Stage Select

RSG3

Member
  • Posts

    7,236
  • Joined

  • Last visited

Reputation Activity

  1. +1
    RSG3 got a reaction from Sonichuman in Video Game Discussion Thread vol. 2   
    Happens to the best of us. 
  2. LOL
    RSG3 reacted to Darc_Requiem in Video Game Discussion Thread vol. 2   
    Did he pay you a licensing fee for using your patent? 😁
  3. +1
    RSG3 reacted to Hecatom in Video Game Discussion Thread vol. 2   
  4. +1
    RSG3 got a reaction from Darc_Requiem in Video Game Discussion Thread vol. 2   
    He talks about mechanics and systems here. He got to play an early build. 
  5. +1
    RSG3 reacted to purbeast in Video Game Discussion Thread vol. 2   
    Damn Justin Wong already playing the new Fatal Fury game.
     
     
  6. LOL
    RSG3 reacted to Sonichuman in Video Game Discussion Thread vol. 2   
    @HecatomYou really want us to watch that video eh?
  7. +1
    RSG3 reacted to Sonichuman in Video Game Discussion Thread vol. 2   
    You got too slowed by Purbeast 4 posts above you.
  8. +1
    RSG3 got a reaction from Camacho in Video Game Discussion Thread vol. 2   
    He talks about mechanics and systems here. He got to play an early build. 
  9. +1
    RSG3 reacted to iStu X in Video Game Discussion Thread vol. 2   
    If the Chocobo flight mechanics weren’t such garbage cosmo canyon would be an absolutely amazing map to explore. 
  10. Insightful
  11. LOL
    RSG3 reacted to Sonichuman in Video Game Discussion Thread vol. 2   
    Level 7 helldivers is on some bullshit. 
  12. +1
    RSG3 reacted to Darc_Requiem in Video Game Discussion Thread vol. 2   
    I beat Unicorn Overlord. There is an epilogue that I haven't messed with it yet. It was a good time. I think I got all but two of the side quests done. Setting up your unit parametes is paramount though. The default setting are often, well dumb. So just keep that in mind. I hear it's selling better than expected. I know it was the #1 selling game in Japan for the week. I may go back and wrap up Rebirth now. I'm a bit RPG'd out right now though. So I may just beeline to the end and wrap up the side quests in the future. I want to try to get into Helldivers 2 a bit and play more fighting games.
  13. +1
    RSG3 reacted to OPTIMUS124 in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    DARK BRANDON STRIKES AGAIN!!!!!
    Once I saw the second trailer, I knew it was going to be trash. 
     
    If the premise was actually based on a satirical take on the trope, it could have been great. A good modern example is "The Blackening". 
  14. +1
    RSG3 got a reaction from OPTIMUS124 in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    Oh yea the best way to get people to stop making fun of you is to tell them to stop making fun of you. Super Effective 100% of the time. 
  15. LOL
    RSG3 reacted to Sonichuman in Video Game Discussion Thread vol. 2   
    extra
    videogamedunkey
    holy hell...how did they fuck this up this bad how did you take a 3GB game....inflate it to 70 gigs...and  pull this off?   WTF is even happening here?
  16. LOL
    RSG3 reacted to Wellman in Video Game Discussion Thread vol. 2   
    I tried that before when I was younger and damn near fell on my face. Also this got me remembering there was area in the NES Batman game where you had to do that which always gave me trouble. The Mega Man X wall jump with cling slide was much better 
  17. Insightful
    RSG3 reacted to purbeast in Video Game Discussion Thread vol. 2   
    I am glad I dodged this bullet and didn't fall for FOMO at it's launch.
     
    https://kotaku.com/playstation-vr2-headsets-production-sales-halt-sony-1851344240
     
    I don't even think I'd pay $300 for one right now.  There are just no games for it.
  18. +1
    RSG3 reacted to Camacho in Video Game Discussion Thread vol. 2   
    Taking a quick glance on my lunch, I'm unfamiliar with most of those. I'll look further into them later.  On the surface most of those look super low budget. Games like that don't take the kind of resources the new Contra did, even if they're great.
    Like I said before, it will be on sale soon enough. 
     
    Also, Blaster Master being on that list makes me wonder how many on that list are really run and gun games. 
  19. +1
    RSG3 got a reaction from Hecatom in Video Game Discussion Thread vol. 2   
    Lmao Cuphead was awesome. 
     
    What ones in that list are better? Only ones I saw that grabbed my attention where the Metal Slug games and those are 20+ years old, they should be 5 dollars at best....
  20. +1
    RSG3 reacted to Camacho in Video Game Discussion Thread vol. 2   
    I realize value and quality are subjective, but I do think it's a bit unrealistic to have expected this game to cost what a box of cat littler does these days. There were a lot of people working on it for probably at least a year or so- those people have to be paid, and labor costs aren't what they were 17 years ago when C4 was released (I think DS games were $30 at the time?). As for "far superior" games in the genre that cost half as much, what games are you talking about? Cuphead is the only one that comes to mind that doesn't feel like a low budget game, and it was released in 2017, with a very small team  who started work several years before  the huge inflation we've had since covid. Blazing Chrome is the only other really good recent one I can think of, and it definitely doesn't have the meat or polish to it that C4 does- you can tell it's a lower budget indie retro game. I'm absolutely not shitting on it, but having a good bit of time in both, I wouldn't put it on C4's level. Super Cyborg is another one that comes up a lot- anyone who puts it on the level of the greats in the genre either hasn't played it, or is plain delusional- it feels like what it is, a super low budget passion project that looks like a glorified flash game. 
  21. Sad
    RSG3 reacted to iStu X in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    More or less been in bed since Thursday with the stomach flu. 
     
    😞 
  22. Insightful
    RSG3 reacted to Sonichuman in Video Game Discussion Thread vol. 2   
  23. LOL
    RSG3 reacted to Hecatom in Video Game Discussion Thread vol. 2   
    1st thing that came to mind, lol
  24. LOL
    RSG3 reacted to DangerousJ in Video Game Discussion Thread vol. 2   
    Everytime Million writes "BG3" , my brain autocorrected it to Booty Grabber 3.
  25. +1
    RSG3 reacted to Camacho in Video Game Discussion Thread vol. 2   
    More updates on Contra: OG after 12 hours in the game. I have done multiple arcade mode runs with different settings and all but one of the challenges (have 1 more character to unlock before I can do it).
     
    -As expected, the game is fucking hard if you want it to be. 1 hit kill mode alone obviously makes things way more tough. Doing it with no perks activated makes it truly old school Contra tough. I haven't done Hard mode with 1 hit kills yet, hard with the lifebar is already pretty challenging. You still get unlimited continues on hard, but there are fewer checkpoints- just one per stage, generally after the sub-boss. There's a higher difficulty you can buy that I read is 1 hit kill only, 2 lives, no continues. I'll be passing on that one.
     
    -My biggest criticism this far in is that the screen sometimes gets too busy with effects and explosions, making it easy to lose projectiles and hazards in the chaos. The level 2 crush weapon in particular is just way too visually obstructing. Of course, it's also the most powerful weapon, so you'll want to use it a lot despite the problem it causes. I'd like to see it patched in a way to reduce this effect, but I doubt that will happen. There are also a few bosses that have too much shit going once acid or fire lingers and creates obstacles as you're already dodging a ton of other stuff. Ironically, the best way around those is the same weapon I complained about, which can eat most projectiles. 
     
    -The 3d graphics actually add something to the gameplay with camera zooms and pans. Some of the bosses wouldn't work well with a locked playfield- glad to see this addition.
     
    -The challenges don't seem as brutal as they were in C4, although there is an optional "par time" to meet that does make them tougher. I am disappointed to see that not all of the bosses/minibosses are in challenge missions- this would be a welcome add on, as practicing them in C4 with strict limits was fun and helpful. Still very glad to have this mode in the game. 
     
    -The additional characters all have something that makes them play different, such as a hover, grappling hook, no double jump, triple jump, no dash, projectile counters (like Hard Corps: Uprising), melee attacks, and alternate versions of weapons and overloads. These are cool additions that actually add some flavor to replays rather than just being skins like they were in C4. 3 characters from Hard Corps can be unlocked, and their playstyles vary the most. 
     
    -The one complaint I have about the perk shop is that some of the unlocks are really expensive, a bit too much so, IMO. You do get way more credits for 1 hit kill mode, higher difficulty settings, and most of all, stages completed consecutively without continuing. I'd have liked to see things a little "cheaper" so there wasn't as much grinding involved. 12 hours in and I'm just short of that last character, and there are bunch of other perks to go, a couple of which are even more expensive. I suppose it's still a good thing to have for the sake of encouraging replays and rewarding skilled play, even if it could use a little rebalancing.  
     
    -As expected, being able to use alternate soundtracks alleviated my complaint about the new soundtrack. There's a good selection, and hopefully they'll add more (like C3, Rebirth, and SS).
     
    -All of the stages but one are well paced. the second hoverbike level drags a bit- other than that, they're good. There's definitely a big difficulty spike at a certain point.
     
    -I haven't played co-op, as my wife is uninterested in games, and I vary rarely have the chance to play games with friends anymore. I'm sure 4 player co-op would have been a blast in my teens or early 20's.
     
    In conclusion, if you're a Contra fan and know what you're getting with the series, it's a great game. It certainly has a lot of C4 DNA, which is a very good thing. Lots of people are complaining about the price- I don't think those complaints are warranted if you're a fan of the genre. There's a lot to sink your teeth into, and it's very well tuned. Not perfect, but really good, and it shows that way more work went into this than the fan games whiners are pointing out. If $40 is too much, get it on sale. I paid $28, and I'm sure we'll see it for $20 within a few months or so. Who knows when or if we'll get another game like this after the mediocre reviews and kids expecting a 10 hour campaign in a Contra game.
     
×
  • Create New...
Stage Select