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GetTheTables

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  1. +1
    GetTheTables reacted to Mattatsu in The Street Fighter V Thread, vol. 2   
    I know my cross-ups with Millia are good when I don’t even know where they’ll hit
  2. Insightful
    GetTheTables reacted to Pair of Rooks in The Street Fighter V Thread, vol. 2   
    GTFO with that Donald Trump "tan". Disgusting.
     
    Tech fix for my PC: 
     
     
  3. +1
    GetTheTables reacted to delete_me in The Street Fighter V Thread, vol. 2   
    Regarding the roster size discussion from the last page, I think the reason SFV "got away" with it is because of the promise of free DLC characters on the horizon. I know FM is a touchy subject but matter of fact is that I got all of my DLC character without spending a penny and am only missing Ed and Blanka (tough one, I can barely sleep at night). If I bought Strive today I'd go into it with the knowledge that whoever character comes next will cost me on top of the price I already paid, so in a situation like this it's easier to criticise the starting roster, particularly if your personal favourite is missing.
     
    I wonder how SFVI is going to launch. Considering hw much shit they got for the FM system and how accepted paid DLC has become in the same timespan (that juxtaposition is still a mystery to me) I wouldn't be surprised to see the same approach that arc is taking here.
  4. Insightful
    GetTheTables reacted to Pair of Rooks in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    I'm not saying I hold this position, but I think this is legitimately what devs weigh during game design: how much to show and how much to hide.  Both extremes are bad.  And sure, Japanese devs are conservative about everything. (Like the belief that self-insert fanfic makes a good story. Someone send Daisuke to critters.org or Archive Of Our Own ffs pls.)
     
    Unrelated:
     
    PSA: if you just want to lab or try something out fast, put steam in offline mode, it'll boot straight to the main menu with no wait.
  5. +1
    GetTheTables reacted to Vhozite in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    I don’t really agree with this perspective. Providing frame data isn’t really spoiling anything so much as it’s clarifying information that’s already there and can be figured out to a certain degree.
     
    Like even if I don’t know that Sol 5K is 3 frames, I can easily see that P and K buttons are faster than almost anything else, and from there I can just test until I find that button to be his fastest move via trying to poke out of strings. Pretty simple stuff tbh, though tedious. Providing frame just streamlines this process. It’s not giving me the 411 on some obscure mechanic. 
     
     
  6. LOL
    GetTheTables got a reaction from Jurassic in Fighting Game Lounge   
    I can't stop staring at the thumbnail.
  7. LOL
    GetTheTables got a reaction from Shakunetsu in Fighting Game Lounge   
    I can't stop staring at the thumbnail.
  8. +1
    GetTheTables reacted to Darc_Requiem in Fighting Game Lounge   
    Dude isn't done yet 🤣
     
     
  9. +1
    GetTheTables reacted to Darc_Requiem in Fighting Game Lounge   
    Nakayama is at it again. 🤣
     
     
  10. LOL
    GetTheTables got a reaction from Jurassic in Fighting Game Lounge   
    I tried. I really did. Well as much as anyone can by creating a random thread on the internet.
     
    But the power of SFV Lounge is too strong. I was a fool to challenge it.
     
    I could not defeat Shen Long. I did not stand a chance.
     
     
  11. +1
    GetTheTables got a reaction from Mattatsu in The Street Fighter V Thread, vol. 2   
    Season 4 Spoilers
     
     
  12. +1
    GetTheTables got a reaction from KingTubb in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    I'm with you on having an external reference. If I have a quick question I want to be able to get a quick answer and nothing will ever replace the convenience of an app/wiki/whatever for that.
     
    However I do think that the worm needs to turn on having that data surfaced to the player. Its not like it is some arbitrary thing that players came up with: its in the game! 
     
    Aside: I think that is probably why Japanese devs are weird about surfacing that data. They tend to be very conservative about what information they want customers to be able to access, while also having weird assumptions about what information they want or are willing to dig for (see: "hacking" out DLC characters by....reading directory names). 
     
    FGs are already complicated and difficult enough to learn without having to go to a 3rd party resource to get that information. Likewise with a frame indicator for situations; the game knows if you're -/+ and by how much. If I'm trying to understand a situation it would be nice for the game to just cut out the middleman and show me. SFV does this - which is good - but it does it in a really cheap, janky way - which is bad. Though I respect they probably had very little time or resources to implement it so they probably did their best.
     
    The really shitty analogy I came up with is if I had a ruler with no markings on it. I can still measure stuff since I know the length of the ruler and I can guestimate anything smaller than it, but why settle for less precision when more is available? The biggest impediment is probably a combination of architecture and mindset. 
     
    It's not a *big* issue for me. I'm way more interested in crossplay implementation. But it is something they should probably address over the course of the game's life.
  13. +1
    GetTheTables reacted to Volt in The Street Fighter V Thread, vol. 2   
  14. LOL
    GetTheTables got a reaction from KingTubb in The Street Fighter V Thread, vol. 2   
    Season 4 Spoilers
     
     
  15. +1
    GetTheTables got a reaction from Volt in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    I'm with you on having an external reference. If I have a quick question I want to be able to get a quick answer and nothing will ever replace the convenience of an app/wiki/whatever for that.
     
    However I do think that the worm needs to turn on having that data surfaced to the player. Its not like it is some arbitrary thing that players came up with: its in the game! 
     
    Aside: I think that is probably why Japanese devs are weird about surfacing that data. They tend to be very conservative about what information they want customers to be able to access, while also having weird assumptions about what information they want or are willing to dig for (see: "hacking" out DLC characters by....reading directory names). 
     
    FGs are already complicated and difficult enough to learn without having to go to a 3rd party resource to get that information. Likewise with a frame indicator for situations; the game knows if you're -/+ and by how much. If I'm trying to understand a situation it would be nice for the game to just cut out the middleman and show me. SFV does this - which is good - but it does it in a really cheap, janky way - which is bad. Though I respect they probably had very little time or resources to implement it so they probably did their best.
     
    The really shitty analogy I came up with is if I had a ruler with no markings on it. I can still measure stuff since I know the length of the ruler and I can guestimate anything smaller than it, but why settle for less precision when more is available? The biggest impediment is probably a combination of architecture and mindset. 
     
    It's not a *big* issue for me. I'm way more interested in crossplay implementation. But it is something they should probably address over the course of the game's life.
  16. Sad
    GetTheTables reacted to BornWinner in The Street Fighter V Thread, vol. 2   
    STREET FIGHTER NEWS
     
     
    No it isn’t the Oro update.
  17. Insightful
    GetTheTables reacted to N-Tactix in The King of Fighters: Official Series Thread   
    Apparently, Ramon was based off David Bowie
  18. +1
    GetTheTables reacted to KingTubb in The Street Fighter V Thread, vol. 2   
    Like hell I do. 
     
    Omega May is more or less confirmed already in my opinion. 
     
    ASW knows what they're doing with DLC characters. Just like Bamco. When you drop a new character, make them broken (or at least look broken  i.e. SS4 Gogeta)  to get everyone talking about it, people jump back in to see the bullshit in living color, then you tone them down after a couple months of silliness. 
     
    You're right about the netcode tho. Even if the numbers drop, you'll still have the ability to find games cause you can get a good match with just about anyone in the world if you connection is decent. 
    Hell yeah he was. 
     
    BigT is the realest of the real. That guy rules 
  19. +1
    GetTheTables reacted to Mattatsu in The Street Fighter V Thread, vol. 2   
    It was then that we saw the light, for our lord and saviour had joined us to uplift us once again.
  20. +1
    GetTheTables got a reaction from Pair of Rooks in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    No word on that and for as robust as Arc has been making their training modes I don't know that they are super big on frame data accessibility. Hopefully with enough clamoring they'll get on board.
     
    Solidarity brother. We're all out there figuring this shit out.
     
    My road to 9 was paved with 4 sets against the same I-No, which was actually pretty fun and educational. Painful in places but educational. Haven't had the chance to hit up ranked since then but I'm sure I'll get bashed around next time I do.
  21. +1
    GetTheTables got a reaction from Mattatsu in The Street Fighter V Thread, vol. 2   
    You jest but from what I remember this was Xrd Johnny. EOL for that game and he is still a god-beast. But ASW balance is always relative anyways. TBH I'm actually surprised Strive is feeling as relatively balanced as it is at launch.
     
    As for Strive's longevity I think the netcode is going to help a lot with sustainability. Both in terms of players staying with the game - much easier to stick with a game you can actually play online - and in terms of competition fueling interest. Strive can run online tournaments that other games would buckle trying to manage, which is of course great right now but honestly will still be pretty cool when in-person events become a thing.
     
    You can do all kinds of shit. Weekly EC vs. WC rivalry competitions. "Best in NA" monthlies. Cross Atlantic Battle Circuits. Whatever. In addition to the normal excitement and interest that come out of the big events (something that carried SFV for a long time, and rightly so as the players really elevated that game) it is way more possible to have a lot more kinds of events that would not have been logistically reasonable. More competition = more engagement = more excitement = more competition = ....
     
    Maybe that isn't something people lean into, but its a really exciting possibility. And honestly not unique to Strive so theoretically any of the games coming out in the near future with rollback can have that kind of flexibility.
  22. +1
    GetTheTables got a reaction from KingTubb in The Street Fighter V Thread, vol. 2   
    You jest but from what I remember this was Xrd Johnny. EOL for that game and he is still a god-beast. But ASW balance is always relative anyways. TBH I'm actually surprised Strive is feeling as relatively balanced as it is at launch.
     
    As for Strive's longevity I think the netcode is going to help a lot with sustainability. Both in terms of players staying with the game - much easier to stick with a game you can actually play online - and in terms of competition fueling interest. Strive can run online tournaments that other games would buckle trying to manage, which is of course great right now but honestly will still be pretty cool when in-person events become a thing.
     
    You can do all kinds of shit. Weekly EC vs. WC rivalry competitions. "Best in NA" monthlies. Cross Atlantic Battle Circuits. Whatever. In addition to the normal excitement and interest that come out of the big events (something that carried SFV for a long time, and rightly so as the players really elevated that game) it is way more possible to have a lot more kinds of events that would not have been logistically reasonable. More competition = more engagement = more excitement = more competition = ....
     
    Maybe that isn't something people lean into, but its a really exciting possibility. And honestly not unique to Strive so theoretically any of the games coming out in the near future with rollback can have that kind of flexibility.
  23. +1
    GetTheTables reacted to Darc_Requiem in The Street Fighter V Thread, vol. 2   
    Honestly, people have such short attention spans these days. On the one hand they bitch about characters being added as DLC on the other, they drop a game after a few months because there is nothing new. 😑
     
    Edit: Sometimes I wish we were all in a suburb, wouldn't even have to worry about netcode then. 
  24. +1
    GetTheTables reacted to Vhozite in The Street Fighter V Thread, vol. 2   
    Yeah I absolutely hate large rosters and I hope Strive doesn’t go down that route. It’s especially unnecessary since GG characters are so different from each other. 
     
    Imo the sweet spot is 20-25 very unique characters. When you get above 30 matchup knowledge starts getting out of control.
  25. LOL
    GetTheTables reacted to Reticently in The Street Fighter V Thread, vol. 2   
    Big pharma.  They put a healthy dose of skepticism in the Moderna vax, and now I'm cashing in on those 5G zombie bucks.
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