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Posts posted by Vhozite
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I’m on iPhone (12 mini) w/ Safari and I can see attachments and images fine. Like Reticently said it just takes a few seconds when first opening. The overwhelming majority of the time I’m here it’s on my phone.
The issue I have is zooming in on a picture or tilting the phone to scroll in landscape will crash my Megashock tab 95% of the time.
- Darc_Requiem and Illwill88
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49 minutes ago, Hawkingbird said:
This is disrespectful. @Vhozite you need to take out his Lily
If I had internet it would absolutely be on site lol
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Watch it you swine
- EvilCanadian, Darc_Requiem and Shakunetsu
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46 minutes ago, TWINBLADES said:
Ed was cool as shit in SFV
Everything about his design feels like it’s sponsored by your local school shooter.
- Jocelot, BornWinner, Hawkingbird and 6 others
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Ngl every time I see someone complain about Drive Impact I assume they’re a scrub.
Not because Drive Impact isn’t good, but because it’s not even top 3 things wrong with the game.
- TWINBLADES, Phantom_Miria, Reticently and 1 other
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That looks like a command grab from the slither….
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I’m so jealous of everyone here who has internet and can actually play rn. It’s gonna be a few days before I can play again 😭
Also on AKI’s poison…
”When she strikes an opponent who is already poisoned with moves like Serpent Lash, a Toxic Blossom triggers where the resulting explosion can open enemies up to follow-up attacks.“
So AKI’s poison still depletes health like FANG, but with the side effect that she can literally blow you up if she hits you with certain attacks after. Not specifically what I was hoping for but as long as it’s better than FANGs it’s great.
Not sure if I’ll be dropping Manon for her like I originally planned but I’m def gonna try her out.- JustBooming and Pair of Rooks
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1 hour ago, Shakunetsu said:
As someone who also does survey
I wonder what ED boon is up to?
Is this gauging which FG gameplay you like are next FG would be?
Holy fuck please god let us have new Def Jam. NRS making new Def Jam would be an EZ slam dunk that’s right up their alley.
- Shakunetsu and Illwill88
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30 minutes ago, TWINBLADES said:
God damn even Capcom is glazing Snake lmao
Good timeline: This tweet is an acknowledgment by Capcom that Snake is a god carrying a bad character and they will buff him in 2024.
Bad timeline: Gief is winning tournaments? Better nerf him to ZZ tier.
- TWINBLADES, Hawkingbird, Illwill88 and 1 other
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Next KingofShadows (Philly monthly I’m going to) is literally on my birthday.
Hopefully I don’t lose on stream this time lol
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8 hours ago, TWINBLADES said:
What is the counter play against dragon lash? And before someone says uhhh duur just lab it I already have. Every version of the move is gay as fuck and trying to react to it or perfect parry it is whack. Regular parry is also whack too. Someone give me hope to show that I’m just fucking retarded.
First thing you need to know is how to differentiate between versions.
Heavy version (+ on block) has Ken say a voice line (“how’s this” iirc) while light and medium are kinda generic grunts. Heavy is also much slower and reactable and can be jabbed.
That’s the basics. Me and Pert discuss that move a bit here
https://discord.com/channels/834223350963896322/834223350963896325/1135729382300856341
TLDR:1. jab/parry/whatever on reaction
2. Recognize the sound check for heavy3. L/M lash stuff is unsafe and probably fake anyway
4. If you’re gonna block it, block standing (treat it like a dive).
5. Dragonlash has low crush hitboxAlso like Hawk said you can drive reversal the heavy version if you’re too late trying to stuff it.
- Reticently, HeavensCloud, -PVL93- and 1 other
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21 minutes ago, TWINBLADES said:
no drive rush
What I don’t understand is how grapplers can’t get oki off command grabs but then also have to have a terrible drive rush. Like cmon isn’t that double dipping? 😆
Juri gets to place a fireball then warp across the screen into my face but grapplers get sent to another zip code for doing their main gimmick?
- Darc_Requiem and TWINBLADES
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Got tickets to see Lauryn Hill in October in Philly 🤘🏽
Wasn’t on my bucket list but glad I’ll be able to see her before she retires.
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38 minutes ago, CESTUS III said:
Wonder what they can do to help Zangoef too, seems lowest in most tier lists
Never liked Banishing Flat because looks retarded though, would like if they find way to help Gief without it lol
Gief needs a command grab that doesn’t leave him a mile away and for Lariat, SA1, and SA2 to be actually functional.
Fix that stuff and he would be significantly better without needing to give him a whole new move.
- Darc_Requiem and CESTUS III
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Denjin being trash the entire reason I don’t look at Ryu. Cool idea that couldn’t possibly have worse execution lol
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Wth is that naming order?
- Darc_Requiem and Mattatsu
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10 hours ago, Maravilla said:
How much time do you guys spend on sf6 on average a day? Or a week?
A day? I get to play for maybe an hour after work if I’m lucky. Most of my time spent on SF6 is on the weekend, and that’s when I’ll sink 2-3 hours into the game per session.
I wish I had more time but job.
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Looking at the numbers for Manon I’d say this chart is pretty accurate.
5HP > HP is child’s play but the sub 20f stuff I have to be focused to hit, and even then I’m usually cheating by confirming the opp whiffed. -
1 hour ago, Sonero said:
You want actual advice or memes?
Ah yes another clip of JP spending more meter than he actually has to ape someone.
I’m really not sure what to blame here. On the one hand I think the meter meter system is flawed when someone can spend 6 bars of Drive on 4 drive rushes in one sequence despite starting with only 2.5 blocks. On the other hand, I see JP in these cracked out “lol meter management?” clips more than any other character so I’m not sure how much of the problem is him specifically.
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Yeah I didn’t bother learning anything related to drive rush or parry until I hit Diamond. Most players at Plat and below beat themselves or crumble once you pass their knowledge checks.
- TWINBLADES, ToreyBeans and Hawkingbird
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5 minutes ago, Maravilla said:
The main issue with ryu to me isn't that ken does everything better etc. it's that his denjin charge or whatever you call it almost feels like a nerf, I remember reading somewhere that it actually makes ryu worse in a way because you lose pressure,oki,etc. by stocking it.
Yeah Denjin is terrible and easily the worst “resource” in the game. The opportunity cost to stock it is super high (loss of time/reposition/oki) and for your trouble your reward is wasting it on a poke that probably won’t do anything or losing access to one of your best pokes so you get to run better offense. Jaime also has to give up something to drink, but he also stays buffed for the entire round AND has a super that gives him temporary max level.
The strange thing is that the other characters who have stores that buff multiple moves (Lily, Juri) can stack up to 3 at once while ryu only gets 1. Those characters also have attacks attack to their stores lol. Honda only can hold one sumo spirit, but unlike Ryu he doesn’t have to manage what move he uses it force since it only buffs HHS.
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4 hours ago, ToreyBeans said:
But I can't help but feel like maybe the learning curve is steeper than at least SF5? Reacting to and countering DI, DR combos and getting the perfect parry timing is gonna take time.
The first thing is to not try learning all of this stuff at once. There is definitely more to learn than in 5 but don’t overwhelm yourself trying to do it all at once.
The most important things are to learn your character and get used to countering DI. The rest isn’t immediately necessary.- ToreyBeans, Mattatsu, TWINBLADES and 1 other
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Wtf is going on with DeeJay’s overhead f.mk?
It’s plus on block, gives a combo on hit, reaches far, and AA’s lol. The only weakness is that it hits a frame or two slower than other overheads.
Here is a comparison:
Deejay f.mk: 22f (first frame it can hit crouching) startup, +6 on hit (+5 standing), +1 on block
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Juri f.mk: 21f startup, +2 on hit, -3 on block
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Ryu/Guile f.mp: 20f start, +2 on hit, -3 on block
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Manon OD Degage: 23f (hits crouching), +6/7 on hit, -3 on block
-Marisa charged df.hp: 31f startup, +5 on hit, +2 on block
It’s only marginally slower than the avg overheads yet is comparable on contact to a Marisa charged heavy or Manon burning meter…- Volt and Pair of Rooks
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The SF6 Thread: Guest Characters? In MY Street Fighter?
in Fighting Game Discussion
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iOS 16.6