on whatever medium we go with. Again, since we are starting small we should probably have some kind of standardized format to make things easier. Would probably see a lot more active hands in the project if people can help by filling in a single cell with a number instead of needing 40+ different people to build custom guides for every little thing.
     
    edit: also I’ll say it, if we want to shill this place we are gonna need bodies repping us at tournaments or in ranked. Enough people seeing “Megashock forums” or something will create curiosity.
  11. Insightful
    Shahenzan got a reaction from Phantom_Miria in The Street Fighter V Thread   
    I'm here to shit and post and I'm full up on both
     
  12. +1
    Shahenzan got a reaction from BornWinner in The Street Fighter V Thread   
    I'm here to shit and post and I'm full up on both
     
  13. +1
    Shahenzan got a reaction from M A R T I A N in Soul Calibur Thread - Return of Neclord's Waifu   
    I got the game on PC if u wanna play
  14. Insightful
    Shahenzan reacted to Darc_Requiem in The Street Fighter V Thread   
    The man, the myth, and legend @Bigtochiro is here. 😁
  15. Insightful
    Shahenzan reacted to Sonero in The Street Fighter V Thread   
    BigTochiro is back.
     
    God is with us in The New World!
     
     
     
  16. LOL
    Shahenzan got a reaction from KingTubb in The Street Fighter V Thread   
    I'm here to shit and post and I'm full up on both
     
  17. Insightful
    Shahenzan got a reaction from Volt in The Street Fighter V Thread   
    I'm here to shit and post and I'm full up on both
     
  18. +1
    Shahenzan got a reaction from AriesWarlock in The Street Fighter V Thread   
    I'm here to shit and post and I'm full up on both
     
  19. LOL
    Shahenzan got a reaction from Mattatsu in The Street Fighter V Thread   
    I'm here to shit and post and I'm full up on both
     
  20. Insightful
    Shahenzan got a reaction from Darc_Requiem in The Street Fighter V Thread   
    I'm here to shit and post and I'm full up on both
     
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