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HeavensCloud

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Posts posted by HeavensCloud

  1. 2 hours ago, Vhozite said:

    So i've been working on this all day

     

    I went ahead and tried to document the damage every character gets off their best/longest buffered medium button. My goal was to find who more or less gets the best conversions in footsies. The results aren't perfect but they are good enough for my purposes. Just sharing in case anyone else is curious.

     

    https://docs.google.com/spreadsheets/d/1i1d3aeEhWlOcx1bNEMK8DB6MRMafi0SVMlHLLqhSQwE/edit?usp=sharing

     

    The characters in red I had trouble with. If anyone here uses them and can tell me a better combo or whatever id appreciate it.

     

    Right now its just meterless and 1 EX bar. May or may not add VT in the future

    Nice stuff, just a couple corrections...

     

    Karin gets more damage off st. mp than cr.mk.  So 187, 292 meterless and 252, 373 with meter.  

    Also Necalli gets more damage off cr.mp into light disc guidance and cr.mp into ex disc guidance.  132, 235 and 195, 280 with meter.  

  2. 4 hours ago, Sonero said:

     

     

    I was checking some stuff out in training mode. Checked youtube to see if I could find vids on something I had a question on and saw this.

     

    I'm gonna look at some character specific stuff but maybe this will help before I post.

    Thanks dude! This was super helpful.  

     

    This is the summary at the end of the video for those that don't want to watch the whole thing:

     

    - If cannon lands in front, assume it is plus

    - If you're a 3 frame character, take your turn after cannon switches sides

    - If you're a 4 frame character, you have to guess if cannon switches sides

    - Master the upball crossup block option select

    - Wait out VT2 if Blanka has meter, learn ex upball punish

    - Deny any and all activation if possible

  3. 7 minutes ago, misterBee said:

    I've seen you despair over what character to use for a little bit now. Really the answer to your problems is to just pick  a character you think is cool and stick with them.

     

    You worry about what characters are good but I don't think at your level a character's flaws/strengths really matter much.  Switching characters a lot when you don't quite have a handle on things will make things unnecessarily difficult.  You'll be much better off getting really proficient with a character you like and really learning the game. Jumping between characters while you're still trying to improve at a basic level doesn't really help you any.

     

    Stop worrying about what character you should play/is the best and just play the one that makes you happy!

    Pretty sure that's Nash for him.

     

    I know people that are in constant character crisis.  But more often than not it's not a real crisis.  They just get bored and want to play around with a new character and that's what they find fun about fighting games.  But if the goal is to get gud, you gotta stick to one or two characters and keep grinding.  

  4. 58 minutes ago, Vhozite said:

    Gonna be honest I know less than nothing about Blanka, but I can try labbing him up a bit tonight if you like. 
     

    I assume you use Karin?

    I use Karin and Cody.  

     

    36 minutes ago, Sonero said:

    He is negative on the rolls that make him land. You akso dont get crossed up if you crouch block IIRC.

     

    Who are you playing?

     

    He definitely feels plus after landing from a blocked roll.  It feels like Ed's psycho snatch where he has frame advantage and it gets a mixup from point blank either strike or throw.  Also, he can ex. reversal at any point out of the rolls.  

  5. On 10/20/2020 at 12:22 AM, Sonichuman said:

    So...Chris G got mad at lag and rage quit the tourney.  When he stopped moving during his match I didn't think he was going quit the whole damn tourney.  Jesus lol.  I get it...but everyone knew what was up when they agreed to this.

    I get protesting the netcode, but this is not the way to do it.  Totally unprofessional on his part, he should have just manned up and continued the tourney.  Everyone else has to deal with the same shit.  

  6. 1 hour ago, Mattatsu said:

    In SFV, what do you guys like for light punish combos?

     

    Chun has quite a few she can do (see spoiler) but they all seem very situational, as well as range-dependant, and I dont even really know what is or not punishable with a 3 or 4 frame light, so I’d like two buttons to help me confirm it...

     

    or should i not even worry about this now, and just do cr.LP, cr.LP or something easy and safe? Keeping in mind I’m in Super/Ultra Bronze ranks at the moment, and probably don’t need optimal punishes right now. Also, since i’m very green with chun, I’d like to limit my options a bit.

     

      Hide contents

     

    3 frame:

    - cr.LK, cr.LP xx LK SBK (requires a bit of a charge)

    - cr.LK, cr.LP xx LK Legs (keeps opponent standing but your +4)

    - cr.LK, cr.LP xx EX Legs (requires meter but causes a knockdown)

     

    4 frame:

    any of the above but with cr.LP (with a bit more range), plus:

    - cr.LP, s.MP, cr.MK xx HK Legs

    - cr.LP, s.MP, cr.MK xx L/M/HK SBK

     

     

    Ideally, you want to get the most damage possible on each punish.  Realistically though, it can be difficult to always net the max punish in the heat of the moment.  A lot of situations require only one normal into special because of spacing.  For now, I'd got with whatever you find most comfortable in training mode since landing a sub-optimal punish is better than landing no punish at all.  

  7. 1 hour ago, GetTheTables said:

    Yeah I bought the damn thing and never even cracked into it really. Granted that was about the time I was really off of FGs but the general feelings on the GBVS netcode didn't exactly light a fire under me to fire it up.

    Yeah, if you played during the initial 2 month 'hype' period it was okay since there were so many people playing.   If you were matched up with someone they were most likely close by.  I grinded up to S rank with Zeta.....  but once the game started to die out it was such a chore to find ranked matches.  And the lobby system is terrible, you queue up with people and you can't even see their connection so it turns into a guessing game.  

     

    Similar thing happened with Samsho, it's a shame some of these games lose steam after a few months because of online.  

  8. 1 hour ago, GetTheTables said:

    You'd hope so considering all versions should be similar in terms of implementing rollback. 

     

    Ideal world they branch out and start adding rollback to other franchises. Doing another GG makes sense as its maybe close enough structurally to make adding it after Strive not too bad (go for the hat trick and add it to Xrd too, fuck it). But it sure would be neat to see good rollback in GBVS and/or DBFZ.

    I'd definitely go back to Granblue if they added rollback netcode.  It's a great game but the online is so frustrating 😢

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