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Mattatsu

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  1. LOL
    Mattatsu reacted to Dayaan in The Street Fighter V Thread   
    If only more fighting games had 3rd Strike tutoria- wait...
     
    Just play the game. Mfs are mad that they have to play the game they payed for...
  2. +1
    Mattatsu got a reaction from Volt in The Street Fighter V Thread   
    Ngl, I was disappointed with how barebones the Strive beta’s tutorial was compared to Rev2’s, but like @KingTubb said above, I only retained a small chunk of the info... basically the different jump options and how gatlings worked. I never really thought about Roman cancels until I played Strive.
     
    Reading ASW’s response and I get it and think it’s a good approach tbh. Get people playing the game and having fun. They can dig deeper if they want to, but won’t feel like they have to just to play
  3. LOL
    Mattatsu got a reaction from Bigtochiro in The Street Fighter V Thread   
    That Chun-Li is a direct homage to Savage Land Rogue and I want a new MVC game damnit!


     
  4. +1
    Mattatsu got a reaction from TWINBLADES in The Street Fighter V Thread   
    Ngl, I was disappointed with how barebones the Strive beta’s tutorial was compared to Rev2’s, but like @KingTubb said above, I only retained a small chunk of the info... basically the different jump options and how gatlings worked. I never really thought about Roman cancels until I played Strive.
     
    Reading ASW’s response and I get it and think it’s a good approach tbh. Get people playing the game and having fun. They can dig deeper if they want to, but won’t feel like they have to just to play
  5. +1
    Mattatsu reacted to Reticently in The Street Fighter V Thread   
    Man, the arcade days- back when the "tutorial mode" was just some flavor text on the outside of the cabinet showing you some special move inputs next to a badly drawn picture of each character.
     
    And just learning "hold back to block" was going to cost you at least $0.50.
  6. LOL
    Mattatsu reacted to KingTubb in The Street Fighter V Thread   
    Savage, but classy enough to have a pasty on her tidday. 
     
    Mixed messages 
  7. +1
    Mattatsu reacted to KingTubb in The Street Fighter V Thread   
    I for one think keeping tutorials simple and pushing people towards a mission or trial mode to learn deeper mechanics is a good move. 
     
    When I started playing fighting games, a lot of people said I should pick up SGs or UNIST cause they had great tutorials that covered a lot of universal FG mechanics. 
     
    I ended up glazed over and not retaining half the info because it was so much information all at once. 
     
    For a new player, both of those tutorials can take a couple hours. It turns the game into work and alienates a new player 
  8. +1
    Mattatsu reacted to Sonero in The Street Fighter V Thread   
    They aren't nerfing them. They can't go into every design decision and how it applies to the grand scheme of them because that'd take too long. Its a question of how much they do need to teach you so you can play.
     
    Cooking has a similar situation going for it. A lot of cooking tutorials from professionals start with knife skills. Gotta learn to do all this knife stuff before blah blah blah. Knife skills are fun to have (and they are fun to practice) but it isn't something you need from the jump. If you wanna get people cooking, working out some simple recipes to get them started is a better place than explaining a bunch of mid to high level cooking stuff.
     
    If I wanna get you into baking, its easier to do cookies than to do bread. But if I'm trying to get you to bake, and I start with the hell that is making pastry from scratch and some of the recipes that require incorporating cold butter, you'll never wanna bake again.
     
    So start off with a cookie and see how you like that whole mess.
  9. LOL
    Mattatsu got a reaction from GetTheTables in The Street Fighter V Thread   
    That Chun-Li is a direct homage to Savage Land Rogue and I want a new MVC game damnit!


     
  10. +1
    Mattatsu got a reaction from TWINBLADES in The Street Fighter V Thread   
    That Chun-Li is a direct homage to Savage Land Rogue and I want a new MVC game damnit!


     
  11. +1
    Mattatsu reacted to Hawkingbird in The Street Fighter V Thread   
    There was always the Chun and Cammy covers
     

     

  12. LOL
    Mattatsu reacted to BornWinner in The Street Fighter V Thread   
    Today is a special day for people that play fighting games.
     

     
    I understand why but it still hurts.
  13. +1
    Mattatsu reacted to BornWinner in The Street Fighter V Thread   
    That seems to be the intent with this statement.
     

     
    Get your feet wet with the tutorial mode and go deeper in with mission mode.
  14. +1
    Mattatsu reacted to Reticently in The Street Fighter V Thread   
    The outcry about GGST's tutorial seems pretty overblown.  The players who know enough about fighting games to worry about those details aren't going to go to the tutorial mode as their definitive source of info about that stuff anyway.
     
     
  15. +1
    Mattatsu reacted to Sonero in The Street Fighter V Thread   
    Except that's not really what's going on. If you boot up BBCF, Xrd etc and go through their tutorial mode, its long as hell. They probably looked at that and went "Alright, what are the core set of things we need to teach somebody to get them playing?"  It got discussed already but you don't need to know everything about a game to get started.  Instead of front loading people with system info, options etc, they very likely want to see if they can just get you enjoying the game as fast as possible. Its likely they may have gone too simple with it.
     
    Not saying the game shouldn't have indepth stuff explained somewhere. Specially since there are no more game manuals anymore. But if I want a newcomer to learn enough to start playing and go off and see how he likes it, then you'd want to balance that out. Frontloading people with too much information is a thing, analysis paralysis is a thing etc.
     
    Its one of those situations where people approach it "as a fighting game player" rather than break it down from other perspectives. Its why Tekken is "THE HARDEST GAME IN THE WORLD WITH KOREAN BACKDASHES ETC" when in reality, if you get a brand new person playing, Tekken is gonna hook people because you can teach them a few things that are easy to do and gives them a good feeling easier than teaching them an SF4 combo.
     
  16. LOL
    Mattatsu reacted to Phantom_Miria in The Street Fighter V Thread   
    "Our intent for the math class in our elementary school is to show the children that they can enjoy math without having to study. We intentionally left out explanations of how basic calculations work and what they're supposed to be used for."
    - A teacher from a class that will reach adulthood without knowing how additions work
     
    "Our intent for the introductory course in our workplace is to show the employees that they can enjoy work without having to know what their job is. We intentionally left out explanations of their assignments, requirements and the schedules for their completion."
    - Someone about to get a lot of people fired
     
    "Our intent for the elections in our great nation is to show the voters that they can enjoy democracy without having to know how to vote. We have intentionally left out explanations of where, when and how people are supposed to vote and what they need in order to cast valid ballots."
    - Republican legislators
  17. +1
    Mattatsu reacted to BornWinner in The Street Fighter V Thread   
    The latest developer’s backyard for Strive is up.
     
    https://www.guiltygear.com/ggst/en/news/db5/
     
    Talks about a bunch of stuff including the open beta, results from the surveys, most popular characters and how they plan to fix the lobbies.
  18. +1
    Mattatsu reacted to GetTheTables in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Pretty cool news. As expected its just tweaks to the lobbies but anything would be an improvement over what was there last time. A rematch option alone will be a huge quality of life improvement.
     
    Also was interesting to see that they're addressing jump-ins and AAs. Looking forward to seeing what the next version of the game plays like.
     
    I managed to fire up +R for a bit recently.  Took me some time to just get it configured but after realizing that some of the buttons didn't map I was in business. Need to find time to get back to it. Though with how much schedule luck I've been having by the time I free up again Strive will be out.
  19. +1
    Mattatsu reacted to BornWinner in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    The new Backyard has dropped.
     
    https://www.guiltygear.com/ggst/en/news/db5/
     
    Talks about the last open beta, what they got from the surveys, their plan to fix the lobbies and another beta before release.
     
     
  20. +1
    Mattatsu reacted to Vhozite in The Street Fighter V Thread   
    All of these things are significantly easier to figure out when your character gets handed at gun at 50% HP. 
     
    Comeback mechanics are stupid because they create situations where the player that is closer to dying is not actually losing...a concept that runs completely contrary to the objective of the game (reduce the other guys HP to 0). It’s purposefully rewarding poor play, breaking the logical flow of the game, and diminishing the skill of both players just to rubberband the losing player back into the match in the most haphazard way possible.
     
    I cannot think of a single irl competition that operates this way. Pro sports has solved the “problem” of comebacks yet FG devs seem hell bent on addressing it in the worst way possible.
  21. LOL
    Mattatsu got a reaction from Bigtochiro in The Street Fighter V Thread   
    Maybe he’s stupid because you hit him so much? How little is he? 🤔 😂
  22. +1
    Mattatsu reacted to clandestine in The Street Fighter V Thread   
    I just hope the game won't have anything similar to the v system. Never been a fan of the v system.
  23. Insightful
    Mattatsu reacted to Doctrine_Dark in The Street Fighter V Thread   
    Thanks homie. Whenever I find myself becoming irritated, I always remind myself that I came a long way. The thought alone helps a lot.
     
    I''ve been using VT2 Cammy in most of my matches now. Her VT1 is still mad good, but I wanted to challenge myself with something different. VT2 is a lot of fun.
     
     
  24. +1
    Mattatsu reacted to Dayaan in The Street Fighter V Thread   
    This is why I'm on here. To see mfs propping mfs up. Keep at it.
  25. +1
    Mattatsu reacted to Darc_Requiem in The Street Fighter V Thread   
    Not gonna lie, I think it's cool when I check the CFN world rankings I see you near the top. That's damned impressive man.
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