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ZioSerpe

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Posts posted by ZioSerpe

  1. Basically every stream I see from Asian pros is Ralf Terry and a 3rd character.

    Most point I have seen are Mai, Chris, Vanessa then various juggling of fireball characters.

    Dolores is incredibly popular too (she's basically has all of the same strengths as Vanessa but has better ground buttons and a command grab) and people tend to move Ralf point if they play her.

     

  2. 2 hours ago, delete_me said:

    Jesus fucking Christ this game is hard. I'm getting flashbacks to when I was jumping around like a buffoon in SFII because I had no idea what I was doing. There are literally no transferable skills from SF to KOF it turns out, outside of quarter/half circle execution and stuff. Trials were surprisingly easy but what the hell should I be doing in a game? Completely forgot how it feels being absolutely clueless in a fighting game. Whip might also not have been the best choice for a beginner, she kind of just dies instantly and then my other two characters have to make up for it.

     

    On the plus side everyone on my rank (12) is equally shit so it just boils down to who has the most safe-looking spammable specials and who can better run away when it turns out it'll be yet another Time Over. Doing combos is fun and all so I hope the rest of it clicks soon.

    Your basic gameplay is to see how your character combos from cr. B because all you really need to do it alternate between staggering crouching lights pressure and hopping.
    And yeah, KoF is an hard game, so much so that I currently have a bet with another long time KoF player that DNFD is going to have a better player retention (% wise based on steam numbers) than KoF, because I know for a fact that people won't want to learn this game and especially they won't want to play KoF defense.
    Sadly SNK can't even fail right and they did way worst than I expected with day 1 peak numbers, which might hurt my chances.

  3. command grabs have a special hitspark uh? maybe I would have known that if I hadn't been staring at a PS+ screen for 2 days.
    Unchain assault juggling doesn't seem to be a big deal to me, unless it's literally what is allowing the mad murder meterless combo; that's why I didn't mention it, there's way better conversions in the corner than what is in the trailer.
    Tornado does combo from  Mad Murder in XIV, and tornado does go into sobat on that, but no unchain finish connects midscreen. So it all depends on whether it is Assault allowing the finisher or if the juggle state is more relaxed.
    It would make sense that they gave assault a purpose since it was the most useless unchain move ever.

    Also should have probably mentioned that finish straight is unblockable

  4. @EvilCanadianI'ma help you out since I bet you're not knowledgeable on this particular character but you still gonna do a trailer breakdown

    1- red skies now has a follow-up, seems to leave you closer. In the older version you did get a mix-up on Oki by doing run into hyper Hop j.down D which crosses up, but it was all manually timed and hard, being closer might give better Oki.

    2- neck cutter does not switch side anymore, which in my opinion is better

    3- you can combo midscreen off mad murder before you could only go into red skies, in the trailer she gets a full unchained juggle

    4- EX unchain step is a running hitbox now and it juggles, real good QoL

    5- her new CD seems to have a lower and longer hitbox

     

    Overall I call hella buffed, and she is already one of the best point characters in XIV

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