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Skort

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  1. +1
    Skort got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  2. +1
    Skort got a reaction from Jurassic in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  3. +1
    Skort got a reaction from AriesWarlock in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  4. Love
    Skort got a reaction from Hawkingbird in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  5. +1
    Skort got a reaction from Pair of Rooks in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  6. +1
    Skort got a reaction from JustBooming in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Greetings, 
     
    I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off.  
     
    Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. 
     
    These just look as two random shapes in a non rendered view but once rendered they change if properly setup.
     

     
    Below we have examples of non rendered water splash effects. 
     
     
    Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator.
     

     
    After quite a few tweaks  ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. 
     

     
    Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit.  I plan to use this as one of my  "stream starting soon" or " stream ending" videos if i ever decide to stream SF6.
     
     
     
    Sorry for the long post, just thought some could be interested in a bit of progress i made.
     
    Thank you for reading.
     
  7. +1
    Skort got a reaction from BornWinner in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I hope beta 3 is soon and most of all has more characters because I wanna be trying out Manon. Let's just hope whoever got in the previous betas is automatically in again. Probably after EVO Japan.
     
    Speaking of Manon, these artworks do her justice. Probably my fav of her so far.
     
     

     
    NSFW-ish : 
     
  8. +1
    Skort got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I hope beta 3 is soon and most of all has more characters because I wanna be trying out Manon. Let's just hope whoever got in the previous betas is automatically in again. Probably after EVO Japan.
     
    Speaking of Manon, these artworks do her justice. Probably my fav of her so far.
     
     

     
    NSFW-ish : 
     
  9. Insightful
    Skort got a reaction from Phantom_Miria in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I hope beta 3 is soon and most of all has more characters because I wanna be trying out Manon. Let's just hope whoever got in the previous betas is automatically in again. Probably after EVO Japan.
     
    Speaking of Manon, these artworks do her justice. Probably my fav of her so far.
     
     

     
    NSFW-ish : 
     
  10. +1
    Skort got a reaction from Hawkingbird in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I hope beta 3 is soon and most of all has more characters because I wanna be trying out Manon. Let's just hope whoever got in the previous betas is automatically in again. Probably after EVO Japan.
     
    Speaking of Manon, these artworks do her justice. Probably my fav of her so far.
     
     

     
    NSFW-ish : 
     
  11. Insightful
    Skort got a reaction from Shakunetsu in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I hope beta 3 is soon and most of all has more characters because I wanna be trying out Manon. Let's just hope whoever got in the previous betas is automatically in again. Probably after EVO Japan.
     
    Speaking of Manon, these artworks do her justice. Probably my fav of her so far.
     
     

     
    NSFW-ish : 
     
  12. Love
    Skort got a reaction from Jocelot in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I hope beta 3 is soon and most of all has more characters because I wanna be trying out Manon. Let's just hope whoever got in the previous betas is automatically in again. Probably after EVO Japan.
     
    Speaking of Manon, these artworks do her justice. Probably my fav of her so far.
     
     

     
    NSFW-ish : 
     
  13. +1
    Skort reacted to Sonichuman in The Game Music Thread 🎵   
  14. +1
    Skort got a reaction from Jurassic in Street Fighter 6 Lounge: The FGC has a crack problem.   
  15. Insightful
    Skort got a reaction from Darc_Requiem in Street Fighter 6 Lounge: The FGC has a crack problem.   
    It's just a typical fashion model catwalk. I expected a bit more honestly.
     
     
  16. +1
    Skort got a reaction from The Slick Tony in Street Fighter 6 Lounge: The FGC has a crack problem.   
  17. +1
    Skort got a reaction from Hawkingbird in Street Fighter 6 Lounge: The FGC has a crack problem.   
    It's just a typical fashion model catwalk. I expected a bit more honestly.
     
     
  18. Insightful
    Skort got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Here's some Manon pics.
     


     

     
    Win quote vs DJ : 
     

     
    If image text translate is actually working  ⬇️

  19. +1
    Skort got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
  20. +1
    Skort got a reaction from Doctrine_Dark in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Here's some Manon pics.
     


     

     
    Win quote vs DJ : 
     

     
    If image text translate is actually working  ⬇️

  21. Insightful
    Skort got a reaction from Doctrine_Dark in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Just noticed something,they put Saruman in SF6.
     

  22. +1
    Skort got a reaction from Doctrine_Dark in Street Fighter 6 Lounge: The FGC has a crack problem.   
  23. +1
    Skort got a reaction from Yiceman in Street Fighter 6 Lounge: The FGC has a crack problem.   
  24. Insightful
    Skort got a reaction from Darc_Requiem in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Just noticed something,they put Saruman in SF6.
     

  25. +1
    Skort got a reaction from Darc_Requiem in Street Fighter 6 Lounge: The FGC has a crack problem.   
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