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GetTheTables

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  1. LOL
    GetTheTables reacted to Doctrine_Dark in The Street Fighter V Thread   
    Thanks for the B-day wishes, homies.
     
    To test things out, I hopped online to see if I can still DP on reaction. It was looking kinda shaky
     

     
    But I still got it. 
  2. Thrilling
    GetTheTables got a reaction from Volt in The Street Fighter V Thread   
    Its running on the nVidia. If it wasn't it wouldn't even display with how I have things hooked up.
     
    Specs are:
     - i7 9700K
     - GeForce RTX 2070 Super
     - 16 GB RAM
     
    Not running this thing on my Chromebook. 😉  I don't think power is the issue, it seems more like the fiddly settings you have to jump through to get SF5 to run at 60FPS sometimes. Like I said if I kill V-sync at the GeForce level the game runs at 60 (or at least close enough) but looks fuggin awful. Trying to find the middle ground.
  3. +1
    GetTheTables got a reaction from Volt in The Street Fighter V Thread   
    Yeah I think this is sort of the inevitable end state of most FGs that are going to go the multi-character pass route for extended revenue (which as of right now is all of them). Even if you launch with a relatively modest roster (10-15, I think SF5 was 16?) it doesn't take too many 5-6 character batches before the game bloats up to near Vs level character options. 
  4. +1
    GetTheTables got a reaction from KingTubb in The Street Fighter V Thread   
    Yeah I think this is sort of the inevitable end state of most FGs that are going to go the multi-character pass route for extended revenue (which as of right now is all of them). Even if you launch with a relatively modest roster (10-15, I think SF5 was 16?) it doesn't take too many 5-6 character batches before the game bloats up to near Vs level character options. 
  5. +1
    GetTheTables got a reaction from FlyingVe in The Street Fighter V Thread   
    Yeah I think this is sort of the inevitable end state of most FGs that are going to go the multi-character pass route for extended revenue (which as of right now is all of them). Even if you launch with a relatively modest roster (10-15, I think SF5 was 16?) it doesn't take too many 5-6 character batches before the game bloats up to near Vs level character options. 
  6. +1
    GetTheTables got a reaction from Mattatsu in The Street Fighter V Thread   
    Yeah I think this is sort of the inevitable end state of most FGs that are going to go the multi-character pass route for extended revenue (which as of right now is all of them). Even if you launch with a relatively modest roster (10-15, I think SF5 was 16?) it doesn't take too many 5-6 character batches before the game bloats up to near Vs level character options. 
  7. +1
    GetTheTables reacted to FlyingVe in The Street Fighter V Thread   
    It was always going to happen.
     
    In my opinion now that developer specific circuits rule many of the games (which will probably continue to be so for the foreseeable future), it’s gonna be up to the developer to make a call.
     
    as I’ve said before, they either need to ban them officially or allow them. If they allow them, they need to make it a consideration when making the game, just like pads and sticks are considerations.
     
    unrelated, I played SFV for the first time in several months last night. My opinion hasn’t really changed. The game is fun (in small doses), but VT is still the worst mechanic ever and there are too many characters.
  8. +1
    GetTheTables reacted to KingTubb in The Street Fighter V Thread   
    The Doom Eternal DLC came out yesterday. 
     
    RIP @Mattatsu's Fighting game time. We'll catch hands again around Christmas 

  9. +1
    GetTheTables reacted to misterBee in The Street Fighter V Thread   
    Alright I'm on the case.  What do the kids like these days?
     
    I'm throwin' out all these fighting game themes and putting in Among Us/Fortnite/Warzone.
     
    I gotta figure out a way to add gacha/loot boxes to the forum too.
  10. +1
    GetTheTables reacted to Doctrine_Dark in The Street Fighter V Thread   
    I'm old as fck. Turn 33 tomorrow. Help me feel better about myself, homies.
  11. Insightful
    GetTheTables got a reaction from BraboChoke in Fighting Game Concepts & Fundamentals Thread   
    Here is a vid that helped me a lot when I was trying to wrap my head around SF (specifically 5). You hear and read a lot about footsies: what it is, what it isn't, how to do it, etc.  This is one of the most accessible definitions I found that also illustrates why it can be a very simple concept to explain but is actually very complex to implement in matches.
     
    It touches on the mental aspects of footsies and player interaction that are important to FGs in general. And in sort of a second hand way shows how you can really leverage training mode to experiment with and practice things that aren't just combos.
     
     
  12. +1
    GetTheTables reacted to Vhozite in The Street Fighter V Thread   
    Got a random DC because “my LAN cable disconnected” (it didn’t), and my connections have been in the gutter ever since. 
     
    Also Jesus the grass stage is AIDS
  13. +1
    GetTheTables got a reaction from GreyFoxx in Happy Birthday GreyFoxx!   
    Happy birthday mang 🎂
  14. LOL
    GetTheTables got a reaction from DoctaMario in The NRS Thread   
    If I can't slink out of a wall of mud and stab a dude in the chest then all of MK11 was a gigantic waste.
  15. +1
    GetTheTables reacted to Vhozite in The Street Fighter V Thread   
    ggs bro. Nice to see a new face
     
    He’s a Ryu player that handed me an L
  16. +1
    GetTheTables reacted to KingTubb in Fighting Game Concepts & Fundamentals Thread   
    A quick vid on "turns" by Floe
     
  17. +1
    GetTheTables got a reaction from KingTubb in Fighting Game Concepts & Fundamentals Thread   
    Here is a vid that helped me a lot when I was trying to wrap my head around SF (specifically 5). You hear and read a lot about footsies: what it is, what it isn't, how to do it, etc.  This is one of the most accessible definitions I found that also illustrates why it can be a very simple concept to explain but is actually very complex to implement in matches.
     
    It touches on the mental aspects of footsies and player interaction that are important to FGs in general. And in sort of a second hand way shows how you can really leverage training mode to experiment with and practice things that aren't just combos.
     
     
  18. +1
    GetTheTables reacted to misterBee in The Street Fighter V Thread   
    The PC is a powerful tool.  The added power comes at the cost of added complexity, but honestly it's no big deal.
     
    In regards to fighting games there is occasional weirdness with controllers, but for the most part it's a non-issue.  Steam can translate almost any controller to xinput, which is the standard for PC games.  Your PS3/PS4/Switch controllers should work just fine once you set the Steam controller mapping up.  Alternatively, if you own a stick with a xbox (xinput) mode you will pretty much have 0 issues.
     
    A respectable PC will cost 1.5-2x the price of a console, but you'll be able to use it for years and upgrade it over time.  With consoles you buy a new machine whenever Sony/MS/Nintendo tell you to.  With a PC you can choose when/what you upgrade based on your needs.  The added cost is balanced by having way more control over your experience and how much money you want to put in/how long you want to use your machine.
     
    Probably the biggest perk of a PC is the raw performance and game library.  With a PC you get access to emulation, as well as the ability to play lots of legacy titles on Steam/Epic/GOG/etc.  The idea of a 'remaster' is really a console thing, since a lot of them don't look any better than the PC versions of the same game released many years ago.  There's no need to wait for a remaster to be sold to you when you can play the original with newer hardware any time you want.  There are also many games that only have life on PC because they are either never made for console or were originally made for consoles that nobody uses anymore.
     
    I wouldn't recommend a PC to everyone and the new consoles are certainly very powerful, but there are definitely advantages to owning one.  If you want to just play games and not worry about anything then console is still the way to go -- but if you want more versatility, power, and the ability to do other stuff (like streaming/content creation) then a PC is a no-brainer.
  19. +1
    GetTheTables reacted to Sonero in Fighting Game Concepts & Fundamentals Thread   
    The old man Highlandfireball AKA Total Sagat giving a good run down on some of the basics of tossing fireballs. This focuses on Sagat but the ideas are present in a lot of other games.
     
     
  20. +1
    GetTheTables reacted to Sonero in Fighting Game Concepts & Fundamentals Thread   
    A long time ago Justin Wong used to write for Eventhubs. Either in one of his articles or in an interview (I'll dig it up later) he said that all fighting games were basically the same. That made me very curious because it was a completely different take on playing fighting games than the general wisdom at the time.  This thread is to explore videos and discuss fundamental parts of fighting game. The hope is to have videos, articles and hopefully discussion that helps you improve overall. Instead of looking at a specific (say throwing somebody), you read and watch relevant info on those types of interactions to help yourself improve.
     
    This thread won't have videos exclusive to any one game or series. As I fill it out, and as I hope you guys help, we can take videos that discuss the aspects of fighting games that are universal and can be extrapolated to other games. If the Street Fighter approach to spacing doesn't help you, maybe looking at it through a Tekken lense will.
     
    Years ago I was playing Soul Calibur 4 at my friends house. I entered a random lounge with Mitsurugi and was just running the table with by forcing people into a 50/50 between Mitsurugi's 2K (which was a low that lead to a knockdown) and throw as they woke up. This probably frustrated a bunch of unsuspecting people on end, made my friend laughed as I explained it, and gave me a massive giggle at the silliness of the situation (yes yes, they could've just crouch blocked but hey, conditioning and all that jazz..and bopping them on the head with a standing B so they quit their crouching, leave me alone, we're thinking conceptually here).
     
    That is the general idea.
     
    The first post is the Footsies Handbook. This is full of short sentences of elements of playing footsies. Maj went through the trouble of  finding examples for everything too. Any time you feel you have a problem with your ground game, this is where you should go to see what you can add to your game that you may be lacking.
     
    I'll try, and hope you guys do as well, add a description of what is contained in the video or article. That way people can have an idea on their way to looking for material:
     
    https://sonichurricane.com/?page_id=1702
     
    Next video is on applying safe pressure. It uses SF4 as it main game to explain the concepts. What's great about it is the breakdown of some things you should be paying attention to as you pressure people:
     
     
  21. Insightful
    GetTheTables reacted to Edmund in The Street Fighter V Thread   
  22. +1
    GetTheTables got a reaction from Mattatsu in The Street Fighter V Thread   
    I basically did this dance for 2 years until covid came along and forced my hand.
     
    I think if you spec'd out what you'd need to run pretty much all the modern (and probably upcoming FGs) it wouldn't be too terribly high in cost. At least relative to a PS5/XBSX. 
     
    That's kind of the rub though; part of the benefit of having a PC is that you can use it for a lot more than just that so buying one "just" for FGs seems like you're spec'ing the wrong way. At least you can upgrade later.
     
    What tipped it for me was having something PC only that I wanted access to (TTS during lockdown). I think that is when it makes the most sense; when you are getting full use out of the box. Makes me feel a lot better about the investment. Otherwise everything I'm playing now I could still be playing on PS4 (sans MB/3S via FC2 but those are new additions).
  23. +1
    GetTheTables reacted to Mr.Cipher in The Street Fighter V Thread   
    Reminds me how Daigo said they should make PC standard, it plays so much better.
    That would first mean that a lot of devs need to get their asses out of their heads and actually fine tune the PC Version.
    *cough* Controller Pluging *cough*
  24. +1
    GetTheTables got a reaction from KingTubb in The Street Fighter V Thread   
    I basically did this dance for 2 years until covid came along and forced my hand.
     
    I think if you spec'd out what you'd need to run pretty much all the modern (and probably upcoming FGs) it wouldn't be too terribly high in cost. At least relative to a PS5/XBSX. 
     
    That's kind of the rub though; part of the benefit of having a PC is that you can use it for a lot more than just that so buying one "just" for FGs seems like you're spec'ing the wrong way. At least you can upgrade later.
     
    What tipped it for me was having something PC only that I wanted access to (TTS during lockdown). I think that is when it makes the most sense; when you are getting full use out of the box. Makes me feel a lot better about the investment. Otherwise everything I'm playing now I could still be playing on PS4 (sans MB/3S via FC2 but those are new additions).
  25. +1
    GetTheTables reacted to RSG3 in The MEGASHOCK Saloon Thread 2.0   
    Pertho still doesnt realize he is the only one on this crusade. 
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