-PVL93- Posted October 10, 2021 Share Posted October 10, 2021 13 hours ago, Pair of Rooks said: Now please fix Ky. Man's got more moves on his H button that some characters have in their whole kit, gl getting the right one. AND GIVE HIM BLUE LIGHTNING BACK FFS Pair of Rooks 1 Quote Link to comment
Darc_Requiem Posted October 10, 2021 Share Posted October 10, 2021 I'm dead fam 🤣 Jurassic, Volt and BornWinner 1 2 Quote Link to comment
Sonero Posted October 14, 2021 Share Posted October 14, 2021 Arc Sys woke up and chose war: https://www.guiltygear.com/ggst/en/news/post-1387/#nag BornWinner, Vhozite and Phantom_Miria 3 Quote Link to comment
Sonero Posted October 14, 2021 Share Posted October 14, 2021 They take away Sol's 6P wall bounce, he gets this: Also don't let pot 6P you ever: Phantom_Miria and BornWinner 1 1 Quote Link to comment
Vhozite Posted October 14, 2021 Share Posted October 14, 2021 @Sonerowhat am I looking at here? It’s been a long ass time since I used Ram. Quote Link to comment
Vhozite Posted October 14, 2021 Share Posted October 14, 2021 (edited) Gio dash canceling actually working the way it should’ve since launch Edited October 14, 2021 by Vhozite Quote Link to comment
Sonero Posted October 14, 2021 Share Posted October 14, 2021 36 minutes ago, Vhozite said: what am I looking at here? It’s been a long ass time since I used Ram. Brand new midscreen route that can go suck the fattest dick and she shouldn't have. 😭 Quote Link to comment
Pair of Rooks Posted October 14, 2021 Share Posted October 14, 2021 Hot takes on the patch, give em to me. I need the entertainment. Maybe it's cause I'm tired today, but I'm kinda lukewarm on it, and not in a White Claw kinda way either. FD and input buffer changes are welcome ofc. The rework to projectiles... didn't really happen? Maybe I need the actual numbers, but reducing cooldown while removing hitstop can exactly cancel each other out, except on whiff where it's a buff. But startup was increased, and it still fizzles on hit, which is still counterhit, so, so what? Why's a 53f projectile so threateningly "oppressive" in a game with airblock, airdash, and airjump? And Milia seems better. See you in November, maybe. I'm unsure who's helped by the new gatling into jD. Many jD attacks aim really high or low where jS and jH don't do business. Vhozite 1 Quote Link to comment
Gasarocky Posted October 14, 2021 Share Posted October 14, 2021 (edited) 3 hours ago, Pair of Rooks said: Hot takes on the patch, give em to me. I need the entertainment. Maybe it's cause I'm tired today, but I'm kinda lukewarm on it, and not in a White Claw kinda way either. FD and input buffer changes are welcome ofc. The rework to projectiles... didn't really happen? Maybe I need the actual numbers, but reducing cooldown while removing hitstop can exactly cancel each other out, except on whiff where it's a buff. But startup was increased, and it still fizzles on hit, which is still counterhit, so, so what? Why's a 53f projectile so threateningly "oppressive" in a game with airblock, airdash, and airjump? And Milia seems better. See you in November, maybe. I'm unsure who's helped by the new gatling into jD. Many jD attacks aim really high or low where jS and jH don't do business. If you mean Ky specifically they say they reduced recovery time AND overall duration while making it startup slower. So you spend less time vulnerable on whiff and will also be less negative on block. Anji' and Nago's projectiles just seem better all the way around. Edited October 15, 2021 by Gasarocky Quote Link to comment
Sonero Posted October 15, 2021 Share Posted October 15, 2021 @Gasarocky my guy, you can't be arguing with reddit scrubs about this game. You're trying to fight the good fight against Championship Edition Game fans level people. 😂 Gasarocky 1 Quote Link to comment
Vhozite Posted October 15, 2021 Share Posted October 15, 2021 5 minutes ago, Sonero said: @Gasarocky my guy, you can't be arguing with reddit scrubs about this game. You're trying to fight the good fight against Championship Edition Game fans level people. 😂 Bro the subreddit for Strive is terrible. Like NRS tier. Biggest patch notes of the game so far and as usual it’s nothing but shitty memes Quote Link to comment
Pair of Rooks Posted October 15, 2021 Share Posted October 15, 2021 2 hours ago, Gasarocky said: and will also be less negative on block Iirc it'll now travel faster so even that is mitigated. I'm glad for Anji fans (haha) getting the butterfly buff they've been asking for. And for one of Faust's items changing from hurtful to helpful but only if Faust gets it? Am I reading that right? Throw prc os is gone. Throw prc is still there but you need to confirm the RC not just os it. Dust aerial RC combos gone? What? Why? They were the best way to style on someone. Idk they say they buff zoning, and then buff aerial combos, then buff AAs... If everything's buffed, nothing is. Quote Link to comment
Gasarocky Posted October 15, 2021 Share Posted October 15, 2021 56 minutes ago, Sonero said: @Gasarocky my guy, you can't be arguing with reddit scrubs about this game. You're trying to fight the good fight against Championship Edition Game fans level people. 😂 Honestly I tell myself the same thing. I don't know how to stop myself, it's a real problem 😂 17 minutes ago, Pair of Rooks said: Iirc it'll now travel faster so even that is mitigated. I'm glad for Anji fans (haha) getting the butterfly buff they've been asking for. And for one of Faust's items changing from hurtful to helpful but only if Faust gets it? Am I reading that right? Throw prc os is gone. Throw prc is still there but you need to confirm the RC not just os it. Dust aerial RC combos gone? What? Why? They were the best way to style on someone. Idk they say they buff zoning, and then buff aerial combos, then buff AAs... If everything's buffed, nothing is. Nah if everything's buffed it just means the situations get more layered. They're even trying to do something about the damage by adjusting certain characters combo routes and increasing scaling from some of the more important special moves. Zoning can be stronger, so if someone gets around it in the air, they get rewarded well for doing it, but if it's read, the defender gets better reward from their AA. Of course only time will tell if it actually shakes out like that for sure, but I don't think more buffs in terms of options is bad. Faust afro buffs his paper bag, makes it large and bounce a few times and doesn't hurt him. One time use per afro he gets. Dust RC thing is talking about before/during homing jump I think? Not sure on that one but it would be weird to take away RC combos during Dust, so I'm guessing it's not that. We'll see. Pair of Rooks 1 Quote Link to comment
Sonero Posted October 15, 2021 Share Posted October 15, 2021 @Shahenzan linked me this. There is an interesting interaction I got time stamped there in terms of Ram pressure. new pushblock moves her a bit farther when she does the corner cancel into sword for pressure. Neato. BornWinner 1 Quote Link to comment
BornWinner Posted October 15, 2021 Share Posted October 15, 2021 57 minutes ago, Pair of Rooks said: I'm glad for Anji fans (haha) getting the butterfly buff they've been asking for. And for one of Faust's items changing from hurtful to helpful but only if Faust gets it? Am I reading that right? Along with what Gasarocky said, they have a video showing this change. After seeing so many Faust players just run up and pick up the Afro to pressure someone, nice to see they get something out of it. Gasarocky and Pair of Rooks 2 Quote Link to comment
Sonero Posted October 15, 2021 Share Posted October 15, 2021 @Pair of Rooks Check this out: That's a neat way to vary up corner pressure with Ky. Don't know how I feel about new Gio yet. She gets new fancy air combos but her tried and true is way less reliable. Need ot see if her new counterhit 5H conversion is universal. If so then there might be some good to it. Only problem is that it feels as if all the new routes for her will break a wall easier. Quote Link to comment
Vhozite Posted October 15, 2021 Share Posted October 15, 2021 (edited) 10 hours ago, Pair of Rooks said: Iirc it'll now travel faster so even that is mitigated. I’ve always hated when devs speed up projectiles and call it a buff. I would much rather my projectile be slower a control space for a longer time. Fast projectiles don’t really become appealing unless they’re approaching Deadshot/NRS speed or are straight up beams ala vs games. Edit: Not saying Ky isn’t overall buffed, just discussing a peeve of mine. Edited October 15, 2021 by Vhozite JustBooming and Pair of Rooks 2 Quote Link to comment
BornWinner Posted October 15, 2021 Share Posted October 15, 2021 (edited) When I saw you could RC during throws, I wasn’t expecting Potemkin Buster side switch combos. Wait, this is more funny. Edited October 15, 2021 by BornWinner Gasarocky and Pair of Rooks 2 Quote Link to comment
Gasarocky Posted October 15, 2021 Share Posted October 15, 2021 Yo these Nago buffs are insane. DP can now frametrap on it's own cause the follow-up is delayable, and it's fucking ground bounce on counter hit. Also allows new routes with just the first part cause the recovery isn't too long. Clone is now full screen and super fast. It also can delete projectiles like Charge Stun Edge 😂 Quote Link to comment
Sonero Posted October 15, 2021 Share Posted October 15, 2021 15 minutes ago, Gasarocky said: Clone is now full screen and super fast. It also can delete projectiles like Charge Stun Edge 😂 Nago deleting white boys with his BBC projectile. ArcSys showing us how they feel. 👀 Darc_Requiem 1 Quote Link to comment
Gasarocky Posted October 15, 2021 Share Posted October 15, 2021 Yeah to be honest I feel like they definitely could have gone in a little more on buffing Ky, looking at the other characters and the FD changes Quote Link to comment
Sonero Posted October 15, 2021 Share Posted October 15, 2021 It seems that with Ky, they keep thinking that his Dragon Install makes up for some of his stuff. They definitely want people to use it. Problem is that they don't realize how much better meter for Ky is on doing anything else. Stun Dipper RC is a better RC than anything GIo has. Might be a better RC than what I-No and a few other characters have too. So you could spend 50 meter to get your characters better tools to try and "win" neutral, or spend 50% meter to Stun Dipper and vroom vroom somebody's ankle for good damage and a knockdown. Ky has some places where he is wack, but him being really bad is overstated in a lot of parts. Gasarocky 1 Quote Link to comment
Vhozite Posted October 15, 2021 Share Posted October 15, 2021 1 hour ago, Sonero said: Nago deleting white boys with his BBC projectile. ArcSys showing us how they feel. 👀 Nago’s projectile was already insanely strong. I’m not against buffing it but it was really necessary lol Quote Link to comment
Sonero Posted October 15, 2021 Share Posted October 15, 2021 That said, @Vhozite you should check out Ky. buffed stun edge is good. That and he can do defensive j.S and air dash cancel it for combos. Kizzie making a really good case for Ky changing for the way better. Also: this game feels so much better now. BornWinner, Phantom_Miria and Gasarocky 3 Quote Link to comment
Vhozite Posted October 15, 2021 Share Posted October 15, 2021 (edited) 4 minutes ago, Sonero said: That said, @Vhozite you should check out Ky. buffed stun edge is good. That and he can do defensive j.S and air dash cancel it for combos. Kizzie making a really good case for Ky changing for the way better. Literally the only reason I don’t use him is I hate how he looks. I find his design even more boring than I did in Xrd. Legit don’t know how that character has fans. Edit: I hate Twitter Edited October 15, 2021 by Vhozite Quote Link to comment
Sonero Posted October 15, 2021 Share Posted October 15, 2021 2 minutes ago, Vhozite said: Legit don’t know how that character has fans. Holy Orders goes hard though: Quote Link to comment
Sonero Posted October 15, 2021 Share Posted October 15, 2021 Pair of Rooks, BornWinner and Gasarocky 1 2 Quote Link to comment
Gasarocky Posted October 15, 2021 Share Posted October 15, 2021 (edited) 2 hours ago, Vhozite said: Nago’s projectile was already insanely strong. I’m not against buffing it but it was really necessary lol In the context of the rest of the buffs and how strong air to ground combos will be now, it's possible that it's still reasonable. Axl and Faust both got 5f normals now as well so Nago can't bully them with spin anymore, so buffing projectile to help him get in since it'll be harder to stay in does make some sense. Honestly this patch is pretty fucking exciting. Edited October 15, 2021 by Gasarocky Pair of Rooks 1 Quote Link to comment
Vhozite Posted October 15, 2021 Share Posted October 15, 2021 The fact it doesn’t take me 2-3 minutes to log into the main menu already makes this patch good. Pair of Rooks and Mattatsu 2 Quote Link to comment
Vhozite Posted October 15, 2021 Share Posted October 15, 2021 (edited) FUCKING FINALLY MILIA can fS xx top from far away and it combos Everyone is posting all these fancy combos and corner pressure I don’t care about. Shit like this is what I actually want. Quick edit: after more closely testing it’s not quite max range... not sure how I feel about that tbh. Is a consistent option off a good button too much to ask? Edit 2: fS still has an unhealthy amount of space a cancel to S.Top won’t combo, but 2S seems pretty consistent. I’m slightly less mad Edited October 15, 2021 by Vhozite Mattatsu 1 Quote Link to comment
Sonero Posted October 15, 2021 Share Posted October 15, 2021 Stop asking for Millia to do ish she isn't supposed to without super. Quote Link to comment
Vhozite Posted October 15, 2021 Share Posted October 15, 2021 (edited) 2 minutes ago, Sonero said: Stop asking for Millia to do ish she isn't supposed to without super. Sorry for wanting to actually have fun without half my super meter? Also I can’t think of a more boring game than where everything only goes as the devs intend. Edited October 15, 2021 by Vhozite Quote Link to comment
Vhozite Posted October 15, 2021 Share Posted October 15, 2021 Gio’s dash cancels are delicious Quote Link to comment
Pair of Rooks Posted October 16, 2021 Share Posted October 16, 2021 11 hours ago, Sonero said: @Pair of Rooks Check this out: That's a neat way to vary up corner pressure with Ky. Don't know how I feel about new Gio yet. She gets new fancy air combos but her tried and true is way less reliable. Need ot see if her new counterhit 5H conversion is universal. If so then there might be some good to it. Only problem is that it feels as if all the new routes for her will break a wall easier. If you're referring to the jD to punish attempts to jump out of the corner, yeah I've used that. Didn't end with SD ofc cause I don't wanna die if the wallstick doesn't save me. But yeah if they don't jump you get a falling button into low/throw mix. Good way to finish off a round. Quote Link to comment
Pair of Rooks Posted October 16, 2021 Share Posted October 16, 2021 9 hours ago, Gasarocky said: Yeah to be honest I feel like they definitely could have gone in a little more on buffing Ky, looking at the other characters and the FD changes It seems that any given patch will throw a chunk of Ky's buffs down the black hole that is dragon install. I think the increased chip is the only thing he got that didn't come with asterisks attached. 9 hours ago, Sonero said: It seems that with Ky, they keep thinking that his Dragon Install makes up for some of his stuff. They definitely want people to use it. Problem is that they don't realize how much better meter for Ky is on doing anything else. Stun Dipper RC is a better RC than anything GIo has. Might be a better RC than what I-No and a few other characters have too. So you could spend 50 meter to get your characters better tools to try and "win" neutral, or spend 50% meter to Stun Dipper and vroom vroom somebody's ankle for good damage and a knockdown. Ky has some places where he is wack, but him being really bad is overstated in a lot of parts. This. DI feels amazing when you're in it, but it doesn't help you win neutral. Winning neutral is way more important than combo damage when you're sub 30% on health. Barring that, one more PRC to save your ass is important. Chances are his opponent might also be a combo away from death, so the DI damage buff is still useless. If you win the touch they would have died anyway. 8 hours ago, Sonero said: Kizzie making a really good case for Ky changing for the way better What's he say? I only saw his initial reading of the notes, and his reaction was similar to mine. "Oppressed?! Who tf out here is gettin oppressed by Stun Edge?!" Quote Link to comment
Sonero Posted October 16, 2021 Share Posted October 16, 2021 Japan Vs Korea 10v10 https://www.twitch.tv/videos/1178237448?sr=a Fast forward to 12:45 for the first match. 17 hours ago, Pair of Rooks said: What's he say? His gameplay. Steal strats, fam. Phantom_Miria and Gasarocky 2 Quote Link to comment
Vhozite Posted October 17, 2021 Share Posted October 17, 2021 (edited) I’m liking Milia a lot more than any other character now that button xx top is decently reliable. She is a little too mixup focused for my taste but at least she has decent neutral options without being boring as shit like Ky. That said I’ll immediately switch to Ram the instant she can easily knockdown in neutral or Nago if he can combo into blood rage drain the way his gran works. Edited October 17, 2021 by Vhozite Quote Link to comment
Vhozite Posted October 17, 2021 Share Posted October 17, 2021 Ok I lied running fisher price mixups with sweep xx H.Disc is fucking hilarious, as is hitting people with TK Bad Moon. Her buttons aren’t as good as I’d like but she is super fucking mobile so I don’t feel totally helpless against character with big buttons. Her reversal super is trash, but that’s my only major complaint. I’m having fun with her. Pair of Rooks 1 Quote Link to comment
Sonero Posted October 18, 2021 Share Posted October 18, 2021 3 hours ago, Vhozite said: Nago if he can combo into blood rage drain the way his gran works. The what now? You wanna combo into the blood rage activation? Quote Link to comment
Vhozite Posted October 18, 2021 Share Posted October 18, 2021 (edited) 1 hour ago, Sonero said: The what now? You wanna combo into the blood rage activation? Sorry A way to combo into blood rage *reduction* similar to the way his grab works. A bunch of his moves lower the bar but only after it stops rising his grab is the only move the immediately lowers the meter regardless of prior buildup. When I played him I found it really annoying when I would combo into super be the meter was getting high and then still rage out even tho super is supposed to drain like 66% of the meter because I already went over, and now I’m down 50 tension for no reason. It just would be nice if he had more freedom to go ham without having to resort to his gimmicky ass grab to save himself. Alternatively it would be could if he could use Faultless Defense to stave off rage long enough for the passive reduction from sword attacks to kick in and get him back under. Just anything to make bloodrage less binary. That said, even with all that I’d probably not use him. Absolutely cannot go back to not having a forward dash. Edited October 18, 2021 by Vhozite Quote Link to comment
Vhozite Posted October 18, 2021 Share Posted October 18, 2021 Fuck I’m hype to get home and play Milia GetTheTables and Pair of Rooks 2 Quote Link to comment
GetTheTables Posted October 18, 2021 Share Posted October 18, 2021 This patch has roused me out of my crypt. The double-barrel Nago patch buffs slightly terrifies me; Shahenzan already ran over me before. The Ram changes look fun. Hopefully I can crack into it later today. Pair of Rooks 1 Quote Link to comment
Pair of Rooks Posted October 18, 2021 Share Posted October 18, 2021 I wanna try Ky's new jS jD routes. His jH soft-spikes, ending air combos, so he can now do some nice higher damage aerial combos, especially in the corner. Also wanna see if less fireball recovery makes a difference in the Axl matchup. Kizzie said it's a gaslight patch for zoners 😂 GetTheTables 1 Quote Link to comment
Vhozite Posted October 18, 2021 Share Posted October 18, 2021 1 hour ago, Pair of Rooks said: I wanna try Ky's new jS jD routes. His jH soft-spikes, ending air combos, so he can now do some nice higher damage aerial combos, especially in the corner. Also wanna see if less fireball recovery makes a difference in the Axl matchup. Kizzie said it's a gaslight patch for zoners 😂 I’m obviously not a Ky player, but I was messing around in the lab and even post patch his fireballs feel extremely underwhelming. Having messed around with damn near the entire cast at one point I feel pretty confident saying Stun Edges are bottom tier projectiles...I’d rather have almost any other Strive projectile. That said Stun Edges (and Ky in general) would be a lot more interesting if Shock State wasn’t so lame. It makes Foudre Arc guaranteed plus on block but other than that it’s pretty whack. JustBooming and Pair of Rooks 2 Quote Link to comment
GetTheTables Posted October 18, 2021 Share Posted October 18, 2021 Yeah Rooks was the first person I thought of with this patch. Hopefully Ky feels better overall but I think Strive may just not be a game where they are going to put in strong zoning projectiles (or at least not until there is a paradigm shift) which makes his design kinda funky. Hope you like Dragon Install! Unrelated, (well kinda sorta since she has a projectile) I just remembered that I never fired the game up last patch to check out the I-No changes either. Pair of Rooks 1 Quote Link to comment
Sonero Posted October 18, 2021 Share Posted October 18, 2021 11 minutes ago, GetTheTables said: Unrelated Are you playing on PC or PS4? Quote Link to comment
GetTheTables Posted October 18, 2021 Share Posted October 18, 2021 3 minutes ago, Sonero said: Are you playing on PC or PS4? Own both but I lean PC unless playing PS4 folks. Quote Link to comment
Sonero Posted October 18, 2021 Share Posted October 18, 2021 8 minutes ago, GetTheTables said: Own both but I lean PC unless playing PS4 folks. So you've been ducking me on PS4 then. I see how it is. Quote Link to comment
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