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Shahenzan

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  1. +1
    Shahenzan reacted to Pair of Rooks in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Balance patch in late August.
     
    Patch hype!
  2. Insightful
    Shahenzan got a reaction from GetTheTables in Melty Blood: Please play it   
    Nerd post incoming:
    So at first glance this is just f.sei akiha from mbaa, but looking closer you can see that she like Kouma is an amalgamation of all seifuku moons
     
    She has:
    F-Sei's rings, 214x (which gets jump canceled in the trailer, thats new), 5c, 3c (which has an increase now), j.b
    C-Sei's 5c, j.c/j.[c], 2c, 22x (which seems wider than before), 6c
    H-Sei's 2a, and some moves that overlap with C-sei
     
    They showed her classic command grab but they only showed a metered version which didnt exist before and not the meterless version, it also gives better combos than before since she got 5c(?) instead of just 5a like she would in mbaa. Not sure if she'll have a meterless one. They also showed a teleport followup to shield that she never had, dunno if this is unique to her or a universal option everyone has after successful shield. There may also be a GG/BB style clash system in place that didn't exist in old melty, as evidenced at 29 seconds in when akiha's kick clashes with kohakus jump in.
  3. Insightful
    Shahenzan got a reaction from BornWinner in Melty Blood: Please play it   
    Nerd post incoming:
    So at first glance this is just f.sei akiha from mbaa, but looking closer you can see that she like Kouma is an amalgamation of all seifuku moons
     
    She has:
    F-Sei's rings, 214x (which gets jump canceled in the trailer, thats new), 5c, 3c (which has an increase now), j.b
    C-Sei's 5c, j.c/j.[c], 2c, 22x (which seems wider than before), 6c
    H-Sei's 2a, and some moves that overlap with C-sei
     
    They showed her classic command grab but they only showed a metered version which didnt exist before and not the meterless version, it also gives better combos than before since she got 5c(?) instead of just 5a like she would in mbaa. Not sure if she'll have a meterless one. They also showed a teleport followup to shield that she never had, dunno if this is unique to her or a universal option everyone has after successful shield. There may also be a GG/BB style clash system in place that didn't exist in old melty, as evidenced at 29 seconds in when akiha's kick clashes with kohakus jump in.
  4. +1
    Shahenzan got a reaction from BornWinner in Melty Blood: Please play it   
    Also maids as a pair confirmed:KaroshiMyriad/status/1422428747311972355?s=20
     
    kinda disappointed in reused assets taking a spot already but oh well thats melty I GUESS
  5. +1
    Shahenzan reacted to BornWinner in Melty Blood: Please play it   
  6. Insightful
    Shahenzan got a reaction from HeavensCloud in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Maybe try Leo? He's a pretty well rounded character who has sword normals and projectiles to play at range, gets 236s from all his pokes, and his only limit on mobility is having a step dash instead of a run.
  7. Insightful
    Shahenzan got a reaction from Vhozite in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Maybe try Leo? He's a pretty well rounded character who has sword normals and projectiles to play at range, gets 236s from all his pokes, and his only limit on mobility is having a step dash instead of a run.
  8. +1
    Shahenzan got a reaction from KingTubb in The Street Fighter V Thread, vol. 2   
    Let sc6 get some real netcode and I'd play the shit out of that game again 😔
  9. +1
    Shahenzan got a reaction from AriesWarlock in The Street Fighter V Thread, vol. 2   
    Let sc6 get some real netcode and I'd play the shit out of that game again 😔
  10. Insightful
    Shahenzan got a reaction from BornWinner in Melty Blood: Please play it   
    I was in from the start but now I'm very in. Time to dump notes lol
     
    - range on buttons looks better overall
    - command grab still has invincibility
    - command grab now moves forward and can hit airborne opponents
    - dont know wtf is happening at 0:15, should be the first hit of autocombo but it says armor?
    - 214a still seems very fast
    - still has really low airdash height
    -moon drive divekick grants followups
    - ex edges can be moon drive cancelled on hit
    - 22x still has armor
    - rekka has at least kick followup
    - has j.623c
    - arc drive moves forward a shitload
     
    He looks like F-Moon Kouma with reverse beats which quite frankly has me licking my chops. Only concern is what is the startup on 214c, because with that movement and catching airborne opponents I doubt its one of those freeze frame grabs anymore
  11. +1
    Shahenzan reacted to Sonero in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    This isn't a diss on Hotashi or his advice, but a bit more indepth since indepth explanations is the point of forums. His advice isn't bad, he just didn't present situations in a realistic way. I'll do some testing for some stuff I left out later (the double jump/triple jump sitaution, when it comes up in blockstring *eventually I gotta sit down and figure out chipp pressure so this one may take a while*). Either way, fresh notes from the lab:
     
    I know Hotashi is a good player, but I feel like he didn't necessarily do a good job really explaining the situation. Chipp's divekick moves toward the opponent a bit. I used to think he can steer it, but that's not the case. Just moves forward a bit and goes down.
     
    Now this is important to keep in mind when figuring out how to approach it for a few reasons. The first thing is that you have to pay attention where he is divekicking from: Is he doing it from a jump, air dash or double/triple jump?  In a regular jump its mostly safe to cross him under since you know where he'll be going: in the direction of the jump. If you have room to backdash, he'll whiff in front of you and if you go under he'll be moved away from you.
     
    Let's take the air dash situation since there's three of them: instant air dash, normal jump air dash (this one will fly a lot higher than air dash) and super jump air dash.  What makes air dash and double jump situations tricky is how the game corrects which way an air character is facing. When you Air dash in the air, your character is generally going to face whichever direction he is dashing towards. If you wait for the end of the dash, the character switches which way he is facing. When he air dashes from a normal jump, he can do some really tricky stuff with it. He can do it midway through the air dash to land in front without hitting, have it hit in the front, wait til the end and hit a late divekick to hit after he his character faces the right direction and then start it a bit closer to your character so he can cross you up with the forward movement of the divekick. That small amount of forward movement allows him all those options.  All that is going to be true for instant air dash and regular jump air dash.
     
    The normal jump and instant air dash situation is the easiest to deal with from these. If he is within round start range, you have multiple options. You can 6P divekick, and his air dashed S and HS clean from that distance. HS might cross you up based on timing but you won't get it. From that distance you can also wait out the air dash crest and dash under it for free. The last option from here is air throw.  Any distance closer than round start, you can dash under for free. If you backdash from round start, you'll avoid the divekick but then get bopped by the other two jump in options. Dash under if you feel you can still beat him in neutral, 6P if you wanna dunk him or air throw if you wanna switch sides on the stage.
     
    The one situation that Hotashi showed off I just found a weird answer for. So if he normals jump you in the corner, just dash under. Nagoriyuki can actually forward teleport the hell out on reaction to him jumping forward. Matter of fact he can do short teleport and get an actual punish on him. So that's all well and good but what other options do we have? Another thing you can do is the hold forward he told you to do and block. But wait, there's more. In the corner you can actually just jump forward and air block. Holding up forward will block it and you'll get push to where the timer is. You can FD that too if you feel like it. Now there's an even funner option if you're feeling frisky. You can actually do  walk forward to cross him under for a bit and then immediatley 6P the other side. So your character will take a step, turn around and then 6P on the correct side and counterhit his ass to oblivion. Nago can do it but his is tricky. Gio can do it pretty free. Sol punches Chipp into the next round.
     
    I'll stop here for now but a lot more options tested that you can actually use. I'll talk about other situations later when somebody reminds me and I'm not burnt out from testing stuff.
  12. +1
    Shahenzan got a reaction from KingTubb in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    That matchup sucks ass for nago as far as I can tell.  I feel like if I'm playing against a chipp who even kind of knows what they're doing my only chance is to read his burst/dps and win from there. If I don't do that then it's really hard to touch him lol
     
    I feel you have to play very compact bc as you said, nagos best neutral buttons can either be punished or lose him his turn if he whiffs them.  And then chipp pressure is really strong, especially j.2k...
  13. +1
    Shahenzan got a reaction from Bigtochiro in The Street Fighter V Thread   
    after watching the gg stream vod, some thoughts
     
    - giovanna is cool her theme is ass
    - thank god everyone complained about the ui and character select screen because its a lot better now
    - that said, burst bar is too big and risc bar is too small, I dont understand why they keep making one of the most important bars the hardest to see
    - leo looks very much like his xrd self, I dont think hes missing a single move and he even has several new ones, tomo looked at home
    - some change I cant quantify to ky's shock state, gives you a yellow static glow now
    - millia also retained a lot. she has 214p, fastfall, bad moon which is still fast as shit and still an overhead, 6k, discs still look cheap...loss of pin seems to hurt a lot, dogura was struggling to get in on takehara. remains to be seen how helpful her air flower move is in that regard
    -ramlethal changed a lot, much more changed than leo/millia. set swords seem to come back on their own with maybe delayable timing and I dont think did anything when set? she looks more focused on space control than hard setplay like before. her pressure seems to come from swords giving her plus frames. very different character but honestly im ok with it because xrd ram wasnt exactly a great design gameplay wise imo
    - why are people calling nagoriyuki boring? this character looks fun lol. he has no airdash and no ground dash, just fuckhuge normals and commited movement specials. it seems easy to throw him out of them or mash but I suppose thats what the shadow clone dashes are for. I didnt understand his blood meter very well, he seems to gain a lot from his special dash and from making you block, but loses a lot while hitting you. very interested to learn more about how he works
    -faust got a command grab super lol. his new trumpet toss looks like a mixed bag for him though, its a good call to get but it can be picked up by the opponent...
    - in the faust v nagoriyuki set, it seems like go1 killed in one round with chip damage which is nice to know thats still in the game
    - nagoriyuki shows his true vampire colors with his lose pose lol

     
    all in all I am quite pleased with what they showed. theyll get a money transfer...even without answer
  14. +1
    Shahenzan got a reaction from DoctaMario in Who's interested in a Megashock tournament?   
    For my nominations I'd be willing to play
     
    3rd strike
    Melty blood
    Granblue versus
    Guilty gear +r
    Guilty gear xrd
    Under night in birth clr
    Tekken 7
    And soul calibur 6
     
    I'll PLAY ALL THESE GAMES ON PS4 IF NEED BE BUT PREFERABLY PC
  15. +1
    Shahenzan reacted to EvilCanadian in The Street Fighter V Thread   
    Yall might bitch about SFV netcode but remember its worlds worlds WORLDS WORLDS better than dbfz
  16. +1
    Shahenzan reacted to misterBee in Who's interested in a Megashock tournament?   
    Once I finish all the stuff I am currently working on I will look into this.
  17. +1
    Shahenzan got a reaction from KingTubb in Who's interested in a Megashock tournament?   
    For my nominations I'd be willing to play
     
    3rd strike
    Melty blood
    Granblue versus
    Guilty gear +r
    Guilty gear xrd
    Under night in birth clr
    Tekken 7
    And soul calibur 6
     
    I'll PLAY ALL THESE GAMES ON PS4 IF NEED BE BUT PREFERABLY PC
  18. +1
    Shahenzan got a reaction from KingTubb in Who's interested in a Megashock tournament?   
    With the exodus from SRK and all these fighting gamers in one place I think the time is ripe for a Megashock TOURNAMENT(s). Who's interested and what games would you wanna play? I know we have a lot of SFV players and 3S players, some tekken/soul calibur players, and the anime boys in the shadows.
     
    Nominate games you'd be down to netplay and let's see which ones get say, six or more hypothetical players. We can figure out dates, times and other details after that.
     
    I wanna see a great showtime, bros!
  19. +1
    Shahenzan got a reaction from GetTheTables in Who's interested in a Megashock tournament?   
    With the exodus from SRK and all these fighting gamers in one place I think the time is ripe for a Megashock TOURNAMENT(s). Who's interested and what games would you wanna play? I know we have a lot of SFV players and 3S players, some tekken/soul calibur players, and the anime boys in the shadows.
     
    Nominate games you'd be down to netplay and let's see which ones get say, six or more hypothetical players. We can figure out dates, times and other details after that.
     
    I wanna see a great showtime, bros!
  20. +1
    Shahenzan reacted to Vhozite in Who's interested in a Megashock tournament?   
    For me personally I’d be down to do SFV and Xrd (I need to hop back on this game). If SF4 was short a man I could do that too. 
     
    Also we gotta figure out platforms. SFV has crossplay but the other two I play on PC
     
    Edit: gonna put in my platform and location for clarity
     
    Region: USA, East Coast (Delaware)
     
    Platform:
    SFV - PC (w/crossplay)
    SF4 - PC
    Xrd  - PC
  21. +1
    Shahenzan reacted to misterBee in Fighting Game Lounge   
    Accent Core Plus R Steam version getting rollback beta just like KOF!
  22. Sad
    Shahenzan got a reaction from Vhozite in The Street Fighter V Thread   
    😔
  23. +1
    Shahenzan got a reaction from KingTubb in The Street Fighter V Thread   
    SFV netcode back to being playable? Is it time....
  24. +1
    Shahenzan got a reaction from Mattatsu in The Street Fighter V Thread   
    SFV netcode back to being playable? Is it time....
  25. WTF
    Shahenzan reacted to KingTubb in The Street Fighter V Thread   
    Wife’s mad at me, I gotta go 
    ggs
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