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Yiceman

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Posts posted by Yiceman

  1. 11 minutes ago, delete_me said:

    22 base roster just sounds too good to be true. I actually wouldn't be surprised if that entire middle row of the leaked image was DLC, hashtag "returning fan favourites (and ED)" or something. That way the game would ship with 8 classics and 8 new characters.

     

    I might be wrong but I'd rather set my expectations for this scenario.

    I said pretty much the same thing a while back, since everyone seemed to just be assuming all 22 would be there at launch. The middle row being all DLC does make a lot of sense. I feel like both Akuma and Juri will be shoe-ins for every main SF game going forward, without ever again being in a base roster.

  2. 5 minutes ago, TWINBLADES said:

    I’m absolutely feening for SF6. I can’t believe we’ll have to wait till Evo to potentially get more info. I’m fucking ready Capcom. FUCK THE CASUALS RELEASE NOW THEY DONT EVEN PLAY ONLINE ONCE THEY BEAT THE ARCADE MODE JUST RELEASE THE SHIT EARLY FUCK EM I NEED A BETA FUUUUUUUCK!!!!!

     

    I think I’m gonna reinstall SFV this weekend. 

    CEO is this weekend, maybe we'll get something there. It's hard to really know what Capcom meant by going dark for a while.

  3. I'm excited for Mimi as well, if she is indeed reminiscent of Abel. Rolling through fireballs was always fun.

     

    That does make me think of how fireball zoning vs grapplers will work in SF6. I honestly don't think the parries will be a free get in for them. It looks like the speed and recovery on most fireballs is considerably faster than we're used to, and parrying a fireball doesn't seem to have many direct benefits. You don't gain any ground, don't gain any super meter, and the drive guage refund isn't a whole lot. The biggest benefit seems to be not getting any pushback that you'd otherwise get from blocking the fireball.

  4. https://www.twitch.tv/brian_f

     

    BrianF is studying a comparison between Chun's classic and modern controls. Takeaways are: 

     

    There's a symbol that means "charge" next to the modern fireball and SBK input. So you can't do one button charge specials without actually charging.

     

    Also, her list of directional normals and target combos is absolutely gutted in modern controls. She only has 3 directional normals compared to like 10 in classic controls.

  5. 5 minutes ago, Shakunetsu said:

     

    The only thing I am really worried in the beginning was the simple control becoming somekind of META on some character control in competitive

     

    I really don't see how that could happen. You give up half your buttons and the ability to determine the strength of your specials with simple controls.

     

    You have one medium button. What if you can't do hit confirm combos now, because your medium is a kick instead of a punch? What if you have no low-cancels now, because your crouching medium button is a punch instead of a kick?

     

    That fancy sweep target combo into flash kick Guile did in his trailer to punish Luke's DP? Well he either won't have that, or he won't have his best anti-air normal, because you only get one crouching heavy button.

  6. 7 minutes ago, Darc_Requiem said:

    1F parry with 17F Recovery and whiff animation while leaving you vulnerable to Punish Counter which gives a 20% damage bonus and continuously drains Drive Gauge. I'm not concerned.

    I think blowing up people who try to over-use parries  and that focus attack move is going to be the real scrub-killer strat early on in this game for casuals.

  7. 1 minute ago, Illwill88 said:

    Does it only chip when you're in burnout though? Blocking attacks in other footage didn't chip at all, it just drained your drive guage. Looks to me like chip only applies if you're in burnout.

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