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Mattatsu

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Posts posted by Mattatsu

  1. Yeah, i wanted to play something that was a little more 3D (I beat 1 and 2 and started 64 but also had 3 and figured id go back). 3 was fun but didn't scratch my itch and i just went back into fighting games, and then got pulled back into eternal after a couple months and haven't ventured to other FPSs since. I’ll be staying with eternal  for a bit though - i want to beat UN before tackling the upcoming DLC.

  2. 1 hour ago, Volt said:

    That'd probably bring a bump in server costs, so I think it's for the best that we just drop the memes somewhere else and link it here.

     

    Might make a channel in the Lounge Discord just for that.

    I only use the Discord app. Does it have a website to access the chat as well, or how would you copy the picture link?

  3. 7 hours ago, DoctaMario said:

    Are you plus frames? 

    Yessir!

     

    and i agree about AAs. I remember during some kombat kast they said that jump-ins were always strong in MK games, and I agree, but I’m not a fan. I got my ass beat in KL by a Johnny abusing J3, and when i brought it into training, i could not AA reliably after like an hour, and thats with the dummy doing jump-ins on repeat, predictably. I think I tried a bunch of different attacks, and while i don't remember specifics, i just remember the timing and spacing windows were very tight. It turned me off the game tbh.

  4. I like 11 a lot, but I hope they continue to patch it because while I feel it’s NRS’s best competitive fighting game to date, I think it still needs some TLC... It may be a long list but here are things i’d like to see worked on, roughly in order of priority:

     

    - Give AAs better priority, it is really hard to AA some jump-in attacks with some characters, even when you have the read. The spacing or timing is way too finicky for a grounded/neutral-heavy game.

    - I don’t personally like the regenerating meter, but while they won’t get it rid of it this title, i do feel their recharge time needs to slow the F down, especially after wakeup attacks or amplified specials

    - Fix the odd hit/hurtbox interactions

    - Custom variations in KL/tournaments

    - Wifi filter in ranked (or at least allow the option to decline the match against wifi players, regardless if the ping is under 150ms or not)

    - I personally think whiffed/blocked Fatal Blow attempts should be a lot more punishable. That should be almost guaranteed death.

    - Replace Breakaways with Breakers, or delete them completely.

    - Delete the BS about taking our points away if we don’t play KL for 3 days.

    - Personally, I’d love to see a permanent ranked mode that never resets, and doesn't have rewards, but has similar ranks to climb (though the point system would have to change)

     

    But hey, we’re getting a new reveal in 1.5 days, so hopefully there’s goodies there (outside of a few characters).

  5. 45 minutes ago, KingTubb said:

    Volta? He was in there a decent amount.

     

    Hecatom? Some people have different names, so I can't tell. Also, is there a way to choose you level icon after you hit max level here? Yamazaki is cool as hell and I would say that it's a shame that guy is only level 4 

    I’ve seen Hecatom recently and @Volta has an account.


    Edit: just checked and Volta hasn’t been here for two years.

     

    Edit 2: I went back to SRK to tag some of the people mentioned above that didn’t seem to be tagged by anyone else.

     

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