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Mattatsu

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Posts posted by Mattatsu

  1. 2 minutes ago, Dayaan said:

    I just think ranked modes in fighting games are dumb. They're weird casual bait and only serve to gatekeep people from showing their true potential unabated by netcode. This isn't a problem in itself so much as it gets frustrating not being able to consistently make plays that you could have otherwise, leading to drop in interest and ultimately leaving the game because, "muh rank." It filters out people who are really interested instead of scrubs sometimes.

    Personally, I like them. It allows for better matchmaking and gives me a goal to work towards.

     

    in the long-term you could be right, but I know I would have dropped SFV a lot sooner if it didn’t have the ranked mode it has

  2. Also, I’m meh about the pack. I was hoping for custom variations or some major shakeups the community has been asking for. Maybe we’ll learn more, but I feel like they could have mentioned something in the text in the last screens. The characters are cool but likely won’t get me to buy it. I also like Mileena a lot, but I’m luke warm on her release because of her fans, throwing rude demands at NRS staff.

     

    im also curious as to if Kitana is going be re-worked because of Mileena’s stance/highborn variation. Plus her sai for gear. Seems like Kitana is almost a half a character now if they don’t adjust her accordingly

     

  3. 8 minutes ago, Vhozite said:

    According to some Reddit thread I saw Kombat league ranks are just cosmetic to measure your progress towards skins.  It just uses regular matchmaking but there is no way to compare where you are to the playerbase.

    It uses regular matchmaking in Casual modes, but in KL it mostly matches you up against people in or around your league for that season (I have seen clips of people playing people in very different ranks, but in my 100 or so KL sets, I never saw that).
     

    and no, once a season is over, I don’t think there’s a way to see where you match up. You can view your online win ratio, but I don’t think it ranks where you are versus everyone.

     

    tbh, KL resetting is wack to me. It’s good for the skins and stuff, but I’d love a permanent ranked mode without rewards.

  4. 6 minutes ago, KingTubb said:

    Next week I'll probably try playing more SFV, but I gotta find out if Honda has a better AA than light headbutt. It he had a button AA that would be amazing. 

     

    Jump ins are too strong and at lower ranks it's all these bozos wanna do

    I just remembered he had a pretty godlike AA button on his release. I just looked it up and it was standing Heavy Punch. Not sure if it’s been patched though

     

  5. 4 minutes ago, Mr.Cipher said:

    Well Sagat isn't worth playing either, he's good until you meat the characters that play SFV, then he just struggels to achive anything.

    I mean that’s true, but I struggle to achieve anything anyway so... 🤣


    In all honesty, yeah in high level play, Bonchan will need a secondary to win, but I should still be able to reach Diamond or something with him alone... plenty other people do.

     

  6. 5 minutes ago, Volta said:

    It's worth noting that some characters have much better D2s than others, even if the animation looks the same. Shang's D2 will hit most things clean out of the air, but if your particular character isn't blessed with a good D2, your AA game is pretty much non-existent.

    That’s a good point. In my case, Kitana’s D2 had a hard time against it (unless you had the read solid and could hit it early) but maybe thing’s changed. I’m waiting to see what gets revealed this morning. If I get hyped enough, I may just lab AAs with a few different characters. Jade’s is godlike but I really don’t like her tournament variations... I love her when I customize it though

  7. I do think Mileena, Rain, and Rambo are likely the new additions. I’m hearing rumours of another story expansion as well (with Havik and Daemos) but we’ll see.
     

    To be honest, I think the game needs a shakeup in regards to a few mechanics and variations. If it’s just a few characters (with or without a Story expansion), I may not bother.

     

    i like the game a lot, and while no game is perfect, there’s a few things that annoy me just a bit too much.

  8. @misterBee it looks like you updated the site. Looks good! It seems like a bunch of QOL improvements at a quick glance (i don't have much time this morning). Funny enough, the only time i noticed any sort of an issue is when typing this message. I’m using the MVC stage and your tag in this text box (as i type it) looks to be written in black font and nearly unreadable with this dark theme. I don’t recall seeing that before. It looks great though! Just wanted to point that out. I’ll add a screenshot to this so you can see.

     

    FWIW, I’m on Safari on an iPad. 

     

    Edit: Seems to happen after the text is posted with this theme too.

     

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  9. In another thread, @M A R T I A N asked me for some of my thoughts on upgrade paths and things in Doom Eternal and I wrote a pretty detailed reply that I thought may be helpful to some of you here:

     

     

    One thing i do, is I skip the second weapon mod on Hell On Earth (right after leaving the Barge) and come back to it at the end of the level via Fast Travel so i can leave that level with both the precision bolt mod and micro missile mod. Micro missiles is great at taking down hell knights in the early game after landing a couple stickies on them.

    For my UN (practice) runs, i skip all of the Slayer gates and some of the harder Secret Encounters , so that effects some of the points i get, but I don’t spend any weapon points until I get the Rocket Launcher Lock-on burst mod on Cultist base, and i max it out right away. I upgrade the SSG with fast reload as soon as I get it (6 points), and then the fast meathook after the last arena on Cultist Base. In the first big arena in doom hunter Base, i keep the second revenant alive (after killing the first revenant and the second pinky), but i disarm it and run around meathooking fodder to get the SSG mastery (which is very helpful). Once i get it, i kill that revenant and then deal with the next wave that comes in, which is bit harder, but now I have some extra means of getting armor. I purposely don't master the lock on burst because i actually don't want it splitting its targetting across mutliple enemies - it’s really helpful to quickly kill (or fuck up) whiplashes, hell/dread knights, mancubi, and arachnotrons. The other upgrades I definitely want mastery on are Mobile Turret (great against barons of hell and the IOS), Ballista’s Arbalest (great against multiple Cacodemons, pain elementals, and the Sightless Judge on Nekravol 1), Heavy Cannon’s Micro Missiles (great against the Kahn Maykr), and Plasma Rifle’s Heat Blast (I love the PR against shielded soldiers or carcasses, and the heat blast is helpful in a pinch, so the damage buff after is nice if you use it a lot, but it’s not as needed (to me) as the ones i already mentioned).

    my runes in order is Air Control, Blood Fueled, Equipment Fiend.

    For sentinel crystals, i prioritize armor in any bonus that has it because it can be real plentiful with flame belch and mastered SSG so i want to be able to collect as much of it as i can get (its a life saver). I start with the Quick Belch bonus, then bottom left (cant remember what its called but it gives you more armor per enemy, but i do start this with the ammo capacity upgrade), then Loot Magnet, Armor Punch, Health Punch, then Napalm Belch (i get the ammo capacity upgrade in this bonus last as it refills your BFG ammo and i have plotted out when and where i use my BFG and crucible, and this lets me use a few extra BFG shots on Taras Nabad and Nekravol 1 , while refilling the BFG nicely on Nekravol 2).

    my first praetor upgrade goes to Environmental: thicker skin (is helpful on Cultist Base on UN where an explosive barrel can nearly end your run), then I focus on Fundamental upgrades Grappler, Weapon Swapper, and Faster Dasher. Then do the Ice Bomb, starting at the 5 pointer and working my way down. Then I get the double frags for 5 points, then get the Glory Kill dash refill in Fundamental (I’d get this earlier, but Blood Fueled makes it a bit redundant), and then do the rest of the frag upgrades, the rest of the environmental (starting with the toxin one, which you should be able to get on Taras Nabad or earlier if you do more mission challenges than i usually bother with), and then whatever of the map stuff you want, but i never really use any of them.

    also, if you don’t have it down yet. Master quick-swapping, where you fire one weapon and immediately swap to another to cancel the reload animation. You can tell you’re during it right if you can Ballista+SSG+Ballista the Marauder in one falter. Also, with this in mind, the cool down after a heat blast is killer, so before i master it, I always swap to another weapon right after blasting the secondary fire.

    then, just generally, keep moving, jumping, and dashing; don’t forget about your equipment (flame belch, frags, and ice bomb); and remember that fodder are just moving resources for armor, ammo, and health that can hurt you if you let them, but your bigger prioritizes are usually the heavier enemies. Also, a lot of arenas happen in waves triggered by killing heavies, so don't always feel like you have to rush to kill heavies. Sometimes, knocking the turret off an arachnotron, or guns off a mancubus and keeping them alive, while you run around and replenish your resources against fodder is a life saver that ensures you’re more prepared for the next wave.

     

    Note: despite how it sounds, I haven’t beaten UN yet, but I have beat nightmare like 9 times now and have beat every level without dying... Albeit, not in the same run, but I do think I can do it.

  10. @M A R T I A N, it kinda depends on your playstyle tbh. I hardly use the sniper mod (though i am using it more now). One thing i do (which may be too late for this run), is I skip the second weapon mod on Hell On Earth (right after leaving the Barge) and come back to it at the end of the level via Fast Travel so i can leave that level with both the precision mod and micro missile mod. Micro missiles is great at taking down hell knights in the early game after landing a couple stickies on them.

     

    For my UN (practice) runs, i skip all of the Slayer gates and some of the harder Secret Encounters , so that effects some of the points i get, but I don’t spend any weapon points until I get the Rocket Launcher Lock-on burst mod on Cultist base, and i max it out right away. I upgrade the SSG with fast reload as soon as I get it (6 points), and then the fast meathook after the last arena on Cultist Base. In the first big arena in doom hunter Base, i keep the second revenant alive (after killing the first revenant and the second pinky), but i disarm it and run around meathooking fodder to get the SSG mastery (which is very helpful). Once i get it, i kill that revenant and then deal with the next wave that comes in, which is bit harder, but now I have some extra means of getting armor. I actually don't master the lock on burst because i actually don't want it splitting its targetting across mutliple enemies - it’s really helpful to quickly kill (or fuck up) whiplashes, hell/dread knights, mancubi, and arachnotrons. The other upgrades I definitely want mastery on are Mobile Turret (great against barons of hell and the IOS), Ballista’s Arbalest (great against multiple Cacodemons, pain elementals, and the Sightless Judge on Nekravol 1), Heavy Cannon’s Micro Missiles (great against the Kahn Maykr), and Plasma Rifle’s Heat Blast (I love the PR against shielded soldiers or carcasses, and the heat blast is helpful in a pinch, so the damage buff after is nice, if you use it a lot, but it’s not as needed (to me) as the ones i already mentioned).

     

    my runes in order is Air Control, Blood Fueled, Equipment Fiend.

     

    For sentinel crystals, i prioritize armor in any bonus that has it because it can be real plentiful with flame belch and mastered SSG so i want to be able to collect as much of it as i can get (its a life saver). I start with the Quick Belch bonus, then bottom left (cant remember what its called but it gives you more armor per enemy, but i do start this with the ammo capacity upgrade), then Loot Magnet, Armor Punch, Health Punch, then Napalm Belch (i get the ammo capacity upgrade in this bonus last as it refills your BFG ammo and i have plotted out when and where i use my BFG and crucible, and this lets me use a few extra BFG shots on Taras Nabad and Nekravol 1 , while refilling the BFG nicely on Nekravol 2).

     

    my first praetor upgrade goes to Environmental: thicker skin (is helpful on Cultist Base on UN where an explosive barrel can nearly end your run), then I focus on Fundamental upgrades Grappler, Weapon Swapper, and Faster Dasher. Then doing the Ice Bomb, starting at the 5 pointer and working my way down. Then I get the double frags for 5 points, then get the Glory Kill dash refill in Fundamental (I’d get this earlier, but Blood Fueled makes it a bit redundant), and then do the rest of the frag upgrades, the rest of the environmental (starting with the toxin one, which you should be able to get on Taras Nabad or earlier if you do more mission challenges than i usually bother with), and then whatever of the map stuff you want, but i never really use any of them.

     

    also, if you don’t have it down yet. Master quick-swapping, where you fire one weapon and immediately swap to another to cancel the reload animation. You can tell you’re during it right if you can Ballista+SSG+Ballista the Marauder in one falter. Also, with this in mind, before i master the plasma rifle, the the cool down after a heat blast is killer, so I always swap to another weapon right after blasting the secondary fire.

     

    then, just generally, keep moving, jumping, and dashing; don’t forget about your equipment (flame belch, frags, and ice bomb); and remember that fodder are just moving resources for armor, ammo, and health that can hurt you if you let them, but your bigger prioritizes are usually the heavier enemies. Also, a lot of arenas happen in waves triggered by killing heavies, so don't always feel like you have to rush to kill heavies. Sometimes, knocking the turret off an arachnotron, or guns off a mancubus and keeping them alive, while you run around and replenish your resources against fodder is a life saver that ensures you’re more prepared for the next wave.

     

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