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Posts posted by ZioSerpe
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Angel is not hard.
And I gave you a 2 hour video to understand her xD
In other news, Asian pros lobby night all against Xiao Hai FT6
VS Laggia 6-0
VS ET 6-2
VS M' 6-3
VS ZJZ 6-0
VS MADKOF 6-0
Tiny baby faced Chinese man is scary
- HeavensCloud and Reticently
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it is hard to decide between more strive and KoFXV as a game to focus on.
I tried and play Baiken for a bit, I like her ok but it doesn't give me that "I can do a lot with this character" vibe.
Probably gonna stick with Jack'o and wait for Jam. -
8 minutes ago, Mr.Cipher said:
Thanks for the Mitsuru.
I feel really sorry for everyone who stayed up all night to get 40 seconds of nothing.
announcement happened right as I finished my nap at work, so I woke up with a good laugh
- Mr.Cipher, DoctaMario and Hecatom
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you know, with my expectations being as low as they are, this was still left.
Man am I glad I am not a capcuck. -
2 hours ago, delete_me said:
Jesus fucking Christ this game is hard. I'm getting flashbacks to when I was jumping around like a buffoon in SFII because I had no idea what I was doing. There are literally no transferable skills from SF to KOF it turns out, outside of quarter/half circle execution and stuff. Trials were surprisingly easy but what the hell should I be doing in a game? Completely forgot how it feels being absolutely clueless in a fighting game. Whip might also not have been the best choice for a beginner, she kind of just dies instantly and then my other two characters have to make up for it.
On the plus side everyone on my rank (12) is equally shit so it just boils down to who has the most safe-looking spammable specials and who can better run away when it turns out it'll be yet another Time Over. Doing combos is fun and all so I hope the rest of it clicks soon.
Your basic gameplay is to see how your character combos from cr. B because all you really need to do it alternate between staggering crouching lights pressure and hopping.
And yeah, KoF is an hard game, so much so that I currently have a bet with another long time KoF player that DNFD is going to have a better player retention (% wise based on steam numbers) than KoF, because I know for a fact that people won't want to learn this game and especially they won't want to play KoF defense.
Sadly SNK can't even fail right and they did way worst than I expected with day 1 peak numbers, which might hurt my chances. -
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I'm doing an in depth Luong primer stream next week, today I covered Angel and I'm uploading the recording on YT, hope you're ready to see nearly 2 hours of rambling from an old man.
- Reticently, Volt, Darc_Requiem and 1 other
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I am considering starting a project where I do character primers streams
Tomorrow I will do a test run with Angel.
- Darc_Requiem, Hecatom and Volt
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Should I point out that Angel's EX red sky is in fact NOT a command grab but the usual hitgrab to the guy who "knows Angel better than me"?
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fairly impressed that one can milk button hold trick for about 8 minutes of a video.
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Just for laughs, EC has early access to KoFXV, but pro players like E.T. and ZJZ do not xD
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43 minutes ago, Sonero said:
Got VIP on my attempt just now.
I RUN MEGASHOCK.
that's cute
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Who gives a flying fuck about Happy Chaos?
We have true endgame finally
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He does nothing for me. Hopefully he's well balanced. I'd rather not have another Jack'o situation.
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Oh and it's read as K-four-nine
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command grabs have a special hitspark uh? maybe I would have known that if I hadn't been staring at a PS+ screen for 2 days.
Unchain assault juggling doesn't seem to be a big deal to me, unless it's literally what is allowing the mad murder meterless combo; that's why I didn't mention it, there's way better conversions in the corner than what is in the trailer.
Tornado does combo from Mad Murder in XIV, and tornado does go into sobat on that, but no unchain finish connects midscreen. So it all depends on whether it is Assault allowing the finisher or if the juggle state is more relaxed.
It would make sense that they gave assault a purpose since it was the most useless unchain move ever.Also should have probably mentioned that finish straight is unblockable
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@EvilCanadianI'ma help you out since I bet you're not knowledgeable on this particular character but you still gonna do a trailer breakdown
1- red skies now has a follow-up, seems to leave you closer. In the older version you did get a mix-up on Oki by doing run into hyper Hop j.down D which crosses up, but it was all manually timed and hard, being closer might give better Oki.
2- neck cutter does not switch side anymore, which in my opinion is better
3- you can combo midscreen off mad murder before you could only go into red skies, in the trailer she gets a full unchained juggle
4- EX unchain step is a running hitbox now and it juggles, real good QoL
5- her new CD seems to have a lower and longer hitbox
Overall I call hella buffed, and she is already one of the best point characters in XIV
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Seriously, fuck SNK.
Freed my weekend schedule to look at a PS+ subscription screen
I might actually not get the game on release
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I knew I would have been disappointed by Happy Chaos whenever he was added.
I was correct.
- Jocelot and Pair of Rooks
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The King of Fighters: Official Series Thread
in Fighting Game Discussion
Posted · Edited by ZioSerpe
Basically every stream I see from Asian pros is Ralf Terry and a 3rd character.
Most point I have seen are Mai, Chris, Vanessa then various juggling of fireball characters.
Dolores is incredibly popular too (she's basically has all of the same strengths as Vanessa but has better ground buttons and a command grab) and people tend to move Ralf point if they play her.